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No, Plasma Explosions aren't OP... EDIT: Cryptic has now "fixed" them by breaking them further. Ugh

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  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    shpoks wrote: »
    One can put the blame game on the dev. team, on Geko, on the EP or anyone from PWE/Cryptic, but what destorys and ultimately kills games is shortsighted players with the attitude "I don't care if sth. is broken as hell, as long as I think it benefits me". Those people are the one true poison for any game.
    Unfortunately, it seems we have enough of them around to export.

    If I could upvote this somehow, I'd do it a thousand times.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    PvP is dead...kind of useless to complain about something that does not exist anymore.

    And PVE Heroes don't need tools like this to fight against TRIBBLE AI NPCs, do they? :/
    XzRTofz.gif
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited August 2015
    So during this weekend I decided to reinstall the CLR due to an acute case of boredom. The data gathered there really is interesting to put it mildley.

    The role of those plasma explosions should better not be underestimated. I use 0-2 on most of my builds and they contribute. On others I was able to read that plasma explosion related damage made up about 35-40% of their entire damage.

    Was refreshing to see a certain log of a dude who constantly runs around STO forums with his elitist attitude demanding everybody who has problems in pve should adapt and get better, and that by advertising "good" piloting.

    Glad plasma explosions worked out for him. :|

    My advise at this state is not to nerf them but simply limit the number of consoles per ship.

    ONE sounds about right. ;)
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • paxdawnpaxdawn Member Posts: 767 Arc User
    edited August 2015
    So during this weekend I decided to reinstall the CLR due to an acute case of boredom. The data gathered there really is interesting to put it mildley.

    The role of those plasma explosions should better not be underestimated. I use 0-2 on most of my builds and they contribute. On others I was able to read that plasma explosion related damage made up about 35-40% of their entire damage.

    Was refreshing to see a certain log of a dude who constantly runs around STO forums with his elitist attitude demanding everybody who has problems in pve should adapt and get better, and that by advertising "good" piloting.

    Glad plasma explosions worked out for him. :|

    My advise at this state is not to nerf them but simply limit the number of consoles per ship.

    ONE sounds about right. ;)

    Yes, Peter, that's the only thing you see. But have you seen the parses without plasma explosions or are you limiting yourself to a few parses to package your propaganda?

    For tank builds, there is no option but to use +threat which is limited to embassy consoles. For non tank builds, you need to see the other parses without plasma explosions. But do you even have those? Or is your sample size skewed to what you want the public to see?

    For my case, means same piloting, no recluse, non premade, l-r runs, the difference between no embassy consoles is around 10k at their respective peaks. That's even with more power creep in favor of embassy consoles due to the 100k+ parse being done with ico set, ewc, greedy emitters, etc. Of course you won't see my parses without plasma explosions unless you downloaded my 90k+ parse when embassy consoles/eap were nerfed a couple months back. I could probably hit 100k+ without embassy nowadays due to more power creep but the question is why?
    Post edited by paxdawn on
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    paxdawn wrote: »
    So during this weekend I decided to reinstall the CLR due to an acute case of boredom. The data gathered there really is interesting to put it mildley.

    The role of those plasma explosions should better not be underestimated. I use 0-2 on most of my builds and they contribute. On others I was able to read that plasma explosion related damage made up about 35-40% of their entire damage.

    Was refreshing to see a certain log of a dude who constantly runs around STO forums with his elitist attitude demanding everybody who has problems in pve should adapt and get better, and that by advertising "good" piloting.

    Glad plasma explosions worked out for him. :|

    My advise at this state is not to nerf them but simply limit the number of consoles per ship.

    ONE sounds about right. ;)

    Yes, Peter, that's the only thing you see. But have you seen the parses without plasma explosions or are you limiting yourself to a few parses to package your propaganda?

    For tank builds, there is no option but to use +threat which is limited to embassy consoles. For non tank builds, you need to see the other parses without plasma explosions. But do you even have those? Or is your sample size skewed to what you want the public to see?

    For my case, means same piloting, no recluse, non premade, l-r runs, the difference between no embassy consoles is around 10k at their respective peaks. That's even with more power creep in favor of embassy consoles due to the 100k+ parse being done with ico set, ewc, greedy emitters, etc. Of course you won't see my parses without plasma explosions unless you downloaded my 90k+ parse when embassy consoles/eap were nerfed a couple months back. I could probably hit 100k+ without embassy nowadays due to more power creep but the question is why?

