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  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    Don't get me wrong. 5/6 of my characters are in largish finished fleets and several have 10,000 marks to dump. I'm just curious how it all will work with the stores and with the donations down the chain.
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  • baddmoonrizinbaddmoonrizin Member Posts: 11,019 Community Moderator
    I have small FED and KDF Fleets and hope to get them both allied as Gamma Fleets in Armadas. My intention is to open projects to the Armadas for donation that will build the Fleets up, but I will leave provisioning projects to the Fleet only. Since only Fleet members can actually use the provisions, I don't think it would be right to expect Armada members to build up my Fleet provisions.
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  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited July 2015
    I see from the feedback that small fleets can block the massive marks dump that would have ensued. The big question for me is still can the smaller fleet buy from the larger's stores without an invite. If not then there is little point to this whole thing from my perspective. The easy things are still easy to fill and the hard still hard. I somehow doubt that the large fleets will begin dumping millions of dilithium to help small fleets in their armadas, nor 1000's of doffs.

    Sounds like the smaller fleets might want to have their cake and eat it too. The large fleets are looking for Mark dumps, isn't that part of the purpose? If smaller fleets block this and still want the gear of the larger fleet; everyone is in the same boat as before. The smaller fleets can't just expect for large fleets to dump the hardest items and not expect something in return.

    However, this all sounds like it will be the responsibility of each armada to handle their own way. I'm glad the system to block and leave are in place. We've already begun talks with our allied fleets on how we will handle different situations and will continue talks and formulations until all the details are out.

    Bort, I think it was Bort, did confirm on Reddit that store functionality wouldn't be changing with the Armada system. So even if small fleets join an armada they wont have access to the larger fleets stuff any more than they would without being in the armada.

    I think it'll all involve some playing around to strike a happy balance per fleet/armada. I am in a very small fleet made up of people I've been friends with for the better part of a decade. Most of our progression has been made by me alone so my characters have LOTS of fleet credits, but others in the fleet don't have very much because they contribute infrequently. I would probably allow the alpha fleet to donate to most projects but if for instance a fleet mate desperately needs fleet credits then I may put one or two projects up for our fleet alone to contribute to every now and again. It all kind of depends on the situation and we'll only really know for sure once the system is live and we're in an armada.
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  • lagomorphiclagomorphic Member Posts: 82 Arc User
    edited July 2015
    Hear, hear but does Starfleet Dental really plan to become Alpha fleet or do you guys "swear fealty" to Shutup Wesley? And what are the plans KDF side with Nerds of Prey?

    Hello, Starfleet Dental and Nerds of Prey are very excited by the possibilities offered by this new system. We are discussing internally the best approach to take, but rest assured both fleets will be actively involved with this new system.

    As for Shutup Wesley, I would not presume to know what they are planning. I will say that the bond between Shutup Wesley and Starfleet Dental is eternal and transcends simple game mechanics.
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    After thinking it over, I've come to the conclusion that the tree structure doesn't actually solve the problems faced by big fleets or small fleets. A flat structure would be more flexible and would make it easier for small fleets to cooperate, since they wouldn't have to worry about how to organize and reorganize the tree. Big fleets don't really need a tree anyway: what they need is a way of earning fleet credits.

    To my mind, the crucial features are as follows:

    1. Shared access to fleet stores and fleet ships. For each category, the highest tier among the fleets in the armada determines what items (or ships) are unlocked. If a player visits another fleet's holding, the guest can purchase any item unlocked by the host fleet or by at least one fleet in the host's armada. Provisions are always deducted from the purchaser's fleet.

    2. Each fleet can donate resources to any other fleet in the armada. Each fleet determines which of their projects will accept donations, which resources to accept, and how much of each resource to accept.

    With the above features, small fleets can cooperate by each focusing on a specific holding or category. Big fleets can create as many daughter fleets as they need to earn fleet credits. And big and small fleets can still cooperate with each other if they wish.
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  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    frtoaster wrote: »
    After thinking it over, I've come to the conclusion that the tree structure doesn't actually solve the problems faced by big fleets or small fleets. A flat structure would be more flexible and would make it easier for small fleets to cooperate, since they wouldn't have to worry about how to organize and reorganize the tree. Big fleets don't really need a tree anyway: what they need is a way of earning fleet credits.

    To my mind, the crucial features are as follows:

    1. Shared access to fleet stores and fleet ships. For each category, the highest tier among the fleets in the armada determines what items (or ships) are unlocked. If a player visits another fleet's holding, the guest can purchase any item unlocked by the host fleet or by at least one fleet in the host's armada. Provisions are always deducted from the purchaser's fleet.

