And thats exactly my Point, they do, because they have to and that was proven often enough, everything else would be "Self Destruction" since they want to earn money of their Product, by "selling" it to their Customers, and if you Ignore your Customers = No Money (or at least way less).
How much or how big such changes are depends on how big the complaints about it are, if just a handfull complain, nothing will happen, if a moderate amount of People complain they will try to find a compromise, but if a Serious amount of People complain and or even start to Rage for a extended Time, than believe it or not THEY WILL Listen and will make the neccesary Adjustments, because they MUST.
I think "rage" is the stuff that most people are most likely to tune out first.
The Devs are definitely willing to listen to feedback, especially so when things are posted to Tribble for live play-testing in the players' hands. But there's a big difference between feedback and complaining/raging. And a lot of that difference comes down to phrasing and presentation - and to be honest, silly signatures such as the line at the bottom of yours don't help.
my "Silly" Signatures is not the Topic here and my own Personal Oppinion, everyone has his own.
And normaly Rage is the last instance when Feedback gets ignored for the most Part, its not like People Rage First and than ask for something, its the other way around, and normaly takes a little while before it gets to that point.
@duncanidaho11
If the Will is really there, than changes can be made - to a certain degree - and what most - reasonable people - here were asking were changes that could be made easily, wasnt a big thing, but looks that will for such changes was just not there - sadly - .
Anyway, the show is over they ignored us, so did we (their offer) now back to business.
Nay Sayers will always say NAY, but that does not invalidate the given Facts that so many People here including me statet over and over again.
Most of your so called 'Facts' are actually just Opinions. Meanwhile you continue to negatively rag on others just because they don't share your opinion.
And people wonder why the devs stick to redit/twitter...
Funny enough this Oppinion is the Oppinion of the Majority, here in the Forums, Facebook, the Game AND also Reddit and Twitter that you mention, and you know, the voice of the Majority the louder than that of the Minority and therefore the one that Matters, you may see that otherwise up to you, but that does not change anything.
If you wish to claim you represent the majority, you must prove it.
And no, it does not take endless whining to convince the devs to make changes....
go through this thread again, and look at the other Social Sites, i will not do the search for you, i did it, so can you.
And you are not naive at all....sure they decided to update the Console because everyone was so happy and "no" one complained, yea right.
Same was with the Event ships when they decided to "remove them" the thread was exploding from rage and anger, i was one of them, there were more pages on the first day than there are here after seveal days, and gues what? we got the reclaim store for those Event Ships - a dev Personaly announced that in the same thread - never than the less it was just a partial "Victory" since people who dont have those ships will not be able to get them anymore, but still we got "something" and that something was good. And if you think that we would have got that, if no one "asked" for it, than you also believe in Santa Clause.
They can ignore a certain "level" of complaints, but if that level raises too high than they have to listen, thats how business works, thats how the world works, dont know what rules are in place in "your" world, and to be honest, i dont care
I read the thread. there's a whole lot of rage from a handful of people.... That doesn't demonstrate that the majority hated it...
And you're carefully ignoring the difference between raging and politely asking.
and because you did read the thread you saw the need to "flame" it up again right. If i would quote every single of those "handfull" people we would have twice the amount of pages here, and its Crystal Clear that we have way more people that are not happy with the stats / layout than the ones that are, denying that fact is lying to yourself.
Sometimes the Line between "raging" and "politely asking" can be very blurry, it can start with the one, and lead to the other when the "politely asking" is deliberatly ignored.
To: HighlandRise Posts: 258Member Arc User,
Wow. I only asked 'what you hope to accomplish'. And for that, I get bashed?
OK well, I'm going to guess your low post count means you're kind of new. I myself have been subbed gold to this game for five years and I don't have a thousand yet so that might not be a good way to measure, but for the moment, it's all I have unless you want to show us otherwise.
ANYWAYS, the main reason I even posted in the first place is because you guys seem to think that whining to high hades is going to get you somewhere?
