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No, Plasma Explosions aren't OP... EDIT: Cryptic has now "fixed" them by breaking them further. Ugh

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  • cah3cah3 Member Posts: 15 Arc User
    ssbn655 wrote: »
    praxi5 wrote: »
    First shots of the match, before anyone even had a chance to do anything. Took myself and one other person (that he wasn't even targetting) out in the blink of an eye, before anyone had the chance to react.

    That's nearly 100,000 damage, straight to hull, through resists. Over 130% of my ship's entire hull value (Fleet Pathfinder) from a random 2.5% proc for "free" damage.

    Make sense to anyone?

    Before you start saying "But... but... but... PvP!" consider how much damage it's doing in PvE as well. People report getting over 30% (sometimes upwards of 50%) of their damage from Plasma Explosions alone - a 2.5% chance proc for free damage, let me remind you. Think I'm overexaggerating their broken nature? Hint: Take a look at the tooltip for explosion damage on a Mk XIV Very or Ultra Rare console and compare it to a Mk XIV Epic.

    Spoiler Alert: The scaling gives the Epic version a huge boost.

    This is the "nerfed" version because the previous version was OP. And it's even more powerful than before. GG Cryptic.

    [Names blanked out for obvious reasons]

    eaj7OfN.jpg

    Whaaaa Whaaaa I got beat Whaaaa Whaaaa. It's not fair Whaaaa Whaaaa. Seriously OP whiners like you have destroyed many a good game.

    People the nerf hurts: No skill bfaw+kemo+plasma explosions point and shooters.

    People the nerf doesn't hurt: No skill bfaw+kemo+plasma explosions point and shooters. Damage will still be through the roof after the nerf.

    Try pvping against people who use this "working as intended" exploit and see if you enjoy your shields you paid lots of money to upgrade become irrelevant. Then call it whining.

    To voice your opinion about something that is causing serious game breaking imbalance is not whining, it's showing responsibility for the health of the game.

    Finally, if your idea of a "good game" is to slowly move about fawing everything in sight then I'm guessing you also have fun watching paint dry or the grass grow. You should feel stimulated and compelled when you fire this game up. Not treat it like it's some sort of sick chore. PvP is a rush because it's hard work and victory is enormously rewarding. Death is fine too, but not to a shield ignoring console proc with no damage dropoff and no counter.
  • skk1701jskk1701j Member Posts: 243 Arc User
    reyan01 wrote: »

    Well, so far as the consoles go – I, personally, must have missed the posts that claimed them to be WAI. Could you link them?

    And the rest? You’ve personalised too much. You may have noticed lots of friends no longer logging in. I haven’t - my friend list is much the same now as it has been for the past three years. And I daresay that the playerbase is healthy enough. The Devs are still producing content. They’re still producing ships. They’ve been hiring voice-actors from the shows. The more popular in-game content, such as the STF’s, are generally still quite busy (or at least they are when I log in). None of these indicate, to me, that this is a company bleeding customers and in dire financial straits. And we don’t have access to their statistics – without facts and figures I’m not going to comment on the supposed ratio of lost customers Vs new ones, as I dislike presenting opinion as fact.

    The Question is: Will this "fix" stay forever. WIth the dyson sphere there was an "Inspired" Accolade (Fly through 3 Spires). The 3rd Spire was never introduced and it took about 2 Years later the incompleteable Accolade was removed.

    I started Terradome with some friends. Because someone had to go, we wanted to complete the Mission on the next Weekend. But the Mission was removed to be reworked and never came back. Other example is "No win scenario". Seems even the Shuttle Version is not coming back.

    I'm missing the good old days before the reputation system. Every STF has a chance for an unique drop. Same for the Nukara Set, you could get from the hard missions (they were on the ground map and not queues). Especially with the hourly events you waited till you have a sufficient large group. It was much more fun.

    Today for every endgame equipment you need to spend (Dil, Zen, Lobi) or play a mission to pick it. I had to do about 10 times each Ground "Advanced" STF to get a MK XII Maco. It was a challange.