    2. Each fleet can donate resources to any other fleet in the armada. Each fleet determines which of their projects will accept donations, which resources to accept, and how much of each resource to accept.

    With the above features, small fleets can cooperate by each focusing on a specific holding or category. Big fleets can create as many daughter fleets as they need to earn fleet credits. And big and small fleets can still cooperate with each other if they wish.

    Point 1 is definitely something I think would be quite beneficial.

    Though I think point 2 is already how donations work. According to the post here anyway.
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  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    Point 1 is definitely something I think would be quite beneficial.

    Though I think point 2 is already how donations work. According to the post here anyway.

    My point was more that with those two features, what benefit does the tree actually add? Yes, your position in the tree determines the size of the XP bonus and the dilithium discount, but would anyone really care if those were given out at a flat rate? It seems to me that the tree really isn't a feature at all; it's kind of incidental to what people want, and it makes things more complicated. Maybe, I'm wrong and some people really do care about having a tree, but just don't see it.
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  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    edited July 2015
    I have to say the "tree" stuff looks a bit useless to me as well. I'm not against it, but I'd prefer 13 equal fleets in 1 armada.
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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited July 2015
    frtoaster wrote: »
    After thinking it over, I've come to the conclusion that the tree structure doesn't actually solve the problems faced by big fleets or small fleets. A flat structure would be more flexible and would make it easier for small fleets to cooperate, since they wouldn't have to worry about how to organize and reorganize the tree. Big fleets don't really need a tree anyway: what they need is a way of earning fleet credits.
    .

    I don't think a flat structure would work as well. As it is the difference in status has tied to it a difference in reward. At the top you get more of a skill point boost, at the bottom more of a project discount. Both are useful, the Alpha reward is definitely more useful to big fleets than the Gamma, and the opposite is true for small fleets (which may be struggling to complete big projects.) Therefore large fleets have some incentive to take on an alpha/beta role and avoid gamma. Small fleets may be happy with any of the three tiers (so long as there are larger fleets to support them) but because there's selection against big-gamma's they will probably be able to market themselves most effectively as gamma candidates.

    With a flat structure there's much less incentive for big fleets to not aggregate and create even larger armadas to the exclusion of all those they may have otherwise helped. Now instead of 12 or 13 of the biggest setting out to form one group you'll probably have that group split off to fill the alpha/beta slots of 3 armadas, likely providing 27 smaller fleets with some place in the hierarchy.
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  • grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    edited July 2015
    I have to say the "tree" stuff looks a bit useless to me as well. I'm not against it, but I'd prefer 13 equal fleets in 1 armada.

    Fleets aren't equal though. Fleets at different levels of development need different things, and fleets that are finished have earned a special place in the sun through a lot of hard work. It's wrong not to reward and acknowledge that.

    I have to agree. Larger fleets put up real money to create websites, pay for TeamSpeak servers, etc. they draw in the most members looking for a community. This in turn translates to the potential for millions of Dilithium and thousands of Doffs. If they help build Beta and Gamma fleets they need some security or benefit too. Remember Alpha can build up a Gamma to Tier V and then Gamma just leaves hurting the overall bonus of the entire Armada.

    Of course everyone is just looking out for their own best interest. Trust needs to be built in the Armadas.
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  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    frtoaster wrote: »
    Point 1 is definitely something I think would be quite beneficial.

    Though I think point 2 is already how donations work. According to the post here anyway.

    My point was more that with those two features, what benefit does the tree actually add? Yes, your position in the tree determines the size of the XP bonus and the dilithium discount, but would anyone really care if those were given out at a flat rate? It seems to me that the tree really isn't a feature at all; it's kind of incidental to what people want, and it makes things more complicated. Maybe, I'm wrong and some people really do care about having a tree, but just don't see it.

    Ah ok, I can see why some people may not particularly like that. Though personally I think it would work. Being that I'm in a small fleet, I would prefer to be a beta or gamma because that means I'd get a higher discount on Dilithium contributions required for fleet projects. Whereas XP bonuses aren't really something I particularly need to aid in my fleet progression so they aren't a big deal to me.
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  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    I have to say the "tree" stuff looks a bit useless to me as well. I'm not against it, but I'd prefer 13 equal fleets in 1 armada.

    Fleets aren't equal though. Fleets at different levels of development need different things, and fleets that are finished have earned a special place in the sun through a lot of hard work. It's wrong not to reward and acknowledge that.

