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What would be your ultimate wish-list item?

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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    warpangel wrote: »
    a
    Posted this in the Lobi request thread, but it might be better suited here:

    I'd like to see a purchasable token that can be purchased a total of four times, with each purchase decreasing the time it takes a rep project to complete. This would be a per-character service, with each tier decreasing the time by 30%/60%/90%/100%, and would exclude the two most recently released reputations. Price would be up to Cryptic/PWE, but I think 500 zen per tier would be a good number.

    What this would do is give us a way to pay to accelerate old reputations, while still requiring us to actually complete them since all it removes is the timegate. Thoughts?
    We already have rep tokens that decrease the time it takes to complete a rep by 50%, from 40 days to 20, its called "sponsorship"

    50% is already a hugely generous reduction, there is no way they would cut that down even more.

    What I suggested is purely time based, and costs real world money (20 bucks pet character for the biggest benefit), you still have to work for it (by grinding marks), and it helps with Reputations you haven't maxed on any toon yet.

    I bring this suggestion purely because the rep system in this game pushes me away literally every single time I come back. I despise it, and as I stated in another thread if I could remove anything it would be the rep system so that it could be replaced with something different. If Cryptic were to do this, I'd spend a lot of money on it AND play a lot more than I do currently, if they don't that's fine too, I'll just stick to what I do now and only log in for new missions while ignoring the reputations altogether. The current system gives them no benefit to their metrics from me because I simply opt out, and I'm sure I'm not alone in that.

    Being able to pay for the ability to grind the old reputations through extended play sessions would be far more enjoyable to me than trying to remember to login every single day just to spend 2 minutes clicking a couple buttons.
    They could add dilithium-based "finish now" buttons like R&D has to all other timers, too.

    That would work too, and would get me buying more dil, though the potential price scares me lol. But anything that allowed me to complete the "daily" rep project multiple times in a day would make me happy.
    Lifetime Subscriber since Beta
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    tilartatilarta Member Posts: 1,799 Arc User
    edited February 2017
    Trek Canon ship weapon loadouts:
    75A38BA604D85E0DD2F3BCA74B47A4195BA07BAF
    In Trek lore, torpedoes are an independent weapon systems from beam weapons, so I'd like to see the game implement the system I have depicted above.
    The reason I have added a second aft projectile slot is so the ship can deploy mines behind it in addition to firing a torpedo.

    I don't like the idea of sacrificing 20% of my damage output for a weapon that can only be used every 8 seconds.

    I keep seeing sets that say you need a torpedo to get the last set bonus and the only thing I think of when I see this is "well, no set bonus for me!"
    This is the one I wanted for my Scimitar, but the final piece is a torpedo, so I couldn't get it.

    Which means I have to use Skills like this to fire torpedos:
    9233B5C072D16577ED816FF68E7C6C7C380741A4

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
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    ltminnsltminns Member Posts: 12,569 Arc User
    Try the Kelvin Photons, four second recharge time.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    kodachikunokodachikuno Member Posts: 6,020 Arc User1
    so sacrifice none of the beam slots AND get 3 projectiles.... thats balanced and fair -.-
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    tilartatilarta Member Posts: 1,799 Arc User
    edited February 2017
    It's balanced and fair if every player ship in the game gets 3 extra projectile weapons.
    Level playing field after all.
    I was just using my ship as an example, I wasn't saying it was the only one which should get the weapon slot modification.

    However, smaller ships, that's a different matter.
    I think the Runabout is the only TNG era ship that can have a projectile weapon slot, because of the weapons pod mounted on top.
    All other shuttle class vessels of this era don't have the room to mount a torpedo rack internally or externally.

    @ltminns
    I don't like photons and I don't like TOS era equipment.
    That's one of the things that irked me about most of the sets which incorporate projectiles, they were either for quantum or photon, neither of which I use.

