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Abilities used to Harass other players.

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  • thekodanarmada#7342 thekodanarmada Member Posts: 1,631 Arc User
    I was going to say. What about the RPers who want to beam in a security escort as part of their story, OP?

    Honestly the best way to support RP here with security escorts would be to change the power so that the security team summoned in noncombat time loiters until dismissal or combat occurs, then triggering their normal departure only after combat takes place and then ends. The balance for this would be that the cooldown period doesn't start until that combat trigger happens or they are dismissed.

    No roleplayer is summoning a security detail for a few seconds, but instead to escort them or someone else (protect the President!) around the Promenade.
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  • xyquarzexyquarze Member Posts: 2,121 Arc User
    The one thing I do find annoying with abilities is when contacts are killed by other players. Had it just the other day that I was at the tailor when after a few minutes I was kicked out of the dialog because somebody killed her. Same happens with mission contacts in zones like Nukara. And you can't always change to another instance (and with the tailor all my work was lost after I did). But that's a different issue, maybe just give the important NPCs some immortality or take them out of standard NPC behavior altogether (during the Klingon Junior Officer Appreciation event, I always find it funny how the loreteller joins fights when he really should know that the holographic beam ins are meant to train others and are not his job). It can also be annoying when shields are set up so that certain parts of the game can't be completed (like races), though that's rare as well and not worth really getting annoyed about.

    Apart from that, a lot of things are mildly annoying to me, but I have to live with them since others will play the game differently from me. Some would prefer uniforms being uniform, i. e. everybody wearing starfleet classics (or KDF), so it looks like an actual uniform. Others (myself included) prefer some individuality while still making it look uniform-ish on its own. Still others don't want anything like that and wear completely inappropriate (for the zone) gear. So what? The bouncing runners are stupid, so I know somebody is stupid, but he's still got a right to play the game.
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  • ashstorm1ashstorm1 Member Posts: 679 Arc User
    rahhmi wrote: »
    Better idea, Enable ALL Captain powers, Suck it up, Add a "duel" feature like other games... Tera, SWTOR...

    ...i mean seriously. Other games let you use powers around people, some even treat them like emotes, but in STO it's "wahhh wahhh wahhh someone made me dance... wahhhhh im thenthitive!!! ='O"

    ....what are you guys, Deferi!? c'mon. Dance. have fun. play the game. If you didn't flail every time someone healed themselves in your presence, they'd probably just.... .. .... . . well. Get to full health and quit!

    I mean.. Seriously. I'm sick of seeing the Odyssey uniform! I'm sick of seeing outfits based on the color black, simply because STO's engine handles it terribly, the lighting is usually quote bad - especially on Earth Spacedock, AAAAAAAND Because you look like every generic NPC in the place (and Enterprise-F crew, which you probly thought were also generic npcs)

    but do I post threads like these? No! I go to twitter and gripe at @borticuscryptic like a man! .... ..er.... like a.. uh... Fangirl? hum... Like a Redditor! YES! I gripe at him like a Redditor! And yaknow what he does?

    ...actually he usually gives me a response. Really. He probly shouldn't. Patience of Job, That dude. Yaknow.. the bible quote? Regardless.. It doesn't matter. Switch instances. Walk to a different place. Or by god.. Dance back! Smile, have a little fun! You know you can make a foundry mission and make yourself a private instance of Earth Spacedock, right!? One with just you? you can even populate it with randomized Odyssey uniform people! And while it's just a foundry testing thing you can even randomly use /kill commands on friendlies so you can watch that nightclub klingon die for messing with ya boy desperate trill. . .. .. .. . . ..wait, nightclub klingon dude isn't targetable. SON OF A .. .. .

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    Agreed 100%
  • anazondaanazonda Member Posts: 8,399 Arc User
    anazonda wrote: »
    You are assuming that Cryptic want's to put a stop to it... They don't, because said players are being brown-nosed by... Certain people in a certain company.

    What are you talking about anazonda?

    Nothing you want to consider...
    No really... you don't WAN'T to consider it.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
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  • sp00kymulder#3221 sp00kymulder Member Posts: 79 Arc User
    the funny thing going on here is that the people who are complaining about the OP and his thread are actually guilty of the exact same behavior as he is.

    you are complaining about something you see,that you don't like, that doesn't really "hurt" you in any way.

    whether it is party powers in game or a thread on the forum: it doesn't "hurt" you.

    so the people who choose to complain about things that don't "hurt" them are actually doing the same thing, no matter what the "thing" is.
  • tiekosoratiekosora Member Posts: 325 Arc User
    So many whiners, on both sides of this argument. The OP has a good idea, but as someone else brought up, there are RPers that do utilize abilities for their story.

