The goals of the devs in terms of the dilex price are inscrutable to me. Hence, I assume they just make game and let the price do as it will. I figure they'd step in if the market froze, which would only really happen if the price ceilings or floors.
The exchange is setup for those who pay to play, not those who play for free. Why in the world would Cryptic give a disadvantage to those who spend money to those who don't.
Go back to grinding, you might want to quit your day job to support your gaming fix.
The exchange is setup for those who pay to play, not those who play for free. Why in the world would Cryptic give a disadvantage to those who spend money to those who don't.
Go back to grinding, you might want to quit your day job to support your gaming fix.
Exactly...people who spend money!
Why do people think that Cryptic launches event after event which give out piles and piles of dilithium...yet never adds in anything that costs a significant amount of dilithium?
The exchanges goes up and up and up...who wins? Cryptic...to a lesser degree the people who buy zen to sell.
Can't have a honest conversation because of a white knight with power
The Zen buyer/dil' grinder makes the consious choice to spend all of that time grinding for dilithium, no one forces them to do it, if they decide to use it to buy Zen with it, the amount of time spent doing it is not a real market decision point, just the individual grinders. The amount of time spent grinding dil can be very variable with more effi ient players taking almost no time , and others eons.
I also find it amusing that you tried to state that its less effort to spend the cash to get Zen. Not everyone is making a high hourly equivalent pay, for someone in a depressed region, it might take a days worth of work to get $10 US, especially after taxes and fees.
Literally speaking though, the investment of cash should be a higher calue than grinding does, as it goes directly into the companys accounts recievables. And when one is grinding, they are playing as well, and if you decide to grind so much that its a chore/job, theres only one person )per account) to blame.
For the Record I'm not advocating for/against any perspective, I'm pointing out the problem from an unbiased point of view, or at least I'm attempting to.
I actually did some math a couple pages ago, I'll post it here for reference:
Let's assume someone can max a character's dil refinement of 8k in 10 minutes (unlikely but for argument's sake lets go with it).
Which means...
8000 * 6 (10 minutes = 6 per hour) 48,000 dilithium per hour
48,000 dilithium / 500:1 rate = 96 Zen per hour
96 * 8 hours (average full time work day in US) = 768 Zen per day
$1.00 (US) = 100 Zen, and with an average minimum wage of $7.25 (US) so you are effectively spending all day to 'earn' about one work-hour's worth of Zen...
So stating that dil grinders are getting Zen for free is horribly inaccurate, even at 48,000 dil/hour you are still investing significantly more time than is necessary to get your Zen.
Just doesn't seem worth it, does it?
This post does make a few assumptions:
1. a player can achieve 48,000 dilithium/hour.
2. a player has a job earning at least the average US minimum wage.
3. the exchange rate hits 500:1
If a player doesn't earn at least the equvalant of $1.00 USD/hour at their job you might just be better off grinding out the dil for Zen, assuming you can get close to 48k/hour.
I'm not saying the time investment should be equal for Paying/non-paying members, obviously the game could not sustain itself if the exchange rates favored spending time in-game instead of paying $$ for Zen.
However, there is a point where the time required to get Zen through in-game means make it more time effective to stop grinding out dil for Zen in favor of just buying Zen with money. At which point less people will exchange Dilithium for Zen and people will stop trying to sell Zen on the exchange because people won't be buying it.
Which would be bad for everyone, especially Cryptic as they won't be making as much money from Zen sales, which would result in a smaller production budget for STO, meaning it'll take longer to get new content, bug fixes, etc...
Actually the only Winners are the ones who sell Zen, both Cryptic and Players not inclined to splurge are the loosers.
Why?
Simple really, Stagnation.
Eventually the market will stop moving as less and less people will be willing to spend their dilithium on such a meager return and will instead hold on to it. Which in turn means it gets harder for the sellers will have a hard time moving their Zen.
In addition, most people who buy Zen with dil are those who don't want to splurge tons of cash on the game, and they aren't suddenly going to open their wallets and buy Zen when the dil price of zen becomes too high, they will just leave, or in the case of Subscribers and Lifetimers rely on their Stipends.
A moderate price of say 200-300 dil per zen is something that is in everyones best interest and stimulates the economy.
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
It will go down eventually. Probably after AOY is been out for a few months.