    Uhm, what makes you think I was talking about you? :/
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • p4hajujup4hajuju Member Posts: 214 Arc User
    And again, just change the consoles so that they do not do any damage against players. Problem solved.

    Us crutch using PVE-players have the explosions and the few that actually PVP (not just write about it in the forums) can queue for an hour to get to fight pugs with their premades.

    Win and win.
    Galavant!
    "Use Temporal Skills to NERF EVERYTHING before it happened!" -Unknown source.
  • paxdawnpaxdawn Member Posts: 767 Arc User

    Uhm, what makes you think I was talking about you? :/

    I never stated that it was me. I based my case as sample that basing one parse or a few parses will not tell you if one adapts or not since the parses nowadays are based on what is currently available.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited August 2015
    paxdawn wrote: »

    Uhm, what makes you think I was talking about you? :/

    I never stated that it was me. I based my case as sample that basing one parse or a few parses will not tell you if one adapts or not since the parses nowadays are based on what is currently available.

    And I based my case on 32 ISA runs I made in various team constellations on Saturday and Saunday, but thanks for the advice. :)

    A lot of players were doing 10 times as much damage with plasma explosions alone than others did with their entire build.

    I will surely collect more data as time goes by. So far this…
    mosul33 wrote: »
    Guess what... every dpser and their gramdmas overwhelmed that thread that those are not op at all... becouse they can dps with them... go figure argument there lol. It was hilarious but sad in the same time how some of the self-proclaimed experts were even lying that only 1 console would be best to use, yet.. guess what... they are staking them like pan-cakes and 3-5 of them is the "norm"...
    … is my impression as well. Surely takes some magic out of the word Wizard.
    Post edited by peterconnorfirst on
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • darthraiderxxxdarthraiderxxx Member Posts: 200 Arc User
    edited August 2015

    And I based my case on 32 ISA runs I made in various team constellations on Saturday and Saunday, but thanks for the advice. :)

    A lot of players were doing 10 times as much damage with plasma explosions alone than others did with their entire build.

    I will surely collect more data as time goes byI will surely collect more data as time goes by. So far this…

    … is my impression as well.

    By that standard we also have to remove fleet support, hangar pets, inhibiting secondary deflectors in combination with tbr/grav well and most importantly any sort of space weapons (okay, maybe not mines). Because all that stuff is capable of dealing damage multiple times higher than you average STO player.

    I somewhat can understand the frustration of the few pvpers left that there is yet another thing completely unbalanced but asking for yet another nerf or restrictions like only one of those consoles simply won't fly with most pvers (especially since this console is also great for tanks and also part of many science builds). Cryptic simply needs to either have different stats on items for pve/pvp or find another solution for this mess. But as long as we have giant meat shields in pve versus normal hull sizes in pvp there will always be abilities/items that are either completely op or utterly useless for either pvp or pve. Cryptic finally needs to find a way to please both sides rather than always TRIBBLE one side when they balance stuff. This entire pvers vs. pvpers forum pvp certainly will solve nothing.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited August 2015

    And I based my case on 32 ISA runs I made in various team constellations on Saturday and Saunday, but thanks for the advice. :)

    A lot of players were doing 10 times as much damage with plasma explosions alone than others did with their entire build.

    I will surely collect more data as time goes byI will surely collect more data as time goes by. So far this…

    … is my impression as well.

    By that standard we also have to remove fleet support, hangar pets, inhibiting secondary deflectors in combination with tbr/grav well and most importantly any sort of space weapons (okay, maybe not mines). Because all that stuff is capable of dealing damage multiple times higher than you average STO player.

    Pls don’t get me wrong here. I don’t want a nerf or anything. After DR I’m happy for any tools the community gets to cope with PvE. Especially cheap and easy to use ones. Problem is just that there comes a time where single items lead to a very mono-directional road towards achieving success.

    Take set pieces for example. There is a reason why they can be integrated only one time on a build. A ship with 8 experimental romulan plasma beam arrays would simply mess up lots of other options. The other examples you gave already have these restrictions and rightly so (ok 2 hanger pets).

