Does it add much DPS to Beam Overload? With and without lots of shield drain?
Does it add much DPS to High Yield? With and without lots of exotic damage?
Is there a point where High Yield with Overwhelming force is preferable to Torpedo Spread?
"Thou shalt respect the weak and shalt constitute thyself defender of them."
-3rd Commmandment of Chivalry
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So, it has its uses (ex. control builds wanting to do more with torps) but if DPS is your prime concern then there's better options to min-max with.
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#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Charged Particle Burst effect, if it *IS* working, suffers from being one of the FlowCaps based aspects that don't scale well at all anywhere in the game. Not against player shields, not against NPC shields. It sucks bad the same way Tetryon Proc does, because it too does not scale well with this game.
The Photonic Shockwave-aspect from HYT fire for most of this game is useless. For one, the "shockwave" aspect is Kinetic damage. Unlike Tractor Beam Repulsors, Gravity Well that do Kinetic damage, PSW has zero shield bypassing capability. Shields take up that damage and the PSW effect does TRIBBLE for damage to the hull.
On top of that questionable damage capability, it shares the other characteristic of PSW... It knocks targets around in every compass direction. In a game where players are trying to use Gravity Well or other CC attacks to cluster or keep bunched up NPCs for easier AOE attacks some moron fires an Overwhelming Force+HYT buffed torpedo into that destroys that effort. NPCs are scattered all over the place, including towards the Transformer in ISA. Targets that have could have been easily all hit by a Torpedo Salvo or Cannon Scatter Volley now cannot do their magic because the targets are all over the place, including behind you.
Overwhelming Force is one of the stupidest, most useless, most counterproductive traits in this game and I shake my head anytime I see someone use it.
-3rd Commmandment of Chivalry
I did try this out with an [Over] build to create some radiation procs from my Secondary Deflector. The CPB from Overwhelming Force did not seem to proc my deflector though but it's been a while since I've last tried it.
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It procs the Charged Particle Burst-like effect. The problem is that it's a Charged Particle Burst-like effect and sucks badly even on a dedicated FlowCaps build.
EDIT: and another trait i just thought of...that web trait from the new mirror box (can't remember if it's off the tarantula or a seperate thing) that creates a mini web on use of BO - does that proc off [Over] shots?
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
The trait is off the Tarantula lockbox ship. The trait is quite garbage because of a huge 45 second lockout.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
And between all the Delta Weapon Set items, you have 8 weapon slots, up to 11 console slots to fit it in.
Meanwhile, this trait takes up a precious 1 out of 5 Starship Trait Slots.
I see NPCs move around just fine with web effects on them all the time, even with the mighty Web Cannon console's effects on them. It's not like it used to be where they no TRIBBLE were held into inaction.
So I'd still say it's a pretty garbage trait.
and what else are you going to stick on an exotic boat? emitter synergy maybe, but only feds have access to that; AHOD is a given, and all factions have access to it so that 1 down...and that's about all i can think of - every other trait is more useful for tanks, healers, carriers, drain boats or DPS
i suppose there's always the trait off the vet ship if you happen to be a vet, your exotic boat uses torpedoes and it also happens to have an energy weapon (admittedly, most are like that)
that's still only 2 slots out of 4(5), or 3 if you happen to be a fed - that leaves 1(2) slots free
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Yes. Also, HY torps work nicely with this, but it's situational until they fix the damage coefficient with Photonic Shockwave and Charged Particle Burst.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Let me give you a different scenario here.
DOff'd for Photonic Shockwave, Overwhelming Force (OF) paired with High Yield (HY) can cause a very hilarious Photonic Shockwave "ripple" that will do considerable damage when it is fixed. For those with strong GravGens on Holodeck, GravWells can still pull those targets back into the center, causing more damage (and a brief disable). Add Invasive Control Programming into the mix, and watch subsystem disables come into play.
Then, there's the fly-by's, where OF will keep your target in front of you. Constantly. Until it dies. Ask any person who's running a torp boat and flying to keep Defense up AND move to the next target AND stop the current target from unloading on you.
Then, there are PuG Lyfe runs where you can be on a ship with no GravWell, but you can keep the Sphere's/unwanted mobs away from a target/area (read, Spheres never make it to Transformers in ISA). One HY will do it. Two if you want to laugh some more.
I use it. I like it. It's fun. It's useful. If the damage coefficient is fixed, it'll do more damage (see other fixes needed for torps). Is it useful in every situation? No. Is it useful in some cases, yes, and VERY MUCH SO.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"