I was wondering what people are doing to escape the final room so quickly in the event. I have been paying close attention since trying to figure out how most people are always waiting outside when I come out. I have entered the first gate as soon as the boss is destroyed, ahead of everyone, nobody passes me, yet when I exit, they are usually already there.
Not that it's a competition, but I was just wondering what exploit they are using.
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There are 2 exits, one high, one low.
Just because you don't see anyone pass you doesn't mean they're not ahead of you. Pilot Maneuvers and Evasive Maneuvers can vault you ahead of the pack. They're probably just doing a different path slightly faster then you.
I usually take the upper one, which is the way you enter the room from the Core room. I'm usually the first one out, but have been beaten a couple times, usually by Pilot ships.
this ^^^
or they just left the core room early or never entered it to begin with
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Hmm... Don't think you should be able to leave until the mission is accomplished.
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Evasive Maneuvers doesn't seem to boost my speed at all in that event.
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#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Not sure what to tell you there, it definitely gives me a boost. It's not huge, but enough to notice.
normal text = me speaking as fellow formite
colored text = mod mode
Further, it's a result of the same kind of behaviour one can observe in general. There's always some players who will just make sure they're ahead of everyone - even if they have to stop doing what they're supposed to do. I see it in KAGA all the time for example, players who position themselves such that they're already close to the next node, or who are just ignoring full groups of enemies when they shouldn't.
Yes, I play one of those filthy tacs too sometimes
And of course all other things that boost Engine power should help a bit: power siphon, plasmonic leech to name just two. And then there's the Lukari reputation console, the Delta reputation trait and a console from Delta flight that all boost flight speed.
It's extra silly considering how much time you have to get out. There is really no reason at all why you would need to get out that quickly, I usually make it with at least 20 seconds on the clock.
Makes me wonder how bad these people really are if they need all that extra time.
You ever see the folks who put the first comment in a webcomic or forum area only to say 'First!"? Yeah, those are the guys flying those ships.
Let's just say the mission attracts a lot of impatient people. Too bad they tend to never do the kind of things that actually speed up the mission (like racing to the entrypoint or finding the correct subcore ASAP).
Engine power really boosts the speed from evasive maneuvers. I either switch my power to engines or I pop an engine battery just before I hit evasive maneuvers. Also, using hyper engines over combat engines gives a boost to speed too.
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I also see a lot of people attacking the cores in the pistons with the question mark. Aren't these best left alone? The first time I attacked one, I noticed a "NOOB" comment in team chat and wasn't sure if that was meant for me or not. It would be much more helpful if people explained things rather than lash out with insults, but I guess that's our gaming society today.
I've been in and out of this game since launch but I haven't put in the time most of you have to know every little nuance of the game. I have six level 60 toons and three more over 50, yet I've still not even taken advantage of fleets. I have some pretty good, albeit not uber, gear. My problem in MMOs is that I typically disperse my time over many alts because I like to experience the different possibilities. I guess had I stayed on one character, I'd be like level 500 now. This game is also so incredibly easy to level without doing a whole lot, especially when the double XP events are held, that your level far exceeds your capabilities.
Again, your input is appreciated and if anyone wants to find me in-game and help me get into a good fleet and obtain some of those awesome consoles, give me a shout.
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The question mark cores should be ignored. Attacking them will electrify everybody in range, dealing some damage and slowing you down. But since there are some NPCs flying around and player's pets attack everything in range unless specifically ordered not to do so, it is difficult to avoid the "false" cores alltogether. Try not to shoot them intentionally since it only delays completion of the mission.
Though I generally stay to kill everyone important. Once the trench run is over, the only way to speed up things is to blow up the subcore and the main core fast, your travel speed doesn't matter, since there is a countdown once the main core blows up.
On some of my ships, I start to head toward the door at about 10%, because once that extra burst of speed kicks in, I often get hung up on a protrusion in that room, because the ship moves faster than it steers. Not a problem on raiders or the like, but on some cruisers it is.
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That's probably because you have your engine power set low when you use it. Cycling power to Engines helps a lot (high EPS helps.) Alternatively, you can run EptE3 (which works with Full Impulse) to increase your speed. Combined with the DOFF, it'll also reduce the cooldown of EM considerably, making a Dread zip around like a Risian Corvette.
If you're flying an Ent-J, you might also want to toss in Aux2D so you can make those turns. They don't seem to be too Breach friendly from what I've seen.
PSA on the aftereffect of shooting at the ? cores...science team cleans the effect so you can keep moving. It's needed because the ships you rescue will shoot at the wrong cores, as will any stray pets or fighters.
As for the escaping early, the lower route's door is unlocked as soon as you enter the main core room. You can go through it right away if you want, and fly almost the first 1/3 of the escape route before hitting a locked door. I suspect this is what you're seeing, since I've only seen once in 70 runs someone who genuinely didn't even enter the ship.
Fighters love attacking the decoy cores, even if you don't.
My Klingon Temporal Heavy Dreadought handles it just fine, but the Klingon ship mght actually be the smallest of the 3, and I got a lot of turn rate buffs working in my favor. No A2D, though.
Tell me about it. The T'Laru is a nightmare in the event. Mostly because big Romulan ships tend to be more wide than they are long, great for eating all the plasma fires and warp core explosions.