R&D mats & stuff crashed because the account wide rewards from Delta recruits flooded the market,
The market was flooded when they added an Admiralty campaign that rewards considerable amounts of them, in addition to the Admiralty system making them more available in general as well as a daily mission that gives you everything needed to craft a very rare upgrade kit and the dilithium to use it if you have a research lab leveled high enough.
Seriously Cryptic seems to want to nip EC billionaires in the butt.
The devs are employed to moniter problems in the game, but they don't actually have anything to do with the financial aspects. They only implement what they're told to.
Plug tab A into slot B - like every business machine cog.
Because people who don't understand basic supply and demand model have no idea how a buisness actually works.
The devs are employed to moniter problems in the game, but they don't actually have anything to do with the financial aspects. They only implement what they're told to.
Plug tab A into slot B - like every business machine cog.
Because people who don't understand basic supply and demand model have no idea how a buisness actually works.
You guys probably priced the T6 TOS Connie outside of demands ability to get while its competition is still very much there to get whist refusing to acknowledged its existence, so not exactly coming off as experts there.
R&D mats & stuff crashed because the account wide rewards from Delta recruits flooded the market, but by no means is there no market for crafting materials or products, its how I make all my EC, hundreds & hundreds of millions of it.
I'm sure the Admiralty had an effect as well. I got a lot of stuff from doing all 3. Mostly came from the Romulan one. I'm a crafter as most of my gear came from it. Specially on ships. Due to you can't get regular phasers and distruptors some other sources. I never bought stuff from the exchange for it, cause I get all my stuff I need from the game. Only time I bought off the exchange on this is the booster for upgrades. Which I needed to upgrade 2 TOS style weapons from white to better quality. Now I'm happy and moved on.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
The devs are employed to moniter problems in the game, but they don't actually have anything to do with the financial aspects. They only implement what they're told to.
Plug tab A into slot B - like every business machine cog.
I don't know about everyone else in this thread, but I'm posting in it to keep it near the top until I can get access to the Trade channel and speak to some of the people selling the ship now that I finally have the funds to make a competitive offer for it. I have a demand. Now I'm trying to find the supply. This complex barter economy is maddening! And I blame Roddenberry for it all!
Hartz, now you want to ignore the "demand" side of the equation. If the ship is "priced outside of demands[sic] ability to get", then the price will soon fall because they won't sell at that price. If they're selling, then by definition they are not beyond the EC-procurement ability of the "demand" side.
This isn't even Econ 101 - this is Remedial Economics.
All right, Hartz, time for today's Remedial Econ lesson.
When an item exists, there may be a demand for it. The greater the supply of that item, the more easily said demand is met. When demand is satiated (that means they've had enough, in case we need Eng 101 too), the supply will back up, and the price will go down until a new demand is created. If the demand is sufficiently high, and the supply sufficiently restricted, the price will rise until the demand is reduced to meet the supply. (The higher the price, in general, the lower the demand, as many of the people involved will find the item to be "not worth that price". This is the state in which I, for example, currently exist - the price is too high, I won't pay it.)
In the specific instance here, the supply of TOS ship boxes has been kept low, either in order to sell more R&D packs or because (as has been speculated elsewhere) CBS demanded that the ships not be common. Therefore, those among the STO fandom who have collected a billion EC (or equivalent goods, such as Master Keys) and who desire these ships may be willing to pay said billion for them. That means that as far as the market is concerned, the value of these ships is 1 billion EC. (Currently, in point of fact, it seems to be sitting at 950 million, but that's close enough for jazz.) Should the number of people willing to pay this price decline, the price will decline as well, until a new state of equilibrium is reached.
Now, it should be kept in mind that these are generalizations - individuals may act in a nonrational fashion, as a person can be, in a nutshell, weird. Some one person may, for example, put up a TOS ship box for 10 EC just to be contrary. People en masse, however, are more susceptible to forecasts of behavior.
And that has been today's lecture in Remedial Economics. I hope you were all taking notes, because there's going to be a short quiz next period.
