Easy solution: Finally remove PvP from this game completely.
comments like this aren't needed...ever... All they do is antagonize...
Sorry you feel that way, but it's a serious suggestion. Cryptic has proven unable to separate PvP and PvE, they can't support both features accurately (it could be debated that they can even support one of them) and the bulk of players are PvE. The logical course of action if this is going to be the way is to remove the PvP aspect of the game.
Overall, the game would be much better off. Sorry if it's not what people want to hear, but it's the truth. PvP should be omitted from this game. Even the people that play it admit that it sucks and isn't any fun. Those of us that play PvE (the vast majority) constantly have to put up with threads like this asking a company that already regularly nerfs abilities into the ground to nerf us even further.
I'm sorry if you feel the suggestion doesn't contribute, but it does. The only player suggestions that Cryptic listens to are ones like this asking for power reduction. The source of these requests is usually someone that dies really fast in PvP. Enough already.
I was going to write something but it's not worth it. Your post is full of a lot of opinions. There have been a few great suggestions made in this thread. PvP fridays in UFP is a lot of fun and I would hate to see it go.
I was going to write something but it's not worth it. Your post is full of a lot of opinions. There have been a few great suggestions made in this thread. PvP fridays in UFP is a lot of fun and I would hate to see it go.
Fair enough, apologies if I offended you, I'm just tired of seeing what I feel are the same posts over and over again. I respect your opinion, even if I disagree with it.
I do feel that a better solution would be to actually balance PVE and PVP, like for example make Plasma Explosions deal less vs. Players then vs. AI like some other abilities in the game. I just doubt that Cryptic will ever put in the time or effort to actually do anything to fix it. When I look at PvP, I just see a section of the game that Cryptic is ignoring and leaving to die a slow horrible death at the hands of unbalanced skills and rampant exploits. It seems simpler to me for them to just put an end to it instead of making people believe it's a game mode they actually support.
If some people enjoy it, then great.. I don't want to see anyone lose anything they enjoy. I understand your side of the argument, I'm just tired of threads like this. We already get nerfed right and left, calling for more nerfs just hits a nerve with me. Hopefully, they will address it on the PvP side for those that enjoy it, but my gut says they will ignore it like they have everything else for the last 2 years.
Removing content that isn't mandatory to play can't make the game better.
In most cases that would be true. However, when half hearted attempts are made to fix the non mandatory content, and those changes spill over into other content, then the story is different.
The OP isn't requesting a fix to this content, he's proposing a global nerf.
I'm sorry if you feel the suggestion doesn't contribute, but it does. The only player suggestions that Cryptic listens to are ones like this asking for power reduction. The source of these requests is usually someone that dies really fast in PvP. Enough already.
Gonna be brutally self-centered here for a moment, but the problem I have, in general, with suggestions from the OP (and similar request), is that he's in the 100k+ League. Those ppl can afford to be magnanimous about nerfs, lose 30k in the process, and still have 70k left. (Ok, I probably exaggerated tne numbers a bit, as I can't look em up any more, but still) Me? When I lose 30k, well, then I got as good as nothing left. :P The thing just is, like with the SS3 nerf, it hardly affects the top-players, but the middle-class ppl, like yours truly, get hit by their nerfs the hardest. And I wish they'd just let my play my game.
Yup, told you it was gonna be brutally self-centered; but it's a reality for me nonetheless.
I'm sorry if you feel the suggestion doesn't contribute, but it does. The only player suggestions that Cryptic listens to are ones like this asking for power reduction. The source of these requests is usually someone that dies really fast in PvP. Enough already.
Gonna be brutally self-centered here for a moment, but the problem I have, in general, with suggestions from the OP (and similar request), is that he's in the 100k+ League. Those ppl can afford to be magnanimous about nerfs, lose 30k in the process, and still have 70k left. (Ok, I probably exaggerated tne numbers a bit, as I can't look em up any more, but still) Me? When I lose 30k, well, then I got as good as nothing left. :P The thing just is, like with the SS3 nerf, it hardly affects the top-players, but the middle-class ppl, like yours truly, get hit by their nerfs the hardest. And I wish they'd just let my play my game.
Yup, told you it was gonna be brutally self-centered; but it's a reality for me nonetheless.
I'm sorry if you feel the suggestion doesn't contribute, but it does. The only player suggestions that Cryptic listens to are ones like this asking for power reduction. The source of these requests is usually someone that dies really fast in PvP. Enough already.
