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  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited March 2017
    1. The cores do not shoot you. If you were hit by a fake core it was because a team mate or a pet shot the fake core. You can fly right up to them and they do nothing as long as you don't fire.

    2. While Science Team does indeed clear the effect (Hazard Emitters does not) the big annoyance is that it puts you at 'Red Alert' which drops you from full impulse. That's the only part that annoys me, is when I see the core is fake so I go to fly to the next core and someone decides to shoot the obviously fake '?' core and now I have to crawl to the next one or use Evasive Maneuvers.


    It would make far more sense if it just punished the person that shot the core. I don't get why they made it hit the entire team, it just makes it so that everyone has to pay when someone can't pay attention. In the end, it's a small annoyance and not worth pitching a tantrum over, but it's a minor annoyance that I would prefer to see altered. Even if you nicely ask people to please not shoot the Cores with the ? mark after the name, someone always does it anyway.
    Insert witty signature line here.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    1. The cores do not shoot you. If you were hit by a fake core it was because a team mate or a pet shot the fake core. You can fly right up to them and they do nothing as long as you don't fire.

    2. While Science Team does indeed clear the effect (Hazard Emitters does not) the big annoyance is that it puts you at 'Red Alert' which drops you from full impulse. That's the only part that annoys me, is when I see the core is fake so I go to fly to the next core and someone decides to shoot the obviously fake '?' core and now I have to crawl to the next one or use Evasive Maneuvers.


    It would make far more sense if it just punished the person that shot the core. I don't get why they made it hit the entire team, it just makes it so that everyone has to pay when someone can't pay attention. In the end, it's a small annoyance and not worth pitching a tantrum over, but it's a minor annoyance that I would prefer to see altered. Even if you nicely ask people to please not shoot the Cores with the ? mark after the name, someone always does it anyway.
    I have definitely been shot by a fake core (during the current event version even). I don't know if that's supposed to happen, but it has happened.

    Like I said, the fake is almost always going to get shot by something. If not a player, then by an NPC, a pet, or an AoE ability. It's not worth putting much effort to avoid shooting it, much less telling others to do it. Just pack Science Team and clear the debuff.

    And just for the record, I wouldn't say anything about that room makes any sense whatsoever.
  • ltminnsltminns Member Posts: 12,572 Arc User
    I am doing this on all 14 of my Characters, with one or two doing it twice a day for extra Marks to build up some Reputations. The last time this Event occurred, I only did it on 4 Characters.

    The opening timer should be treated like the one in Crystalline Catastrophe (without the double pop-up), meaning no timer. The other thing they could do is end the PVE as soon as all the members of the Team are out.

    I tried it this morning on one of my characters on Advanced. I was looking to take the Lukari selection and get a Protomatter Container. Selected Lukari and got a Voth Cybernetic Implant instead. For these Events if there is a Mark Selection you should get the Elite Mark that corresponds to the Mark Choice or the default if the Reputation has none (Romulan, Nakura).

    I will probably end up with Tennis Elbow or Carpet Tunnel before this one is over. :)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    no, actually, the CC timer should be like the ones in breach and MI - so EVERYONE has an equal chance to deal damage instead of lagging behind the DPS gods and getting AFK'd just because they took a little extra time to load in​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Doesn't start until everyone is in. I think that Borg Disconnected works that way.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    that would work too​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • dalolorndalolorn Member Posts: 3,655 Arc User
    Engineering Team definitely clears the fake core's debuff over here - but I'm using Temporal Insight, so I'm immune to damage when the shockwave hits me. Not sure if that's relevant. Science Team is my preferred solution, though, and I use either ability moments before the shockwave impacts in order to preserve momentum. (I also tend to shoot the cores immediately - they're going down eventually no matter what, and this way they don't get to interrupt full impulse by blowing up or shooting at people. :tongue:)

    Also, you can fly near the floor or ceiling of the room, using the power relays to block line of sight to the shockwave.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    edited March 2017
    tilarta wrote: »

    I think they're just operating on autopilot, see target, shoot target.

    This is now Cryptic gets people in many nuanced missions. People want to shoot and Cryptic asks for more. In a beginning of Khitomer Ground you can lure the Borg to you to save time but people continue to charge through the main entrance setting off the clock. In Infected Ground people charge ahead and get prisoners assimilated. As you said, many shoot first (or do not read) and wonder later.
    Joined STO in September 2010.
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  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User

    ruinthefun wrote: »
    In a beginning of Khitomer Ground you can lure the Borg to you to save time but people continue to charge through the main entrance setting off the clock.
    I don't think Khitomer's time constraints are tight enough that people need to bother. Plus, people still play that? Ever since it Elite was removed and thus you couldn't unlock the cheevos for the costume, it's been pointless, as it takes too long and pays too little on account of maxing out at Easymode.
    In Infected Ground people charge ahead and get prisoners assimilated. As you said, many shoot first (or do not read) and wonder later.
    Charging is actually how you sort of have to do it. Hanging back and sniping may be safer, and avoid hard-failing the optional, but is much more likely to fail on time instead because it just takes too damn long compared to rushing in shotguns blazing.

    Regarding KGA: Sometimes a team needs all the time allowed. If you find a mission pointless, for whatever reason, you should not play it.

    Regarding IGA: Your mention of shotguns assumes that players know to bring certain weapons to the map. First weeding then charging is a sound tactic in most cases. Different tactics can be run with an experienced team.
    Joined STO in September 2010.
  • tilartatilarta Member Posts: 1,801 Arc User
    tilarta wrote: »
    I think they're just operating on autopilot, see target, shoot target.
    As you said, many shoot first (or do not read) and wonder later.

