test content
What is the Arc Client?
Install Arc

Is Overwhelming Force good?

Does it add much DPS to Beam Overload? With and without lots of shield drain?

Does it add much DPS to High Yield? With and without lots of exotic damage?

Is there a point where High Yield with Overwhelming force is preferable to Torpedo Spread?
"Thou shalt respect the weak and shalt constitute thyself defender of them."
-3rd Commmandment of Chivalry
FAWhard_zpsssqnai1l.jpg
«1

Comments

  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited March 2016
    Its broken on beam overload. On high yield it's not going to cause a lot of damage (never tracked the DPS, but I can tell you it's not particularly noticeable) but the repulsion effect can be huge depending on the torp and skills. If you have, for example, the Adv. biomolec torpedo the shockwave chains to every target hit by the radiation AOE. It is absolutely hilarious to use this during CCA after some poor fool has tried to grav well. :P

    So, it has its uses (ex. control builds wanting to do more with torps) but if DPS is your prime concern then there's better options to min-max with.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • samt1996samt1996 Member Posts: 2,856 Arc User
    It's amazing for science builds and only becomes more potent with the revamp. On THY you get free Photonic Shockwaves which can have 7-8 second disables each and with concentrate firepower becomes easily spammable.
  • narthaisnarthais Member Posts: 452 Arc User
    The Beam overload Proc was supposed to have been fixed several months ago actually, the issue with that is its basically a Charged Particle Burst rank 1 and does bugger all even if you have high drain skills. Does look pretty though.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,666 Community Moderator
    I kinda combo'd Overwhelming Force with the trait off the Xindi-Primate Cruiser that gives an extra Beam Overload 1 when you use Beam Overload. ^^
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • samt1996samt1996 Member Posts: 2,856 Arc User
    Your not the only one.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited March 2016
    does overwhelming force proc off [Over]? i already know Superweapon Ingenuity doesn't but Subsystem Redundancies does (and the former really should, if you're reading this, borticus)​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • tousseautousseau Member Posts: 1,484 Arc User
    Hmmm... does Overwhelming Force work off of [Over]?
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    Yes it works off [over], but it's pretty underwhelming.
    Tza0PEl.png
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    so that's two traits that proc off [Over] and one that doesn't...yeah, i really think SI need to work with that mod too, plus whatever other traits out there work off BO​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • narthaisnarthais Member Posts: 452 Arc User
    edited March 2016
    I'm running Overwhelming Force with the Dreadnought beam trait on one of my characters, front loading DBB with the [over] proc, its triggering an overload nearly every 5 seconds between using BO3 myself occasionally. its been working quite nicely for me. Not optimal for DPS, but the synergy there is nice.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    Yeah I was running a build with 6 [over] beams and both traits... It looked real flashy, but only the dreadnought trait really seemed to be effective.
    Tza0PEl.png
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    Overwhelming Force, as it stands right now on Holodeck, is an Absolute Garbage Ability.

    Charged Particle Burst effect, if it *IS* working, suffers from being one of the FlowCaps based aspects that don't scale well at all anywhere in the game. Not against player shields, not against NPC shields. It sucks bad the same way Tetryon Proc does, because it too does not scale well with this game.

    The Photonic Shockwave-aspect from HYT fire for most of this game is useless. For one, the "shockwave" aspect is Kinetic damage. Unlike Tractor Beam Repulsors, Gravity Well that do Kinetic damage, PSW has zero shield bypassing capability. Shields take up that damage and the PSW effect does TRIBBLE for damage to the hull.

    On top of that questionable damage capability, it shares the other characteristic of PSW... It knocks targets around in every compass direction. In a game where players are trying to use Gravity Well or other CC attacks to cluster or keep bunched up NPCs for easier AOE attacks some moron fires an Overwhelming Force+HYT buffed torpedo into that destroys that effort. NPCs are scattered all over the place, including towards the Transformer in ISA. Targets that have could have been easily all hit by a Torpedo Salvo or Cannon Scatter Volley now cannot do their magic because the targets are all over the place, including behind you.