Gonna be brutally self-centered here for a moment, but the problem I have, in general, with suggestions from the OP (and similar request), is that he's in the 100k+ League. Those ppl can afford to be magnanimous about nerfs, lose 30k in the process, and still have 70k left. (Ok, I probably exaggerated tne numbers a bit, as I can't look em up any more, but still) Me? When I lose 30k, well, then I got as good as nothing left. :P The thing just is, like with the SS3 nerf, it hardly affects the top-players, but the middle-class ppl, like yours truly, get hit by their nerfs the hardest. And I wish they'd just let my play my game.
Yup, told you it was gonna be brutally self-centered; but it's a reality for me nonetheless.
And you don't see something wrong with one thing, one ability, one what ever doing the majority of your damage? One thing so rampantly over powered that it should be fixed...but you don't care because of your own selfish needs...even going as far to telling them to eliminate other aspects of the game because you're a selfish person who needs a crutch?
Still nobody has answered my question if they think it's fair and balanced only one single ability seems to buff the plasma explosion...that CSV, CRF, SS, and what ever the name of the pilot buff does not get this buff...you think this is fair...this is WAI? Yeah you wont answer because the answer is likely a selfish one...a incorrect one.
Can't have a honest conversation because of a white knight with power
And you don't see something wrong with one thing, one ability, one what ever doing the majority of your damage? One thing so rampantly over powered that it should be fixed...but you don't care because of your own selfish needs..
You're confusing self-centered with selfish. The former is just me stating my end of the stake. Nothing more. And nothing wrong with it, either.
.even going as far to telling them to eliminate other aspects of the game because you're a selfish person who needs a crutch?
I did wut now?! LOL.
And that 'selfish' door, it swings both ways. I could say that you don't care about 99% of the playerbase suffering because of a nerf, simply so you and your 1% can have a fairer time of it. But I won't. My point to make was simply that the middle-class players, like me, suffer more from these nerfs than those in the upper echalon of the game.
I was going to write something but it's not worth it. Your post is full of a lot of opinions. There have been a few great suggestions made in this thread. PvP fridays in UFP is a lot of fun and I would hate to see it go.
Fair enough, apologies if I offended you, I'm just tired of seeing what I feel are the same posts over and over again. I respect your opinion, even if I disagree with it.
I do feel that a better solution would be to actually balance PVE and PVP, like for example make Plasma Explosions deal less vs. Players then vs. AI like some other abilities in the game. I just doubt that Cryptic will ever put in the time or effort to actually do anything to fix it. When I look at PvP, I just see a section of the game that Cryptic is ignoring and leaving to die a slow horrible death at the hands of unbalanced skills and rampant exploits. It seems simpler to me for them to just put an end to it instead of making people believe it's a game mode they actually support.
If some people enjoy it, then great.. I don't want to see anyone lose anything they enjoy. I understand your side of the argument, I'm just tired of threads like this. We already get nerfed right and left, calling for more nerfs just hits a nerve with me. Hopefully, they will address it on the PvP side for those that enjoy it, but my gut says they will ignore it like they have everything else for the last 2 years.
I agree and I'm not a fan of the OP/Nerf cycle we can get into in the game. I like my earlier suggestion with lowering the player level in PvP zones since plasma consoles and other gear scale with level.
I will say though. The original embassy consoles did nothing in pvp because they were too easily cleared yet they were nerfed (actually buffed). There's some crazy records being broken in the DPS channels tonight, so we'll see...
Personally i cant see how it is such a monstrous issue to our beloved Developers
I´ve seen it working in other games aswell, skills/sources of damage in general have had a "Player Damage Ratio" applied to them, usually in percentage.
What that does is rather simple, if you fight PvE you have the full damage of your abilitys at hand.
If you fight another player the Ability / Skill / Power or Whatever you want to call it has this Player Damage Ratio applied and decreases the outgoing damage by lets say, 55%, varrying from ability to ability a bit.
So if a game which i play that is as old as 10 years can apply something as simple as this to counteract PvE Power-Creep swapping over into PvP, why cant we have this?
Ofcourse im not a Developer or Programmer by all means but it should be possible to implement some kind of query into the code of abilitys that checks if you fight against NPCs or an actual player and apply that reduction accordingly...
Please no more PVE nerfs because someone got killed in PVP because of it.
Just make it so there's no plasma explosions against other players, it shouldn't be impossible to add that to the consoles. And treat all the new thingies that way in the future. Anything that adds damage or resistance wouldn't work in PVP. So they'd be happy over in PVP and us who play PVE would have firepower for the bfaw scenarios of the game.
Galavant!