  • x1c3c0ldxx1c3c0ldx Member Posts: 77 Arc User
    It's just another big mistake by cryptic in a long line of mistakes and absolute failures.
    I played this game for years, and since delta rising the game went downhill and with
    every patch it becomes worse. It has gotten to a point where I just stopped playing.
    WqFWUHg.png
  • pweistheworstpweistheworst Member Posts: 986 Arc User
    rmy1081 wrote: »
    lucho80 wrote: »
    You want to see broken? One shot kills in space.

    2rgkh79.jpg

    that looks more like Qwhip is crazy buffed and you're crazy debuffed which is fine by me, unlike plasma explosions which happened all the time.

    THIS! Oh, God ... THIS!!!!

    This issue is the fundamental core of EVERY stupid nerf that the devs have put in place since the launch of STO.

    When the devs discover that a weapon or build is dishing out crazy high damage they should NOT nerf the hell out of player builds. Instead, they should focus on making sure that there is a console/build that is BUFFED sufficiently to negate the damage.

    Is another player one-shot-killing you in PVP with a buffed Neutronic Torpedo? Fine ... then use consoles that protect you from the damage done by Neutronic Torpedoes.

    Is a buffed high yield plasma torp or the plasma explosions from embassy consoles ripping you apart, then buff your ship against plasma!!!!!!!!!!!!!!

    THIS in the only thing the devs should worry about with "overpowered" builds: Make sure players have a way to defend against/counter the damage being done.

    When the Breen developed a weapon that one-shot disabled enemy ships and left them helpless and defenseless until they were destroyed, Captain Sisko didn't run to the Prophets like a crybaby sissy boy and say, "It's not fair! You all-powerful god beings need to take away the Breen's super weapon so I can fight them without getting killed."

    No. The Federation, Klingons and Romulan went back to their shipyards, licked their wounds and modified their ships with a build that offered a defense against the Breen super weapon.

    THIS is how to handle combat in the Star Trek universe.

    Devs, stop listening to crybaby sissy boys and terrible gamers who believe the only way to win is to nerf other players.

    The only thing the devs should worry about is BALANCE; i.e., If Player #1 can do this amount/type of damage is there a way for Player #2 to defend against this amount/type of damage?
    In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."

    Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
  • tk79tk79 Member Posts: 1,020 Arc User
    When the devs discover that a weapon or build is dishing out crazy high damage they should NOT nerf the hell out of player builds. Instead, they should focus on making sure that there is a console/build that is BUFFED sufficiently to negate the damage.

    This is, plain and simply, the most basic flaw of game balance, and I'm surprised and disappointed that many of you guys just refuse to see it.​​
    U.S.S. Eastgate Photo Wall
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  • rezkingrezking Member Posts: 1,109 Arc User
    rezking wrote: »
    Easy solution: Finally remove PvP from this game completely.

    I agree.
    Even the PvP crowd is saying it's broken.
    Cryptic tried and failed to fix PvP.
    So, Cryptic should remove it or the PvPers should just stop whining.
    Either solution would be infinitely better.

    Correction. They never tried to fix PVP. Every season, every lockbox was a step of imbalance and excessive power creep that the PVP crowd had been warning about, and the TRIBBLE goes in anyways.

    They haven't even added anything to PVP. Kerrat, C&H, and the same Arena match maps are exactly the same ones from STO's launch in 2010. NOTHING has been added to it since STO went live. The only thing taken away was the removal of the Faction Queues to make Faction irrelevant.

    They did, through nerfs and the cross-faction console TRIBBLE.
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
  • rezkingrezking Member Posts: 1,109 Arc User
    rmy1081 wrote: »
    lucho80 wrote: »
    You want to see broken? One shot kills in space.

    2rgkh79.jpg

    that looks more like Qwhip is crazy buffed and you're crazy debuffed which is fine by me, unlike plasma explosions which happened all the time.

    THIS! Oh, God ... THIS!!!!

    This issue is the fundamental core of EVERY stupid nerf that the devs have put in place since the launch of STO.