BECAUSE it has already been said, by Cryptic DEVS, over and over, that your whining is NOT heard. Period. Don't believe me? Look Here:
That's because we no longer include the forums, or players in general (outside of more controlled interview settings) to see the process, talk about what we're planning on doing, or what's up coming. Instead, by time we are ready to talk about a thing, it pretty much is set in stone. That's not saying there isn't some wiggle room. We'll take feedback on how something was put in, and tweak some stuff, but the process has likely already been going long enough that we can't just dump it all and start over again.
And now, let's read it again, because it is certainly one of the more misunderstood dev posts by @tacofangs:
That's because we no longer include the forums, or players in general (outside of more controlled interview settings) to see the process, talk about what we're planning on doing, or what's up coming.
That means they don't talk about upcoming stuff with us and let us see the work in progress. When we will get informed, this happens:
Instead, by time we are ready to talk about a thing, it pretty much is set in stone.
But:
That's not saying there isn't some wiggle room. We'll take feedback on how something was put in, and tweak some stuff, but the process has likely already been going long enough that we can't just dump it all and start over again.
And as evidenced by the change from photon to quantum warhead, there is wiggle room in response to player feedback. But it didn't require dumping anything to do that - it's a tweak.
And this also only talks about some specific aspect of handling feedback, and, maybe more importantly, in how Cryptic disseminates information. It used to be, especially under Daniel Stahl many years ago, that Cryptic talked about future plans or ideas a lot - and many of them didn't pan out, because that's how plans and ideas often turn out - they don't work, or become impractical. But many players considered such talk as if it was set in stone, when it definitely wasn't, and thought promises were broken. So Cryptic stopped doing that, for the most part. But that doesn't mean that the stuff that Cryptic develops isn't also result of player feedback.
There are some advantages and disadvantage to Cryptic's approach. The biggest risk is - there is no feedback loop with the players for an ongoing development, so it might turn out to do stuff players are not interested it, or at least not in doing it the way it was developed. That said - a feedback loop with players is difficult. In Agile development, you would try to have a constant loop with the stake holders (e.g. players), but in this case, the stake holders are thousands of players, and only a tiny group will even give feedback - there is no way to say if they are representative, or the only people bothered by a particular idea.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
I think "rage" is the stuff that most people are most likely to tune out first.
The Devs are definitely willing to listen to feedback, especially so when things are posted to Tribble for live play-testing in the players' hands. But there's a big difference between feedback and complaining/raging. And a lot of that difference comes down to phrasing and presentation - and to be honest, silly signatures such as the line at the bottom of yours don't help.
my "Silly" Signatures is not the Topic here and my own Personal Oppinion, everyone has his own.
Then you've missed my point entirely. I said that the difference between feedback and complaining is about phrasing and presentation. The signature makes you look like a whiner, as well as a lot of your all caps-laden posts.
Frankly, with the amount of whiny entitlement and unreasonable expectations that are in this and other threads, I'm shocked that the Devs are doing anything at all. But it seems they did find some useful feedback in some of the more reasonably-worded posts.
Frankly, with the amount of whiny entitlement and unreasonable expectations that are in this and other threads, I'm shocked that the Devs are doing anything at all. But it seems they did find some useful feedback in some of the more reasonably-worded posts.
Thankfully.
On the other hand, we still have no idea what the changes will be. While anything should be an improvement over Overcloaked in the Valiant's case, the degree of improvement has yet to be determined. *stares intently at Tribble subforums*
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
And thats exactly my Point, they do, because they have to and that was proven often enough, everything else would be "Self Destruction" since they want to earn money of their Product, by "selling" it to their Customers, and if you Ignore your Customers = No Money (or at least way less).
How much or how big such changes are depends on how big the complaints about it are, if just a handfull complain, nothing will happen, if a moderate amount of People complain they will try to find a compromise, but if a Serious amount of People complain and or even start to Rage for a extended Time, than believe it or not THEY WILL Listen and will make the neccesary Adjustments, because they MUST.
