Nope, not workable at all. If you lock content items behind PvP wall you'll have a really angry majority who like to play the game out of the way of Trolls and Egotists alike. This game does not need PvP, forced or unforced to survive.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
@hanover2 PvE reps now require no skill just participation. PvP reps can be the same, the more time you spend/more matches/better you are gets you more rep. Losses also gain rep because it's participation, the fact that its more effort, more challenging and fun than hitting the spacebar in ISA aimlessly. There is a handful left that could "interfere" and if, like I said, half the PvE community started PvPing, the chances of running into them would be low. From personal experience, I've been insulted and challenged more often in PvE queues for not having "enough DPS" (even though I had 30k+ at the time which is more than enough to complete any stf if the more prominent members of the PvE community were willing to try teamwork instead of spacebar-barbie-hero) than I have in PvP by idiots. Especially with the balance changes coming: If you don't want to get ganked - go to Ker'rat and play FED If you want to beat a rare veteran PvPer - use communication and teamwork to take them down. If you don't want to have a horrible time get better (like you would if you were in a new stf) - go to the PvP forum and look up builds and tactics.
I understand what you mean and your worry about the idiots in PvP that will likely return if the community returns. But there are way more nice people in PvP than there are idiots (just like in the DPS leagues). And the idiots get ganked and rage-quit way more than the good/decent PvPers.
Wow that is one of the truly craziest, and stupidest reasoning for why pvp wont work in sto I have ever heard. That since we can't loot people's gear that their is no reason to pvp. Hell there are alot of games that have bond on equip items an gear, but also have quite active pvp aspects to them, even wow a game many consider not a pvp game has quite a active pvp side to it that many players play an do pvp content to gain access to pvp gear that is only obtainable via that method. So the idea that you can't have pvp in a game with bind on equip items, and that you can't have it with pvp gear that you have to obtain thru pvp content, because players wont do it. Is well just moronic.
I love PvP but this is the only mmo that I don't PvP in because the game is far to unbalanced for PvP...the devs need to fix a lot before it's ever balanced enough.
Can't have a honest conversation because of a white knight with power
A lot of people have just played candy hold-hands stuff like WOW so they don't even know what PVP is.
Lets not ape the things that ruined the MMO genre.
If you can't loot gear, what is the reason to do PVP?
The point of any MMO is to get more/better stuff.
Which is able to be done thru many avenues, not merely full loot pvp that runs more players off than brings them in, for gaining better gear thru pvp content. There is a reason that full-loot pvp is a very small sub-set even of a small genre like pvp oriented games. Also just because you don't like the direction that mmos have taken, does not make it something that ruined the genre other than for you specifically an a small group of players.
Well if you mean taking what was a small niche type of gaming, and then building it into a much more accepted genre, than yeah ruined it. The type of pvp you want an think is the only type of pvp is merely your own skewed version of pvp, but there is alot more types of pvp that draw much more players to a game than merely the full-loot variety. Using a pvp rep system that has you gain rep with different factions in the game by taking part in different battle-grounds, and as you level up thru the rep gives you access to more gear an traits that can improve your character for your participation.
An as a pvp that has been thru many games, and versions of pvp. I personally myself, as well as many people i played with did not just pvp for gear. We did it for factional pride, just for the enjoyment of fighting other players that gave better challenge than the pve content at the time, and as a way of winding down from raiding or doing other aspects of the game. Don't try an tell other what the point of a mmo is like you somehow own the right to tell others, and are a form of expert whos opinion matters more than the next person's opinion or reason.
Why not? I hope for a total revamp, because the feeling STO gives you while maneuvering your ship and fighting is unique and deserves more attention in PvP A PvP reputation would be ok, but needs to be well organized and structured. When they will decide to make something about, i hope they will do a Poll/AMA/Livestream/Livechat with pvpers at least.
If you like PvP, you'll do PvP. If you don't like PvP, you won't do PvP. Reward shouldn't be necessary and trying to attract people who don't like it anyway is pointless and arguably counter-productive. Real balance specifically for PvP (effects being different for certain things in PvE and PvP) . That's how to attract people to PvP without affecting PvE and perpetuating the percieved animosity between the two percieved communities.
"So my fun is wrong?"
No. Your fun makes everyone else's fun wrong by default.
If there was a chance I could lose any gear, I wouldn't touch PvP with a ten foot barge pole. I can't imagine I'm alone in that, and I seriously doubt it the level of interest would be worth the investment of time and money on Cryptic's part.
