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T6 Prometheus thoughts

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  • britsurfer2014britsurfer2014 Member Posts: 37 Arc User
    I brought one and I got myself the c-store and the fleet versions, mastered them both, placed both consoles on the fleet version, throw on some crit d4 phaser Dbb and a torpedo , the starship trait and when into a pug ISA just to see what it could do.

    1. It survived the whole ISA
    2. I was surprised that I got 96k out of this bad boy

    Needless to say with all its faults, it is still a fun ship to fly IMHO, has a lt cmr eng, lt cmr sci on an escort, throw in a gw and faw and TS3, it's not the worst fed escort ship I have flown

    I will be using over weekend on various campaigns to see how it plays out compared to other fed escorts.
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  • stofskstofsk Member Posts: 1,744 Arc User
    edited September 2015
    All this naysaying makes me want to buy the T6 Prommie more. It's like reverse hype.

    Looking at the boff setup makes me think this ship would look great as a torp/beam hybrid. CF with TS3 and GW1? Don't like the command spec? Fine, put in EPTW3. Jesus people.

    I mean some people are even going give it 5 fore/3 aft. What, it's now a battlecruiser?

    'Ship isn't a pilot ship so can't spam manoevres every couple of seconds to be IMMUNE TO EVERYTHING'

    Power creep in this game has gotten to the point where people are rubbishing a solid ship because it's not blatantly OP.
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    I didn't so much mind the Lt. Com. Eng/Command boff post. I don't use boff specializations that much anyway. I didn't mind the tactical ensign, even if it would have been better as a universal that I'd use for a sci. I didn't even mind how useless the other two pieces of the ship were when seperated as I don't. I like just a mid-sized attack ship that's fun and has a few neat abilities. The design of it get top marks from me. Statwise however, as many negatives that I can consider as 0 instead, I'm not seeing the positives to getting it. So now the ship that was at near the top of my list to get since the rumors started, is now on the list of ships I previously wanted but am now glad I never got.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    reyan01 wrote: »
    Further to my last post, still not able to find actual numbers, but this post, from none other than 'Branflakes', confirms that there is a set bonus:
    bfelczer wrote: »

    P.S. I asked Gorngonzolla about the set bonus: 2-piece set bonus = MVAM console (which is only way Hestia can separate) + the Hestia console = +energy damage and +crit chance.

    I'm sure the numbers for these are on the ingame tooltip for the consoles, but I'm at work and can't access that at the moment.
    Not sure if you looked it up already, I am in the middle of catching up on the thread, but this is what my in-game tooltip says for the set synergy:
    Set 2: Advanced Escort Weaponry: +10 % all Energy Damage; +2.5 % Critical Chance​​
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • martakurillmartakurill Member Posts: 456 Arc User
    reyan01 wrote: »
    Further to my last post, still not able to find actual numbers, but this post, from none other than 'Branflakes', confirms that there is a set bonus:
    bfelczer wrote: »

    P.S. I asked Gorngonzolla about the set bonus: 2-piece set bonus = MVAM console (which is only way Hestia can separate) + the Hestia console = +energy damage and +crit chance.

    I'm sure the numbers for these are on the ingame tooltip for the consoles, but I'm at work and can't access that at the moment.
    Not sure if you looked it up already, I am in the middle of catching up on the thread, but this is what my in-game tooltip says for the set synergy:
    Set 2: Advanced Escort Weaponry: +10 % all Energy Damage; +2.5 % Critical Chance​​

    Hrm, not bad at all. Anyone know what the plasma damage from the console is like? Is it buffed by anything (skills, etc.)? What does the cool down look like, etc.? Might make a difference as to whether I pick one of these up.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    If i remeber right it is plasma damage, but is not affected by normal consoles that affect plasma damage. Merely weapon power, and flat damage buffs, but it does seem like pretty good damage an when ceperated all three use the ability.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited September 2015
    reyan01 wrote: »
    Further to my last post, still not able to find actual numbers, but this post, from none other than 'Branflakes', confirms that there is a set bonus:
    bfelczer wrote: »

    P.S. I asked Gorngonzolla about the set bonus: 2-piece set bonus = MVAM console (which is only way Hestia can separate) + the Hestia console = +energy damage and +crit chance.