I think "rage" is the stuff that most people are most likely to tune out first.
The Devs are definitely willing to listen to feedback, especially so when things are posted to Tribble for live play-testing in the players' hands. But there's a big difference between feedback and complaining/raging. And a lot of that difference comes down to phrasing and presentation - and to be honest, silly signatures such as the line at the bottom of yours don't help.
my "Silly" Signatures is not the Topic here and my own Personal Oppinion, everyone has his own.
And normaly Rage is the last instance when Feedback gets ignored for the most Part, its not like People Rage First and than ask for something, its the other way around, and normaly takes a little while before it gets to that point.
HAH! page one of this thread. The rage posts started on PAGE ONE.
ANYWAYS, the main reason I even posted in the first place is because you guys seem to think that whining to high hades is going to get you somewhere?
BECAUSE it has already been said, by Cryptic DEVS, over and over, that your whining is NOT heard. Period. Don't believe me? Look Here:
That's because we no longer include the forums, or players in general (outside of more controlled interview settings) to see the process, talk about what we're planning on doing, or what's up coming. Instead, by time we are ready to talk about a thing, it pretty much is set in stone. That's not saying there isn't some wiggle room. We'll take feedback on how something was put in, and tweak some stuff, but the process has likely already been going long enough that we can't just dump it all and start over again.
I wish people would use that quote in the context in which it was said in the first place.
It's from a thread asking how players can help the devs. That led down a rabbit hole, with people asking why we don't share our future plans anymore. When I say " . . . we no longer include the forums . . . to see the process, talk about what we're planning on doing, or what's up coming." I am talking about shaping overall content, the direction of the game as a whole and what our future plans are. We used to share those things, and it always bit us in the butt, so we don't anymore.
What I am NOT saying in the above, is that we don't take feedback, or listen to players concerns.
I'm saying that content is crafted over months. Since we don't share what it is we're building that early, the forums don't get a say in what it is we're building. Once what we're building is revealed, players can, and do, and have had significant influence over things from that point.
Stupid analogy time! If we were literally building a house, we basically have the whole thing tented off until the structure is up and the plumbing is in, and the drywall is up. When we reveal that, players get to help shape the details. You get to help decide the color of the paint, whether it has carpet or hardwood floors, etc. You don't generally get to decide that the bathroom should be moved to the other side of the house.
Now, there are times where we TRIBBLE it up, and the bathroom really does need to move to the other side of the house. And perhaps we don't discover that until players point it out. In which case, we'll take the steps necessary to do so. But that won't usually be the case.
ANYWAYS, the main reason I even posted in the first place is because you guys seem to think that whining to high hades is going to get you somewhere?
BECAUSE it has already been said, by Cryptic DEVS, over and over, that your whining is NOT heard. Period. Don't believe me? Look Here:
That's because we no longer include the forums, or players in general (outside of more controlled interview settings) to see the process, talk about what we're planning on doing, or what's up coming. Instead, by time we are ready to talk about a thing, it pretty much is set in stone. That's not saying there isn't some wiggle room. We'll take feedback on how something was put in, and tweak some stuff, but the process has likely already been going long enough that we can't just dump it all and start over again.
I wish people would use that quote in the context in which it was said in the first place.
It's from a thread asking how players can help the devs. That led down a rabbit hole, with people asking why we don't share our future plans anymore. When I say " . . . we no longer include the forums . . . to see the process, talk about what we're planning on doing, or what's up coming." I am talking about shaping overall content, the direction of the game as a whole and what our future plans are. We used to share those things, and it always bit us in the butt, so we don't anymore.
What I am NOT saying in the above, is that we don't take feedback, or listen to players concerns.
I'm saying that content is crafted over months. Since we don't share what it is we're building that early, the forums don't get a say in what it is we're building. Once what we're building is revealed, players can, and do, and have had significant influence over things from that point.