    How about a different solution? Someone mentioned "go to another instance" or have an instance marked RP only. Well that almost works. Why not use the Foundry to create and promote private RP? I know in the past, some fleets have use this as a means to welcome a new recruit. If a Foundry zone can accommodate a large number of players, that can enter upon invite, then wouldn't this be a more favorable solution?

    If this is not a viable solution, how about enabling players to not only throw up an RP flag, but the ability to create an instance of that social zone that can only be entered by players using both an RP tag, and invite?

    Honestly, I am just an armchair dev, and not an RPer, but I know I wouldn't want my game play ruined or interrupted by a bunch of cyber bullies, that I couldn't actually find and deliver a throatpunch. I've left games due to harassment, games that are no longer around because players were driven off by other players, both in the game and on the forums. It would be nice if I got to use my LTS for a few more years.
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  • anazondaanazonda Member Posts: 8,399 Arc User
    tiekosora wrote: »
    ~snip

    Really... There is a simpler method, and more long term:

    Create a system, where the player can flag "[X] No Social zone special Effects"...

    What this does is, when enabled, simply disable any special effects both visually and mechanically in social zones to THE PLAYER who enabled it, but has no effects on what the young kids popping those see...

    Cryptic has more than once stated that what happens on my screen is not entirely the same as your screen (Wich is also why we can't play football with tribbles... because my screen isn't in sync with yours)... Why not take advantage of this?

    At the same time, they could use that same system to disable the disco-show in space when NPC's and players enable skills, swatting two files with one smack.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
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  • gazurtoidgazurtoid Member Posts: 423 Arc User
    tiekosora wrote: »
    Honestly, I am just an armchair dev, and not an RPer, but I know I wouldn't want my game play ruined or interrupted by a bunch of cyber bullies, that I couldn't actually find and deliver a throatpunch.

    I don't think theres any excuse for violence against anyone, no matter what their alleged behaviour in an online videogame is like
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  • fluffymooffluffymoof Member Posts: 430 Arc User
    tiekosora wrote: »
    So many whiners, on both sides of this argument. The OP has a good idea, but as someone else brought up, there are RPers that do utilize abilities for their story.

    How about a different solution? Someone mentioned "go to another instance" or have an instance marked RP only. Well that almost works. Why not use the Foundry to create and promote private RP? I know in the past, some fleets have use this as a means to welcome a new recruit. If a Foundry zone can accommodate a large number of players, that can enter upon invite, then wouldn't this be a more favorable solution?

    Foundry is most likely the best solution to this train wreck of a thread. Have to agree with you there.

    PS--your signature is Eeyore levels of depressing when you think about the Tamarian language. Piglet is asking Pooh for cooperation. Pooh is responding with a negative, essentially telling Piglet that cooperation is not going to happen and that he failed in asking.

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  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited August 2016
    I could definitely support a filter for players which does not allow Abilities to be activated in Social Zones. This would place the decision back into the hands of the player. Where it should be, I think. The problem I see with this is would take Dev man hours away from making new content and also is a diversion from bug hunting.

    Anything to halt the tsunami of threads such as this would be a vast relief for the rest of us. lol
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  • anazondaanazonda Member Posts: 8,399 Arc User
    I could definitely support a filter for players which does not allow Abilities to be activated in Social Zones. This would place the decision back into the hands of the player. Where it should be, I think. The problem I see with this is would take Dev man hours away from making new content and also is a diversion from bug hunting.

    Anything to halt the tsunami of threads such as this would be a vast relief for the rest of us. lol

    Not entirely true:

    The feature to NOT see skills being activated, is a commonly requested feature, and a they've done it before when they let the player chose if they wanted to see their shield-facing-ring in space or not, so the tech is already there... Yes it requires adaptation, but it's clearly something that they already have the fundamental system in place for.

    Now obviously it's something they should not dedicate specific time to... It has to be a part of a larger visual upgrade (and let's be honest... STO is due for another upgrade in that area), but it dosen't necessarily mean that it will take significant time away from other things, especially considering that they aren't actually releasing THAT much new content... Most of the time is dedicated to lock-boxes after all.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • farmallmfarmallm Member Posts: 4,630 Arc User
    I never really been "harassed" by other players when I'm on. Mostly due to I don't stay in social zones long, or go to ones where there is less players. Most of my time is doing the missions. Other reason is I'm on when most players isn't either. Like early in the mornings.
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  • terranempire#7881 terranempire Member Posts: 1,222 Arc User
    Well until they add in a feature that lets you vaporize other players for using those abilities in social zones, then you will just have to be content in either ignoring them, or changing your instances when possible.
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  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited August 2016
    And just how many Abilities, Items and such would this affect? Easy enough to do for one. As anazonda stated. Drudge work I would not wish on my own enemy for the whole game. Not to mention the scheduling conflicts, the bug testing, the guidance required by supervisors to ensure the work gets done. And so on.

