The biggest problem with STO is the simple fact of dinosaurs existing in Star Trek.
Kinda countered by the existance of the Voth from Star Trek Voyager.
Do we see the Voth running around with Tyrannosaurs in "Distant Origin"? Armored vehicles don't need to be fed and watered, don't sh*t, don't go into heat, aren't likely to eat their operators because of operator error, and fixing them doesn't involve anesthetizing an animal the size of a house that's thrashing around in pain because it took a disruptor blast to the face.
How do we know the voth don't have perfect control over these animals with their technology?
"Study Voth Animal Control Circuitry" DoFF assignment for instance. We're looking for a way to disrupt this control over their giant pets.
Still gotta feed it. Still gotta water it. Still gotta clean up the leftovers and what comes out the other end. Do you have any idea how much of an army's supply train consisted of horse feed before they got the internal combustion engine working reliably? Here's a hint: it's more space than you needed for feeding the actual soldiers.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
The general lack of the game world reflecting the ongoing story. For as wide-scale as the Iconian war was supposed to have been, it doesn't seem to have existed at all outside of instanced episode maps.
you should have been here for the 2800 event.
OMG the Jem'Hadar captured DS9!
Wait... we can still go there and use the station....
then there was someone who did math and figured that the combined number of players in Beta Ursae, DS9 and the Bajor system was probably enough to destroy the entire armada of 2800 ships.
Ohhh that gives me a fun idea.... make a mission where the goal is to kill X number of enemy ships, and each time a player dies they get a small reward box and kicked out of the mission and replaced with a player waiting in the queue. They can re-queue immediately though. Then when the enemies finally die whoever is still standing gets a big reward box.
What I find completely game breaking are Admirals coming to the forums, unable to write. They sent you to the Academy, and didn't make sure you could write a report that would make sense?
It isn't: better then should of go they're (of the whole there their they're lineup)
I get that there are some non-native speakers who will have trouble with words and spelling, but when "should of" is a misspelling of the contraction "should've," I suspect they learned to speak English long before they learned to write it, meaning they didn't learn it in a classroom...
That gets to me, as do (on a completely different tangent) most Lockbox ships. Besides the actual Ferengi ships, that make sense how the Consortium got them to sell, how did they get these, again? Some were "captured" while others... ...why, again, did the Xindi, who were supposedly giving us these ships to help in the war effort, think the Ferengi were a good distribution outlet?
"Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
The general lack of the game world reflecting the ongoing story. For as wide-scale as the Iconian war was supposed to have been, it doesn't seem to have existed at all outside of instanced episode maps.
you should have been here for the 2800 event.
OMG the Jem'Hadar captured DS9!
Wait... we can still go there and use the station....
then there was someone who did math and figured that the combined number of players in Beta Ursae, DS9 and the Bajor system was probably enough to destroy the entire armada of 2800 ships.
At the time that mission string was created, Cryptic didn't have the code to change the mission by anything other than player faction. You'll notice if you play "Second Wave" as a Bajoran that there's no option to tell Rugan Skyl what he can go do with himself and a rabid targ. This in direct contrast to "Surface Tension" where you can diplomatically tell him to sit down and shut up.*
Also, blocking off DS9 would actively interfere with mission replay.
LOL at the last paragraph, though.
* Which reminds me: moar race-specific dialogue and objectives, plz. Give my Lethean and Ferasan something other than "blah blah honor blah blah gratuitous tlhIngan Hol", and let my Romulan be appreciative of taking the unconventional approach (looking at you, "Operation Cooperation Conspiracy").
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Great thread! Many posts point to old ships and new ships and alien ships. The problem with the game as I see it is they didn't select a specific time period, but chose to go beyond where canon left off and yet they're keeping all the older canon stuff in. Swinging around fancy, crazy with no focus.
Also...the sheer invulnerability of the starships we fly. No realism whatsoever. I can take on a host of enemy ships which should be comparable on a one to one and decimate them in short order. Zero realism.
That gets to me, as do (on a completely different tangent) most Lockbox ships. Besides the actual Ferengi ships, that make sense how the Consortium got them to sell, how did they get these, again? Some were "captured" while others... ...why, again, did the Xindi, who were supposedly giving us these ships to help in the war effort, think the Ferengi were a good distribution outlet?