    When the devs discover that a weapon or build is dishing out crazy high damage they should NOT nerf the hell out of player builds. Instead, they should focus on making sure that there is a console/build that is BUFFED sufficiently to negate the damage.[/b]

    Well...BoPs had one hell of an alpha and the Feds had a console that could detect cloaked ships (the Tachyon Grid thingy).
    Which got nerfed anyway?
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
  • tyriniussstyriniusss Member Posts: 317 Arc User
    I totally understand PvPers being more than disappointed.
    But at the current state of PvE, we need that much damage for difficult queues.
    Even after this nerf you will get one-shot in PvP, and players will still do 150k+ DPS in ISA. People always find these builds.
    The problem is not specific gear, but the fact that "difficulty" in this game means "more HP on NPCs". And no one ever implemented a general solution on how to deal with this powercreep (which needs to be in to make revenue) in PvP (like scaling damage down in PvP matches, or players' HP up, or something along these lines).​​
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    tyriniusss wrote: »
    I totally understand PvPers being more than disappointed.
    But at the current state of PvE, we need that much damage for difficult queues.
    Even after this nerf you will get one-shot in PvP, and players will still do 150k+ DPS in ISA. People always find these builds.
    The problem is not specific gear, but the fact that "difficulty" in this game means "more HP on NPCs". And no one ever implemented a general solution on how to deal with this powercreep (which needs to be in to make revenue) in PvP (like scaling damage down in PvP matches, or players' HP up, or something along these lines).​​


    If anyone thinks you NEED these consoles and their broken damage output for PVE, you need to take some time to actually learn the game and how to play and build better. You don't need a single fleet console to get a good enough damage output to complete PVE queues.
  • tyriniussstyriniusss Member Posts: 317 Arc User
    edited August 2015
    -deleted-
    This doesn't lead anywhere anyway.​​
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    tyriniusss wrote: »
    I totally understand PvPers being more than disappointed.
    But at the current state of PvE, we need that much damage for difficult queues.
    Even after this nerf you will get one-shot in PvP, and players will still do 150k+ DPS in ISA. People always find these builds.
    The problem is not specific gear, but the fact that "difficulty" in this game means "more HP on NPCs". And no one ever implemented a general solution on how to deal with this powercreep (which needs to be in to make revenue) in PvP (like scaling damage down in PvP matches, or players' HP up, or something along these lines).​​

    You have to be a terible PvEr if you think you need more than 15k DPS at the most to complete an advanced queue.
    And don't forget that PvPers don't use 150k dps build's to get the job done. Most are happy to hit 30-40k in a critical hit... And PvP is MORE challenging than PvE.
    What all PvErs forget is that when it comes to understanding game mechanics, PvPers are further ahead than 80% of PvEers if not 100%. Hence how we can get away with relatively low DPS builds in PvE compared with some of the hardcore PvE build's out there.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2015
    The other fun fact was that these Plasma Explosions were doing as much damage as a Beam Overload. Shield Bypassing damage, mind you... And you can apply this TRIBBLE and crit with it using Beam Fire At Will. Critting ONLY with BFAW!

    Balanced, right? RIGHT???? :D

    So many guys out there with no sense of perspective.
    XzRTofz.gif
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited August 2015
    And you can apply this TRIBBLE and crit with it using Beam Fire At Will. Critting ONLY with BFAW!

    Balanced, right? RIGHT???? :D

    So many guys out there with no sense of perspective.

    My inital reaction to the nerf was the same as many others. But the more I think about it the more some of the alterations actually make sense. Like the consoles only critting and only using faw. This needed to be altered, no doubt about it. So the alteration to that point is only fair, to give those that run cannons, turrets and their respective powers a level playing field along with those people that use beam over load.

    At the end of the day Beams will still hold sway over Cannons, due to the damage over distance drop off. (unless that's the next change Cryptic have coming in). But with the removal of the crit chance, was the reduction to the base damage of these consoles really necessary? I know people have suggested a buff to the base stats to off set the lost crit hit's. But that aside, and I'll ask again, was the reduction of 25% in base damage really necessary?

