test content
What is the Arc Client?
Install Arc

Why are Science ships limiterd to 6 weapons?

13»

Comments

  • talonxvtalonxv Member Posts: 4,257 Arc User
    I will say this, a well built science ship is worth it's weight in gold in pugs.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    talonxv wrote: »
    I will say this, a well built science ship is worth it's weight in gold in pugs.

    Absolutely!

    Many a pug queue has been saved from failure by the timely firing of a grav well or some other space magic to stop escaping NPC's or save friendlies from their doom.
    Too many people think that pew-pew is the only way to go because they think they can copy the 400K DPS crowd, and it can go spectacularly wrong sometimes, meaning those sci boats are a savior in quite a lot of matches.

    And another side to it; those guys getting 100K+ DPS are being helped up there by the sci boats sucking everything into one place with a grav well, or knocking off their power systems, or debuffing them.
    SulMatuul.png
  • e30erneste30ernest Member Posts: 1,794 Arc User
    lordsteve1 wrote: »
    Absolutely!

    Many a pug queue has been saved from failure by the timely firing of a grav well or some other space magic to stop escaping NPC's or save friendlies from their doom.

    I wholeheartedly agree. However, the opposite is also true. I've had PUG runs go horribly wrong because one of the captain does not know how to use a Grav Well properly, or push everything to the far ends of the map with gusto.

    I love sci ships and sci builds (most of my ships are sci ships), however it really takes at least half a brain to fly them right. A badly flown one could be one of the worst things to have in a team. :smile:
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    e30ernest wrote: »
    I've had PUG runs go horribly wrong because one of the captain does not know how to use a Grav Well properly, or push everything to the far ends of the map with gusto.

    Definitely true. But the same goes for any ability really. BFAW for example can ruin a game if the user aggro's the wrong targets or destroys something like a generator in ISA too early.
    SulMatuul.png
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    lordsteve1 wrote: »
    e30ernest wrote: »
    I've had PUG runs go horribly wrong because one of the captain does not know how to use a Grav Well properly, or push everything to the far ends of the map with gusto.

    Definitely true. But the same goes for any ability really. BFAW for example can ruin a game if the user aggro's the wrong targets or destroys something like a generator in ISA too early.

    To be fair, you don't need a SCI vessel to do that. Any ship with a LtCdr SCI station can have that CC ability yet still have the strong Pew Pew.
    XzRTofz.gif
  • trillbuffettrillbuffet Member Posts: 861 Arc User
    Originally it was due to how boff skills you could debuff the enemy into having nothing at all for damage resist and then one tachyon beam could wipe out shields so they had only 6 space weapons even as we treaded thru the deep waters of power creep. Although the sub system skills have always been a problem they are at minimum power because of the fact that they were designed and put into the game as skills that had no exp dumped into them. At the least mastery of these ships should level them up to be useful which was the whole point of them to begin with and the ship having just 6 slots for weapons because it was essentially 4 tactical skills that come with the ship but were never made very useful.

    Although side note always hoping they would fix the sub system targeting issue and then make a science ship that was a gorn science negh var :D
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    Because in this game, Science is evil...EVIL I say! ;) (Seriously though, anyone who thinks Sci was either nerfed to oblivion or is underpowered...check your build.)
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    Science, Sir, IS NOT Evil! Only the uses players put Science to are Evil! X-D
    A six year old boy and his starship. Living the dream.
  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited November 2016
    scarling wrote: »
    Scan is hardly useful anymore though, as things get blown up before it can stack. Feel like it should be a toggle that targets the nearest ship.

    Scan and even the intel powers on the science ships are very very slow
    Powerdrain everyone has a defense because they never fixed the points used for tactical and engineering which would make it more interesting because then we wouldn't have tank escorts.
  • bobs1111bobs1111 Member Posts: 471 Arc User
    For the same reason you don't see Priest/Mage classes in Fantasy games running around with big battle axes.
    Or a stealth class in a FPS slinging a Arnold size chain gun.

    They have a mechanic and it doesn't involve lots of guns.
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    edited November 2016
    "Why are Science Ships limited to 6 Weapons?"

    Isn't the real question actually "Why are Tactical Ships limited to less than 40 Weapons?"

    And...

    "Where are the REAL Engineering Ships (ie: Mobile Ship Docks, etc.)"
Sign In or Register to comment.