I was quite looking forward to this set but sadly the fact that none of them include the pilot manoeuvres, when arguably they are the best candidates for that feature, has ended my interest in these ships.
pilot maneuvers can stay with pilot ships as can battle cloak but as said before standard cloak might be nice without a cloak
May I ask why? The ships are the same size and come with pilot boff seating...logic dictates that it should follow that they also go the pilot maneuvers...
But as I mentioned above, not spending my money since I cant barrel roll a Defiant. Oh and no 3 piece bonus for using quad cannons...you know the other item the ships come with
Defiant (and Kor and Malem) don't get Pilot maneuvers for the same reason the Guardian, MatHa or aelahl don't get the intel active sensor array debuffs. Or same as all those ships with a Command spec hybrid don't get the Inspiration mechanic from the Command cruisers. All those gimmicks (some more useful than others) are reserved for the special introductory ships that also get a full Commander hybrid Boff seat for the given specialization (and another Lt. hybrid for it too).
Whatever the arbitrary reasoning behind it, I'm disappointed. I would have picked this bundle up on it's day of release if they'd had the pilot manoeuvrability system, but without it the ships just aren't worth leaving my pilot escorts for.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
Never mind I see the fed / kdf agreement to share technology at the Khitomer Accords of 2380. Quantum Torpedoes and Rapid Nadion Emitters were specifically mentioned.
Me: Oh look the T6 Defiant stats. Let's see... Defiant still crippled by Science station.
What kind of utter TRIBBLE nonsense is that? A Science station "cripples" a ship?
Are you the kind of guy that whines because the Borg drained his shields or plasma fires have rotten his ship away?
Nope. Im the kind of guy that kills the Borg ship before it does that to me. (Alternatively I explode long before I realizethere are plasma fires or shield neutralizers are even on my ship.) Science powers are all pretty useless to me. I haven't had a Science power slotted in my Sovereign in the past 7 or 8 months... Tac and Eng powers are all I need. I'll be super disappointed if the T6 Sovereign gets crippled with a Science station. I really hope it retains a Tac/Eng/Uni layout like the FACR (with whatever hybrid powers they give it).
Why is the T6 Defiant worthless without pilot manoeuvres? Haven't got any pilot ships so cannot comment on their value.
The overall stats, including the universal/pilot seating looks decent enough.
Off course i have the pancake/phantom which has everything i figure an ambusher should have.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
@amayakitsune: That's odd, given my biggest issue with the Andromeda was that the Science BOff was Cmdr instead of LtCmdr...
Still think the Malem is the best ship in the bundle. Kor is also pretty good for hit-and-run or PvE (ETI trait with well timed heals work well with EBC) but the shield pen would have been nice.
Valiant 'Overcloaked' is largely useless without BC or weak 1-barrage-kill opponents.
Me: Oh look the T6 Defiant stats. Let's see... Defiant still crippled by Science station.
What kind of utter TRIBBLE nonsense is that? A Science station "cripples" a ship?
Are you the kind of guy that whines because the Borg drained his shields or plasma fires have rotten his ship away?
Nope. Im the kind of guy that kills the Borg ship before it does that to me. (Alternatively I explode long before I realizethere are plasma fires or shield neutralizers are even on my ship.) Science powers are all pretty useless to me. I haven't had a Science power slotted in my Sovereign in the past 7 or 8 months... Tac and Eng powers are all I need. I'll be super disappointed if the T6 Sovereign gets crippled with a Science station. I really hope it retains a Tac/Eng/Uni layout like the FACR (with whatever hybrid powers they give it).
Science has some of the most useful utility low tier powers, without running into lots of shared and global cooldowns.
Science Team is a shield heal, but it also cleanses debuffs like jam sensors, subnucleonic beam's cooldown reduction and helps against a few of the newer NPC debuff abilities.
Hazard Emitters is a reliable hull heal over time that also cleanses plasma fire and counters some hazard debuffs like Aceton Beam or the Shield Neutralizer. You can also throw it on allies that get into trouble.
Transfer Shield Strength is a shield heal over time that also offers some shield hardness - it's in a way the science mirror of Emergency Power to Shields, which is more a shield hardness buff than a shield heal.
I basically never leave space dock without these 3 powers on any ship.
Maybe you think you already got enough heals on a Cruiser, but once you have a specialization added in the mix or flying an Escort, these powers can be your bread and butter support powers while you focus everything else on damage output.