"Great men are not peacemakers, Great men are conquerors!" - Captain Archer" "When diplomacy fails, there's only one alternative - violence. Force must be applied without apology. It's the Starfleet way." - Captain Janeway #Support Mirror Universe I.S.S. Prefixes
Frankly, if one feels the need to equate the time spent on thier grind to an hourly rate and compare it to the dollar value of units of Zen, thats thier problem.
Each person can decide if the time that they take grinding is worth it or not, and thats fine with me but to try to push the effort as an hourly rate equivalent, parallel to a job is proposterous and irrelevant to anyone but the person makng the claim, and here are a few reasons:
1) it is done while PLAYING the video game, youre supposed to be doing things for leisure
2)there is no realistic measure of what a "workers"time is worth compared to thier contribution to the game, there is not true value generated that should/could be reasonably be measured
3)there is little to account for ones actual proficiency, with the exception of the amount of dil grinded, which has no real world value
4)the supply (or lack therof) of Zen has more of an impact to the rate than units of "labor" do, as the "job market" is full people people wanting to "work" than there are "employers" wishing to pay for the "labor"
5) Neither dil or Zen are required to play the game, right now one can even get current level ships by the event, and reasonably high level weapons and equipment in the ec exchange.
When it comes down to it, the grinding of dil for more than anything tha. A small supplement of Zen is unhealthy to begin with, spend time enjoying the game. If you find that you must grind for unreasonable amounts of time, stop, if you cant stop, seek help for an addiction or obsessive-compulsive symptoms.
Honestly I won't buy zen for dil at this point, I'd pay 250 but not 500. As for the whole crowd of "get a job and open your wallet you lazy bum" some of us have lives outside of STO and things like bills, medical problems, bills, medical problems, and family that come much higher on the spending tree. If you can afford to buy all the zen you want congrats, I can't. 650$ (roughly) for all of the packs that I'd like to get is more than I can afford to spend, I'll just play as I am, have the free ships and be one of those loathsome free to play people who are to lazy to work. Oh wait, I work a full time job.
Actually the only Winners are the ones who sell Zen, both Cryptic and Players not inclined to splurge are the loosers.
Why?
Simple really, Stagnation.
Eventually the market will stop moving as less and less people will be willing to spend their dilithium on such a meager return and will instead hold on to it. Which in turn means it gets harder for the sellers will have a hard time moving their Zen.
In addition, most people who buy Zen with dil are those who don't want to splurge tons of cash on the game, and they aren't suddenly going to open their wallets and buy Zen when the dil price of zen becomes too high, they will just leave, or in the case of Subscribers and Lifetimers rely on their Stipends.
A moderate price of say 200-300 dil per zen is something that is in everyones best interest and stimulates the economy.
I could say it's in most people's interest that the price is that much.
evilmark444 for example in another thread stated that a dil to zen ratio of 500:1 would be in his best interest to have him spending his money on the game and if it drops below 450, he doesn't spend real money on the game.
When I started this game and before we had fleet holdings like the starbase, the exchange was somewhere upwards of 300. Once the starbase was introduced, the dil exchange fell due to the fact that dil was needed so much more than zen was needed at the time and there wasn't enough zen to keep the ratio up. This was also at a point before Reputations, before Admiralty and before dil was added to missions. I'm hoping that the ratio drops back down after AoY launches so that things become a bit more reasonable for a f2p player like myself.
some of us have lives outside of STO and things like bills, medical problems, bills, medical problems, and family that come much higher on the spending tree.
So tired of this kind of complaint. If you are imagining this entitles you to any sort of special consideration, you are wrong.
Believe it or not you do make a point I agree with, time invested in a game shouldn't be equated 1:1 with time spent at work.
However, I did point out the time investment grind vs. money because for many F2P players grind out dilithium so much that they burn themselves out, making what should be an enjoyabe game, more like a second job.
It isn't really, but when someone doens't enjoy the game anymore because they are trying to gather enough resources for that new shiny, it would be alot less stressful just to go to work for a few extra hours a week and buy the shiny.
Obviously, it is all a matter of personal perspective. I have no intention of telling players whether they should spend their time grinding dilithium or buying Zen for $$. It's up to the individual player to determine if the current exchange rates warrant exchanging for Zen or buying it.
However, in a F2P game (one in which most anything can be obtained without any real money), a player shouldn't have to wait months or longer just to get an item that a paying player can scoop up in a matter of minutes with money.