It calls your appeals to economics into question when you also claim inflation as a cause for increased prices when pretty much everything except one or two things went down in price.
Especially since its a bunch of TRIBBLE when EC prices are largely based on the whim of the seller and how much they think its worth at that point and time with it subject to change not some economic value of a barely valuable currency.
Welcome to the player-driven economy of STO. Of course prices are dictated by the seller. They gauge what an item is worth and sell it for whatever price they decide. If it doesn't sell, they will more than likely drop the price until it does.
If I put up an item and it sells, great! If I put up an item and it doesn't, then when it gets emailed back to me, I will put it up for sale at a lower price until it does sell. You can't make money unless your items are sold. People, generally, will try to get the most money out of what they are trying to sell. It serves no purpose for the seller to undercut him/her self.
No sale = No money
So it is not in the interest of the seller to gouge the prospective buyer. Those items are put up for sale at the current prices because there are people willing to pay those prices in order to get those items.
If the price is too high for you, don't buy it! Seems simple enough to me.
-AoP- Warrior's Blood (KDF Armada) / -AoP- Qu' raD qulbo'Degh / -AoP- ProjectPhoenix Join Date: Tuesday, February 2, 2010
Especially since its a bunch of **** when EC prices are largely based on the whim of the seller and how much they think its worth at that point and time with it subject to change not some economic value of a barely valuable currency.
"The whim of the seller" only applied to what they list something for, not the price at which someone will actually buy it.
If I list a white mark XII phaser beam array on the exchange for 40 million EC, you have no choice but to buy it from me?
Oh wait: someone else has listed it for 10,000 EC. Supply and demand DOES work. Economics DOES apply to the exchange.
(Arms held wide, face tilted up to the sky): NooooOOOOoooOOOOoooOOOooo !!!
Most prices including old lock box ships and consoles climbed up in price after Admiralty and Delta Recruits increased the EC supply. That was inflation combined with a limited supply relative to demand. Economics applied as expected.
The infinity box made old lock box ships and consoles much easier to get. Supply increased, prices dropped. Economics applied as expected.
... and so on. Supply and demand for an item, amount of a currency (EC, dil) being added into the system.
For Pete's sake, buy some R&D packs, sell em for some EC, buy the danged ship already and quit whining about it.
Tell this Pete person that I've done steps 1 and 2, and am trying my damndest to do step 3!
Their probably out of them seeing as the acquirement announcements seemed have stoped. And between the encouragement not to open promo boxes, and the utter lack of launcher advertisement to get the people who don't go to the site or social media even aware of this thing probably isn't helping.
Really it kind of feels like Cryptic may have screwed this one up.
Comments
The market was flooded when they added an Admiralty campaign that rewards considerable amounts of them, in addition to the Admiralty system making them more available in general as well as a daily mission that gives you everything needed to craft a very rare upgrade kit and the dilithium to use it if you have a research lab leveled high enough.
Seriously Cryptic seems to want to nip EC billionaires in the butt.
true.
You guys probably priced the T6 TOS Connie outside of demands ability to get while its competition is still very much there to get whist refusing to acknowledged its existence, so not exactly coming off as experts there.
I'm sure the Admiralty had an effect as well. I got a lot of stuff from doing all 3. Mostly came from the Romulan one. I'm a crafter as most of my gear came from it. Specially on ships. Due to you can't get regular phasers and distruptors some other sources. I never bought stuff from the exchange for it, cause I get all my stuff I need from the game. Only time I bought off the exchange on this is the booster for upgrades. Which I needed to upgrade 2 TOS style weapons from white to better quality. Now I'm happy and moved on.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I don't know about everyone else in this thread, but I'm posting in it to keep it near the top until I can get access to the Trade channel and speak to some of the people selling the ship now that I finally have the funds to make a competitive offer for it. I have a demand. Now I'm trying to find the supply. This complex barter economy is maddening! And I blame Roddenberry for it all!
This isn't even Econ 101 - this is Remedial Economics.
Which would cause the announcement thing to show, the lack of it and the lack of T6 Connies showing up kind of implies being priced into a nich area.