    I'm sure the numbers for these are on the ingame tooltip for the consoles, but I'm at work and can't access that at the moment.
    Not sure if you looked it up already, I am in the middle of catching up on the thread, but this is what my in-game tooltip says for the set synergy:
    Set 2: Advanced Escort Weaponry: +10 % all Energy Damage; +2.5 % Critical Chance​​

    Hrm, not bad at all. Anyone know what the plasma damage from the console is like? Is it buffed by anything (skills, etc.)? What does the cool down look like, etc.? Might make a difference as to whether I pick one of these up.

    I get about 1600 per tic but after debuffs it's usually about 3k per tic. If I use the MVAE console I get 3k x3. The plasma damage is also 100% shield penetrating. Mixed in with a gravity well it's nice. It's buffed with embassy plasma consoles and weapons power. As with most consoles and sets, they're nice for alts, new players, and for fun, but if you're all decked out in DPS gear you'll probably find better dps in the gear you already have.

    EDIT: it's also buffed by tac team.

    I am curious though. The mirror patrol escort can sport both the MVAE and plasma consoles but also the tempest console. It's probably lame but might be fun to use lol.


    One thing though, has anyone used the Firebringer Flare ability? It says when you use a command ability it does AoE plasma damage but I'm not seeing anything.
  • martakurillmartakurill Member Posts: 456 Arc User
    rmy1081 wrote: »
    reyan01 wrote: »
    Further to my last post, still not able to find actual numbers, but this post, from none other than 'Branflakes', confirms that there is a set bonus:
    bfelczer wrote: »

    P.S. I asked Gorngonzolla about the set bonus: 2-piece set bonus = MVAM console (which is only way Hestia can separate) + the Hestia console = +energy damage and +crit chance.

    I'm sure the numbers for these are on the ingame tooltip for the consoles, but I'm at work and can't access that at the moment.
    Not sure if you looked it up already, I am in the middle of catching up on the thread, but this is what my in-game tooltip says for the set synergy:
    Set 2: Advanced Escort Weaponry: +10 % all Energy Damage; +2.5 % Critical Chance​​

    Hrm, not bad at all. Anyone know what the plasma damage from the console is like? Is it buffed by anything (skills, etc.)? What does the cool down look like, etc.? Might make a difference as to whether I pick one of these up.

    I get about 1600 per tic but after debuffs it's usually about 3k per tic. If I use the MVAE console I get 3k x3. The plasma damage is also 100% shield penetrating. Mixed in with a gravity well it's nice. It's buffed with embassy plasma consoles and weapons power. As with most consoles and sets, they're nice for alts, new players, and for fun, but if you're all decked out in DPS gear you'll probably find better dps in the gear you already have.

    I am curious though. The mirror patrol escort can sport both the MVAE and plasma consoles but also the tempest console. It's probably lame but might be fun to use lol.

    Thanks for the info! Now I just need the duration of the plasma effect (or is this some kind of passive?) and the range; does anyone have these numbers?
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    rmy1081 wrote: »
    reyan01 wrote: »
    Further to my last post, still not able to find actual numbers, but this post, from none other than 'Branflakes', confirms that there is a set bonus:
    bfelczer wrote: »

    P.S. I asked Gorngonzolla about the set bonus: 2-piece set bonus = MVAM console (which is only way Hestia can separate) + the Hestia console = +energy damage and +crit chance.

    I'm sure the numbers for these are on the ingame tooltip for the consoles, but I'm at work and can't access that at the moment.
    Not sure if you looked it up already, I am in the middle of catching up on the thread, but this is what my in-game tooltip says for the set synergy:
    Set 2: Advanced Escort Weaponry: +10 % all Energy Damage; +2.5 % Critical Chance​​

    Hrm, not bad at all. Anyone know what the plasma damage from the console is like? Is it buffed by anything (skills, etc.)? What does the cool down look like, etc.? Might make a difference as to whether I pick one of these up.

    I get about 1600 per tic but after debuffs it's usually about 3k per tic. If I use the MVAE console I get 3k x3. The plasma damage is also 100% shield penetrating. Mixed in with a gravity well it's nice. It's buffed with embassy plasma consoles and weapons power. As with most consoles and sets, they're nice for alts, new players, and for fun, but if you're all decked out in DPS gear you'll probably find better dps in the gear you already have.

    I am curious though. The mirror patrol escort can sport both the MVAE and plasma consoles but also the tempest console. It's probably lame but might be fun to use lol.