"Use Temporal Skills to NERF EVERYTHING before it happened!" -Unknown source.
For someone who plays PvP, one should know that plasma explosions are counterable. If one cannot counter it means the player who cannot counter needs to rethink the build and the way one plays.
Not only that, the Op has access to people who have knowledge on how to counter plasma explosions in pvp.
In short, refusal to adapt or change has lead the OP into this plasma explosion problem which is no different from when people still don't know how to counter vape builds or any other build. It has been the key attribute for certain pvp players who frequently complain when they refuse to adapt and blame game mechanics for their refusal to adapt.
For someone who plays PvP, one should know that plasma explosions are counterable. If one cannot counter it means the player who cannot counter needs to rethink the build and the way one plays.
Not only that, the Op has access to people who have knowledge on how to counter plasma explosions in pvp.
In short, refusal to adapt or change has lead the OP into this plasma explosion problem which is no different from when people still don't know how to counter vape builds or any other build. It has been the key attribute for certain pvp players who frequently complain when they refuse to adapt and blame game mechanics for their refusal to adapt.
Since you made the claim, could you explain how to counter plasma explosions? All one needs to counter a vape is a few seconds of buffs/heals or immunity, but I'm curious as how to counter a random set of 2-3 plasma explosions in a row since plasma explosions come regularly but buffs/heals or immunities have cooldowns and must be timed.
For someone who plays PvP, one should know that plasma explosions are counterable. If one cannot counter it means the player who cannot counter needs to rethink the build and the way one plays.
Not only that, the Op has access to people who have knowledge on how to counter plasma explosions in pvp.
In short, refusal to adapt or change has lead the OP into this plasma explosion problem which is no different from when people still don't know how to counter vape builds or any other build. It has been the key attribute for certain pvp players who frequently complain when they refuse to adapt and blame game mechanics for their refusal to adapt.
Please stop asking to nerv stuff after you die in pvp.. Cryptic killed pvp 2 years ago, after that they just kept killing and killing it, now its here but there are so many ways to kill you within a sec its just not any fun anymore.
So many traits and powers that are worthless for pve and are op in pvp.
No skills just who's proc first wins.
You know there is a trait that gives you a 2nd BO other trait that enhanced BO, you know there is a doff that let you bypass shields after BO, use it togetter and they die..
Removing content that isn't mandatory to play can't make the game better.
In most cases that would be true. However, when half hearted attempts are made to fix the non mandatory content, and those changes spill over into other content, then the story is different.
The OP isn't requesting a fix to this content, he's proposing a global nerf.
I agree with seaofsorrows. How unsettling. :P
fwiw, I do pretty good DPS on my primary main. Not insane amounts of DPS like some, but I can hold my own. I don't PvP a lot, but I do it. So if anyone wants to hurl an Abusive ad Hominem at me by claiming that my DPS stinks or I don't understand PvP, don't, because you'll be wrong in more than one way. But I've also seen too many games get PvE damaged because the Staff catered to PvPers while ignoring the fact that everyone, including PvPers, needs PvE. PvPers need it to get to the point at which they can be contenders. Very few games in my experience ever managed to do PvP well without at least a PvE prerequisite. And frankly, as someone who only occasionally PvPs, I would prefer not to see my fun in PvE spoiled because of a minority raging and whining about how "OP" this or that is.
Only completely incompetent players need the help of a broken mechanic in order to beat STO's idiotic AI on normal, advanced or elite, regardless. There's a fact for you. Which, unfortunately, speaks a lot about the state of the STO "community" around here which is pretty obvious by just visiting the forum every now and then.
This is not about PvP vs PvE, I haven't even touched PvP in years because it's broken. It's about PvE being broken as well now, a.k.a. - the whole game is broken as others have already said it. It's about being shoehorned into a single setup of gameplay because it's overwhelmingly better than other options availible to use, thus being completely out of whack with any resemblance of balance.
If you think this is because I died, or this is a PvP-only issue, you're horribly wrong and/or short sighted. Look at those damage numbers again - 100k damage, in the blink of an eye, from a random proc.
Does that sound correct? Should you be able to go "Whoops! I accidentally just popped this Cube and the one next to it just by random chance!"?
Does it make sense to you that it's possible to get more damage from a single 2.5% chance proc than other people get from their entire builds?
Does it make sense that something that has been nerfed because the previous version (Burn) was too powerful is now MORE powerful than before?
Does it make sense that something that's in the 4-5k tooltip range somehow does 10x that amount, or more? Does a random 2.5% chance that does more damage than a fully buffed Beam Overload make sense?