    I use up to 2 plasma consoles myself. They were also integrated back at a time when they did something different of what they do today. I don’t want them nefed, I just tend to believe that limiting them to be only able to slot them one time (like the crafting ones) would equalize here a bit. Sorry, there are just too few alternatives to that and rather there in lies the problem.
    Post edited by peterconnorfirst on
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • darthraiderxxxdarthraiderxxx Member Posts: 200 Arc User
    Take my sci-torp build on my vesta for example. I run 4 of those consoles as they are cheap +partgen consoles since they are ultra rare already. I also benefit from +threat mod on those consoles with the Conservation of energy trait. I gain little to nothing from them in terms of plasma explosions as it is a torpedo build and those damn consoles don't crit with torps (fix that already, Cryptic!). If i can only run one of them now, i have to replace my partgen consoles and will also lose the +threat mod. FAW builds obviously benefit from those consoles the most, but those consoles are also great for many other builds.
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    p4hajuju wrote: »
    And again, just change the consoles so that they do not do any damage against players. Problem solved.

    Us crutch using PVE-players have the explosions and the few that actually PVP (not just write about it in the forums) can queue for an hour to get to fight pugs with their premades.

    Win and win.

    It isn't a win win. Those of us who don't want/need to use crutches in PVE risk getting screwed over the next time they decide everyone does plenty of damage because of the crutches and balance around artificially inflated DPS rather than balance the crutches themselves. Then we get our legs broken and are forced to use crutches too.
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited August 2015
    p4hajuju wrote: »
    And again, just change the consoles so that they do not do any damage against players. Problem solved.

    Us crutch using PVE-players have the explosions and the few that actually PVP (not just write about it in the forums) can queue for an hour to get to fight pugs with their premades.

    Win and win.

    It isn't a win win. Those of us who don't want/need to use crutches in PVE risk getting screwed over the next time they decide everyone does plenty of damage because of the crutches and balance around artificially inflated DPS rather than balance the crutches themselves. Then we get our legs broken and are forced to use crutches too.


    This. Been saying it for months. The concern is that Cryptic may start designing new content around this "meta", and those who don't have this build of FaW + Embassy Consoles will be underperforming vs those who do. To what degree is determined by any changes made to the consoles, FaW, or other weapons platforms.

    BTW, we're doing a Special Edition of The SHOW tonight at 10PM EST (-5GMT) that all of you might be interested in.

    Catch it here:

    http://www.youtube.com/watch?v=6JC0UHx0mXA
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • blakes7tvseriesblakes7tvseries Member Posts: 704 Arc User
    Are they really going to limit two embassy consoless per ship.
    download.jpg
  • krenzikkrenzik Member Posts: 49 Arc User
    rmy1081 wrote: »
    Easy solution: Finally remove PvP from this game completely.
    comments like this aren't needed...ever... All they do is antagonize...

    It's just the same as people saying we need to nerf DPS because they don't like it.

    Glad your husband and other devs are still working for cryptic. Now go make him a sammich and let us talk about the realities of how this game is being ruined.

  • lianthelialianthelia Member Posts: 7,882 Arc User
    PvP is dead...kind of useless to complain about something that does not exist anymore.

    Funny...last time I checked there are still people that PvP in game...you can still queue for PvP so obviously it exists in this game.

    Secondly...it ever occur to you OP trash like this console is what is killing PvP? Consoles like the one they just released as well that they had to fix which was insanely broken is another good example.

    Let me guess...another member of the "I don't care it's broken because I can only do decent dps with stacking them squad"?
    Can't have a honest conversation because of a white knight with power
  • snipey47asnipey47a Member Posts: 485 Media Corps
    If you guys want to know what they've done, please go here and voice your concern if you agree:

    perfectworld.vanillaforums.com/discussion/1198746/plasma-explosion-embassy-consoles-bfaw-crits#latest
  • supergirl1611supergirl1611 Member Posts: 809 Arc User
    PvP vs PvE they can't coexist using the same powers/mechanics and gear.

    WHY ?

    PvE is a pre-programmed piece of software only designed to work within the parameters of its programme. It doesn't think or react to anything outside of its programme.

    PvP is the polar opposite, players thinking, reacting without a pre-programmed code.

    But !

    Here's the biggest reason why PvP and PvE cannot coexist using the same mechanics/gear/powers. EGO, no matter how much you nerf gear, balance and level the playing field, people are sore losers, and sore losers will always call foul, exploit or cheating when they cannot adapt,win and they constantly fail. (How many PvP matches have had rage quitters throw a torrent of abuse into chat or pm after getting owned badly in a match because they couldn't except defeat)

    This is why no matter how unbalanced a console maybe in PvE when we are talking about PvP, EGO and poor sportsmanship no matter how level the playing field is, sore losers within the PvP crowd will always call foul and feel xyz is over powered, an exploit or game breaking and call nerf.





