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Discuss The Breach Right here!

ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,679 Community Manager
The Breach is back - so what do you think? Are you having fun? Is it working correctly? Let us know here!
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  • thay8472thay8472 Member Posts: 6,165 Arc User
    I like the new backdrop, but I do miss blasting a hole into the side of the ship.
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    Thank you for the Typhoon!
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    Obvious baiting post nothing to see here move along.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited March 2017
    @tacofangs - Please fix the invisi-wall where you breach the ship's door. Since I'm stuck right now and about to get an AFK penalty thanks to this wall, I took the time to write this post up as I have nothing better to do while I wait for my penalty.

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  • saurializardsaurializard Member Posts: 4,405 Arc User
    Well, congratulations to the team... You managed to make me want to do the daily on all my main characters as opposed to painfully finishing it on one only. Good job!
    #TASforSTO
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  • iconiansiconians Member Posts: 6,987 Arc User
    The Good: Shortened completion times means running it on several alts is no longer as excruciating.

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    The Bad: It's still a Beam FAW or GTFO mission. Cannons simply can't take out the hard points while doing the trench run given just how fast you're going, while BFAW melts everything.

    To paraphrase the "Balance" dev blog, using Cannons during The Breach is the "wrong" kind of fun you're allowed to have.

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  • indysharkindyshark Member Posts: 1,556 Arc User
    This is a huge improvement and fun mission. I'd like to see the escape tunnel highlighted or some kind of arrows added, but this is a fun mission now. I did not like the original mission, but I like this one.
  • nightkennightken Member Posts: 2,824 Arc User
    much better for running the event on alts.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    iconians wrote: »
    The Good: Shortened completion times means running it on several alts is no longer as excruciating.

    wa4BeyD.gif

    The Bad: It's still a Beam FAW or GTFO mission. Cannons simply can't take out the hard points while doing the trench run given just how fast you're going, while BFAW melts everything.

    n10regD.gif

    + Bad: It's (the map) not good for torpedoes either. At least the original map had some opportunities for using torpedoes (I'm not advocating restoring those maps). The second room offered some ship to ship action but it was over quickly, and the Core melted before anyone knew how to leave.

    Bad: I understood "better path communication" to be alerting players where to fly to meet objectives. If this was the case, I noticed no changes.

    Good: The shortened time, but then I'm not a fan of this mission. Thank you Devs for taking the time to review and revamp this mission.

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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    As someone who enjoyed the old version of this mission, in part due to it's length, I am disappointed. If I had to pick one thing I miss most about the old version, it's probably the dreadnought miniboss.

    Also, the speed boost in the trench is kind of a pain, it's too particular as to where you can and cannot have it. The corner at the end as well, it's too sharp /especially/ at that speed so you lose the speed as you overshoot the speed zone and then it feels like it takes forever to get back, I can only imagine how it feels for people who haven't optimised speed in their builds.
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  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    Much better than it was.
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  • baddmoonrizinbaddmoonrizin Member Posts: 11,037 Community Moderator
    ssbn655 wrote: »
    Obvious baiting post nothing to see here move along.

    Seriously? You're accusing the CM of baiting by asking for feedback?

    Anyway...

    The shortened version is much better for running an Event on, especially for those running it on Alts. Still, I'd like to see the older version(s) return for the regular queue missions. Possibly use this version for Normal, the previous version for Advanced, and the original for Elite.
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  • szimszim Member Posts: 2,503 Arc User
    I think it's no longer possible to achieve a full 100% on the "assault exterior" objective due to the shortened path. We tried it 5 times so far and we never got above 69%.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited March 2017
    Well it's shorter, but now there's practically nothing to do in it. It's more a sightseeing tour than a combat mission, takes more time to get to the few things you need to kill than it takes to actually kill them. Only the sub core room has any enemies in it.

    Should've removed the sub core room (the fake core whack-a-mole is annoying) and left the hangars where the real fights were.

    Also, if the goal was to make it faster, first thing you should've done is remove the 1 minute "briefing" wait in the beginning.
    iconians wrote: »
    The Bad: It's still a Beam FAW or GTFO mission. Cannons simply can't take out the hard points while doing the trench run given just how fast you're going, while BFAW melts everything.
    You don't shoot things during the trench run. :) You cloak, hit any speed boosts you have and race to the end ASAP. Destroying hardpoints just slows down the mission.
  • saurializardsaurializard Member Posts: 4,405 Arc User
    edited March 2017
    After the run of this Breach Event, the regular Breach queue will return with its normal rewards.

    From what I got from the blog is there will be 2 versions of the Breach:

    -the current event-only one: fast, straight to the point, good for grinding on various characters without becoming tedious
    -the soon-to-be-permanent-again normal one: longer, with the hangar and dreadnought sections, for those who want some challenge
    #TASforSTO
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  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Just ran it on a couple of my characters, I like it.

    The old map felt bloated and unnecessarily drawn out in an attempt to artificially inflate the completion time. I like the new version much better, especially considering I have to do it on any character that I want rewards for.

    I wish after all these years that people would learn not to shoot the fake cores, but that's not on the dev team. Overall, well done.
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  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    I came in at around 10 minutes per character. Hmmm, I'm leaning towards full participation. It's much improved from an event perspective.
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  • baddmoonrizinbaddmoonrizin Member Posts: 11,037 Community Moderator
    After the run of this Breach Event, the regular Breach queue will return with its normal rewards.

    From what I got from the blog is there will be 2 versions of the Breach:

    -the current event-only one: fast, straight to the point, good for grinding on various characters without becoming tedious
    -the soon-to-be-permanent-again normal one: longer, with the hangar and dreadnought sections, for those who want some challenge

    If this is indeed, the case, then that will be great.
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  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    I am actually impressed. Not bad changes to the flow of the queue, either.