The longer your engagements last, the more value these powers will have - it's easy to kill a single Borg Cube in 5 seconds or whatever with a damage focused ship and you'll never need a heal there, but if you fight 2 Cubes and several sphere and probes, or a bunch of Mirror Universe ships or whatever, things tend to take a bit longer and the heal over times pay off.
If you actually got a Lt.Cmdr Science or higher slot, slotting Gravity Well is a very potent crowd control ability that works great with pretty much any build, since it never hurts having all the enemies clumped together at one spot, and unable to fly to wherever they want to fly.
There are a lot of science powers that are sh*t these days*, but the ones that are good are really good IMO.
*) To be honest, most classes have that. Who uses Mine Patterns? Boarding Parties? Eject Warp Plasma? Transport Warhead? Ambush Marker? Cryptic could really do good with looking at the less used powers and figure out how to give them a purpose.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
I like the T6 T'varo and the T6 bop, but as I don't need the defiant, I'm not going to buy the bundle (give us the possibility to create our own bundle )
I prefer to wait for the T6 dhelan (please a lt tac instead of the ensign tac). But i'm really interested by the BOP. But I'm going to wait comments after her release, before considering buying the T6 bop.
It doesn't need pilot maneuvers. It just needs something that the Phantom and Pilot ships don't.
I think this sums it up pretty well. I was dead set on getting this set (no pun intended), but now when I compare the stats to the T5 versions I already have, and take a look at all the interesting (not necessarily powerful, though I hear they can be pretty good in the right hands, which is nice) stuff the Pilot ships have...
I think I'll pass on this one after all, quantum torpedoes or not. (Speaking of which, the B'rel really should have kept photons. )
Maybe in a few months, when I've built up enough of a reserve, I'll grab the Pilot bundle instead. (Amusingly enough, I'm torn between that, the Operations pack, or the Command bundle - and that's not even counting that little voice in the back of my head trying to get me to get one of the T5 flagship or Vesta bundles... so many choices, so little dilithium... )
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
I think this just confirms that I'm better off saving my dilithium for the Delta pack. As much as I like the Defiant it's not really a huge difference to say the Phantom and I prefer intel skills. Yet if the Defiant had the Pilot ship manoeuvres I would have been sold in a heartbeat.
I thought this would be a "shut up and take my money" situation if ever there was one, but nope. The Malem might be interesting, although I'll reserve judgement until we know the set bonus numbers and whatever changes Cryptic might make in response to the various complaints.
The problem with destructible torpedos is they rarely make it to their target in the modern FAW and AOE hazard spam environments. As amusing as the red ball of plasma death is, it serves no practical purpose amidst the FAW forests, GWs, torp spreads and core breaches. Even if Withering Barrage is a nice trait, a cannon boat is almost always at a disadvantage against beam jockeys, especially when competing for Terran fodder to bump up one's tier reward.
These ships are underwhelming: not awful, but underwhelming. 4 Tac consoles out of the box (and even the fleet Malem still has 4), 4 fore weapons, no Pilot maneuvers... everything they do, another similar ship already does better. Replacing must-have consoles with 2 min CD gimmicks of extremely situational use is not a privilige worth 3,000 zen. Oh yeah, and the FSMs plus fleet credit the "real" ships will require. Per character. Ew.
*) To be honest, most classes have that. Who uses Mine Patterns? Boarding Parties? Eject Warp Plasma? Transport Warhead? Ambush Marker? Cryptic could really do good with looking at the less used powers and figure out how to give them a purpose.
It's not often that I disagree with you, Archchancellor, but I LOVE Mine Pattern (specifically Dispersal Pattern Beta 3). It nicely increases the number of mines per drop. As a Torpedo/Bomber pilot, It's up there with TS3 as one of my favourite BOFF powers. I've been looking at getting Transport Warhead, too.
I'm not sure why Cryptic even bothers anymore. Not sure why I should bother anymore. The stats for the the ships are complete TRIBBLE, and the stats for the T6 BOP are pathetic. It has less shields, less hull and less overall use than a pilot raptor. The pilot raptors at least have more hulls, better shield regen, more console slots and more forward facing weapons.
These are suppose to be the best escort military craft the three major factions can churn out after a major war with a technologically superior species and yet its a re-branding of T4 TRIBBLE.