    If there were Magic Pixie Dust to sprinkle onto the code and the engine to solve some player's problem with other players and the game, I am pretty sure someone would have done so long before now. And they would have done so for something far more important than this. Which affected a much bigger fraction of the playerbase.

    All I said was it would take time and I think that time properly ought to spent making more content. While a filter to keep people from being affected by other players' using Abilities would be okay, I already have options in place ingame to prevent other players from interfering with my enjoyment of the game. I see little reason or sense in Cryptic spending man hours and money they do not have to address the complaints of a tiny fraction of the tiny fraction of players who post here.
    Post edited by thunderfoot#5163 on
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  • anazondaanazonda Member Posts: 8,399 Arc User
    My point is: This topic come up at least once pr month, and often the threads are kept alive until shut down for the two fronts going toe to toe...
    It hurts the game, and makes people stay away from social zones, or in worst case the game all together...

    So putting development time into this might not be the worst idea, especially since it can be applied to other things that people have also asked for, and will make both camps happy... And those who won't be happy about it... Well those are just whiny because they want to whine.

    Personally I don't care if people can see my character dance, looking like a TRIBBLE in the process (obviously I am talking about the disco balls here), but I don't want to look at it.
    If people get a kick out of that, however nuts I think they are for it, I could not care less if I can't see it.

    I do however wish deeply to be able to NOT have my ship turn pink when I activate a skill... It's a personal thing, and I don't want to force my opinion on others, like some here would, but I'd like to be able to make a choice about it, especially if it does not affect others.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • vampeiyrevampeiyre Member Posts: 633 Arc User
    Security teams are a basic part of the game, like having beams on your ship instead of cannons, or having brown hair instead of blonde.

    People need to realize that this is a multiplayer game, and that means its not just you, its also other people playing it.

    At some point you need to let go of the idea that you have the right to control what other people do, just because you dont like seeing it.

    Whether it is people who make their character brown haired instead of blonde, or wear blue uniforms instead of red, or are tall instead of short, or whatever. Just because you would prefer people did it differently doesnt give you a reason to want people to be prevented from doing it that way.

    I guess I can understand if you hate seeing roleplayers call in security teams or use the healing kit powers as part of their thing, but you just have to learn to deal with it. It's a multiplayer game and you were told that at the beginning, you went into this with your eyes open and have to take responsibility for that choice.

    If i have been mistaken in treating this thread earnestly, instead of just as a dog-whistle against disco balls and whatever else the haters hate so much, I apologize for being so trusting.

    Obvious strawman fallacy is obvious.
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  • anazondaanazonda Member Posts: 8,399 Arc User
    edited August 2016
    vampeiyre wrote: »

    Obvious strawman fallacy is obvious.

    Don't... just don't take the bait.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
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  • sp00kymulder#3221 sp00kymulder Member Posts: 79 Arc User
    nabreeki wrote: »
    the funny thing going on here is that the people who are complaining about the OP and his thread are actually guilty of the exact same behavior as he is.

    you are complaining about something you see,that you don't like, that doesn't really "hurt" you in any way.

    whether it is party powers in game or a thread on the forum: it doesn't "hurt" you.

    so the people who choose to complain about things that don't "hurt" them are actually doing the same thing, no matter what the "thing" is.

    There's a big difference: those with the OP are asking for dev time, man hours of work, and so on to make small changes to the game that really only affect a small subset of the playerbase

    nice try, but ive seen you begging for dev time to be spent making items like some kind of ferengi staff that makes other people bow down to it, which only a small super rich subset of the playerbase could ever use.

    so you cant use the "asking for dev time for small subset" argument against the OP when you have done the same thing yourself.

    and yeah, both "sides" are manifesting their victim complex on this issue. you have people like the OP who manifest their victim complex by complaining about something in game that doesnt actually harm them at all. then on the other side you have people manifesting their victim complex by complaining about a forum thread that doesnt actually harm them at all.

    so people on both sides of this issue are manifesting their victim complex by complaining about things that dont actually harm them at all.
  • thekodanarmada#7342 thekodanarmada Member Posts: 1,631 Arc User
    Suppressing visuals about the gamestate leads to dangerous situations where what you perceive may not be what is happening. With something like a nullifier at least there is a verifiable interaction for all parties: party D deploys a memorial sphere and sees party X not dance to it. Party X sees the memorial sphere and sees party X not dance to it. This is a verifiable agreement on perception of the game state.