    Thanks for the info! Now I just need the duration of the plasma effect (or is this some kind of passive?) and the range; does anyone have these numbers?

    It's a 5km range and it lasts 15 seconds with a 2 min cool down. So for me, every 2 mins I can get about 3000x15= 45000 damage out of it. If I have the other 2 sections out it's 45000x3 =135000 damage (I'm not talking in DPS). That's comparable to other damage consoles or a lance/javelin but its AoE with a max of 5 targets so one can technically put out 675000 damage over 15 seconds.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    questerius wrote: »
    Why are you still posting in this duplicate thread ? Like Bioxi said, there's an official thread : http://forum.arcgames.com/startrekonline/discussion/1204180/t6-hestia-class-advanced-escort/p1
    Because we can. It makes us feel like rebels that swim against the stream.

    You forgot to include the insane laughter..

    Muhahahaha
    rmy1081 wrote: »
    reyan01 wrote: »
    Further to my last post, still not able to find actual numbers, but this post, from none other than 'Branflakes', confirms that there is a set bonus:
    bfelczer wrote: »

    P.S. I asked Gorngonzolla about the set bonus: 2-piece set bonus = MVAM console (which is only way Hestia can separate) + the Hestia console = +energy damage and +crit chance.

    I'm sure the numbers for these are on the ingame tooltip for the consoles, but I'm at work and can't access that at the moment.
    Not sure if you looked it up already, I am in the middle of catching up on the thread, but this is what my in-game tooltip says for the set synergy:
    Set 2: Advanced Escort Weaponry: +10 % all Energy Damage; +2.5 % Critical Chance

    Hrm, not bad at all. Anyone know what the plasma damage from the console is like? Is it buffed by anything (skills, etc.)? What does the cool down look like, etc.? Might make a difference as to whether I pick one of these up.

    I get about 1600 per tic but after debuffs it's usually about 3k per tic. If I use the MVAE console I get 3k x3. The plasma damage is also 100% shield penetrating. Mixed in with a gravity well it's nice. It's buffed with embassy plasma consoles and weapons power. As with most consoles and sets, they're nice for alts, new players, and for fun, but if you're all decked out in DPS gear you'll probably find better dps in the gear you already have.

    I am curious though. The mirror patrol escort can sport both the MVAE and plasma consoles but also the tempest console. It's probably lame but might be fun to use lol.

    Thanks for the info! Now I just need the duration of the plasma effect (or is this some kind of passive?) and the range; does anyone have these numbers?
    15 seconds, 5 km range.
    Unfortunately not a passive. (But then it would hopefully have other visuals ;) )
    The Firebringer Flare is supposed to add additional damage when using Command abilities, within a 2.5 km radius only however.

    My Firebringer appaers to be dealing 530.1 Plasma Damage per second, and the flare adds 1073.1 damage. That's with 125 weapon power. Not sure if any skills even affect it.​​
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • shar487ashar487a Member Posts: 1,292 Arc User
    Since the new T6 advanced escort can only slot 3 engineer BOFF abilities, it would have made more sense to assign the Lieutenant tactical station as a command hybrid as opposed to the Lt.Cmdr Engineer, or set both as hybrid command stations. The ship's survivability does get weakened by reassigning the few Engineering BOFF ability slots towards command abilities, while tac ability slots are plentiful on this ship.

  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited September 2015

    My Firebringer appaers to be dealing 530.1 Plasma Damage per second, and the flare adds 1073.1 damage. That's with 125 weapon power. Not sure if any skills even affect it.​​

    I literally just answered that a few posts up lol

    It's affected by, skill points in Starship Energy Weapons and Starship Weapons Training, Tactical Team, weapons power, and embassy plasma consoles. I'm getting about 1600 per tic but after debuffs like APB and Sensor Scan, I usually get about 3k per tic. Your buffs seems to also buff your pets. I got 4k per tic just a little bit ago but I'm not sure what I did lol. I can greatly boost it if I upgraded some of my equipment. Where did you look at the tooltip when you got 530.1? That seems really low.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    rmy1081 wrote: »

    My Firebringer appaers to be dealing 530.1 Plasma Damage per second, and the flare adds 1073.1 damage. That's with 125 weapon power. Not sure if any skills even affect it.