Here is what I would suggest for all three,
Ship Details
The announced trait raised the hope that the T6 Defiant might be finally a good
option for cannon lovers.
After the release of the stats that has changed. The boff-layout is ... managable,
not good but at least better than the Hestia. But the 4/3 layout was the final nail
in the coffin. If the ship would have come with 5/2 I would have considered a
purchase, but now I will pass.
Granted, the T6 Defiant would have needed to be a REALLY good ship to make me
considere a purchase since I hate the design of the Defiant.
I will most likely get myself a pilot escort during the next sale.
I'm getting tired of seeing this complaint.
A 4/3 weapon layout is standard for an ESCORT, which is what the Defiant is.
"final nail in the coffin"....
I'm getting tired of all these negative comments.
I'll repeat this: If you don't like it then leave polite feedback. Otherwise, don't friggen buy it!
A 4/3 weapon layout is standard for an ESCORT, which is what the Defiant is.
"final nail in the coffin"....
I'm getting tired of all these negative comments.
I'll repeat this: If you don't like it then leave polite feedback. Otherwise, don't friggen buy it!
Why would you use the T6 Defiant over the Phantom? This is the case you need to argue if you want to criticize people that thinks the ship is lackluster.
A 4/3 weapon layout is standard for an ESCORT, which is what the Defiant is.
"final nail in the coffin"....
I'm getting tired of all these negative comments.
I'll repeat this: If you don't like it then leave polite feedback. Otherwise, don't friggen buy it!
Why would you use the T6 Defiant over the Phantom? This is the case you need to argue if you want to criticize people that thinks the ship is lackluster.
Oh, sure. Completely remove the part where I quoted someone else and take it out of context.
I was criticizing the way he was presenting his feedback, while also pointing out that a 4/3 layout is standard for an escort.
Why would I use a T6 Defiant over a Phantom?
Simple: because I like like it and don't give a damn about being OP. It's really none of your damned business anyway why I would prefer a Defiant. Besides, I don't have the Phantom and don't want it anyway. Perhaps some day I might get it for the starship trait and admirality token.
Simple: because I like like it and don't give a damn about being OP. It's really none of your damned business anyway why I would prefer a Defiant. Besides, I don't have the Phantom and don't want it anyway. Perhaps some day I might get it for the starship trait and admirality token.
Unfortunately, your argument fails to hold water for at least some cases. I don't particularly care about being OP or not myself - being able to pull my own weight is good enough for me. The thing is, I do care about actually being able to do something with something that I wouldn't have been able to do with something else. This is why I'm going to take something else instead of the Defiant bundle - because both the Intel ships and the Pilot ships have their tricks and are generally considered fairly good anyway, because the Command ships', the Scimitar's or the Vesta's bags of tricks look pretty nice, etc.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Seeing that they changed the torpedo module to Quantum makes SURE I'll be getting the T6 Defiant at some point.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
You don't even know how to type a proper sentence, lol!
And you all ARE asking for it to be included for free, what part of:
"Another ship already has it and to get the cloaking device/quad cannons, you have to buy those ship too" you don't understand?
You can get it, just buy the other ship and stop being damn freeloaders, if you are going to quote me, at least make sense x2!
Don't get mad because you can't get things for free, and of course the quads can't be part of the set, lol!
Man, you gotta love an obvious troll in the morning. Every forum needs one...
Hmm....It does strike me as odd the Fed's cloak console is now going to be part of 2 separate console sets. The reason why this is odd is because the current console is the same for both the Tactical Escorts and Dreadnought Cruisers and can be equipped on either type of ship.
Are they going to separate the cloak consoles so the one that comes with the T5 Defiant can only be equipped on Defiant variants and the one that comes with the Dreadnoughts can only be equipped on that type of ship? It would make sense since both the T5 Defiant and T5 Gal-X come with their own cloak console.
you gotta remeber that the avenger T-5 and the T-6 version can use the cloak console also.
Simple: because I like like it and don't give a damn about being OP. It's really none of your damned business anyway why I would prefer a Defiant. Besides, I don't have the Phantom and don't want it anyway. Perhaps some day I might get it for the starship trait and admirality token.
But you would like to be unique in some way, right? Is the Defiant skin all that matters to you? Because the Valiant doesn't have any flavor to it. The Hestia is tougher and more versatile. The Alita has a hangar. The Pilot escorts are faster and more powerful, and come in 3 different types.