    Overwhelming Force is one of the stupidest, most useless, most counterproductive traits in this game and I shake my head anytime I see someone use it.
    XzRTofz.gif
  • kylethetruekylethetrue Member Posts: 205 Arc User
    Ah, So it doesn't really do much with beam overload right now?
    "Thou shalt respect the weak and shalt constitute thyself defender of them."
    -3rd Commmandment of Chivalry
    FAWhard_zpsssqnai1l.jpg
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    Overwhelming force? It looks pretty. ;-) but yeah I've ran it pretty extensively and it's pretty ineffective.
    Tza0PEl.png
  • e30erneste30ernest Member Posts: 1,794 Arc User
    As a player whose style revolves around control and torps, I find this trait rather annoying on HY. I like to bunch things up to maximize my torps firepower so pushing stuff all around the map is rather counterproductive.


    I did try this out with an [Over] build to create some radiation procs from my Secondary Deflector. The CPB from Overwhelming Force did not seem to proc my deflector though but it's been a while since I've last tried it.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    Ah, So it doesn't really do much with beam overload right now?

    It procs the Charged Particle Burst-like effect. The problem is that it's a Charged Particle Burst-like effect and sucks badly even on a dedicated FlowCaps build.
    XzRTofz.gif
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    @warmaker001b for sure...I have very high level flow caps on the build I was using with overwhelming force and it basically did nothing. Expect look pretty. ;-) I can't overestimate how pretty it looked while being completely ineffective. ;-)
    Tza0PEl.png
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited March 2016
    this is all on holodeck though...charged particle burst got a boost to its base effectiveness - all ranks - on tribble; anyone test OF to see if its pseudo-CPB also got the boost? if it's linked in any way to CPB1, it likely did

    EDIT: and another trait i just thought of...that web trait from the new mirror box (can't remember if it's off the tarantula or a seperate thing) that creates a mini web on use of BO - does that proc off [Over] shots?​​
    Post edited by legendarylycan#5411 on
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • samt1996samt1996 Member Posts: 2,856 Arc User
    That's a good question I think it's time to do some science!
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    this is all on holodeck though...charged particle burst got a boost to its base effectiveness - all ranks - on tribble; anyone test OF to see if its pseudo-CPB also got the boost? if it's linked in any way to CPB1, it likely did

    EDIT: and another trait i just thought of...that web trait from the new mirror box (can't remember if it's off the tarantula or a seperate thing) that creates a mini web on use of BO - does that proc off [Over] shots?​​

    The trait is off the Tarantula lockbox ship. The trait is quite garbage because of a huge 45 second lockout.
    o7evlMh.jpg
    XzRTofz.gif
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    the isokinetic cannon has a SIXTY second lockout, doesn't hold targets and takes up 2 weapons and a console...i'd say the trait is superior even though it does its damage over time instead of all at once​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • samt1996samt1996 Member Posts: 2,856 Arc User
    I'd have to agree.... the disable can be boosted pretty high on Tribble now.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    the isokinetic cannon has a SIXTY second lockout, doesn't hold targets and takes up 2 weapons and a console...i'd say the trait is superior even though it does its damage over time instead of all at once​​

    And between all the Delta Weapon Set items, you have 8 weapon slots, up to 11 console slots to fit it in.

    Meanwhile, this trait takes up a precious 1 out of 5 Starship Trait Slots.

    I see NPCs move around just fine with web effects on them all the time, even with the mighty Web Cannon console's effects on them. It's not like it used to be where they no TRIBBLE were held into inaction.