  • praxi5praxi5 Member Posts: 1,562 Arc User

    - snip -

    Alright, clearly you're stuck on the "PvPers are just WAH WAH WHINERS" mentality.

    Do you or do you not see how OP they are for PvE?

    Do you or do you not see how it is detrimental to PvE as well?
  • lianthelialianthelia Member Posts: 7,882 Arc User
    PvP vs PvE they can't coexist using the same powers/mechanics and gear.

    WHY ?

    PvE is a pre-programmed piece of software only designed to work within the parameters of its programme. It doesn't think or react to anything outside of its programme.

    PvP is the polar opposite, players thinking, reacting without a pre-programmed code.

    But !

    Here's the biggest reason why PvP and PvE cannot coexist using the same mechanics/gear/powers. EGO, no matter how much you nerf gear, balance and level the playing field, people are sore losers, and sore losers will always call foul, exploit or cheating when they cannot adapt,win and they constantly fail. (How many PvP matches have had rage quitters throw a torrent of abuse into chat or pm after getting owned badly in a match because they couldn't except defeat)

    This is why no matter how unbalanced a console maybe in PvE when we are talking about PvP, EGO and poor sportsmanship no matter how level the playing field is, sore losers within the PvP crowd will always call foul and feel xyz is over powered, an exploit or game breaking and call nerf.





    Wow...a few people must have some real pull at Cryptic Studios if all it takes is a few PvP'ers to complain to get them to change something...if they're so powerful then why isn't there more PvP love?

    It has nothing to do with something being broken and they get around to fixing it...no nothing to do with that at all!



    It's PvE'ers who're ruining this game...they want it easy...heck max dps is judged upon the easiest STF in the game...the one that you literally couldn't fail until DR and they designed fails...the STF where you have targets floating there doing nothing...even targets that register damage and regenerate in instantaneously instead of being immune to damage.

    It's not all PvE'er who're ruining it...it's the ones who do 20-30k dps...why you ask? Because they see these people who're able to reach a 100k dps...the people who discovered they could use this or that or whatever to boost their dps...so they copy them and when that broken thing is finally fixed they're the ones who complain the most because they can't do decent DPS without their crutch so either they ragequit or they sit around and wait for the top DPS'er to release new tactics and new gear which is found to be extremely powerful.

    I don't have anything against the 50K+ crowd...it's the low end dps'ers who rely on crutches and obviously broken mechanics just to get a foot in the DPS channel door.
    Can't have a honest conversation because of a white knight with power
  • supergirl1611supergirl1611 Member Posts: 809 Arc User
    The point of my post is people will complain no matter what, we don't like to fail/lose or except that someone else is better than us in our favourite pastime, so no matter how level the playing field, when it comes down to consistently losing and finding things difficult it will result in wanting xyz changed. Which is why PvP and PvE don't merge well with each other. They need to be separated as

    1. Is predictable programme
    2. The other has independent thought and reason.

    What works for one doesn't always work for the other

    I also refer to PvE and the changes that came with DR to STF's, huge Hit points and Autofails, players didn't like those changes voiced disapproval and it got changed.

    PvE and PvP should and need to be separated just like ground combat is to space. As i don't beleive using the same traits/gear/mechanics can work when using them for both. 1 will always be unbalanced against the other due to points 1 & 2 i made
  • lianthelialianthelia Member Posts: 7,882 Arc User
    edited August 2015
    The big problem with DR...they tried to make things tougher which I commend but they went about it the wrong way...they went about it their way...which in all honestly is shoving people towards power creep...the game doesn't take much skill or tactics...it just basically takes raw damage.

    If they put more into improving the skill of mobs instead of making them big floating zombie damage sponges things could be more leveled between PvE and PvP...because both would take skill and tactics...PvE is raw damage while PvP is a mix of damage, skill, and tactics.

    I'm not saying you don't have a point I suppose...just the problem is PvE...it takes no skill above being able to do decent damage...you do good damage you get the job done...plain and simple. Never have in my almost 12 years of MMO gaming ever played a MMO where all it takes to beat even the toughest PvE challenges is raw DPS.