    For the record, transphasic and plasma are my preferred projectiles.
    I might entertain the idea of using chroniton or some of the more obscure ones, like Tholian web makers etc, just for something different.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
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    kodachikunokodachikuno Member Posts: 6,020 Arc User1
    edited February 2017
    honestly.... I cant agree with 3 extra gun slots for every ship in game... that just sends the DPS absurdity to 9000 and I cant even think of a canon reference where any cruiser would have 8 beam ports AND 3 torps or anything similar... So to make the idea work well you'd need to lose 3 beam weapons slots and be right back where we are right now... so just learn to use torps as part of your current loadout.

    /my opinion
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    talonxvtalonxv Member Posts: 4,257 Arc User
    My wish. SANDBOX THINGS TO DO. It's so boring doing the same old grind, plus all these planets we have, we can't go down, do things. And the exploration sectors, bring them back and allow us first contact missions, missions to build star bases out in the beyond, fix Subspace arrays, build supplies and take them around the galaxy as needed.

    You know, some of the humdrum stuff that ship captains do around the fleet. Maybe watching a supernova(that would be actually quite fun ya know), having to save a planetary population from their world going up in the supernova, evacuating people off an island about to go kaboom.

    Stuff like that. Get the real day in the life feel other than "go here, blow this up, save the universe(again) then move along."

    only so many times I can go out saving the universe. How bout just some normal missions for a change.
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    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited February 2017
    Agreed with @kodachikuno. If you like torpedoes, then use them. If you don't like the fact that you're losing DPS then you have a choice to make. I came to the realization a couple of years ago about torpedoes lowering DPS and chose to keep using a single front torpedo with all energy weapons for the rest. Why? Because it's fun.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    What about designating a single existing aft weapon slot to fire both fore and aft if and only if a torpedo is equipped in it?
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    ltminnsltminns Member Posts: 12,569 Arc User
    Like the Patrol Escort Refit. Aft Cannon port but in this case only a Mine or Torpedo can go there.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    ltminns wrote: »
    Like the Patrol Escort Refit. Aft Cannon port but in this case only a Mine or Torpedo can go there.

    Not quite what I meant, but now that I think about it a new mod might be better for my idea on this, idk what to call it but a torpedo mod that allows it to fire both fore and aft, with only 1 torpedo with that mod allowed per ship. Drop a torpedo like that in an aft slot and you don't hurt your DPS like dropping one in a forward slot does.
    Lifetime Subscriber since Beta
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    you should be able to buy more console slots on your ship for dil/zen imo

    That would be OP as hell
    Lifetime Subscriber since Beta
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    tilartatilarta Member Posts: 1,799 Arc User
    Honestly.... I can't agree with 3 extra gun slots for every ship in game.
    That just sends the DPS absurdity to 9000.

    I can't even think of a canon reference where any cruiser would have 8 beam ports AND 3 torpedos.

    Sovereign class assault cruiser (weapons systems)
    • 16 Beam Arrays
    • 4 Forward Torpedo Launchers
    • 6 Aft Torpedo Launchers

    Considering the above stats, I think adding three Projectile launchers is a modest change.


    For the record, I'm not one of those players who maxed out their DPS with trick builds.
    So it would only improve my damage output by the base rating of one single torpedo if I was firing forward.
    So someone else might get an insane damage boost, but I would not.

    And I did initially use torpedos in my loadout, the problem I ran into consistently was when I fired the torpedo, the enemy ship's shield regenned to 1% and the torpedo bounced off!
    That's why I dropped them from the loadout, giving up the dps of a beam array for a weapon that wasn't inflicting any damage wasn't worth it.
    I had to give up two beam arrays in this loadout, because the torpedo launcher wouldn't fire aft as well.