    So I'd still say it's a pretty garbage trait.
    XzRTofz.gif
  • samt1996samt1996 Member Posts: 2,856 Arc User
    You are entitled to that opinion but from what I can see it is actually quite good on certain builds. I'm honestly tired of god-mode traits for every build I like having ones with specific uses.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited March 2016
    1 out of 4...nobody has that 5th slot unless they're absolutely DONE spending dilithium on that character

    and what else are you going to stick on an exotic boat? emitter synergy maybe, but only feds have access to that; AHOD is a given, and all factions have access to it so that 1 down...and that's about all i can think of - every other trait is more useful for tanks, healers, carriers, drain boats or DPS

    i suppose there's always the trait off the vet ship if you happen to be a vet, your exotic boat uses torpedoes and it also happens to have an energy weapon (admittedly, most are like that)

    that's still only 2 slots out of 4(5), or 3 if you happen to be a fed - that leaves 1(2) slots free​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • samt1996samt1996 Member Posts: 2,856 Arc User
    Reciprocity... still amazing.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    it's only amazing if your enemy manages to live long enough to actually fire weapons so they can miss - on high-end builds (including partigen ones) most enemies won't live long enough to get off more than a shot or two, if that​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    does overwhelming force proc off [Over]? i already know Superweapon Ingenuity doesn't but Subsystem Redundancies does (and the former really should, if you're reading this, borticus)​​

    Yes. Also, HY torps work nicely with this, but it's situational until they fix the damage coefficient with Photonic Shockwave and Charged Particle Burst.

    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    Overwhelming Force, as it stands right now on Holodeck, is an Absolute Garbage Ability.

    Charged Particle Burst effect, if it *IS* working, suffers from being one of the FlowCaps based aspects that don't scale well at all anywhere in the game. Not against player shields, not against NPC shields. It sucks bad the same way Tetryon Proc does, because it too does not scale well with this game.

    The Photonic Shockwave-aspect from HYT fire for most of this game is useless. For one, the "shockwave" aspect is Kinetic damage. Unlike Tractor Beam Repulsors, Gravity Well that do Kinetic damage, PSW has zero shield bypassing capability. Shields take up that damage and the PSW effect does TRIBBLE for damage to the hull.

    On top of that questionable damage capability, it shares the other characteristic of PSW... It knocks targets around in every compass direction. In a game where players are trying to use Gravity Well or other CC attacks to cluster or keep bunched up NPCs for easier AOE attacks some moron fires an Overwhelming Force+HYT buffed torpedo into that destroys that effort. NPCs are scattered all over the place, including towards the Transformer in ISA. Targets that have could have been easily all hit by a Torpedo Salvo or Cannon Scatter Volley now cannot do their magic because the targets are all over the place, including behind you.

    Overwhelming Force is one of the stupidest, most useless, most counterproductive traits in this game and I shake my head anytime I see someone use it.

    Let me give you a different scenario here.

    DOff'd for Photonic Shockwave, Overwhelming Force (OF) paired with High Yield (HY) can cause a very hilarious Photonic Shockwave "ripple" that will do considerable damage when it is fixed. For those with strong GravGens on Holodeck, GravWells can still pull those targets back into the center, causing more damage (and a brief disable). Add Invasive Control Programming into the mix, and watch subsystem disables come into play.

    Then, there's the fly-by's, where OF will keep your target in front of you. Constantly. Until it dies. Ask any person who's running a torp boat and flying to keep Defense up AND move to the next target AND stop the current target from unloading on you.

    Then, there are PuG Lyfe runs where you can be on a ship with no GravWell, but you can keep the Sphere's/unwanted mobs away from a target/area (read, Spheres never make it to Transformers in ISA). One HY will do it. Two if you want to laugh some more.

    I use it. I like it. It's fun. It's useful. If the damage coefficient is fixed, it'll do more damage (see other fixes needed for torps). Is it useful in every situation? No. Is it useful in some cases, yes, and VERY MUCH SO.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    and if the PSW repel is REALLY that big of a concern for some people, isn't there a doff that removes it and makes the AoE larger in exchange?​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
Sign In or Register to comment.