For my two lockbox ships, I don't imagine the Lobi consortium as being involved. Berat is a dual-commissioned Starfleet and Cardassian Defense Force officer, so it actually makes sense for him to have access to a Galor. As for my Undine ship, which Alyosha has, that is a battlefield capture that was only helped along because of his true nature (as a Devidian he has some limited telepathy, and strong telekinesis), and a lot of help from his Aenar first officer. Only in this way did they order the bioship to accept them and make itself hospitable. (And while in game I do fly it as my main combat ship for that toon, in story it is NOT his main ship.)
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Romulan Republicans & Lack of independent Romulan Faction.
Sure, their story was great, even the best one around, but it isn't Romulan.
If I want to role-play a villain at times, RSE would allow that. If I wanted to truly feel like a Romulan of the future, who evolved out of its misguided (and mis-represented) ways (much like any bloodthirsty power-mad species, including humans in the past), RSE would allow that too.
It would embrace freedom over starfleet propaganda/hierarchies, Klingon codes of honor meant for warriors, shady and disjoint fringes of the KDF, and Vulcan emotional repression/oppressive interpretations of ancient teachings.
As it is now, it feels like another species that entered the melting pot of Starfleet propaganda, then had an identity crisis half-way with itself and also tried to be a Warrior/Rogue with the KDF.
I'd like to see an option to sever relations with the Republicans and their allies and join the RSE.
Ours would be a truly independent faction that endured and survived all on its own. Like Klingon houses, it too would have internal strife, but unlike warriors who require constant battle and even war to assert their freedom, it would come to terms with its own misguided ways of its own accord by learning to balance power, freedom, and survival by freely acting and seeing the consequences of its own actions as opposed to dogma.
And to elaborate, I am not referring to the countless variations on USS Enterprize, USS Enterprise1701, USS Enterpr1se etc etc; those are just boring and unimaginative.
Nope, it's those who think they're funny for naming their ships after, shall we say, specific parts of the male or female anatomy. I've also see rubbish like 'USS Hemaroids' (nice spelling that person), USS Thrush, USS Gonorrhea.... I could continue, but you get the point. Presume that the players think they're being funny.... I happen to think, personally, that its the epitome of immaturity.
hey, i have a character whose ship is named Black Death - but that's because the character in question is called Pestilence, not because i'm trying to make a mockery of the thousands who died during the black death in europe
not everyone who names their ships after diseases is doing it to be a TRIBBLE...however, i can't think of a legitimate reason for naming a ship after genetalia, so those people are definitely dickwads
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Realism sucks. :P What's the fun in a game where the regular enemies in PvE have a 50% chance of beating you?
What fun is it if we have 100% chance of beating them? So I guess the way to look at it is make the enemies tougher to some extent. The way I would add balance would be to make their weapons do more damage rather than giving their ships more life points. This way, trying to stick it out with multiple enemies becomes a tough and dangerous proposition. The Delta Quadrant was a PIA because the fights were WAY TOO LONG.
@markhawkman : I dunno. Ask the guys who play Dark Souls. :P
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Realism sucks. :P What's the fun in a game where the regular enemies in PvE have a 50% chance of beating you?
What fun is it if we have 100% chance of beating them? So I guess the way to look at it is make the enemies tougher to some extent. The way I would add balance would be to make their weapons do more damage rather than giving their ships more life points. This way, trying to stick it out with multiple enemies becomes a tough and dangerous proposition. The Delta Quadrant was a PIA because the fights were WAY TOO LONG.
Enh... either you have the gear you need to win... or you don't. It's kinda boring, but it's how it is.
Oooh! For me, the bug-bear is the non-canon, non-sensical hardpoints and arcs and the infinite power capacity of weapons, on top of the miracle heals and 1 hit kills (including stupidly high crit-hit chances) and unbalanced DPS. As a player of the SFC, I 'd love to see things like this actually make sense. You had to actually use strategy in SFC, turning to get weapons in arcs or turning to get a downed shield away from danger, learn to protect each weapon/system and repair them. Battles were more thrilling in SFC, here it's VAPE, VAPE, VAPE or be called 'dumb' for not having 300k+ DPS! DPS doesn't equal skill guys!