    I literally just answered that a few posts up lol

    It's affected by, skill points in Starship Energy Weapons and Starship Weapons Training, Tactical Team, weapons power, and embassy plasma consoles. I'm getting about 1600 per tic but after debuffs like APB and Sensor Scan, I usually get about 3k per tic. Your buffs seems to also buff your pets. I got 4k per tic just a little bit ago but I'm not sure what I did lol. I can greatly boost it if I upgraded some of my equipment. Where did you look at the tooltip when you got 530.1? That seems really low.
    Than I should perhaps mention that the stats I list are from a science captain not specced or well equipped for energy weapon combat.​​
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • omegasprimeomegasprime Member Posts: 289 Arc User
    angrytarg wrote: »
    4/4 weapons are cruisers. This is an escort. Why do so many people fail to understand the basic set of rules ships follow in this game?

    And the update cannot be significantly different from the predecessor to warrant the gameplay choices people had before. All this whining for instant I win ships really makes me cringe.

    I agree
    asuran14 wrote: »
    I have to agree i like the ship and the Multi-vector aspect of the ship, but yet just like with the other seperation console abiltiies I wish they would impliment either a hanger-pet like Ui (or even just a UI like the one used for controling an using your boff's ability in ground combat) that way we could actually micro-manage the pets an use them in a fashion that feels like a crew of well drilled officers. I mean if you were going to be a crew member on a ship like these (most of all one that would be either on the main or sub-bridge of a ship that could seperate either for offensive or defensive purpose) than you would think they would be drilled to coordinate their actions together thru communication array or ques.

    I will agree i do wish that they would make either the ensign or Lt. commander tactical into a universal seat over a tactical seat to give us more flexibility. My favorite layout was the refit/tempest Patrol escort since even though it had only four seats (Commender tactical, Lt. com sci, Lt. com engineer, and Lt. com Uni) it gave you a very flexible building platform to work off. though in this case the new advanced tactical patrol is pretty much a upgraded version of the multi-vector advanced tactical partrol in seating as it has almost the same seating with just increasing one or two seats by a station level.

    I agree there needs to be a UI for separation pets. It will help them last longer, but they don't die as quickly as some make them out to be.​​
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    rmy1081 wrote: »

    My Firebringer appaers to be dealing 530.1 Plasma Damage per second, and the flare adds 1073.1 damage. That's with 125 weapon power. Not sure if any skills even affect it.

    I literally just answered that a few posts up lol

    It's affected by, skill points in Starship Energy Weapons and Starship Weapons Training, Tactical Team, weapons power, and embassy plasma consoles. I'm getting about 1600 per tic but after debuffs like APB and Sensor Scan, I usually get about 3k per tic. Your buffs seems to also buff your pets. I got 4k per tic just a little bit ago but I'm not sure what I did lol. I can greatly boost it if I upgraded some of my equipment. Where did you look at the tooltip when you got 530.1? That seems really low.
    Than I should perhaps mention that the stats I list are from a science captain not specced or well equipped for energy weapon combat.

    Hmm. I think I need to really compare the two characters I am using the ship on right now.

    On my aforementioned Science Captain, I got the value above in a mission map, and on one of my Tactical Captains I sit at 1.257... And at least a cursory glance suggested that both characters actually have the same amount of skill training in the basic energy weapon skills. (Just the specialization values are higher on my Tact.)​​
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    edited September 2015


    Yeah it just makes sense both from a stand-point of usage an training, canon, and also from the stand-point of the trade off of the fact that you now have three vessels to use against your target/s, but now you also have to micromange them to utilize them effectively or they become more of a liability. I don't think it is trully that anyone is exagerating how fast they explode, unless we are talking about the "Blow up right after deploying" comment types, so much as many differeent player types using the pet's to different effectiveness giving a disparity in precieved results.