    ESD is widely held to be a "social zone" and in the right circumstances, combat can and will occur there. You don't want to be there or anywhere when combat actions are happening and you cannot perceive it. Suppression of visuals of allowable actions is not a fix to any valid problem.
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  • anazondaanazonda Member Posts: 8,399 Arc User
    Suppressing visuals about the gamestate leads to dangerous situations where what you perceive may not be what is happening. With something like a nullifier at least there is a verifiable interaction for all parties: party D deploys a memorial sphere and sees party X not dance to it. Party X sees the memorial sphere and sees party X not dance to it. This is a verifiable agreement on perception of the game state.

    ESD is widely held to be a "social zone" and in the right circumstances, combat can and will occur there. You don't want to be there or anywhere when combat actions are happening and you cannot perceive it. Suppression of visuals of allowable actions is not a fix to any valid problem.

    Thats the point... You have to make a conscious choice about not wanting to see it... Also, as you guys so often point out: It's a game...

    So there is nothing dangerous about any situation. The only reason anyone could have against the solution is that no they think their opinion is the only right one...

    And that... Is the only time in this thread I will take the bait.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • echattyechatty Member Posts: 5,919 Arc User
    ichaerus1 wrote: »
    Here are my thoughts, as a roleplayer. Some characters/players utilize module abilities and/or kits(such as the fluidic psionic howl kits, stealth module/ambush/motion accelerator/rally cry) to project certain abilities the character has during a roleplay session, to fit out a character concept. I would rather appreciate it if kit/module abilities weren't disabled. Don't punish a whole group of players who interact in a non-malicious way, for the actions of a few.

    I was going to say. What about the RPers who want to beam in a security escort as part of their story, OP? What of the people who are RPing having a party in a bar or the dozens of in-game DJs who want to throw out a bunch of smoke effects as part of the party atmosphere? If you want to be completely isolated from everyone but your little clique you can go to a bridge of fleet starbase and be completely free of social interactions with anyone else. Your way of RPing isn't the only one, OP.

    What about people who like to wear blue uniforms?

    That has to go. See, its "harassing" people who hate blue uniforms if they have to see it.

    I like blue uniforms. And other colors. I don't always dress mine in Oddyssy. Sometimes I use other uniforms and recolor them for my purposes.

    If someone else doesn't like it, they can find something else to look at.
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  • saurializardsaurializard Member Posts: 4,405 Arc User
    party D deploys a memorial sphere
    Subspace Party Amplifier.

    #TASforSTO
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  • trelliztrelliz Member Posts: 32 Arc User
    After the Great Discoball Plague I got all my characters party nullifiers. If you want to do bank/exchange stuff go to Starbase 39 or Solanae Dyson Joint Command - the only people there are passing through for missions/rep.

    In danger of fanning the flames more, what's the problem with doing silly things in ESD? Is this about 'muh immersion' or what?
  • thekodanarmada#7342 thekodanarmada Member Posts: 1,631 Arc User
    anazonda wrote: »
    Thats the point... You have to make a conscious choice about not wanting to see it.

    That is however my point: you create a situation where there's a disconnect in agreement on the gamestate by having a number of parties suppressing some effect, but there's no way to have agreement on how to proceed if party X sees only party D and party D sees party X and the security detail.

    Suppression of visual effects fundamentally breaks the collaborative storytelling that is roleplaying.
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  • dareaudareau Member Posts: 2,390 Arc User
    edited August 2016
    The basic difference between "Vigilante" and "hooligan" is the perception of the observer. Commissioner Gordon calls Batman "Hero" and "Vigilante", Joker, Penguin, et.al., call Batman "Disruption" and "hooligan".

    As such, there will never be a "winner" to these "debates" - other than the one and only standard that applies. Does the actions of the player violate the Terms of Service that is automatically accepted and agreed to be the guide of behavior each and every time the player logs in. Yes - Report, ban, etc. No (no matter how acceptable or distasteful the viewer finds the situation) - nothing occurs.

    "Official Cryptic" moving too slow for you? Petition for change. I'm sure that there are a number of fine outstanding fleets that would jump at the chance to "officially dispense justice againt violations of the ToS, and only violations of the ToS, with their actions on record, reputations on the line, and under review by Cryptic Employees.

    (Do note: Things like ERP aren't, IIRC, against the ToS, while (ab)using in-game abilities to "encourage" certain "distasteful" elements that are acting within the limits of the ToS into doing something else (or going somewhere else) is. Though, again, if ERP is such a problem, then petitions to have a lot of "erp wording" added to the chat filters (to protect the youngins) and/or the general act added to the ToS as a "prohibited act" are the... proper methods of dealing with the issue in such a manner that does not require vigiliante-hooliganism...)
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