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Romulan Republicans & Lack of independent Romulan Faction.
Sure, their story was great, even the best one around, but it isn't Romulan.
If I want to role-play a villain at times, RSE would allow that. If I wanted to truly feel like a Romulan of the future, who evolved out of its misguided (and mis-represented) ways (much like any bloodthirsty power-mad species, including humans in the past), RSE would allow that too.
It would embrace freedom over starfleet propaganda/hierarchies, Klingon codes of honor meant for warriors, shady and disjoint fringes of the KDF, and Vulcan emotional repression/oppressive interpretations of ancient teachings.
As it is now, it feels like another species that entered the melting pot of Starfleet propaganda, then had an identity crisis half-way with itself and also tried to be a Warrior/Rogue with the KDF.
I'd like to see an option to sever relations with the Republicans and their allies and join the RSE.
Ours would be a truly independent faction that endured and survived all on its own. Like Klingon houses, it too would have internal strife, but unlike warriors who require constant battle and even war to assert their freedom, it would come to terms with its own misguided ways of its own accord by learning to balance power, freedom, and survival by freely acting and seeing the consequences of its own actions as opposed to dogma.
I've never really liked the way factions in general have been handled in this game.
There's no real joining process or choice. It's just a character-creation thing. You can't switch, defect, or even abstain. The choice is largely binary, as well. And your rank progression is little more than your character level, and doesn't really tie into any kind of character story with relation to the faction. Academies are a totally under-used idea and asset that could have worked well in this whole process.
Funny thing there: If you fly a Temporal Lockbox ship in City on the Edge of Never, they acknowledge you're flying a timeship in alternate dialogues.
What would be those dialogues? Because, with a Mobius Temporal Destroyer, I just played this mission+its follow-up, Time Imperfect, and there is no different dialogue.
It isn't:
better then
should of
go they're (of the whole there their they're lineup)
I can see how these mistakes happen, here being an ESL (or actually ETL in my case) surely helps, since I learned spelling along with the words. But how the heck did "que" for "queue" evolve? You cannot really pronounce them the same, can you? Or is it just a shortening?
My mother was an epohh and my father smelled of tulaberries
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Thanks for the link but I seem to not have made clear what I was wondering, which is how the specific misspelling of "que" came into place. The other examples are all explainable when you think about the pronounciation of the respective misspelling, which is similar or identical to the correct spelling (yes, I know, technically these are grammar mistakes not spelling mistakes, but I think talking about "grammar" and "pronounciation" doesn't make sense)
My mother was an epohh and my father smelled of tulaberries
It isn't:
better then
should of
go they're (of the whole there their they're lineup)
I can see how these mistakes happen, here being an ESL (or actually ETL in my case) surely helps, since I learned spelling along with the words. But how the heck did "que" for "queue" evolve? You cannot really pronounce them the same, can you? Or is it just a shortening?
Thanks for the link but I seem to not have made clear what I was wondering, which is how the specific misspelling of "que" came into place. The other examples are all explainable when you think about the pronounciation of the respective misspelling, which is similar or identical to the correct spelling (yes, I know, technically these are grammar mistakes not spelling mistakes, but I think talking about "grammar" and "pronounciation" doesn't make sense)
Very out of place, I agree...
Don't look silly... Don't call it the "Z-Store/Zen Store"...
Comments
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
OMG the Jem'Hadar captured DS9!
Wait... we can still go there and use the station....
then there was someone who did math and figured that the combined number of players in Beta Ursae, DS9 and the Bajor system was probably enough to destroy the entire armada of 2800 ships.
Ohhh that gives me a fun idea.... make a mission where the goal is to kill X number of enemy ships, and each time a player dies they get a small reward box and kicked out of the mission and replaced with a player waiting in the queue. They can re-queue immediately though. Then when the enemies finally die whoever is still standing gets a big reward box.
My character Tsin'xing
What I find completely game breaking are Admirals coming to the forums, unable to write. They sent you to the Academy, and didn't make sure you could write a report that would make sense?