    Oh, it's not broken? We can soon fix that!

  • kyrrokkyrrok Member Posts: 1,352 Arc User
    There was something mentioned about plasma consoles boosting flowcaps and partigens, I think. If so, I'd consider the options of getting one or 2 even now.

    As for those who lost their ability to drop a cube in a few seconds, my deepest sympathies. :D
  • storulesstorules Member Posts: 3,286 Arc User
    praxi5 wrote: »
    Let me add to that.

    Are we really a tiny minority of players? If so, how do we magically have the ability to bring about such huge changes to the game?

    Or

    Are we a greater part of the population than you think? Or is that we tend to be (not always, though) correct about these things, and that they are indeed OP?



    Thanks Dude for killing this game a bit more for the rest of us. Froundry nerf on Dilithium, Argala and now this? Yes it does look very altruistic by spoiling the game for the rest of us.
    ​​
    tumblr_ncbngkt24X1ry46hlo1_400.gif
  • tyriniussstyriniusss Member Posts: 317 Arc User
    edited August 2015
    You have to be a terible PvEr if you think you need more than 15k DPS at the most to complete an advanced queue.

    I did 61k in a Galaxy with Canon loadout in ISA. Those will still be 55k after the nerf, so I don't think I am terrible.
    I do not talk about ISA when I say "difficult content". I talk about Elites. Try beating HSE with a 15k ship. Heck, try it with 40k and you probably won't make it.

    ISA needs more around 8k from each player to complete with optionals. I regularly do T2 runs, don't tell me I have no idea about game mechanics....​​
  • praxi5praxi5 Member Posts: 1,562 Arc User
    storules wrote: »
    praxi5 wrote: »
    Let me add to that.

    Are we really a tiny minority of players? If so, how do we magically have the ability to bring about such huge changes to the game?

    Or

    Are we a greater part of the population than you think? Or is that we tend to be (not always, though) correct about these things, and that they are indeed OP?



    Thanks Dude for killing this game a bit more for the rest of us. Froundry nerf on Dilithium, Argala and now this? Yes it does look very altruistic by spoiling the game for the rest of us.
    ​​

    How does this "ruin" the game? Please, tell me.

    Are you trying to tell me that either I myself or the PvP community had something to do with Foundry nerfs and Argala?

    If so, you are woefully misguided - Unless you want to suggest that either myself or the PvP community has some sort of immense influence over the Devs... even on matters that we don't even care about (Foundry).
  • bubblegirl2015bubblegirl2015 Member Posts: 831 Arc User
    praxi5 wrote: »
    storules wrote: »
    praxi5 wrote: »
    Let me add to that.

    Are we really a tiny minority of players? If so, how do we magically have the ability to bring about such huge changes to the game?

    Or

    Are we a greater part of the population than you think? Or is that we tend to be (not always, though) correct about these things, and that they are indeed OP?



    Thanks Dude for killing this game a bit more for the rest of us. Froundry nerf on Dilithium, Argala and now this? Yes it does look very altruistic by spoiling the game for the rest of us.

    How does this "ruin" the game? Please, tell me.

    Are you trying to tell me that either I myself or the PvP community had something to do with Foundry nerfs and Argala?

    If so, you are woefully misguided - Unless you want to suggest that either myself or the PvP community has some sort of immense influence over the Devs... even on matters that we don't even care about (Foundry).


    I have to join and THANKS very much dear sir...hope you are happy as well pig-24.gif
    ​​
    Wiki editor http://sto.gamepedia.com
    Original STO beta tester.
  • lingeringsoul888lingeringsoul888 Member Posts: 509 Arc User
    ok, patched and ready to go, time to see how many people got struck off the wizard list now that the consoles are fixed up.

    My alt characters are going to miss the consoles, it was great boost of damage for little to no cost.
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    edited August 2015
    tyriniusss wrote: »
    You have to be a terible PvEr if you think you need more than 15k DPS at the most to complete an advanced queue.