Does it make sense that Mk XIV Epic gives substantially higher damage than going from MK XIV Very to Ultra Rare? Does it make sense that it only Crits with FAW?
For someone who plays PvP, one should know that plasma explosions are counterable. If one cannot counter it means the player who cannot counter needs to rethink the build and the way one plays.
Not only that, the Op has access to people who have knowledge on how to counter plasma explosions in pvp.
In short, refusal to adapt or change has lead the OP into this plasma explosion problem which is no different from when people still don't know how to counter vape builds or any other build. It has been the key attribute for certain pvp players who frequently complain when they refuse to adapt and blame game mechanics for their refusal to adapt.
How do you counter them? No, seriously, tell me. They're 100% Shield Pen, a random proc that can't be anticipated, and aren't reflected by Feedback Pulse.
You can't preemptively defend against them, as they're random and defensive buffs have CDs during which those random procs can occur. You can't defend against them after they've occured, because as you can see, you're already dead (in some instances). The best you can do is have good passive resistances. Oh wait... I've already got about 35% ResAll, scaling all the way up to about 65-70% (in combat). That didn't help, either.
I'm sorry if you feel the suggestion doesn't contribute, but it does. The only player suggestions that Cryptic listens to are ones like this asking for power reduction. The source of these requests is usually someone that dies really fast in PvP. Enough already.
Gonna be brutally self-centered here for a moment, but the problem I have, in general, with suggestions from the OP (and similar request), is that he's in the 100k+ League.
As flattering as it is that you think that, I'm nowhere near 100k. I got 50K, once, on a good day, because there was a Recluse in that DPS Channel pug. And that's only with 2 [Pla] consoles that are Mk XIV Very Rare, not Epic. I'm usually around 20-30k, and that's with a Torp Boat that doesn't use any of these shenanigans.
Can you imagine the tears if they nerfed plasma explosion!
The DPS league would have to be reset again. Tantrums would be thrown, mass "I quit" threads.
It would be glorious!
If Cryptic “nerfs” them AGAIN they probably end up being twice as strong as they are now. But don’t get your hopes up.
In general. What’s your problem around here peeps?
We had 8 moths of active forum whining how post DR PvE conditions were too hard. Some of us have adapted utilizing the stuff this game offers us to cope with it.
And you are calling for nerfs now???? God, those stupid consoles only cost a few splinters of dil. Get over it when some one-click-wonder-looser consoles from your latest zen ships don’t keep up with em.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Only completely incompetent players need the help of a broken mechanic in order to beat STO's idiotic AI on normal, advanced or elite, regardless. There's a fact for you. Which, unfortunately, speaks a lot about the state of the STO "community" around here which is pretty obvious by just visiting the forum every now and then.
This is not about PvP vs PvE, I haven't even touched PvP in years because it's broken. It's about PvE being broken as well now, a.k.a. - the whole game is broken as others have already said it. It's about being shoehorned into a single setup of gameplay because it's overwhelmingly better than other options available to use, thus being completely out of whack with any resemblance of balance.
Certainly some truth to that, but it's not all the games fault. I think a considerable portion of the blame comes down to the players themselves.
Like you say, the AI is comparable to a wet flannel and it's been known for ages that the stupid levels of DPS are not required to complete content. It's because players compete with each other that they scramble to the latest OP build or toy of choice so they don't get moaned at by some idiot in ISA for daring to show up with only adequate DPS.
The meta needs to change, since waiting around for Cryptic to fix things ain't gonna work.
EDIT: If you think this is a whine because I died in PvP, you're sorely mistaken. Does it make sense to you that you can do 100k damage in the blink of an eye, popping a Cube and the one next to it based off of pure random chance? Does it make sense that something that was nerfed because it was too powerful in PvE (yes, PvE) is now way more powerful than it was before?
First shots of the match, before anyone even had a chance to do anything. Took myself and one other person (that he wasn't even targetting) out in the blink of an eye, before anyone had the chance to react.
That's nearly 100,000 damage, straight to hull, through resists. Over 130% of my ship's entire hull value (Fleet Pathfinder) from a random 2.5% proc for "free" damage.
Make sense to anyone?
Before you start saying "But... but... but... PvP!" consider how much damage it's doing in PvE as well. People report getting over 30% (sometimes upwards of 50%) of their damage from Plasma Explosions alone - a 2.5% chance proc for free damage, let me remind you. Think I'm overexaggerating their broken nature? Hint: Take a look at the tooltip for explosion damage on a Mk XIV Very or Ultra Rare console and compare it to a Mk XIV Epic.