If all you care about is flying the Defiant, then you can just stick with the T5U variant.
you gotta remeber that the avenger T-5 and the T-6 version can use the cloak console also.
Indeed it can, and it comes back to what I was saying earlier: The Avenger/Arbiter is tougher than the Defiant, almost as nimble, and is a 5/3 cloakable. I suspect, even with the torp console, it can out-DPS a Valiant. The pilot ships are also tougher, have an equivalent power (the micromissile barrage), and can probably out-DPS the Valiant over time too, if only because the maneuvers can let them reposition so very effectively.
And then there's the Phantom...
I just don't see what the Valiant/Kor, as is, bring to the table that other ships don't already do, and do better. Are they intended to be a jack-of-all-trades, master of none?
Yeah, whining and declaring the new Defiant a "total fail" for failing to have two features it was never going to have to begin with is pretty ridiculous.
Says it all really.
That. The only "total fail" I see is that it'd have been better to make the quad cannons the second part of the Valiant's set instead of the cloak, considering the cloak was never intended as a standard item for the class and is of limited use in-game.
Does the Bird Of Prey come with a random Shakespeare quote generator for those moments you fire off a torp barrage from cloak ? Instant buy lol.
Now hopefully they dont TRIBBLE this up like they did with the kara and make it so u have to buy the fleet version for 5 ship moduals even though u own the zen version of teh ship
I don't mind the 4/3 weapons... It lets me have 2 turrets/omnis and a 'kinetic withdrawal expediator' (torp/mine) on the back without worrying that everything should be narrow front-facing. Dropping a destructable torpedo at point-blank after the attack run gets around the AOE/BFAW issue without sacrificing the damage
Unique abilities like pilot maneuvers will ONLY EVER BE ON THOSE SHIPS!!!
I FEEL LIKE I'M SCREAMING AT MENTALLY CHALLENGED MONKEYS!
Because... You say so? Since when You are president and the board of PWE?
Because... it never hapened with ens uni on Hestia?
First, You must be super-bored, spending all that superior IQ on this forum.
We got it - special mechanics is only on 9 bundles special ships, not iconic ships - this is Cryptic policy. And this is exacly what we are criticising.
Second, no one is really proposing to give 5/2 or pilot maneuvers*. Everybody want to give those ships something. Maybe they should have more shields than standard escorts, or more speed than any other esc, or I don't know, new mechanic.
Because now, they are weaker than every single other t6 esc/rider. And it's looking at stats only. Phantom has additionally intel mechanics, pilots have additionally maneuvers. This bundle has nothing special.
*Instead we speak loudly that Cryptic has wrong policy and pilot maneuvers should have gone to this bundle, instead to 9 bricks, blackbirds and origami. If we won't speak about it, Cryptic won't get feedback related to ship sale curve. Right? You still with me? Buying aside, this is only way to comunicate our needs and expectations for future ships/bundles/releases...
Comments
Whatever the arbitrary reasoning behind it, I'm disappointed. I would have picked this bundle up on it's day of release if they'd had the pilot manoeuvrability system, but without it the ships just aren't worth leaving my pilot escorts for.
Click to Join armadafleet.org/
Nope. Im the kind of guy that kills the Borg ship before it does that to me. (Alternatively I explode long before I realizethere are plasma fires or shield neutralizers are even on my ship.) Science powers are all pretty useless to me. I haven't had a Science power slotted in my Sovereign in the past 7 or 8 months... Tac and Eng powers are all I need. I'll be super disappointed if the T6 Sovereign gets crippled with a Science station. I really hope it retains a Tac/Eng/Uni layout like the FACR (with whatever hybrid powers they give it).
The overall stats, including the universal/pilot seating looks decent enough.
Off course i have the pancake/phantom which has everything i figure an ambusher should have.
Still think the Malem is the best ship in the bundle. Kor is also pretty good for hit-and-run or PvE (ETI trait with well timed heals work well with EBC) but the shield pen would have been nice.
Valiant 'Overcloaked' is largely useless without BC or weak 1-barrage-kill opponents.
If I have to sacrifice two console slots what I get out of it should be worth it, I am sorry to say that but mission failed on the Valiant.
Cryptic if you release ships they need to be equal it can't be that one ship is superior over the other.