Stupid analogy time! If we were literally building a house, we basically have the whole thing tented off until the structure is up and the plumbing is in, and the drywall is up. When we reveal that, players get to help shape the details. You get to help decide the color of the paint, whether it has carpet or hardwood floors, etc. You don't generally get to decide that the bathroom should be moved to the other side of the house.
Now, there are times where we TRIBBLE it up, and the bathroom really does need to move to the other side of the house. And perhaps we don't discover that until players point it out. In which case, we'll take the steps necessary to do so. But that won't usually be the case.
Glad you came in here and pointed that out. It irks me every time I see somebody misquote that post.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
Now, there are times where we TRIBBLE it up, and the bathroom really does need to move to the other side of the house.
I was lead to believe you wore diapers at the office to improve your productivity. I'm glad that is not the case, even if they force you to walk from one end of a building to the other.
Now, there are times where we TRIBBLE it up, and the bathroom really does need to move to the other side of the house.
I was lead to believe you wore diapers at the office to improve your productivity. I'm glad that is not the case, even if they force you to walk from one end of a building to the other.
*chuckles*
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
This will be my first post on GNN so please go easy. I have watched all the videos I could find on the new ships and there counterparts as well. From what I can tell all of them preform well and aside from a few things they are good ships. For the Romulan ship YOU as in the devs put a lot into making that ship work how you would a expect a Romulan ship to fly. Kudos to you. The Klingon BoP as versatile and adaptable as any Klingon Warrior to be. Now here is my suggestion: To make the Kor stand out even more instead of quantum torpedo's for the new console, use the one experimental torpedo the KDF has "Hargh'peng Torpedo". Now you wonder would that be a bit overdoing it? No. Not if they where High impact Hargh'peng torpedo's. Insted of having DoT with the Hargh'peng radiation, Try leaving 6 clouds of Hargh'peng radiation like the Particle emissions Plasma Torpedo. This would insure a Unique KDF weapon. Now if you included the Ning'tao quad disruptor cannons in the console set and make it an upgrade from quantum to Hargh'peng people will buy the Ning'tao to fill the slot. Now we come to what seems to be the ire of a lot of people. Not every one who is playing has been playing from day one. With that in mind, I get from a marketing point of view Cryptic needs to pay bills as well. But someone in the Fed Dev team did not do there research. The Vigilant should have had an intergal cloak, but you need to pay bills as well. So why not try this, Include the Quad phaser cannons in the console set and make the third part upgrade the cloak to at least a battle cloak. Completing the set will unlock a Universal console slot to replace the one used by the cloak. This slot should be able to have ANY KIND OF CONSOLE put in it. Why you ask? Because this is the Federation and we are all about making tech that does not work together...work together!!
These are just some ideas I have had since I am planning on going to school for content game design and this look like a case not enough brainstorming. Like I said with Romulan ship you hit the nail on the head. The other two where just an oversight that could be fixed in an update. Making changes like this would help pay the bills wile making the customer happy!
We're are waiting patiently on an "update" to the Vigilant set that was stealthfully announced by a dev after confusion/clamour by players shortly after its release as evidenced here.
Most reasonably expected it'll prolly add the third piece phaser quad cannons and alter the cloaking cooldown bonus somehow.
Its been over a month, so i hope it wasn't shuffled under the huge pile of "to do" stuff, im optimistic though it'll be sooner than later, like i said patiently waiting.
But that other stuff you mention, don't count on it.
Do you mean with the Vigilant? Or the Kor as well? I can see that the Ning'tao quad cannons idea is a little off, not the same kind of BoP. But still there should be a third console for the Klingons as well. And you have to admit the Hargh'peng idea works for the Kor as well. Ok how about this, if the cloak for the Fed ships can ALSO come from a different class...Ah-ha Bio-neural Warhead. It fits since the gripe with the Kor is the Quantum Torpedo console, so yes if the Bio-neural Warhead was added to the console set YOUR Quantum Torpedo console should become a Hargh'peng Torpedo console. That would be keeping it more with how the Klingon Empire would put that kind of weapon to use. Not as a one and done. But more as a lets see what else a we can blow up with this thing and make it BIGGER!