    That still doesn't change the fact that if something is broken it's broken...if people are truly losing 70% of their dps...or least 70% of their console dps something is broken.

    Either it was critting way to often or the crits were way beyond what they should of been.
    Can't have a honest conversation because of a white knight with power
  • praxi5praxi5 Member Posts: 1,562 Arc User
    In case anyone reading this is unaware, the Explosions are now "fixed" so that they don't Crit at all.

    I do not agree with this solution - the problem wasn't that they Crit, but rather how hard they Crit.

    I still believe that they should have (properly) fixed it so that they properly Crit with SS/SV/RF/whatever, but reduced the severity and damage of those Crits.
  • supergirl1611supergirl1611 Member Posts: 809 Arc User
    praxi5 wrote: »
    In case anyone reading this is unaware, the Explosions are now "fixed" so that they don't Crit at all.

    I do not agree with this solution - the problem wasn't that they Crit, but rather how hard they Crit.

    I still believe that they should have (properly) fixed it so that they properly Crit with SS/SV/RF/whatever, but reduced the severity and damage of those Crits.

    That would have taken thought and work 2 of many words not in Cryptic's vocabulary, so instead of fixing, they take the easy option and neuter them. Totally devaluing the resources players put in to purchasing them and upgrading them.
    Its a prime example as i mentioned in that thread not to spend MONEY on this game as things don't get fixed they get removed or placated and swept under the carpet hoping it will go away.
  • praxi5praxi5 Member Posts: 1,562 Arc User
    praxi5 wrote: »
    In case anyone reading this is unaware, the Explosions are now "fixed" so that they don't Crit at all.

    I do not agree with this solution - the problem wasn't that they Crit, but rather how hard they Crit.

    I still believe that they should have (properly) fixed it so that they properly Crit with SS/SV/RF/whatever, but reduced the severity and damage of those Crits.

    That would have taken thought and work 2 of many words not in Cryptic's vocabulary, so instead of fixing, they take the easy option and neuter them. Totally devaluing the resources players put in to purchasing them and upgrading them.
    Its a prime example as i mentioned in that thread not to spend MONEY on this game as things don't get fixed they get removed or placated and swept under the carpet hoping it will go away.

    I agree.

    I've been tempted to buy a Scryer, Arbiter, or Pilot ship recently... but seeing how badly I was whipped around by rubberbanding and lag earlier today, I decided to hold onto my money.
  • This content has been removed.
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    I refer to the entire incident with Neutronic torpedo. History repeats itself. 1/2 fixes still mean that it's broken. The severity of the crit was one thing, but the reduction in damage on top of it.... yea....
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • abystander0abystander0 Member Posts: 649 Arc User
    They should give NPC's this ability and then see what people think...


    Think of how fun it would be if tholians had a tetryon explosion proc to go with that lovely fire at will spam. Or how about those Voth or Undine? Borg with plasma explosion proc would be hillarious.

    Cue shrieks of rage and rivers of tears as [Fire At Will] becomes [Massacre At WIll].
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited August 2015
    Yep, Cryptic in their typical backward and broken logic figured that since it's broken on some things.. we'll 'fix' it by breaking everything.

    The problem was that Consoles were only doing critical on Fire At Will. They were supposed to be able to Critical on everything, but there was a bug making them only crit on FAW. The fix?

    Remove the crits from FAW.

    Translation: Instead of fixing anything, they broke everything.

    To make it all even easier to swallow, they left the 'fix' out of the Tribble patch notes until the upgrade weekend was over so that we would all dump resources into these consoles, only to have them rendered useless on Thursday. They not only are taking out the critical chance, but also a 25% damage reduction on consoles. Because one nerf is never enough!

    The Cryptic staff honestly and truly has no respect for the player base at all. I used to defend them a long time ago, but now I honestly and truly believe that they make decisions without even the slightest bit of thought to how the players will feel or how it will be perceived. They simply don't care about anything except making things as easy on themselves as possible.

    I'm also calling it now.. the 'temporary' change of removal of critical.. will never be changed back. Don't fool yourselves, the change is permanent. Fixing it would require work, and fixing bugs doesn't make money. Just nerf it and release more T6 ship packs.

    Disgusting business practices. I'm very happy I have decided to no longer financially support this company.



    Insert witty signature line here.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    ah, I knew deep down not to make these epic this weekend. Never got much out of them anyway since the burn got put out. Time to switch back to the defense versions.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

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