    I did 61k in a Galaxy with Canon loadout in ISA. Those will still be 55k after the nerf, so I don't think I am terrible.
    I do not talk about ISA when I say "difficult content". I talk about Elites. Try beating HSE with a 15k ship. Heck, try it with 40k and you probably won't make it.

    ISA needs more around 8k from each player to complete with optionals. I regularly do T2 runs, don't tell me I have no idea about game mechanics....​​

    Since advanced is the most commonly talked about I chose to mention "advanced queues".

    I really don't get your point about your DPS. Well done! You have more than 15k DPS! Do you want a medal!?
    If you and other DPSers have such a great grasp on game mechanics how are elite queues difficult to you!? Why aren't you and all other max DPSers pugging elites??
    Honestly there's nothing "difficult" about elite queues even HSE. The only difficult thing about them is finding the excitement to overcome the boredom you'll have to endure to collect/upgrade gear. The content itself is easy and you can complete it by flying in circles while mashing the space bar once you have mk14 epic/ ultra rare gear. Doesn't even have to be anything specific, you can get a few random bits of mk14 ultra rare/epic bits and match tac consoles with energy type, Crit x this and Dmg times that and away you go. You try building a PvP build. That is difficult. You want to know what difficult content is!? Bring 4 max DPSers with yourself to Capture and hold without broken rubbish builds and I'll bring 4 PvPers without broken builds and we'll show you elite "difficult" content.

    Challenging too!
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    praxi5 wrote: »
    storules wrote: »
    praxi5 wrote: »
    Let me add to that.

    Are we really a tiny minority of players? If so, how do we magically have the ability to bring about such huge changes to the game?

    Or

    Are we a greater part of the population than you think? Or is that we tend to be (not always, though) correct about these things, and that they are indeed OP?



    Thanks Dude for killing this game a bit more for the rest of us. Froundry nerf on Dilithium, Argala and now this? Yes it does look very altruistic by spoiling the game for the rest of us.
    ​​

    How does this "ruin" the game? Please, tell me.

    Are you trying to tell me that either I myself or the PvP community had something to do with Foundry nerfs and Argala?

    If so, you are woefully misguided - Unless you want to suggest that either myself or the PvP community has some sort of immense influence over the Devs... even on matters that we don't even care about (Foundry).

    Ignore him he doesn't understand what he's saying.
  • bubblegirl2015bubblegirl2015 Member Posts: 831 Arc User
    praxi5 wrote: »
    Ignore him he doesn't understand what he's saying.


    OP and wolf do you understand this?
    stopwhining.jpg
    ​​
    Wiki editor http://sto.gamepedia.com
    Original STO beta tester.
  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    tyriniusss wrote: »
    What all PvErs forget is that when it comes to understanding game mechanics, PvPers are further ahead than 80% of PvEers if not 100%. Hence how we can get away with relatively low DPS builds in PvE compared with some of the hardcore PvE build's out there.
    I don't know what you mean exactly but ... the elite PvErs, and by elite, I mean - let's say - those ones from 100k up , understand very well the PvE game mechanics, better than most PvPers for a simple reason : the Elite PvErs are specialized into PvE, since they focus primarily if not only on that side of the game.
    On the other side, by the same logic, PvPers are masters in understanding PvP game mechanics.
    There are a few guys who know very well both for the simple reason that they are perhaps a little gifted but for sure because they dedicate themselves to both, PvE and PvP.
    With that being said, I'd choose a PvPer as a teammate instead of some random pug any day.