So i bought the Valiant the other night and im not disappointed, maybe due to reasonable expectations. I was flying the T5-U just before and it pretty much the same, save for appearance and the new torp console which delivers massive damage, something like 40k for me.
Once they release the set update ill be even more content.
I had it hit for 115k
just have to fire it just before the enemys shields drop
We're are waiting patiently on an "update" to the Vigilant set that was stealthfully announced by a dev after confusion/clamour by players shortly after its release as evidenced here.
Most reasonably expected it'll prolly add the third piece phaser quad cannons and alter the cloaking cooldown bonus somehow.
Its been over a month, so i hope it wasn't shuffled under the huge pile of "to do" stuff, im optimistic though it'll be sooner than later, like i said patiently waiting.
But that other stuff you mention, don't count on it.
I'll take Bort's statement with a grain box of salt.
The only issue I would have here is that the defiant has a built in cloak because it uses Romulan technology for the cloak. So it should have the exact same cloak available to Romulans. starfleet has had the ship for like 30 years now. Surely they would have figured out how to backward engineer it for other ships.
That was 35 years BEFORE STO. And since hobus went boom the Romulan's have other things to worry about then the Feds making there own cloak. And if the Phantom gets one built in for fighting the Vaadware then the defiant does as well.
Yes..because the Feds would TOTALLY have the specifications for a Romulan cloaking device backed up in some data centre somewhere.
Honestly, if the RSE gave Starfleet one of their cloaks they wouldn't *just* give the specs away..the cloak was only given in exchange for intelligence on the Dominion threat in the Gamma Quadrant, what do you think the specs would have been traded for? The Defiant may have been the most "aggressive" ship of her time, but that doesn't and never will have fit into Starfleet's penchant for peaceful exploration (she was after all, officially classed as an an escort ship); they're explorers first, and although Starfleet is more than capable of defending the Federation when it comes to it they don't actively go around looking for things to shoot, conquer or spy on.
If something is interesting enough, but at the same time there are other equally/more important things the ship could be doing, a probe will be more than enough to gather intelligence and disseminate that information back to Command.
The Defiant is better than I expected. That's possibly the best they could have done with its Boff layout.
I'm slightly disappointed they didn't use this chance to bump BoPs a little but well, that was a long shot anyway.
What enrages me though is that now, apparently, KDF gets a quantum torp console instead of the photon one because of some people whining the Defiant should get a quantum one. Seriously, thank you very much! Giving them both photons would make more sense overall.
It's canon that the Defiant has quantums, having a photon version of the Valiant console on a Bop would make more sense
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
Yes..because the Feds would TOTALLY have the specifications for a Romulan cloaking device backed up in some data centre somewhere.
Honestly, if the RSE gave Starfleet one of their cloaks they wouldn't *just* give the specs away..the cloak was only given in exchange for intelligence on the Dominion threat in the Gamma Quadrant, what do you think the specs would have been traded for? The Defiant may have been the most "aggressive" ship of her time, but that doesn't and never will have fit into Starfleet's penchant for peaceful exploration (she was after all, officially classed as an an escort ship); they're explorers first, and although Starfleet is more than capable of defending the Federation when it comes to it they don't actively go around looking for things to shoot, conquer or spy on.
If something is interesting enough, but at the same time there are other equally/more important things the ship could be doing, a probe will be more than enough to gather intelligence and disseminate that information back to Command.
See this why I hate it when people don't do their research. Look up the interphase cloak, it was developed by starfleet (TNG Pegasus). When Sisco mined the wormhole the mines where cloaked (DS9 Call to Arms). Believe me the Feds got the specs from somewhere and since there was no Romulan guard watching the cloak 24/7 you can bet Rom AND O'Brian went over every inch of that thing first chance they got.
It's a cool fix. The Cloak Cooldown is still useful for when you're picking up items, or get hailed by an NPC to break cloak even without the Battle Cloak. (Seriously, why does getting hailed break cloak? Especially when it's one of your Bridge Officers?!?!)