This all boils down to the need for dilithium to be demanded at comperable rates to Zen, if players wanted to exchange their Zen for dilithium then more players would be encouraged to purchase Zen to sell. Resulting in lower exchange rates, meaning grinders would spend less time mindlessly grinding and more time enjoying STO.
Thing is, we can apply a rough value in dollars to dilithium (rough because Zen is worth slightly less than its face value due to a combination of Zen stipends on old lifetime accounts and sales like the one happening now). If Zen was worth $1/100 and sold for 500 dilithium, that would be 500 dilithium to one cent - .002 cents per dilithium. A day's refinement on one character - 8000 dilithium - would be worth 16 cents. If we were to bring the price of zen down to what those arguing for sinks want it to be, its value goes to 32 cents per character.
Which means that, if you are only playing for dilithium to convert to Zen, even if you can earn a character's full refinement max in an hour, at the rate being asked for by dilithium traders, you're still earning 32 cents an hour in dilithium. That's third-world wages... and most players aren't that efficient at earning dilithium.
I can't see sense in doing that. It baffles me. So I posit another scenario:
The game is fun. We all play it because it is fun. And, further, to most of those who make serious use of the dilex, it is also fun. Fun to try to sell high and buy low. Fun to get the best prices in both directions.
I get that. It makes sense. It takes an apparently irrational behavior - working for $0.16 to $0.32 an hour - and makes it rational.
But at that point, all the arguing over what price it should be becomes part of the game.
Thing is, we can apply a rough value in dollars to dilithium (rough because Zen is worth slightly less than its face value due to a combination of Zen stipends on old lifetime accounts and sales like the one happening now). If Zen was worth $1/100 and sold for 500 dilithium, that would be 500 dilithium to one cent - .002 cents per dilithium. A day's refinement on one character - 8000 dilithium - would be worth 16 cents. If we were to bring the price of zen down to what those arguing for sinks want it to be, its value goes to 32 cents per character.
Which means that, if you are only playing for dilithium to convert to Zen, even if you can earn a character's full refinement max in an hour, at the rate being asked for by dilithium traders, you're still earning 32 cents an hour in dilithium. That's third-world wages... and most players aren't that efficient at earning dilithium.
I can't see sense in doing that. It baffles me. So I posit another scenario:
The game is fun. We all play it because it is fun. And, further, to most of those who make serious use of the dilex, it is also fun. Fun to try to sell high and buy low. Fun to get the best prices in both directions.
I get that. It makes sense. It takes an apparently irrational behavior - working for $0.16 to $0.32 an hour - and makes it rational.
But at that point, all the arguing over what price it should be becomes part of the game.
This is actually right along the lines of the point I was trying to make, if you spend your time on STO only grinding out dilithium to get Zen and not playing for the enjoyment of playing the game, you are selling yourself short as you're effectively 'working' for peanuts...
I'm not going to advocate for any specific Dilithium:Zen ratios. But at 500:1 it is horribly unfavorable, to the dil grinders, to Zen sellers, to Cryptic. And all anyone has to do is ask any Neverwinter player how great a 500:1 exchange rate is...
I fully agree with your point that this is a "free to play"game but I will point out that this not a "free to accessorize" game, nor is it Zen sellers duties to subsidize the Zen buyers high demand with low supply, at a low demand price.
No argument. And the nature of a player driven economy does leave the current rates in the hands of the players, for the most part that is...
Assuming the demand for Dilithium and Zen are equal, the exchange would balance out at a rate at which both buyers and sellers would deem fair. Unfortunately, this is not the case as there have been noticably more 'toys' which increase the demand for Zen than ones that would increase the demand for Dilithium. Causing an imbalance in the market, resulting in the rates we are currently observing.
Eventually the market will stop moving as less and less people will be willing to spend their dilithium on such a meager return and will instead hold on to it. Which in turn means it gets harder for the sellers will have a hard time moving their Zen.
Or, you know, there may be Zen sellers out there who would be willing to sell Zen for less than 500, maybe even for 250 or 130, but are not doing so right now because why should they if they could get 500? Which in turn means the market will not stop moving but instead the dil cost for Zen will go down.
Only if (almost) all sellers are demanding a price that (almost) no buyer is willing to pay and vice versa this will become a real issue. Until then, each price will lock somebody out, either buyer or seller (buying/selling for profit notwithstanding). That's not greed or entitlement, it's just that everybody puts different price tags on different commodities for himself. So what one may consider a fair price, another may not. Especially since most of us will probably have a bias towards not trading, meaning there are prices for which they would neither be willing to buy nor to sell.