    P58WJe7.jpg


  • jackmorgan1149jackmorgan1149 Member Posts: 111 Arc User
    it's time to close these threads. the line has been drawn. some folks want broken TRIBBLE in their game, some don't. This has been reported for four months, by a variety of players including a few dps guys. You were misinformed if you thought this was lasting forever. Remember the good times and move on, or quit. the QQ drama is silly. Lodge a complaint with the office boys. Fighting about it in here is a waste of time.
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    tyriniusss wrote: »
    What all PvErs forget is that when it comes to understanding game mechanics, PvPers are further ahead than 80% of PvEers if not 100%. Hence how we can get away with relatively low DPS builds in PvE compared with some of the hardcore PvE build's out there.
    I don't know what you mean exactly but ... the elite PvErs, and by elite, I mean - let's say - those ones from 100k up , understand very well the PvE game mechanics, better than most PvPers for a simple reason : the Elite PvErs are specialized into PvE, since they focus primarily if not only on that side of the game.
    On the other side, by the same logic, PvPers are masters in understanding PvP game mechanics.
    There are a few guys who know very well both for the simple reason that they are perhaps a little gifted but for sure because they dedicate themselves to both, PvE and PvP.
    With that being said, I'd choose a PvPer as a teammate instead of some random pug any day.


    There's not a lot to understand when it comes to PvE mechanics. I think what he meant was ability and power interaction with defence and resistance. Very few PvErs grasp this, most just want more DPS to take out the target before they get shot. Even the ones who have such understanding will still just want more DPS which defeats the purpose of this game and takes away the challenge.

    Also the other day I was running crystalline catastrophe (i normally get 1st or 3rd place, never second for some reason), we all started flying towards it and the first guy there, 1-shot killed it before any of us landed a hit. Completely defeated the purpose of 10 people queueing up.
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    praxi5 wrote: »
    Ignore him he doesn't understand what he's saying.


    OP and wolf do you understand this?
    stopwhining.jpg
    ​​

    I do, but you didn't say please. Therefore I won't.

    KK thanks
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited August 2015
    tyriniusss wrote: »
    What all PvErs forget is that when it comes to understanding game mechanics, PvPers are further ahead than 80% of PvEers if not 100%. Hence how we can get away with relatively low DPS builds in PvE compared with some of the hardcore PvE build's out there.
    I don't know what you mean exactly but ... the elite PvErs, and by elite, I mean - let's say - those ones from 100k up , understand very well the PvE game mechanics, better than most PvPers for a simple reason : the Elite PvErs are specialized into PvE, since they focus primarily if not only on that side of the game.
    On the other side, by the same logic, PvPers are masters in understanding PvP game mechanics.
    There are a few guys who know very well both for the simple reason that they are perhaps a little gifted but for sure because they dedicate themselves to both, PvE and PvP.
    With that being said, I'd choose a PvPer as a teammate instead of some random pug any day.

    Also the other day I was running crystalline catastrophe (i normally get 1st or 3rd place, never second for some reason), we all started flying towards it and the first guy there, 1-shot killed it before any of us landed a hit. Completely defeated the purpose of 10 people queueing up.

    Yea, I had that one too. Could it be that it was during the timeframe of the broken new krenim sci consoles? I doubt such a thing was ever be able to get done with plasma explosions.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • paxdawnpaxdawn Member Posts: 767 Arc User
    tyriniusss wrote: »
    What all PvErs forget is that when it comes to understanding game mechanics, PvPers are further ahead than 80% of PvEers if not 100%. Hence how we can get away with relatively low DPS builds in PvE compared with some of the hardcore PvE build's out there.
    I don't know what you mean exactly but ... the elite PvErs, and by elite, I mean - let's say - those ones from 100k up , understand very well the PvE game mechanics, better than most PvPers for a simple reason : the Elite PvErs are specialized into PvE, since they focus primarily if not only on that side of the game.
    On the other side, by the same logic, PvPers are masters in understanding PvP game mechanics.
    There are a few guys who know very well both for the simple reason that they are perhaps a little gifted but for sure because they dedicate themselves to both, PvE and PvP.
    With that being said, I'd choose a PvPer as a teammate instead of some random pug any day.


    There's not a lot to understand when it comes to PvE mechanics. I think what he meant was ability and power interaction with defence and resistance. Very few PvErs grasp this, most just want more DPS to take out the target before they get shot. Even the ones who have such understanding will still just want more DPS which defeats the purpose of this game and takes away the challenge.