Spoiler Alert: The scaling gives the Epic version a huge boost.
This is the "nerfed" version because the previous version was OP. And it's even more powerful than before. GG Cryptic.
[Names blanked out for obvious reasons]
you didnt name anyone and your more concerned with another matter entirely, so even if the names were not blacked out, i cant see how youd think that your naming and shaming as it require you to be directing your comments at a person or a group of people. you mentioned one person earlier but without proof to put with that, it could be anyone, even a person not in that picture.
in this case that one person just got lucky and found themselves in that 2.5%. even with 2.5% it can proc frequently enough. one of my alts runs an excel t5u with 8 ap beams all running [over], its a randon chance if they proc at all, but the point is that in some fights it wont proc, in other fights they reguarly proc. it would be best to just put this one incident behind you and focus on trying again, i cant see how that person who threw that plasma torp at you can do it 3 times in a row at 2.5% chance a salvo.
besides that, im surprised your ship wasnt the attention of a load of plasma torpedoes with a ship name like that. i know for certain if i had the name uss beiber, every ally would be an instant enemy looking to carve that name off my ships hull.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
If you think this is because I died, or this is a PvP-only issue, you're horribly wrong and/or short sighted. Look at those damage numbers again - 100k damage, in the blink of an eye, from a random proc.
Does that sound correct? Should you be able to go "Whoops! I accidentally just popped this Cube and the one next to it just by random chance!"?
Does it make sense to you that it's possible to get more damage from a single 2.5% chance proc than other people get from their entire builds?
Does it make sense that something that has been nerfed because the previous version (Burn) was too powerful is now MORE powerful than before?
Does it make sense that something that's in the 4-5k tooltip range somehow does 10x that amount, or more? Does a random 2.5% chance that does more damage than a fully buffed Beam Overload make sense?
Does it make sense that Mk XIV Epic gives substantially higher damage than going from MK XIV Very to Ultra Rare? Does it make sense that it only Crits with FAW?
For someone who plays PvP, one should know that plasma explosions are counterable. If one cannot counter it means the player who cannot counter needs to rethink the build and the way one plays.
Not only that, the Op has access to people who have knowledge on how to counter plasma explosions in pvp.
In short, refusal to adapt or change has lead the OP into this plasma explosion problem which is no different from when people still don't know how to counter vape builds or any other build. It has been the key attribute for certain pvp players who frequently complain when they refuse to adapt and blame game mechanics for their refusal to adapt.
How do you counter them? No, seriously, tell me. They're 100% Shield Pen, a random proc that can't be anticipated, and aren't reflected by Feedback Pulse.
You can't preemptively defend against them, as they're random and defensive buffs have CDs during which those random procs can occur. You can't defend against them after they've occured, because as you can see, you're already dead (in some instances). The best you can do is have good passive resistances. Oh wait... I've already got about 35% ResAll, scaling all the way up to about 65-70% (in combat). That didn't help, either.
I'm sorry if you feel the suggestion doesn't contribute, but it does. The only player suggestions that Cryptic listens to are ones like this asking for power reduction. The source of these requests is usually someone that dies really fast in PvP. Enough already.
Gonna be brutally self-centered here for a moment, but the problem I have, in general, with suggestions from the OP (and similar request), is that he's in the 100k+ League.
As flattering as it is that you think that, I'm nowhere near 100k. I got 50K, once, on a good day, because there was a Recluse in that DPS Channel pug. And that's only with 2 [Pla] consoles that are Mk XIV Very Rare, not Epic. I'm usually around 20-30k, and that's with a Torp Boat that doesn't use any of these shenanigans.
Great post! You explain it nicely. The only thing that bugs me is people who won't read a post in the entire thread then make some ad hominem, or whine about having to keep some DPS threshold. It reminds me of Zoolander when that guy explains the WHOLE plot in the move and Zoolander replies with, "but why male models?" https://www.youtube.com/watch?v=WHrn_pHW2so
Like you say, the AI is comparable to a wet flannel and it's been known for ages that the stupid levels of DPS are not required to complete content. It's because players compete with each other that they scramble to the latest OP build or toy of choice so they don't get moaned at by some idiot in ISA for daring to show up with only adequate DPS.
The meta needs to change, since waiting around for Cryptic to fix things ain't gonna work.
If you're expecting the meta to change, well...