    I mean giving us either a hanger-pet UI,or Boff ground combat UI interface, would be nice it would help us utilize them pets better an in ways allow them to become more viable an vulnerable to deaths at the strange habits of their AI. Yet i would also like to see either we gain carrier-pet consoles that would buff the stats of our hanger-pets or seperation pets at the cost of one of our standard corresponding console slots to the buff gained (such as giving up a engineering slot to buff your pet's hull damge, or a sci slot for enhanced shield hp), maybe have the buff gained by the pet be scaled based on the type of pet it is, and with this give that feeling of a trade off for buffing an emphisising your hanger/seperation pets by reducing yoru main ship's slot to do so. There is also the idea of expanding on the doff flight deck concept of slotting a duty officer to grant bonuses, which could also work well too if you placed different types of doffs catagorised as pilots which grant different buffs or alter abilities or weapons of the hanger/seperation-pets.
  • warr182warr182 Member Posts: 49 Arc User
    edited September 2015
    I think its easy to forget we the players paid 25 dallors a ship ,is it wrong to want a iconic ship to be par with the other ship's ? What happands when the t6 defient is released, will it be under powerd and out dated as well, The forms should be a place where the players can get their concerns resolved ,But with trolls and cryptic fan boys who can tell what is true ... The Gal X achelles heel was no LcC tac ,no tracer break ,t6 Avender was the univeral bo should have been the intel bo,The prometheus should have 1 of the tac a universal , thats a problem they can fix ,If we never give them honest feedback ,How can they build this better game for us ,,,,
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    The defiant will not be very good either. I'm willing to bet that the pilot escorts will still be superior.
    Tza0PEl.png
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited September 2015
    nikephorus wrote: »
    The defiant will not be very good either. I'm willing to bet that the pilot escorts will still be superior.

    The Defiant COULD be good. All Cryptic would need to do is take the tac and engi pilot escorts, get a mix of the two and throw the Defiant skins on it. Of course, what we´ll likely end up with is another 4/3 ship with nothing special that is actually useful. If we´re lucky Cryptic will get a clue when they see poor Prommy sales but Cryptic, who can tell?

    Alternatively they could just slap the pilot escorts with a nerf hammer, because that´s how Cryptic likes to balance things after all.

    Edit: Thinking it over, I suppose a t6 prommy build that spammed grav well could make up th eDPS loss from having only 4 forward weapons while adding some utility. Is that what folks are doing with it?
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    One thing I think would help the Prommy at this point is for the Hestia specifically to gain pilot manoeuvres when in MVAM, it doesn't make sense for it to have them in docked mode, it's simply too big.

    It would also help if they rebuilt the pets, one of the biggest problems Alpha has is that it spams FAW with the seemingly inherent threat generation that NPCs have but doesn't have any defensive abilities to counter that and the other sections don't have any abilities to assist. I would redesign this console such that each section works in tandem with the others, rewrite the AI to prioritise healing of sections of the same ship before other allies. That and none of the sections would spam AOE abilities.
    ZiOfChe.png?1
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited September 2015
    So I got this ship and quickly transplanted my build onto it......

    Initial thoughts: It shows serious promise. Gwell + DRB + CF + TS = Death^2 for AoE groups. The trait works nicely for torps & Sci abilities vs single-target entities. I have to get used to it to see if it's something I can use for long term. The Manticore gives me options for BOTH HY3 and TS3, while this trades the HY3 seat for a GWell1. I'll make adjustments and see....

    Slap on some energy weapons and a torp, and the Command options are tripled. Rally Point, Overwhelm Emitters, Suppression Barrage.... it's an offensive machine w/ buffing/debuffing options that would make killing larger targets easier.

    Some people are upset that it doesn't have Pilot or Intel seating. Does it need it? Does it need to be like some other ships of its class? I say no. The build variety is very much needed, and while OSS works very well for an all-energy build, the Hestia makes a strong presence in the DPS running, and I'll wager that it can deliver similar firepower (if not superior firepower) under the right circumstances.

    EDIT: The Ens seat could (and imho, should) be a Uni.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
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  • kyrrokkyrrok Member Posts: 1,352 Arc User
    edited September 2015
    So I got this ship and quickly transplanted my build onto it......

    Initial thoughts: It shows serious promise. Gwell + DRB + CF + TS = Death^2 for AoE groups. The trait works nicely for torps & Sci abilities vs single-target entities. I have to get used to it to see if it's something I can use for long term. The Manticore gives me options for BOTH HY3 and TS3, while this trades the HY3 seat for a GWell1. I'll make adjustments and see....

    Slap on some energy weapons and a torp, and the Command options are tripled. Rally Point, Overwhelm Emitters, Suppression Barrage.... it's an offensive machine w/ buffing/debuffing options that would make killing larger targets easier.