    I do agree that a highlight is needed to the escape part, as many people are still trying to go the old way and are hitting a wall..
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  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    Well I did a run of it and thank you but this isn't the Event for me. Still found it boring. So gl to those who are going to run it and those that enjoyed it, but i'm going to be sitting this one out.
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  • questeriusquesterius Member Posts: 8,511 Arc User
    edited March 2017
    The Breach is back - so what do you think? Are you having fun? Is it working correctly? Let us know here!

    The new setup is straight forward, but not necessarily more fun.
    The only challenge in the old queue was the citadel dreadnought due to its size and shields, but that NPC was removed.

    Now it is wait 30 seconds (why keep that build-in delay), cloak or rush the trench with full BFAW, turn right at the end and follow the yellow brick road.

    Once upon a time even the lowly Bastion and Bulwark were tough opponent due to their shields and aceton, but that day is long past.

    Why not throw in a dreadnought for the 30 second wait at the start prior to the trench.
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  • scrooge69scrooge69 Member Posts: 1,108 Arc User
    edited March 2017
    @ambassadorkael#6946 well its WAY too short now

    all the fun is gone from it.... sad

    adn the reward? a melee weapo nwith only 50% shild pen? we ll see about that


    you know what yo ucan shorten/fix MIRROR invasion event

    has been broeken since ever
    5-7 min doing nothing for good groups bc of the stupid timer
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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited March 2017
    Thumbs up. The event is much better paced, the more unique set-piece encounters were retained, and the tedious/slog rooms were removed (and that's speaking as THAT ONE PERSON who would more often than not have to carry the ENTIRE TEAM through the shooting gallery, ship rescues, and citadel boss encounter.) It fits a LOT better with a long-grind PVE event.
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  • lopequillopequil Member Posts: 1,226 Arc User
    It's too short and I somehow took the wrong turn on leaving and ended up back in the core room. I've never gotten lost before.

    I also miss taking down the Citadel ship. Hopefully when the event is over and the queue returns for real it will get back some of what was taken away; it was a terrible queue to grind but perfectly fine as it was for normal play.
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  • saurializardsaurializard Member Posts: 4,405 Arc User
    edited March 2017
    After the run of this Breach Event, the regular Breach queue will return with its normal rewards.
    Putting this again from the blog, so people can read it again and understand this Breach is a modified version exclusively for this event, so it's not tedious to complete 14 times on each character, for once.

    Once the event is over, this modified version will be replaced by the normal version with the hangars to close and the dreadnought to blow up.

    If you complain this is too short, all you gonna cause is for the devs to keep all the long versions of queues for events and then you're gonna complain about that. So, instead of possibly encouraging them to make an alternate and better version of Mirror Incursion, you're gonna make them not even bother trying.
    #TASforSTO
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    BFAW or GTFO.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    It's definitely not too short. Then again, I never thought the old version was too long either. My issues never were about it's length, but the activity (or lack of) we're given to do.

    In this way, the current version that's more flying around less fighting is not as much fun.
    sunfrancks wrote: »
    I am actually impressed. Not bad changes to the flow of the queue, either.

    I do agree that a highlight is needed to the escape part, as many people are still trying to go the old way and are hitting a wall..
    Yes, there used to be arrows in the previous version now theres only a red forcefield on the wrong door. And no arrows at the intersection either.

    Although now I think about it, if the doors don't lock it may actually be shorter way to go out back through the sub core room. Has anyone tried that?

    Still, since the end is timed, I guess it doesn't really matter if you get out faster or not.
  • syriliansyrilian Member Posts: 40 Arc User
    warpangel wrote: »
    It's definitely not too short. Then again, I never thought the old version was too long either. My issues never were about it's length, but the activity (or lack of) we're given to do.

    In this way, the current version that's more flying around less fighting is not as much fun.
    sunfrancks wrote: »
    I am actually impressed. Not bad changes to the flow of the queue, either.

    I do agree that a highlight is needed to the escape part, as many people are still trying to go the old way and are hitting a wall..
    Yes, there used to be arrows in the previous version now theres only a red forcefield on the wrong door. And no arrows at the intersection either.

    Although now I think about it, if the doors don't lock it may actually be shorter way to go out back through the sub core room. Has anyone tried that?

    Still, since the end is timed, I guess it doesn't really matter if you get out faster or not.



    There are green flashing lines to the right door, but they aren't that easy to see.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    syrilian wrote: »
    warpangel wrote: »
    It's definitely not too short. Then again, I never thought the old version was too long either. My issues never were about it's length, but the activity (or lack of) we're given to do.

    In this way, the current version that's more flying around less fighting is not as much fun.
    sunfrancks wrote: »
    I am actually impressed. Not bad changes to the flow of the queue, either.

    I do agree that a highlight is needed to the escape part, as many people are still trying to go the old way and are hitting a wall..
    Yes, there used to be arrows in the previous version now theres only a red forcefield on the wrong door. And no arrows at the intersection either.

    Although now I think about it, if the doors don't lock it may actually be shorter way to go out back through the sub core room. Has anyone tried that?

    Still, since the end is timed, I guess it doesn't really matter if you get out faster or not.



    There are green flashing lines to the right door, but they aren't that easy to see.
    Especially as they are only visible if you're already looking at the door.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,705 Community Moderator
    BFAW or GTFO.

    Only in the trench run if you want to go for the optional.

    Anyways... I like this new one. Not painful to run on alts, and is actually a blast with the right music.
    I'd recommend either the Star Wars music from the Death Star Trench or the run inside the DS2, or...

    https://www.youtube.com/watch?v=vhJB83PBaQE
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