The T5 B'rel still gets a bit of a short-changing though - it had EBC instead of a console, but now we have 2 RR and 1 KDF who get EBC and a console.
Perhaps some sort of "Tactical Misdirection Computer" is in order - activate when within 2km of your target target to give them a Scapegoat Primed debuff for 10 seconds (expires instantly if you are more than 2km away) and yourself a Misdirection Primed buff for 10 seconds. Misdirection: next Torpedo you fire while cloaked at a target without Scapegoat Primed causes ships within 2km with Scapegoat Primed gain the Scapegoat Active debuff, decreases your threat for 10 seconds, and makes your attacked target aim at nearest target with Scapegoat Active Scapegoat Active: You register as an enemy target to everyone for 10 seconds and continually generate threat for 10 seconds. After 10 seconds your threat is reset to previous level.
(i.e. Chang would have used the console ability on the Enterprise, then changed targets to Kronos One and fired torpedos)
Comments
my "Silly" Signatures is not the Topic here and my own Personal Oppinion, everyone has his own.
And normaly Rage is the last instance when Feedback gets ignored for the most Part, its not like People Rage First and than ask for something, its the other way around, and normaly takes a little while before it gets to that point.
@duncanidaho11
If the Will is really there, than changes can be made - to a certain degree - and what most - reasonable people - here were asking were changes that could be made easily, wasnt a big thing, but looks that will for such changes was just not there - sadly - .
Anyway, the show is over they ignored us, so did we (their offer) now back to business.
But: And as evidenced by the change from photon to quantum warhead, there is wiggle room in response to player feedback. But it didn't require dumping anything to do that - it's a tweak.
And this also only talks about some specific aspect of handling feedback, and, maybe more importantly, in how Cryptic disseminates information. It used to be, especially under Daniel Stahl many years ago, that Cryptic talked about future plans or ideas a lot - and many of them didn't pan out, because that's how plans and ideas often turn out - they don't work, or become impractical. But many players considered such talk as if it was set in stone, when it definitely wasn't, and thought promises were broken. So Cryptic stopped doing that, for the most part. But that doesn't mean that the stuff that Cryptic develops isn't also result of player feedback.
There are some advantages and disadvantage to Cryptic's approach. The biggest risk is - there is no feedback loop with the players for an ongoing development, so it might turn out to do stuff players are not interested it, or at least not in doing it the way it was developed. That said - a feedback loop with players is difficult. In Agile development, you would try to have a constant loop with the stake holders (e.g. players), but in this case, the stake holders are thousands of players, and only a tiny group will even give feedback - there is no way to say if they are representative, or the only people bothered by a particular idea.
Then you've missed my point entirely. I said that the difference between feedback and complaining is about phrasing and presentation. The signature makes you look like a whiner, as well as a lot of your all caps-laden posts.
Frankly, with the amount of whiny entitlement and unreasonable expectations that are in this and other threads, I'm shocked that the Devs are doing anything at all. But it seems they did find some useful feedback in some of the more reasonably-worded posts.
Thankfully.
On the other hand, we still have no idea what the changes will be. While anything should be an improvement over Overcloaked in the Valiant's case, the degree of improvement has yet to be determined. *stares intently at Tribble subforums*
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
My character Tsin'xing
I wish people would use that quote in the context in which it was said in the first place.
It's from a thread asking how players can help the devs. That led down a rabbit hole, with people asking why we don't share our future plans anymore. When I say " . . . we no longer include the forums . . . to see the process, talk about what we're planning on doing, or what's up coming." I am talking about shaping overall content, the direction of the game as a whole and what our future plans are. We used to share those things, and it always bit us in the butt, so we don't anymore.
What I am NOT saying in the above, is that we don't take feedback, or listen to players concerns.
I'm saying that content is crafted over months. Since we don't share what it is we're building that early, the forums don't get a say in what it is we're building. Once what we're building is revealed, players can, and do, and have had significant influence over things from that point.