    Some people are upset that it doesn't have Pilot or Intel seating. Does it need it? Does it need to be like some other ships of its class? I say no. The build variety is very much needed, and while OSS works very well for an all-energy build, the Hestia makes a strong presence in the DPS running, and I'll wager that it can deliver similar firepower (if not superior firepower) under the right circumstances.

    EDIT: The Ens seat could (and imho, should) be a Uni.

    I wrote this ship off my list prematurely. I may have to revisit the internal debate. I really liked the Prometheus from the time I started playing with it at rear admiral. This new version looks even better. I'm already looking into it again but am not likely to pick it up until later. I didn't grind enough dil from the time I got the Alita, so it will have to wait.
  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    The fact that I end up having to buy the ship again for the Fleet version prevents me from buying new ships until they are available on a ship sale.

    WAI?
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    The fact that I end up having to buy the ship again for the Fleet version prevents me from buying new ships until they are available on a ship sale.

    WAI?
    That ship sales get you to buy stuff? Yup, that's working exactly as intended.​​
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • svindal777svindal777 Member Posts: 856 Arc User
    The fact that I end up having to buy the ship again for the Fleet version prevents me from buying new ships until they are available on a ship sale.

    WAI?
    Well, you can get the new ship, and the fleet version for cheaper than the regular price. Fleet modules are on sale as well.
    Well excuse me for having enormous flaws that I don't work on.
  • warr182warr182 Member Posts: 49 Arc User
    Its sad that cryptic can see our feedback about fixing the prometheus BO lay out , ONE TAC BO TO UNIVERSAL WOULD FIX THE SHIP ,,, Then we've all happy and we can tell you care about your player base ,On ESO I had a bug with powers , Made a report 5 mins later a DEV pmed me to fix it , The players pay your wage it's only good business to take care of them the prometheus is my fav ship please do a hot fix , Give us a soild ship we can use , Not a 1 week throw away ,
  • warr182warr182 Member Posts: 49 Arc User
    Troll s and Fanboys you help no one by giveing cryptic at a boys for a back dated underpowerd ship ,Be part of the solution they need honest feedback , And brown nosing will grain you no favor from the DEVs ,You only guarantee when they release your fav ship messed up .Their wont be a fix ,,And thats a sad fact we the players deserve better ,SO PLEASE FIX THE PROMETHEUS
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited September 2015
    warr182 wrote: »
    Troll s and Fanboys you help no one by giveing cryptic at a boys for a back dated underpowerd ship ,Be part of the solution they need honest feedback , And brown nosing will grain you no favor from the DEVs ,You only guarantee when they release your fav ship messed up .Their wont be a fix ,,And thats a sad fact we the players deserve better ,SO PLEASE FIX THE PROMETHEUS

    Uh, some of the folks that are okay with the lack of obvious powercreep involved in the Hestia's design are certainly not "fanboys". They might be trolling at the moment, but that really isn't the style of the posters I'm thinking of (even when I disagree with them). Honestly, I think it'd be good to look over what the Hestia is capable of before railing against it... though I do think the Ens seat should be Universal.

    Of course, I won't be buying it in any case, but that isn't really for design reasons so much as personal buying preferences where STO is concerned.
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
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  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    beameddown wrote: »
    question about the MVAM console

    anyone know how much the new trait gives with the other two sections hitting your target?

    also,
    does anyone know what buffs the damage of the sections (boffs, traits, doffs, consoles, etc)?

    they use phaser and photons right? so does phaser tac consoles and photon consoles also BUFF the damage of your separated sections?

    always loved this ship:)

    You get 10% by yourself then another 10% for each team mate or separated section (but not hangar pets) up to 50%. So, a team of 5 players attacking the same target will give the full bonus. That means you get 30% with your pets out.

    Nothing buffs your seperated pets and they're pretty weak since they have no resistance. (I really think they could use a buff since they were created for a meta a long time ago.

    I use them for the firebringer console. It's buffed by embassy plasma consoles and with nonupgraded mkXI gear I get about 3k-4k damage per second for 15 seconds (100% shield bypass), but if I separate that triples my damage. I actually got a kill with it in PvP lol. Doffed TBR + triple firebringer :) Fun times.

    Other than that the seperated pets are kind of lame. Back when I first got my MVAE (around the 2400 arc release), the pets were actually nice, but now they die way fast and do extremely little DPS.

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