    I saw it a few times last time this event cycled around that a few players (including myself) would say upfront "take a little time to read the name, if there's a question mark, hold fire and go find another target.
    After being disregarded at least 10 times, I just gave up mentioning it and that's when I started staying out of the room.

    And this isn't limited to STO players, there's a CO event running at the moment which is also experiencing this difficulty.
    There are two stages to the event and the first has no timer, as long as 10 transmitters aren't deactivated, you have all the time in the world to assemble a group to take down the boss that will arrive in stage two (which is timed).
    Trust me, you need to prepare properly, it takes 20 players working together at 4 separate locations (5 per location) to have even a chance of succeeding.
    More is recommended.
    Despite all the veterans saying "do not turn off the transmitters until the group is ready", somebody does.


    I looked into the Science Team skill as I wasn't familiar with it.
    At first, it looked enticing, it had 30seconds cooldown as opposed to 45seconds for Hazard Emitters.
    But then I asked someone who uses it if cleanses plasma burn debuff, the answer was no.
    I guess "most debuffs" doesn't include the only one that concerns me on a regular basis.
    So I guess that means for my purposes, this skill has no use outside of the Breech event.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Science team does clear a lot of things, such as Subnucleonic Beam, Not DoTs though.

    Honestly though.... I've yet to see a reason to actually care if the fake core explodes. The effect is a minor annoyance to me.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • dalolorndalolorn Member Posts: 3,655 Arc User
    tilarta wrote: »
    tilarta wrote: »
    I think they're just operating on autopilot, see target, shoot target.
    As you said, many shoot first (or do not read) and wonder later.

    I saw it a few times last time this event cycled around that a few players (including myself) would say upfront "take a little time to read the name, if there's a question mark, hold fire and go find another target.
    After being disregarded at least 10 times, I just gave up mentioning it and that's when I started staying out of the room.

    The fake core will simply die. If you have a single hangar pet, or any kind of AoE attack, no amount of caution will keep the fake core alive - so why bother? (Especially since the core's weapons do just as good a job of keeping you in combat as the countermeasures do.)
    I looked into the Science Team skill as I wasn't familiar with it.
    At first, it looked enticing, it had 30seconds cooldown as opposed to 45seconds for Hazard Emitters.
    But then I asked someone who uses it if cleanses plasma burn debuff, the answer was no.
    I guess "most debuffs" doesn't include the only one that concerns me on a regular basis.
    So I guess that means for my purposes, this skill has no use outside of the Breech event.

    Aaaaand that is just wrong.

    Debuffs cleared by Science Team include but are not limited to:
    • Subnucleonic Beam (Hirogen, science captains in PvP)
    • Subnucleonic Carrier Wave (Iconians, intel ships in PvP)
    • Energy Siphon (Breen, drain ships in PvP)
    • Photonic Countermeasures (Voth Palisades) and Overcharged Countermeasures (fake cores)
    • Charged Particle Burst (Voth, but also a few others I don't remember offhand)
    • Jam Targeting Sensors (Hirogen, Hierarchy, weird ships in PvP :P)
    • Ionic Turbulence, I think (Iconians)

    Not to mention the fact that it also provides a pretty decent shield heal. In my opinion, you should always have at least one copy of both Science Team and Hazard Emitters, and this is something that can be done by virtually any endgame-level ship.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • warpangelwarpangel Member Posts: 9,427 Arc User
    I do usually keep a Science Team even if just for the shield heal.
  • tilartatilarta Member Posts: 1,801 Arc User
    Look, it's fairly simple, to use Science Team and Hazard Emitters, I'd have to give up using Tractor Beam II and as most ships aren't capable of using Gravity Well I, that would remove the only means I have to immobilise or slow enemy ships.
    I find that unacceptable.
    Given that Science Team cannot negate plasma burn DOT, it just doesn't have any practical use to me.
    That's all there is to say really, you've made your proposal, I've made my decision and the matter is now closed.

    Can we please go back on topic now?

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • warpangelwarpangel Member Posts: 9,427 Arc User
    tilarta wrote: »
    Look, it's fairly simple, to use Science Team and Hazard Emitters, I'd have to give up using Tractor Beam II and as most ships aren't capable of using Gravity Well I, that would remove the only means I have to immobilise or slow enemy ships.
    I find that unacceptable.
    Given that Science Team cannot negate plasma burn DOT, it just doesn't have any practical use to me.
    That's all there is to say really, you've made your proposal, I've made my decision and the matter is now closed.
    Enemies in this game already have speeds somewhere in the range between "beached whale" and "molasses in winter." They even nerfed the EPtE-using spheres after people whined about them. Also, Tractor Beam sucks.
  • tilartatilarta Member Posts: 1,801 Arc User
    This one just had to be seen to be believed:
    RCZ01_zpsyuhqg38t.png
    The player in the upper right is shooting non-stop at the fake core despite the fact nobody else is.
    And someone with a Breen ship obviously is using a fleet of attack pets.

    On that subject, I've heard the opinion many times during this event and the prior one that the players are not at fault, it's the pets or the rescued ships that did it and consequently, they cannot be held responsible for the fake cores exploding.
    I can assure you, because I watch those cores like a Haast's Eagle, this is simply not true.
    Most of the time, it is a player who is responsible, therefore claiming that "something else did it" doesn't fly as an explanation, it carries as much weight as a sparrow feather in a crate full of coltran.

    And honestly, if pets are deployed and they destroy the core, the ship controlling the pets is just as responsible for the action as the player's ship for deploying them in the first place.
    You don't need to use pets, it's always a choice.
    One of my vessels has a hanger bay and I will never use my Scorpion fighters in here for that reason.
    Another case of playing on autopilot, deploying the pets "because they always do" and not thinking that maybe for this instance, they should not, because the situation is different.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
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