The Phantom is the better Defiant, she just looks horrible (just my opinion) and that ship is over year old now.
Science Team is a shield heal, but it also cleanses debuffs like jam sensors, subnucleonic beam's cooldown reduction and helps against a few of the newer NPC debuff abilities.
Hazard Emitters is a reliable hull heal over time that also cleanses plasma fire and counters some hazard debuffs like Aceton Beam or the Shield Neutralizer. You can also throw it on allies that get into trouble.
Transfer Shield Strength is a shield heal over time that also offers some shield hardness - it's in a way the science mirror of Emergency Power to Shields, which is more a shield hardness buff than a shield heal.
I basically never leave space dock without these 3 powers on any ship.
Maybe you think you already got enough heals on a Cruiser, but once you have a specialization added in the mix or flying an Escort, these powers can be your bread and butter support powers while you focus everything else on damage output.
The longer your engagements last, the more value these powers will have - it's easy to kill a single Borg Cube in 5 seconds or whatever with a damage focused ship and you'll never need a heal there, but if you fight 2 Cubes and several sphere and probes, or a bunch of Mirror Universe ships or whatever, things tend to take a bit longer and the heal over times pay off.
If you actually got a Lt.Cmdr Science or higher slot, slotting Gravity Well is a very potent crowd control ability that works great with pretty much any build, since it never hurts having all the enemies clumped together at one spot, and unable to fly to wherever they want to fly.
There are a lot of science powers that are sh*t these days*, but the ones that are good are really good IMO.
*) To be honest, most classes have that. Who uses Mine Patterns? Boarding Parties? Eject Warp Plasma? Transport Warhead? Ambush Marker? Cryptic could really do good with looking at the less used powers and figure out how to give them a purpose.
I prefer to wait for the T6 dhelan (please a lt tac instead of the ensign tac). But i'm really interested by the BOP. But I'm going to wait comments after her release, before considering buying the T6 bop.
I think this sums it up pretty well. I was dead set on getting this set (no pun intended), but now when I compare the stats to the T5 versions I already have, and take a look at all the interesting (not necessarily powerful, though I hear they can be pretty good in the right hands, which is nice) stuff the Pilot ships have...
I think I'll pass on this one after all, quantum torpedoes or not. (Speaking of which, the B'rel really should have kept photons. )
Maybe in a few months, when I've built up enough of a reserve, I'll grab the Pilot bundle instead. (Amusingly enough, I'm torn between that, the Operations pack, or the Command bundle - and that's not even counting that little voice in the back of my head trying to get me to get one of the T5 flagship or Vesta bundles... so many choices, so little dilithium... )
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
The problem with destructible torpedos is they rarely make it to their target in the modern FAW and AOE hazard spam environments. As amusing as the red ball of plasma death is, it serves no practical purpose amidst the FAW forests, GWs, torp spreads and core breaches. Even if Withering Barrage is a nice trait, a cannon boat is almost always at a disadvantage against beam jockeys, especially when competing for Terran fodder to bump up one's tier reward.
These ships are underwhelming: not awful, but underwhelming. 4 Tac consoles out of the box (and even the fleet Malem still has 4), 4 fore weapons, no Pilot maneuvers... everything they do, another similar ship already does better. Replacing must-have consoles with 2 min CD gimmicks of extremely situational use is not a privilige worth 3,000 zen. Oh yeah, and the FSMs plus fleet credit the "real" ships will require. Per character. Ew.
It's not often that I disagree with you, Archchancellor, but I LOVE Mine Pattern (specifically Dispersal Pattern Beta 3). It nicely increases the number of mines per drop. As a Torpedo/Bomber pilot, It's up there with TS3 as one of my favourite BOFF powers. I've been looking at getting Transport Warhead, too.
These are suppose to be the best escort military craft the three major factions can churn out after a major war with a technologically superior species and yet its a re-branding of T4 TRIBBLE.
Here is what I would suggest for all three,
Ship Details
Tier: 6
Availability: C-Store
Required Rank: Vice Admiral
Hull Strength: 39,000 at level 50 and 45,000 at level 60
Shield Modifier: 1
Crew: 50
Fore Weapons: 6
Aft Weapons: 1
Device Slots: 2
Bridge Officer Stations: 1 Ensign Universal, 1 Commander Tactical, 1 Lieutenant Engineering, 1 Lieutenant Commander Unversal, 1 Lieutenant Commander Universal/Pilot
Console Modifications: 5 Tactical, 3 Engineering, 3 Science
Base Turn Rate: 18 degrees/second
Impulse Modifier: 0.2
Inertia: 60
+15 to Weapons, +5 to Engines
Battle Cloaking Device
I'm getting tired of seeing this complaint.