My mother was an epohh and my father smelled of tulaberries
@orion0029 the rate of purchase of a luxury item such as Zen suggests that enough of the Zen buyers find it to be a fair price, otherwise the demand would drop. While some people dont like the price there is too much demand to force a price drop
It will go down eventually. Probably after AOY is been out for a few months.
Please see the value in the future-vision of an Axanar supporter here.
Seriously, don't you have something better to do other than make biased remarks? Let it GO already. Don't want to end up all cynical and emotionally unbalanced like someone over in the CBS thread [who will go unnamed]. I can't tell the future. It was educated guess. Don't need to follow it. Unlike few I don't go around writing QFT. Now if you excuse me I am going to enjoy FREE stuff I just bought with my dil.
"Great men are not peacemakers, Great men are conquerors!" - Captain Archer" "When diplomacy fails, there's only one alternative - violence. Force must be applied without apology. It's the Starfleet way." - Captain Janeway #Support Mirror Universe I.S.S. Prefixes
And as we spiral around and around I'll again mention while many Dil farmers don't also buy zeni with cash, I think it's reasonable to believe most Cash-buyers ALSO earn Dil directly from the game.
If you're buying Dil at all, you have to have a huge appetite for the stuff to even think about spending real money on it because the game hands it to you in quantities more than adequate for most needs.
Umm... supply and demand HAVE balanced out. The market rate is the rate of that balance.
You can't have "the demand for dilithium and Zen" be "equal." What does that even mean?
Ideally an 'equal' demand for Zen and Dilithium would require an equally enticing item or items which would require dilithium when a new Zen item be released.
Currently there is little that requires dilithium in any significant amount. Sure, gear upgrades, but that doesn't last long especially when a new C-store ship releases, or a new lockbox releases and there is nothing released at the same time which would cost dilithium, so the demand for Zen increases and the demand for dilithium remains constant. Or even decreases as people finish up current 'dil sinks'.
My point is, there have been a steady increase of items that require Zen to purchase, and nothing that costs dilihtium since the Upgrade system was released some time ago.
So, Cryptic should release new content (toys, services, whatever..) that costs dilithium alongside the new goodies that cost Zen, to keep demand for each resource in line with each other.
Yep next week I think we will be looking at it topping over 500 and then when AOY launches it'll peak at its maximum of 550. Its mostly attributed to the loss of players from seasons 7 and DR as well as starbase and holdings are no longer a sink so there isn't much use for dilithium so you take all of that in consideration the price will not drop until something new comes along that players will need the dilithium again.
Obviously sellers want the dil now. Not a few weeks/months later. That's why they sell the Zen in the first place.
"Great men are not peacemakers, Great men are conquerors!" - Captain Archer" "When diplomacy fails, there's only one alternative - violence. Force must be applied without apology. It's the Starfleet way." - Captain Janeway #Support Mirror Universe I.S.S. Prefixes
Comments
Go back to grinding, you might want to quit your day job to support your gaming fix.
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Exactly...people who spend money!
Why do people think that Cryptic launches event after event which give out piles and piles of dilithium...yet never adds in anything that costs a significant amount of dilithium?
The exchanges goes up and up and up...who wins? Cryptic...to a lesser degree the people who buy zen to sell.
For the Record I'm not advocating for/against any perspective, I'm pointing out the problem from an unbiased point of view, or at least I'm attempting to.
I actually did some math a couple pages ago, I'll post it here for reference:
This post does make a few assumptions:
1. a player can achieve 48,000 dilithium/hour.
2. a player has a job earning at least the average US minimum wage.
3. the exchange rate hits 500:1
If a player doesn't earn at least the equvalant of $1.00 USD/hour at their job you might just be better off grinding out the dil for Zen, assuming you can get close to 48k/hour.
I'm not saying the time investment should be equal for Paying/non-paying members, obviously the game could not sustain itself if the exchange rates favored spending time in-game instead of paying $$ for Zen.
However, there is a point where the time required to get Zen through in-game means make it more time effective to stop grinding out dil for Zen in favor of just buying Zen with money. At which point less people will exchange Dilithium for Zen and people will stop trying to sell Zen on the exchange because people won't be buying it.
Which would be bad for everyone, especially Cryptic as they won't be making as much money from Zen sales, which would result in a smaller production budget for STO, meaning it'll take longer to get new content, bug fixes, etc...