What kind of gear though!? If someone has poured $100 into the game to get 1 item for their build only to then be taken by another player who's probably using broken/unbalanced equipment it's unfair. It'd be far better if they took ec or dilithium. Even then, PvP would have to have a very robust gear/weapon balance so that players can't abuse the system and faceroll players with FAW.
Or transfer to another, non-PVP server after you realized that the 'Recommended' EQ2 Server you started the Character on was, in fact, a PVP Server.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
@repetitiveepic I'm all for PvP rep and missions but it has to be balanced or it's pointless and no one will play. Taking ec and dilithium is also sounds better for "the weak man" than taking equipment. PvP should attract people not drive them away.
@patrickngo i understand you and i agree, since pvp community is full of toxic members that will be useless in order to make some real change.
What i meant is a person like @crypticspartan#0627 should do what you said, working in incognito, undercover, in arena, maybe in kerrat etc... that would be ok, at least in a way to let him understand the real problems...
Why would it need to be any different from how a pve-rep would work gear wise, other than maybe having an innate pvp-based mods on them, and then having the reps have traits that are pvp liening, Yet I don't think that a pvp rep's gear rewards would need to somehow be so different that they are not of use in pve content, just the same as pve gear should still be of use in pve content, since in the end the idea of having to grind out pvp-gear to even be anything more than cannon-fodder is off putting for many players.
For me the bigger issue is that when you balance pve, and pvp content via what gear you use, that it alienates a lot of players. As well as is a band-aid fix for the issue that fundamentally pve and pvp should have two separate values that abilities in the game can be balanced via. Such as that each ability has a set value influencing how it interacts in pve, and pvp content that can than be altered an balanced via without hindering each other. Though such a system would need to be built from the ground up day one, as a revamp to build it into a existing system would be fraught with alot of issues and resources spent.
Comments
There is a handful left that could "interfere" and if, like I said, half the PvE community started PvPing, the chances of running into them would be low.
From personal experience, I've been insulted and challenged more often in PvE queues for not having "enough DPS" (even though I had 30k+ at the time which is more than enough to complete any stf if the more prominent members of the PvE community were willing to try teamwork instead of spacebar-barbie-hero) than I have in PvP by idiots. Especially with the balance changes coming:
If you don't want to get ganked - go to Ker'rat and play FED
If you want to beat a rare veteran PvPer - use communication and teamwork to take them down.
If you don't want to have a horrible time get better (like you would if you were in a new stf) - go to the PvP forum and look up builds and tactics.
I understand what you mean and your worry about the idiots in PvP that will likely return if the community returns. But there are way more nice people in PvP than there are idiots (just like in the DPS leagues). And the idiots get ganked and rage-quit way more than the good/decent PvPers.
Which is able to be done thru many avenues, not merely full loot pvp that runs more players off than brings them in, for gaining better gear thru pvp content. There is a reason that full-loot pvp is a very small sub-set even of a small genre like pvp oriented games. Also just because you don't like the direction that mmos have taken, does not make it something that ruined the genre other than for you specifically an a small group of players.
Well if you mean taking what was a small niche type of gaming, and then building it into a much more accepted genre, than yeah ruined it. The type of pvp you want an think is the only type of pvp is merely your own skewed version of pvp, but there is alot more types of pvp that draw much more players to a game than merely the full-loot variety. Using a pvp rep system that has you gain rep with different factions in the game by taking part in different battle-grounds, and as you level up thru the rep gives you access to more gear an traits that can improve your character for your participation.
An as a pvp that has been thru many games, and versions of pvp. I personally myself, as well as many people i played with did not just pvp for gear. We did it for factional pride, just for the enjoyment of fighting other players that gave better challenge than the pve content at the time, and as a way of winding down from raiding or doing other aspects of the game. Don't try an tell other what the point of a mmo is like you somehow own the right to tell others, and are a form of expert whos opinion matters more than the next person's opinion or reason.
No. Your fun makes everyone else's fun wrong by default.
not everybody here want allways content only for pve.. we got this since 7 years. maybe its time to do something for pvp aswell.
David
*** Aktiv since 03.06.10 ***
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
What i meant is a person like @crypticspartan#0627 should do what you said, working in incognito, undercover, in arena, maybe in kerrat etc... that would be ok, at least in a way to let him understand the real problems...
My character Tsin'xing
For me the bigger issue is that when you balance pve, and pvp content via what gear you use, that it alienates a lot of players. As well as is a band-aid fix for the issue that fundamentally pve and pvp should have two separate values that abilities in the game can be balanced via. Such as that each ability has a set value influencing how it interacts in pve, and pvp content that can than be altered an balanced via without hindering each other. Though such a system would need to be built from the ground up day one, as a revamp to build it into a existing system would be fraught with alot of issues and resources spent.