    On a practical level, this proposal is more about solving that problem, if the beam arrays keep the enemy shields from repairing, the torpedo gets through and does it's job of impacting the hull.
    On a non-practical level, it's about me just shooting off torpedo spreads because it's fun! :D
    So I can do something totally silly without diminishing my DPS in the process.
    I don't even care if they inflict damage, as long as I get to do it.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
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    themadprofessor#9835 themadprofessor Member Posts: 1,203 Arc User
    I'm gonna reiterate my desire to see GPL have some actual functional use in the game other than a way to pass the time or get little trinkets and limited-use clothing.
    Space Barbie Extraordinaire. Got a question about Space Barbie? Just ask.

    Things I want in STO:

    1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
    2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
    3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
    4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
    5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
    6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
    7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
    8) Independent Faction, because yo ho yo ho a pirate's life for me!
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    risian4risian4 Member Posts: 3,711 Arc User
    talonxv wrote: »
    My wish. SANDBOX THINGS TO DO. It's so boring doing the same old grind, plus all these planets we have, we can't go down, do things. And the exploration sectors, bring them back and allow us first contact missions, missions to build star bases out in the beyond, fix Subspace arrays, build supplies and take them around the galaxy as needed.

    You know, some of the humdrum stuff that ship captains do around the fleet. Maybe watching a supernova(that would be actually quite fun ya know), having to save a planetary population from their world going up in the supernova, evacuating people off an island about to go kaboom.

    Stuff like that. Get the real day in the life feel other than "go here, blow this up, save the universe(again) then move along."

    only so many times I can go out saving the universe. How bout just some normal missions for a change.

    This sounds like a good idea. There's only so many conflicts you can have before it becomes unrealistic if we don't get to do some rebuilding and such in-between.

    I certainly wouldn't mind building something (say, the New Romulus city for example or some new colony), rather than destroying stuff.
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    risian4risian4 Member Posts: 3,711 Arc User
    True, there is some room in the timeline where, behind the scene, we may have been rebuilding... I just like to do it myself though.

    Although I'm not sure how much interest there would be for such a thing.
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    kodachikunokodachikuno Member Posts: 6,020 Arc User1
    tilarta wrote: »
    Honestly.... I can't agree with 3 extra gun slots for every ship in game.
    That just sends the DPS absurdity to 9000.

    I can't even think of a canon reference where any cruiser would have 8 beam ports AND 3 torpedos.

    Sovereign class assault cruiser (weapons systems)
    • 16 Beam Arrays
    • 4 Forward Torpedo Launchers
    • 6 Aft Torpedo Launchers

    Considering the above stats, I think adding three Projectile launchers is a modest change.


    For the record, I'm not one of those players who maxed out their DPS with trick builds.
    So it would only improve my damage output by the base rating of one single torpedo if I was firing forward.
    So someone else might get an insane damage boost, but I would not.

    And I did initially use torpedos in my loadout, the problem I ran into consistently was when I fired the torpedo, the enemy ship's shield regenned to 1% and the torpedo bounced off!
    That's why I dropped them from the loadout, giving up the dps of a beam array for a weapon that wasn't inflicting any damage wasn't worth it.
    I had to give up two beam arrays in this loadout, because the torpedo launcher wouldn't fire aft as well.

    On a practical level, this proposal is more about solving that problem, if the beam arrays keep the enemy shields from repairing, the torpedo gets through and does it's job of impacting the hull.
    On a non-practical level, it's about me just shooting off torpedo spreads because it's fun! :D
    So I can do something totally silly without diminishing my DPS in the process.
    I don't even care if they inflict damage, as long as I get to do it.

    book stats vs on screen appearance, sorry, I didn't specify and I really should have because I really should have known some fool would try this stunt. If you dont care about inflicting damage then you shouldnt care about the 1% shield regen. The easiest solution is to stop obsessing over every tiny drop of dps you can get
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    tilartatilarta Member Posts: 1,799 Arc User
    edited February 2017
    Book stats vs onscreen appearance.
    If you dont care about inflicting damage then you shouldnt care about the 1% shield regen.
    The easiest solution is to stop obsessing over every tiny drop of dps you can get.