Stupid analogy time! If we were literally building a house, we basically have the whole thing tented off until the structure is up and the plumbing is in, and the drywall is up. When we reveal that, players get to help shape the details. You get to help decide the color of the paint, whether it has carpet or hardwood floors, etc. You don't generally get to decide that the bathroom should be moved to the other side of the house.
Now, there are times where we TRIBBLE it up, and the bathroom really does need to move to the other side of the house. And perhaps we don't discover that until players point it out. In which case, we'll take the steps necessary to do so. But that won't usually be the case.
Glad you came in here and pointed that out. It irks me every time I see somebody misquote that post.
I was lead to believe you wore diapers at the office to improve your productivity. I'm glad that is not the case, even if they force you to walk from one end of a building to the other.
*chuckles*
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
These are just some ideas I have had since I am planning on going to school for content game design and this look like a case not enough brainstorming. Like I said with Romulan ship you hit the nail on the head. The other two where just an oversight that could be fixed in an update. Making changes like this would help pay the bills wile making the customer happy!
https://www.reddit.com/r/sto/comments/3ro28g/can_a_dev_explain_the_valiant_2pc_set_bonus/
https://twitter.com/BorticusCryptic
Most reasonably expected it'll prolly add the third piece phaser quad cannons and alter the cloaking cooldown bonus somehow.
Its been over a month, so i hope it wasn't shuffled under the huge pile of "to do" stuff, im optimistic though it'll be sooner than later, like i said patiently waiting.
But that other stuff you mention, don't count on it.
I had it hit for 115k
just have to fire it just before the enemys shields drop
I'll take Bort's statement with a grain box of salt.
starfleet has had the ship for like 30 years now. Surely they would have figured out how to backward engineer it for other ships.
Honestly, if the RSE gave Starfleet one of their cloaks they wouldn't *just* give the specs away..the cloak was only given in exchange for intelligence on the Dominion threat in the Gamma Quadrant, what do you think the specs would have been traded for? The Defiant may have been the most "aggressive" ship of her time, but that doesn't and never will have fit into Starfleet's penchant for peaceful exploration (she was after all, officially classed as an an escort ship); they're explorers first, and although Starfleet is more than capable of defending the Federation when it comes to it they don't actively go around looking for things to shoot, conquer or spy on.
If something is interesting enough, but at the same time there are other equally/more important things the ship could be doing, a probe will be more than enough to gather intelligence and disseminate that information back to Command.
It's canon that the Defiant has quantums, having a photon version of the Valiant console on a Bop would make more sense
-Lord Commander Solar Macharius
See this why I hate it when people don't do their research. Look up the interphase cloak, it was developed by starfleet (TNG Pegasus). When Sisco mined the wormhole the mines where cloaked (DS9 Call to Arms). Believe me the Feds got the specs from somewhere and since there was no Romulan guard watching the cloak 24/7 you can bet Rom AND O'Brian went over every inch of that thing first chance they got.
*Tough Little Ship
The T5 B'rel still gets a bit of a short-changing though - it had EBC instead of a console, but now we have 2 RR and 1 KDF who get EBC and a console.
Perhaps some sort of "Tactical Misdirection Computer" is in order - activate when within 2km of your target target to give them a Scapegoat Primed debuff for 10 seconds (expires instantly if you are more than 2km away) and yourself a Misdirection Primed buff for 10 seconds.
Misdirection: next Torpedo you fire while cloaked at a target without Scapegoat Primed causes ships within 2km with Scapegoat Primed gain the Scapegoat Active debuff, decreases your threat for 10 seconds, and makes your attacked target aim at nearest target with Scapegoat Active
Scapegoat Active: You register as an enemy target to everyone for 10 seconds and continually generate threat for 10 seconds. After 10 seconds your threat is reset to previous level.
(i.e. Chang would have used the console ability on the Enterprise, then changed targets to Kronos One and fired torpedos)