There will always be those pushing the envelope of what they can squeeze out of the system, and that's not a bad thing. There will also always be those chasing after them in the DPS race, and that's not a bad thing either. And then there will always be those who will not be excellent to each other in the pursuit of brutal efficiency in farming their pretendy fun-time toys, and, well, yes. Maybe if PWE could scrounge up a few more GMs to help, but it is what it is.
I'm sorry, but anyone who thinks these plasma explosions are somehow just a PVP issue and completely balanced in PVE is an idiot. Balanced is not a console proc that does 1000% more damage than it should. This is unquestionably broken in PVE.
I'm sorry, but anyone who thinks these plasma explosions are somehow just a PVP issue and completely balanced in PVE is an idiot. Balanced is not a console proc that does 1000% more damage than it should. This is unquestionably broken in PVE.
Insults aside, your'e saying everyone should be flying tac console heavy escorts/cruisers if they want to do damage and the heck with the rest of us. Well, alrighty then.
you didnt name anyone and your more concerned with another matter entirely, so even if the names were not blacked out, i cant see how youd think that your naming and shaming as it require you to be directing your comments at a person or a group of people. you mentioned one person earlier but without proof to put with that, it could be anyone, even a person not in that picture.
in this case that one person just got lucky and found themselves in that 2.5%. even with 2.5% it can proc frequently enough. one of my alts runs an excel t5u with 8 ap beams all running [over], its a randon chance if they proc at all, but the point is that in some fights it wont proc, in other fights they reguarly proc. it would be best to just put this one incident behind you and focus on trying again, i cant see how that person who threw that plasma torp at you can do it 3 times in a row at 2.5% chance a salvo.
besides that, im surprised your ship wasnt the attention of a load of plasma torpedoes with a ship name like that. i know for certain if i had the name uss beiber, every ally would be an instant enemy looking to carve that name off my ships hull.
Blanking out names was purely a courtesy. Showing names does not provide any sort of additional context here.
This isn't a one time thing - this happens all too often. I have tons of screenshots with strings of Plasma Explosions that happen in the span of a few seconds (if not shorter) that are equal to or greater than player hull values. Even in PvE, people are reporting that a large chunk of their damage comes from these 2.5% consoles alone. Therefore, we can conclude that it's not just a trivial matter.
Also, perhaps I'm misunderstanding you, but Plasma Torp? There are no torps involved here, just the [Pla] mod off of the Embassy consoles.
Comments
I was going to write something but it's not worth it. Your post is full of a lot of opinions. There have been a few great suggestions made in this thread. PvP fridays in UFP is a lot of fun and I would hate to see it go.
Fair enough, apologies if I offended you, I'm just tired of seeing what I feel are the same posts over and over again. I respect your opinion, even if I disagree with it.
I do feel that a better solution would be to actually balance PVE and PVP, like for example make Plasma Explosions deal less vs. Players then vs. AI like some other abilities in the game. I just doubt that Cryptic will ever put in the time or effort to actually do anything to fix it. When I look at PvP, I just see a section of the game that Cryptic is ignoring and leaving to die a slow horrible death at the hands of unbalanced skills and rampant exploits. It seems simpler to me for them to just put an end to it instead of making people believe it's a game mode they actually support.
If some people enjoy it, then great.. I don't want to see anyone lose anything they enjoy. I understand your side of the argument, I'm just tired of threads like this. We already get nerfed right and left, calling for more nerfs just hits a nerve with me. Hopefully, they will address it on the PvP side for those that enjoy it, but my gut says they will ignore it like they have everything else for the last 2 years.
In most cases that would be true. However, when half hearted attempts are made to fix the non mandatory content, and those changes spill over into other content, then the story is different.
The OP isn't requesting a fix to this content, he's proposing a global nerf.
Gonna be brutally self-centered here for a moment, but the problem I have, in general, with suggestions from the OP (and similar request), is that he's in the 100k+ League. Those ppl can afford to be magnanimous about nerfs, lose 30k in the process, and still have 70k left. (Ok, I probably exaggerated tne numbers a bit, as I can't look em up any more, but still) Me? When I lose 30k, well, then I got as good as nothing left. :P The thing just is, like with the SS3 nerf, it hardly affects the top-players, but the middle-class ppl, like yours truly, get hit by their nerfs the hardest. And I wish they'd just let my play my game.
Yup, told you it was gonna be brutally self-centered; but it's a reality for me nonetheless.
I agree with you 100%.
And you don't see something wrong with one thing, one ability, one what ever doing the majority of your damage? One thing so rampantly over powered that it should be fixed...but you don't care because of your own selfish needs...even going as far to telling them to eliminate other aspects of the game because you're a selfish person who needs a crutch?