    Also the other day I was running crystalline catastrophe (i normally get 1st or 3rd place, never second for some reason), we all started flying towards it and the first guy there, 1-shot killed it before any of us landed a hit. Completely defeated the purpose of 10 people queueing up.

    This is a combat oriented game. All combat oriented games have damage minimum requirements. If your basis is normal or advance which its minimum requirements catered for normal skilled players, I will understand. But that means you are self restricting yourself in normal, advance and easy elites rather elites missions where there is a challenge, damage gap of different platforms is shorter, and certain abilities that not are effective in ISA are effective. Which means all this problem of lack of challenge is self restriction by choice or capability.

    If you know so much of PVE mechanics, you know very well, For CCa, you cannot one shot the crystal with embassy consoles nor has anything to do with embassy consoles. But there was at one point a certain console that can make you one shot CCa which lasted only a week or so in holo deck. Nor can you one shot cubes in ISA with embassy consoles.
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    paxdawn wrote: »
    tyriniusss wrote: »
    What all PvErs forget is that when it comes to understanding game mechanics, PvPers are further ahead than 80% of PvEers if not 100%. Hence how we can get away with relatively low DPS builds in PvE compared with some of the hardcore PvE build's out there.
    I don't know what you mean exactly but ... the elite PvErs, and by elite, I mean - let's say - those ones from 100k up , understand very well the PvE game mechanics, better than most PvPers for a simple reason : the Elite PvErs are specialized into PvE, since they focus primarily if not only on that side of the game.
    On the other side, by the same logic, PvPers are masters in understanding PvP game mechanics.
    There are a few guys who know very well both for the simple reason that they are perhaps a little gifted but for sure because they dedicate themselves to both, PvE and PvP.
    With that being said, I'd choose a PvPer as a teammate instead of some random pug any day.


    There's not a lot to understand when it comes to PvE mechanics. I think what he meant was ability and power interaction with defence and resistance. Very few PvErs grasp this, most just want more DPS to take out the target before they get shot. Even the ones who have such understanding will still just want more DPS which defeats the purpose of this game and takes away the challenge.

    Also the other day I was running crystalline catastrophe (i normally get 1st or 3rd place, never second for some reason), we all started flying towards it and the first guy there, 1-shot killed it before any of us landed a hit. Completely defeated the purpose of 10 people queueing up.

    This is a combat oriented game. All combat oriented games have damage minimum requirements. If your basis is normal or advance which its minimum requirements catered for normal skilled players, I will understand. But that means you are self restricting yourself in normal, advance and easy elites rather elites missions where there is a challenge, damage gap of different platforms is shorter, and certain abilities that not are effective in ISA are effective. Which means all this problem of lack of challenge is self restriction by choice or capability.

    If you know so much of PVE mechanics, you know very well, For CCa, you cannot one shot the crystal with embassy consoles nor has anything to do with embassy consoles. But there was at one point a certain console that can make you one shot CCa which lasted only a week or so in holo deck. Nor can you one shot cubes in ISA with embassy consoles.

    Point taken but the challenge offered up by PvE is nothing compared with PvP. PvE requires high level gear and following the instructions of a queue. Whereas PvP requires high level gear, skill, timing and a lot of patience if a single match (I don't mean a single arena match or C&H I mean a single fight with 1 or 2 people within the arena and C&H queue) is going on for more than 15 mins. Nothing currently in PvE offers up the level of complexity and excitement that's offered by competitive PvP like we saw in season 8.5. Especially when you fight a group that doesn't resort to broken builds.
    C&H in particular was like submarine warfare with all the cloakers and you had to listen out for buffing and so on. Nothing in PvE comes close to that.
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    it's time to close these threads. the line has been drawn. some folks want broken TRIBBLE in their game, some don't. This has been reported for four months, by a variety of players including a few dps guys. You were misinformed if you thought this was lasting forever. Remember the good times and move on, or quit. the QQ drama is silly. Lodge a complaint with the office boys. Fighting about it in here is a waste of time.

    you realise you arent obliged to continue reading the thread?​​
This discussion has been closed.