Why?
Simple really, Stagnation.
Eventually the market will stop moving as less and less people will be willing to spend their dilithium on such a meager return and will instead hold on to it. Which in turn means it gets harder for the sellers will have a hard time moving their Zen.
In addition, most people who buy Zen with dil are those who don't want to splurge tons of cash on the game, and they aren't suddenly going to open their wallets and buy Zen when the dil price of zen becomes too high, they will just leave, or in the case of Subscribers and Lifetimers rely on their Stipends.
A moderate price of say 200-300 dil per zen is something that is in everyones best interest and stimulates the economy.
"When diplomacy fails, there's only one alternative - violence. Force must be applied without apology. It's the Starfleet way." - Captain Janeway
#Support Mirror Universe I.S.S. Prefixes
@orion0029
Frankly, if one feels the need to equate the time spent on thier grind to an hourly rate and compare it to the dollar value of units of Zen, thats thier problem.
Each person can decide if the time that they take grinding is worth it or not, and thats fine with me but to try to push the effort as an hourly rate equivalent, parallel to a job is proposterous and irrelevant to anyone but the person makng the claim, and here are a few reasons:
1) it is done while PLAYING the video game, youre supposed to be doing things for leisure
2)there is no realistic measure of what a "workers"time is worth compared to thier contribution to the game, there is not true value generated that should/could be reasonably be measured
3)there is little to account for ones actual proficiency, with the exception of the amount of dil grinded, which has no real world value
4)the supply (or lack therof) of Zen has more of an impact to the rate than units of "labor" do, as the "job market" is full people people wanting to "work" than there are "employers" wishing to pay for the "labor"
5) Neither dil or Zen are required to play the game, right now one can even get current level ships by the event, and reasonably high level weapons and equipment in the ec exchange.
When it comes down to it, the grinding of dil for more than anything tha. A small supplement of Zen is unhealthy to begin with, spend time enjoying the game. If you find that you must grind for unreasonable amounts of time, stop, if you cant stop, seek help for an addiction or obsessive-compulsive symptoms.
I could say it's in most people's interest that the price is that much.
evilmark444 for example in another thread stated that a dil to zen ratio of 500:1 would be in his best interest to have him spending his money on the game and if it drops below 450, he doesn't spend real money on the game.
When I started this game and before we had fleet holdings like the starbase, the exchange was somewhere upwards of 300. Once the starbase was introduced, the dil exchange fell due to the fact that dil was needed so much more than zen was needed at the time and there wasn't enough zen to keep the ratio up. This was also at a point before Reputations, before Admiralty and before dil was added to missions. I'm hoping that the ratio drops back down after AoY launches so that things become a bit more reasonable for a f2p player like myself.
So tired of this kind of complaint. If you are imagining this entitles you to any sort of special consideration, you are wrong.
Please see the value in the future-vision of an Axanar supporter here.
Believe it or not you do make a point I agree with, time invested in a game shouldn't be equated 1:1 with time spent at work.
However, I did point out the time investment grind vs. money because for many F2P players grind out dilithium so much that they burn themselves out, making what should be an enjoyabe game, more like a second job.
It isn't really, but when someone doens't enjoy the game anymore because they are trying to gather enough resources for that new shiny, it would be alot less stressful just to go to work for a few extra hours a week and buy the shiny.
Obviously, it is all a matter of personal perspective. I have no intention of telling players whether they should spend their time grinding dilithium or buying Zen for $$. It's up to the individual player to determine if the current exchange rates warrant exchanging for Zen or buying it.
However, in a F2P game (one in which most anything can be obtained without any real money), a player shouldn't have to wait months or longer just to get an item that a paying player can scoop up in a matter of minutes with money.
This all boils down to the need for dilithium to be demanded at comperable rates to Zen, if players wanted to exchange their Zen for dilithium then more players would be encouraged to purchase Zen to sell. Resulting in lower exchange rates, meaning grinders would spend less time mindlessly grinding and more time enjoying STO.
Which means that, if you are only playing for dilithium to convert to Zen, even if you can earn a character's full refinement max in an hour, at the rate being asked for by dilithium traders, you're still earning 32 cents an hour in dilithium. That's third-world wages... and most players aren't that efficient at earning dilithium.
I can't see sense in doing that. It baffles me. So I posit another scenario:
The game is fun. We all play it because it is fun. And, further, to most of those who make serious use of the dilex, it is also fun. Fun to try to sell high and buy low. Fun to get the best prices in both directions.