Still nobody has answered my question if they think it's fair and balanced only one single ability seems to buff the plasma explosion...that CSV, CRF, SS, and what ever the name of the pilot buff does not get this buff...you think this is fair...this is WAI? Yeah you wont answer because the answer is likely a selfish one...a incorrect one.
You're confusing self-centered with selfish. The former is just me stating my end of the stake. Nothing more. And nothing wrong with it, either.
I did wut now?! LOL.
And that 'selfish' door, it swings both ways. I could say that you don't care about 99% of the playerbase suffering because of a nerf, simply so you and your 1% can have a fairer time of it. But I won't. My point to make was simply that the middle-class players, like me, suffer more from these nerfs than those in the upper echalon of the game.
I agree and I'm not a fan of the OP/Nerf cycle we can get into in the game. I like my earlier suggestion with lowering the player level in PvP zones since plasma consoles and other gear scale with level.
I will say though. The original embassy consoles did nothing in pvp because they were too easily cleared yet they were nerfed (actually buffed). There's some crazy records being broken in the DPS channels tonight, so we'll see...
I´ve seen it working in other games aswell, skills/sources of damage in general have had a "Player Damage Ratio" applied to them, usually in percentage.
What that does is rather simple, if you fight PvE you have the full damage of your abilitys at hand.
If you fight another player the Ability / Skill / Power or Whatever you want to call it has this Player Damage Ratio applied and decreases the outgoing damage by lets say, 55%, varrying from ability to ability a bit.
So if a game which i play that is as old as 10 years can apply something as simple as this to counteract PvE Power-Creep swapping over into PvP, why cant we have this?
Ofcourse im not a Developer or Programmer by all means but it should be possible to implement some kind of query into the code of abilitys that checks if you fight against NPCs or an actual player and apply that reduction accordingly...
Just make it so there's no plasma explosions against other players, it shouldn't be impossible to add that to the consoles. And treat all the new thingies that way in the future. Anything that adds damage or resistance wouldn't work in PVP. So they'd be happy over in PVP and us who play PVE would have firepower for the bfaw scenarios of the game.
"Use Temporal Skills to NERF EVERYTHING before it happened!" -Unknown source.
Not only that, the Op has access to people who have knowledge on how to counter plasma explosions in pvp.
In short, refusal to adapt or change has lead the OP into this plasma explosion problem which is no different from when people still don't know how to counter vape builds or any other build. It has been the key attribute for certain pvp players who frequently complain when they refuse to adapt and blame game mechanics for their refusal to adapt.
Since you made the claim, could you explain how to counter plasma explosions? All one needs to counter a vape is a few seconds of buffs/heals or immunity, but I'm curious as how to counter a random set of 2-3 plasma explosions in a row since plasma explosions come regularly but buffs/heals or immunities have cooldowns and must be timed.
QFT!
So many traits and powers that are worthless for pve and are op in pvp.
No skills just who's proc first wins.
You know there is a trait that gives you a 2nd BO other trait that enhanced BO, you know there is a doff that let you bypass shields after BO, use it togetter and they die..
I agree with seaofsorrows. How unsettling. :P
fwiw, I do pretty good DPS on my primary main. Not insane amounts of DPS like some, but I can hold my own. I don't PvP a lot, but I do it. So if anyone wants to hurl an Abusive ad Hominem at me by claiming that my DPS stinks or I don't understand PvP, don't, because you'll be wrong in more than one way. But I've also seen too many games get PvE damaged because the Staff catered to PvPers while ignoring the fact that everyone, including PvPers, needs PvE. PvPers need it to get to the point at which they can be contenders. Very few games in my experience ever managed to do PvP well without at least a PvE prerequisite. And frankly, as someone who only occasionally PvPs, I would prefer not to see my fun in PvE spoiled because of a minority raging and whining about how "OP" this or that is.
This is not about PvP vs PvE, I haven't even touched PvP in years because it's broken. It's about PvE being broken as well now, a.k.a. - the whole game is broken as others have already said it. It's about being shoehorned into a single setup of gameplay because it's overwhelmingly better than other options availible to use, thus being completely out of whack with any resemblance of balance.
Does that sound correct? Should you be able to go "Whoops! I accidentally just popped this Cube and the one next to it just by random chance!"?
Does it make sense to you that it's possible to get more damage from a single 2.5% chance proc than other people get from their entire builds?
Does it make sense that something that has been nerfed because the previous version (Burn) was too powerful is now MORE powerful than before?