Someone, call the Wambulance.
ouch.
Not really much of one coming from the side claiming inflation when prices are generally going down.
When an item exists, there may be a demand for it. The greater the supply of that item, the more easily said demand is met. When demand is satiated (that means they've had enough, in case we need Eng 101 too), the supply will back up, and the price will go down until a new demand is created. If the demand is sufficiently high, and the supply sufficiently restricted, the price will rise until the demand is reduced to meet the supply. (The higher the price, in general, the lower the demand, as many of the people involved will find the item to be "not worth that price". This is the state in which I, for example, currently exist - the price is too high, I won't pay it.)
In the specific instance here, the supply of TOS ship boxes has been kept low, either in order to sell more R&D packs or because (as has been speculated elsewhere) CBS demanded that the ships not be common. Therefore, those among the STO fandom who have collected a billion EC (or equivalent goods, such as Master Keys) and who desire these ships may be willing to pay said billion for them. That means that as far as the market is concerned, the value of these ships is 1 billion EC. (Currently, in point of fact, it seems to be sitting at 950 million, but that's close enough for jazz.) Should the number of people willing to pay this price decline, the price will decline as well, until a new state of equilibrium is reached.
Now, it should be kept in mind that these are generalizations - individuals may act in a nonrational fashion, as a person can be, in a nutshell, weird. Some one person may, for example, put up a TOS ship box for 10 EC just to be contrary. People en masse, however, are more susceptible to forecasts of behavior.
And that has been today's lecture in Remedial Economics. I hope you were all taking notes, because there's going to be a short quiz next period.
It calls your appeals to economics into question when you also claim inflation as a cause for increased prices when pretty much everything except one or two things went down in price.
Especially since its a bunch of TRIBBLE when EC prices are largely based on the whim of the seller and how much they think its worth at that point and time with it subject to change not some economic value of a barely valuable currency.
If I put up an item and it sells, great! If I put up an item and it doesn't, then when it gets emailed back to me, I will put it up for sale at a lower price until it does sell. You can't make money unless your items are sold. People, generally, will try to get the most money out of what they are trying to sell. It serves no purpose for the seller to undercut him/her self.
No sale = No money
So it is not in the interest of the seller to gouge the prospective buyer. Those items are put up for sale at the current prices because there are people willing to pay those prices in order to get those items.
If the price is too high for you, don't buy it! Seems simple enough to me.
Join Date: Tuesday, February 2, 2010
For Pete's sake, buy some R&D packs, sell em for some EC, buy the danged ship already and quit whining about it.
"The whim of the seller" only applied to what they list something for, not the price at which someone will actually buy it.
If I list a white mark XII phaser beam array on the exchange for 40 million EC, you have no choice but to buy it from me?
Oh wait: someone else has listed it for 10,000 EC. Supply and demand DOES work. Economics DOES apply to the exchange.
(Arms held wide, face tilted up to the sky): NooooOOOOoooOOOOoooOOOooo !!!
Most prices including old lock box ships and consoles climbed up in price after Admiralty and Delta Recruits increased the EC supply. That was inflation combined with a limited supply relative to demand. Economics applied as expected.
The infinity box made old lock box ships and consoles much easier to get. Supply increased, prices dropped. Economics applied as expected.
... and so on. Supply and demand for an item, amount of a currency (EC, dil) being added into the system.
You assume their still selling.
Doesn't that have a bunch of problems with it?
Because they are?
So are lock box keys. Buy keys, sell keys, buy ship.
The lack of x got a 23rd Century T6 Promo pack announcements kinds of makes me question that.
Tell this Pete person that I've done steps 1 and 2, and am trying my damndest to do step 3!
Their probably out of them seeing as the acquirement announcements seemed have stoped. And between the encouragement not to open promo boxes, and the utter lack of launcher advertisement to get the people who don't go to the site or social media even aware of this thing probably isn't helping.
Really it kind of feels like Cryptic may have screwed this one up.
They can if nobody is opening the boxes enough or lucky enough to get one.