I get that. It makes sense. It takes an apparently irrational behavior - working for $0.16 to $0.32 an hour - and makes it rational.
But at that point, all the arguing over what price it should be becomes part of the game.
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This is actually right along the lines of the point I was trying to make, if you spend your time on STO only grinding out dilithium to get Zen and not playing for the enjoyment of playing the game, you are selling yourself short as you're effectively 'working' for peanuts...
I'm not going to advocate for any specific Dilithium:Zen ratios. But at 500:1 it is horribly unfavorable, to the dil grinders, to Zen sellers, to Cryptic. And all anyone has to do is ask any Neverwinter player how great a 500:1 exchange rate is...
Enjoy your keys/ships/whatever . I'll be happy to just trample some upgrade costs and/or get some fleet credits to continue unlocking my goodies.
Exchange complete. All sides well served.
Yeah, I think I'll put up some Zen to get Dil for upgrading purposes.
@orion0029
I fully agree with your point that this is a "free to play"game but I will point out that this not a "free to accessorize" game, nor is it Zen sellers duties to subsidize the Zen buyers high demand with low supply, at a low demand price.
No argument. And the nature of a player driven economy does leave the current rates in the hands of the players, for the most part that is...
Assuming the demand for Dilithium and Zen are equal, the exchange would balance out at a rate at which both buyers and sellers would deem fair. Unfortunately, this is not the case as there have been noticably more 'toys' which increase the demand for Zen than ones that would increase the demand for Dilithium. Causing an imbalance in the market, resulting in the rates we are currently observing.
You can't have "the demand for dilithium and Zen" be "equal." What does that even mean?
Or, you know, there may be Zen sellers out there who would be willing to sell Zen for less than 500, maybe even for 250 or 130, but are not doing so right now because why should they if they could get 500? Which in turn means the market will not stop moving but instead the dil cost for Zen will go down.
Only if (almost) all sellers are demanding a price that (almost) no buyer is willing to pay and vice versa this will become a real issue. Until then, each price will lock somebody out, either buyer or seller (buying/selling for profit notwithstanding). That's not greed or entitlement, it's just that everybody puts different price tags on different commodities for himself. So what one may consider a fair price, another may not. Especially since most of us will probably have a bias towards not trading, meaning there are prices for which they would neither be willing to buy nor to sell.
@orion0029 the rate of purchase of a luxury item such as Zen suggests that enough of the Zen buyers find it to be a fair price, otherwise the demand would drop. While some people dont like the price there is too much demand to force a price drop
Should max out by the end of the day. C-Store sale at the same time as the Infinity Lock Box pushed it over the top.
On the bright side, you can make a fortune right now selling Zen or selling Master Keys.
Seriously, don't you have something better to do other than make biased remarks? Let it GO already. Don't want to end up all cynical and emotionally unbalanced like someone over in the CBS thread [who will go unnamed]. I can't tell the future. It was educated guess. Don't need to follow it. Unlike few I don't go around writing QFT. Now if you excuse me I am going to enjoy FREE stuff I just bought with my dil.
"When diplomacy fails, there's only one alternative - violence. Force must be applied without apology. It's the Starfleet way." - Captain Janeway
#Support Mirror Universe I.S.S. Prefixes
If you're buying Dil at all, you have to have a huge appetite for the stuff to even think about spending real money on it because the game hands it to you in quantities more than adequate for most needs.
Ideally an 'equal' demand for Zen and Dilithium would require an equally enticing item or items which would require dilithium when a new Zen item be released.
Currently there is little that requires dilithium in any significant amount. Sure, gear upgrades, but that doesn't last long especially when a new C-store ship releases, or a new lockbox releases and there is nothing released at the same time which would cost dilithium, so the demand for Zen increases and the demand for dilithium remains constant. Or even decreases as people finish up current 'dil sinks'.
My point is, there have been a steady increase of items that require Zen to purchase, and nothing that costs dilihtium since the Upgrade system was released some time ago.
So, Cryptic should release new content (toys, services, whatever..) that costs dilithium alongside the new goodies that cost Zen, to keep demand for each resource in line with each other.
"When diplomacy fails, there's only one alternative - violence. Force must be applied without apology. It's the Starfleet way." - Captain Janeway
#Support Mirror Universe I.S.S. Prefixes