A 4/3 weapon layout is standard for an ESCORT, which is what the Defiant is.
"final nail in the coffin"....
I'm getting tired of all these negative comments.
I'll repeat this: If you don't like it then leave polite feedback. Otherwise, don't friggen buy it!
Why would you use the T6 Defiant over the Phantom? This is the case you need to argue if you want to criticize people that thinks the ship is lackluster.
For reference;
http://sto.gamepedia.com/Fleet_Phantom_Intel_Escort
http://www.arcgames.com/en/games/star-trek-online/news/detail/9634123-star-trek-online:-defiant-bundle-stats
Oh, sure. Completely remove the part where I quoted someone else and take it out of context.
I was criticizing the way he was presenting his feedback, while also pointing out that a 4/3 layout is standard for an escort.
Why would I use a T6 Defiant over a Phantom?
Simple: because I like like it and don't give a damn about being OP. It's really none of your damned business anyway why I would prefer a Defiant. Besides, I don't have the Phantom and don't want it anyway. Perhaps some day I might get it for the starship trait and admirality token.
Unfortunately, your argument fails to hold water for at least some cases. I don't particularly care about being OP or not myself - being able to pull my own weight is good enough for me. The thing is, I do care about actually being able to do something with something that I wouldn't have been able to do with something else. This is why I'm going to take something else instead of the Defiant bundle - because both the Intel ships and the Pilot ships have their tricks and are generally considered fairly good anyway, because the Command ships', the Scimitar's or the Vesta's bags of tricks look pretty nice, etc.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
Man, you gotta love an obvious troll in the morning. Every forum needs one...
But you would like to be unique in some way, right? Is the Defiant skin all that matters to you? Because the Valiant doesn't have any flavor to it. The Hestia is tougher and more versatile. The Alita has a hangar. The Pilot escorts are faster and more powerful, and come in 3 different types.
If all you care about is flying the Defiant, then you can just stick with the T5U variant.
I FEEL LIKE I'M SCREAMING AT MENTALLY CHALLENGED MONKEYS!
Indeed it can, and it comes back to what I was saying earlier: The Avenger/Arbiter is tougher than the Defiant, almost as nimble, and is a 5/3 cloakable. I suspect, even with the torp console, it can out-DPS a Valiant. The pilot ships are also tougher, have an equivalent power (the micromissile barrage), and can probably out-DPS the Valiant over time too, if only because the maneuvers can let them reposition so very effectively.
And then there's the Phantom...
I just don't see what the Valiant/Kor, as is, bring to the table that other ships don't already do, and do better. Are they intended to be a jack-of-all-trades, master of none?
That. The only "total fail" I see is that it'd have been better to make the quad cannons the second part of the Valiant's set instead of the cloak, considering the cloak was never intended as a standard item for the class and is of limited use in-game.
Does the Bird Of Prey come with a random Shakespeare quote generator for those moments you fire off a torp barrage from cloak ? Instant buy lol.
Because... You say so? Since when You are president and the board of PWE?
Because... it never hapened with ens uni on Hestia?
First, You must be super-bored, spending all that superior IQ on this forum.
We got it - special mechanics is only on 9 bundles special ships, not iconic ships - this is Cryptic policy. And this is exacly what we are criticising.
Second, no one is really proposing to give 5/2 or pilot maneuvers*. Everybody want to give those ships something. Maybe they should have more shields than standard escorts, or more speed than any other esc, or I don't know, new mechanic.
Because now, they are weaker than every single other t6 esc/rider. And it's looking at stats only. Phantom has additionally intel mechanics, pilots have additionally maneuvers. This bundle has nothing special.
*Instead we speak loudly that Cryptic has wrong policy and pilot maneuvers should have gone to this bundle, instead to 9 bricks, blackbirds and origami. If we won't speak about it, Cryptic won't get feedback related to ship sale curve. Right? You still with me? Buying aside, this is only way to comunicate our needs and expectations for future ships/bundles/releases...