    Reread the link again, I am not quoting from book stats, but onscreen demonstrated fact.

    Try not to misinterpet this response, but please go back and read my post again, specifically, the parts where I said I don't give a flying fish about DPS.
    I don't believe adding a torpedo to my loadout will improve my DPS in any significant manner, I just want to do it because I think it would be fun to launch a spread of transphasic torpedos at the enemy.

    But I also have to be practical, if I sacrifice 20% of my DPS rating for what amounts to a visual effect, then I'm compromising the effectiveness of any team I am part of.
    There is also the possibility that the torpedo spread might do damage, however insignicant that possibility is.
    Especially if the beam arrays keep the shields down long enough for the torpedoes to get through.

    So that's why I believe in this proposal, it gives me the ability to do something I find fun without compromising my combat effectiveness in the process.

    And yes, I acknowledge there are always those who will find ways to exploit additional ingame advantages, but the average player shouldn't be penalized based on whatever game mechanics the cookie cutters are using.
    no one has ever been able to explain to me what 'balance' is even supposed to mean in STO.

    I don't know either, but in my first mmo, it was a negative concept.
    Basically, it was someone screaming "unfair unfair UNFAIR!!!!" because a certain class had an advantage that their class didn't and then demanding a nerf to take that advantage away.
    Which the Devs then granted.
    Imagine removing the ability of an Infiltrator class to be undetected and reducing the damage of an Engineer's turrets to zero, that's what they did.

    So now whenever I hear someone use the term balance, the only thought that enters my mind is someone complaining because they're being outclassed in some way, that they want everyone to have no advantages in gameplay whatsoever.
    I know what I said is a harsh statement, but I don't think there is any fun to be had in a game where there are no differences in combat or play style.
    And that's why I have no sympathy for anyone who makes that statement, callous as it is.

    To be blunt, if anyone cared about balance, certain players would not be using 10-15k DPS builds and the mechanics that allow these trick builds would have been patched to prevent it happening.

    FYI, my projectile proposal does allow for balance, because I said every ship class gets the 3 extra slots, giving no one ship an advantage over another.

    Bee not a Vinegar.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
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    rossclansforce1rossclansforce1 Member Posts: 400 Arc User
    How about having trade agreements with planets. As you explore and assist you get access to rewards from the vendor. Similar concept to the old DS9 Borg store except 0 cost to players.. mostly fun for unique items.
    [img]>:)[/img]

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    locutusofcactuslocutusofcactus Member Posts: 651 Arc User
    •A playable doomsday machine to keep the Maquis rebels in check by destroying entire planets.
    •A planet Voth winter event zone with a Yeti and winter invasion where you fight dispensable white automatons.
    •A ... something, I ... ever get déjà vu?
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited September 2017
    sophlogimo wrote: »
    no one has ever been able to explain to me what 'balance' is even supposed to mean in sto

    Make sure that the relative game experiences of players are not mainly determined by their gear and leet game mechanic exploiting skills, but by their skills in actually playing the game.


    Oh, just a necro. Hehe, Sophlogimpoo still away from game not seeing the resulst of his so wished for balance checks back in spring.

    He would have such a great time in PvE now, all by himself.

    You really bet on the right horses back then, Cryptic. ;)
    Post edited by peterconnorfirst on
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    smokebaileysmokebailey Member Posts: 4,664 Arc User
    I'm gonna reiterate my desire to see GPL have some actual functional use in the game other than a way to pass the time or get little trinkets and limited-use clothing.

    Yeppers. I'd say at least allow us to use GPL to 'unlock things', like, say....a Fed toon being able to purchase romulan hair they could not use otherwise, like long goth, or Jerock's hair. Or maybe, say buy a console one side can't use...like a Klingon being able to get the picard maneuver console. ~shrugs~
    dvZq2Aj.jpg
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Well, I just got one of my wish-list items.... Suliban ship! :D
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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