It isn't:
better then
should of
go they're (of the whole there their they're lineup)
I get that there are some non-native speakers who will have trouble with words and spelling, but when "should of" is a misspelling of the contraction "should've," I suspect they learned to speak English long before they learned to write it, meaning they didn't learn it in a classroom...
That gets to me, as do (on a completely different tangent) most Lockbox ships. Besides the actual Ferengi ships, that make sense how the Consortium got them to sell, how did they get these, again? Some were "captured" while others... ...why, again, did the Xindi, who were supposedly giving us these ships to help in the war effort, think the Ferengi were a good distribution outlet?
Also, blocking off DS9 would actively interfere with mission replay.
LOL at the last paragraph, though.
* Which reminds me: moar race-specific dialogue and objectives, plz. Give my Lethean and Ferasan something other than "blah blah honor blah blah gratuitous tlhIngan Hol", and let my Romulan be appreciative of taking the unconventional approach (looking at you, "Operation Cooperation Conspiracy").
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
I do agree on race-specific dialogs though. I love the ones they added for Romulans.
My character Tsin'xing
Also...the sheer invulnerability of the starships we fly. No realism whatsoever. I can take on a host of enemy ships which should be comparable on a one to one and decimate them in short order. Zero realism.
My character Tsin'xing
For my two lockbox ships, I don't imagine the Lobi consortium as being involved. Berat is a dual-commissioned Starfleet and Cardassian Defense Force officer, so it actually makes sense for him to have access to a Galor. As for my Undine ship, which Alyosha has, that is a battlefield capture that was only helped along because of his true nature (as a Devidian he has some limited telepathy, and strong telekinesis), and a lot of help from his Aenar first officer. Only in this way did they order the bioship to accept them and make itself hospitable. (And while in game I do fly it as my main combat ship for that toon, in story it is NOT his main ship.)
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Sure, their story was great, even the best one around, but it isn't Romulan.
If I want to role-play a villain at times, RSE would allow that. If I wanted to truly feel like a Romulan of the future, who evolved out of its misguided (and mis-represented) ways (much like any bloodthirsty power-mad species, including humans in the past), RSE would allow that too.
It would embrace freedom over starfleet propaganda/hierarchies, Klingon codes of honor meant for warriors, shady and disjoint fringes of the KDF, and Vulcan emotional repression/oppressive interpretations of ancient teachings.
As it is now, it feels like another species that entered the melting pot of Starfleet propaganda, then had an identity crisis half-way with itself and also tried to be a Warrior/Rogue with the KDF.
I'd like to see an option to sever relations with the Republicans and their allies and join the RSE.
Ours would be a truly independent faction that endured and survived all on its own. Like Klingon houses, it too would have internal strife, but unlike warriors who require constant battle and even war to assert their freedom, it would come to terms with its own misguided ways of its own accord by learning to balance power, freedom, and survival by freely acting and seeing the consequences of its own actions as opposed to dogma.
hey, i have a character whose ship is named Black Death - but that's because the character in question is called Pestilence, not because i'm trying to make a mockery of the thousands who died during the black death in europe
not everyone who names their ships after diseases is doing it to be a TRIBBLE...however, i can't think of a legitimate reason for naming a ship after genetalia, so those people are definitely dickwads
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
What fun is it if we have 100% chance of beating them? So I guess the way to look at it is make the enemies tougher to some extent. The way I would add balance would be to make their weapons do more damage rather than giving their ships more life points. This way, trying to stick it out with multiple enemies becomes a tough and dangerous proposition. The Delta Quadrant was a PIA because the fights were WAY TOO LONG.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
My character Tsin'xing
I've never really liked the way factions in general have been handled in this game.
There's no real joining process or choice. It's just a character-creation thing. You can't switch, defect, or even abstain. The choice is largely binary, as well. And your rank progression is little more than your character level, and doesn't really tie into any kind of character story with relation to the faction. Academies are a totally under-used idea and asset that could have worked well in this whole process.
I can see how these mistakes happen, here being an ESL (or actually ETL in my case) surely helps, since I learned spelling along with the words. But how the heck did "que" for "queue" evolve? You cannot really pronounce them the same, can you? Or is it just a shortening?
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Very out of place, I agree...