Does it make sense that something that's in the 4-5k tooltip range somehow does 10x that amount, or more? Does a random 2.5% chance that does more damage than a fully buffed Beam Overload make sense?
Does it make sense that Mk XIV Epic gives substantially higher damage than going from MK XIV Very to Ultra Rare? Does it make sense that it only Crits with FAW?
How do you counter them? No, seriously, tell me. They're 100% Shield Pen, a random proc that can't be anticipated, and aren't reflected by Feedback Pulse.
You can't preemptively defend against them, as they're random and defensive buffs have CDs during which those random procs can occur. You can't defend against them after they've occured, because as you can see, you're already dead (in some instances). The best you can do is have good passive resistances. Oh wait... I've already got about 35% ResAll, scaling all the way up to about 65-70% (in combat). That didn't help, either.
As flattering as it is that you think that, I'm nowhere near 100k. I got 50K, once, on a good day, because there was a Recluse in that DPS Channel pug. And that's only with 2 [Pla] consoles that are Mk XIV Very Rare, not Epic. I'm usually around 20-30k, and that's with a Torp Boat that doesn't use any of these shenanigans.
The DPS league would have to be reset again. Tantrums would be thrown, mass "I quit" threads.
It would be glorious!
If Cryptic “nerfs” them AGAIN they probably end up being twice as strong as they are now. But don’t get your hopes up.
In general. What’s your problem around here peeps?
We had 8 moths of active forum whining how post DR PvE conditions were too hard. Some of us have adapted utilizing the stuff this game offers us to cope with it.
And you are calling for nerfs now???? God, those stupid consoles only cost a few splinters of dil. Get over it when some one-click-wonder-looser consoles from your latest zen ships don’t keep up with em.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Certainly some truth to that, but it's not all the games fault. I think a considerable portion of the blame comes down to the players themselves.
Like you say, the AI is comparable to a wet flannel and it's been known for ages that the stupid levels of DPS are not required to complete content. It's because players compete with each other that they scramble to the latest OP build or toy of choice so they don't get moaned at by some idiot in ISA for daring to show up with only adequate DPS.
The meta needs to change, since waiting around for Cryptic to fix things ain't gonna work.
you didnt name anyone and your more concerned with another matter entirely, so even if the names were not blacked out, i cant see how youd think that your naming and shaming as it require you to be directing your comments at a person or a group of people. you mentioned one person earlier but without proof to put with that, it could be anyone, even a person not in that picture.
in this case that one person just got lucky and found themselves in that 2.5%. even with 2.5% it can proc frequently enough. one of my alts runs an excel t5u with 8 ap beams all running [over], its a randon chance if they proc at all, but the point is that in some fights it wont proc, in other fights they reguarly proc. it would be best to just put this one incident behind you and focus on trying again, i cant see how that person who threw that plasma torp at you can do it 3 times in a row at 2.5% chance a salvo.
besides that, im surprised your ship wasnt the attention of a load of plasma torpedoes with a ship name like that. i know for certain if i had the name uss beiber, every ally would be an instant enemy looking to carve that name off my ships hull.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Great post! You explain it nicely. The only thing that bugs me is people who won't read a post in the entire thread then make some ad hominem, or whine about having to keep some DPS threshold. It reminds me of Zoolander when that guy explains the WHOLE plot in the move and Zoolander replies with, "but why male models?"
https://www.youtube.com/watch?v=WHrn_pHW2so
If you're expecting the meta to change, well...
There will always be those pushing the envelope of what they can squeeze out of the system, and that's not a bad thing. There will also always be those chasing after them in the DPS race, and that's not a bad thing either. And then there will always be those who will not be excellent to each other in the pursuit of brutal efficiency in farming their pretendy fun-time toys, and, well, yes. Maybe if PWE could scrounge up a few more GMs to help, but it is what it is.
Insults aside, your'e saying everyone should be flying tac console heavy escorts/cruisers if they want to do damage and the heck with the rest of us. Well, alrighty then.
Blanking out names was purely a courtesy. Showing names does not provide any sort of additional context here.
This isn't a one time thing - this happens all too often. I have tons of screenshots with strings of Plasma Explosions that happen in the span of a few seconds (if not shorter) that are equal to or greater than player hull values. Even in PvE, people are reporting that a large chunk of their damage comes from these 2.5% consoles alone. Therefore, we can conclude that it's not just a trivial matter.
Also, perhaps I'm misunderstanding you, but Plasma Torp? There are no torps involved here, just the [Pla] mod off of the Embassy consoles.