    I fail to see how this is relevant when we talk about Fleet Armada hierarchy system. Almost every fleet in the game needs extra dil (or other contributions) and almost every person in the fleets needs extra XP, so it's not like fleets need totally different things. True, maxed out fleets will probably need less contribution into fleet holdings, but the stuff is mainly same.
    And those maxed out fleets who are "special" can still be Gamma-tier in armada, thus making them "less special" compared to Alphas and Betas.
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  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    Small fleets need dil more than fleets that are finished, since they need less dil.

    That doesn't still tell me why hierarchy system is needed.
  • where2r1where2r1 Member Posts: 6,054 Arc User
    The big question for me is still can the smaller fleet buy from the larger's stores without an invite. If not then there is little point to this whole thing from my perspective.

    Quoted from Reddit post http://www.reddit.com/r/sto/comments/3bvw0a/mmorpg_interview_with_captain_geko_on_season_105/

    Reddit user asks: Starbase invites for shopping purposes work already, albeit not for fleet ships. How will this system change that functionality? Will it make holding stores accessible only to members of the Armada (which would be a downgrade from how it works now), or will it allow armada members to buy ships without actual fleet transfers?

    Response from Borticus-Cryptic: We are not altering store functionality at this time.

    I read this as the fleet stores will work the same way: as in other fleets will still need an invite to your fleet to make purchases...even if they are in the Armada.

    ++++++++++++++++++++
    Sounds like the smaller fleets might want to have their cake and eat it too.../clip/...The smaller fleets can't just expect for large fleets to dump the hardest items and not expect something in return.

    I understand that larger fleets need to be on the lookout for smaller fleets who will be abusing their good will by not participating in aquiring resources. But small fleets need to be able to look out for their membership, too.

    Small fleets should be able to block "mark dumps" (or asset dumps of other types) from an assisting fleet....so that their members could have access to projects for fleet credits, too.

    I assume it would work this way: open project, block it until all fleet members contribute what they can or want to....then open it up to the rest of the Armada.

    ++++++++++++++++++++++

    I do not feel Armadas address the entire issue with the Fleets. But it does help in some ways.

    There needs to be a way for ANY fleet that has completed all their projects to gain Fleet Credits for their membership. A "Fleet Mark Dump" project that would truely provide a revolving door of Fleet Credits for the fully completed Fleet.

    Think on this: how many "small fleets" will be in the same boat as the "large fleets" (unable to gain enough fleet credits) when their holdings get completed (albeit, they did it with help).

    And as for the Dilithium discount on projects goes, that is VERY NICE and NEEDED....for smaller fleets.
    BUT to couple the discounts with an incentive to contribute Dilithium to Fleet projects, as in, Dilithium being equal to (up to double) the fleet credits as those of Fleet Mark contributions.

    THAT would work toward clearing up the "nobody donates dilithium" bottleneck.
    Well, as long as the Fleets have items in their Stores that are desirable, of course.

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  • darthwoodarthwoo Member Posts: 371 Arc User
    Any chance we could get the fleet credit capacity increased along with this update? I've been asking for that for a while, as the current caps on fleet marks and fleet credits seem as though they were swapped at the introduction of the fleet holdings system. Currently you are limited to 1 billion fleet marks and 10 million fleet credits. I have my doubts that there are many people with 1 million marks, let alone 10 million or a billion. On the other hand, all of my original Federation characters are constantly just under the credit cap, forced to buy up a bunch of whatever in order to continue contributing without wasting credits.
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    i think the fact that gammas are rewarded as a fleet, while alphas are rewarded individually is going to create problems.
    dont be shocked to see gamma members looking to jump ship and join the alpha roster to pickup the xp bonus...
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  • baddmoonrizinbaddmoonrizin Member Posts: 11,019 Community Moderator
    SFD / NoP will be happy to welcome new members who complete the SFD Academy program. But only those who complete it. There is a legacy at stake, after all!

    There's an academy program??
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  • jrq2jrq2 Member Posts: 263 Arc User
    I was talking to one of my fleet mates about this (we're a small fleet with many inactive members) and he has a few concerns about this system.
    • The larger fleet in this system would force the smaller fleets in the system to contribute to THEIR holding first and after it was completed, maybe think about contributing to the smaller fleets in return.
    • The smaller fleet's members will be forced to use the same builds that the larger fleet members use (basically, you play the game our way or you can go find another fleet).
    • Large fleets will be out mostly for the bonus skill points and will try and collect as many fleets as they can in order to achieve this, not paying any attention to smaller fleets other than being a source of bonus stuff for them.

    I think these would be valid concerns to have, right?

    This is no different than real life.
    YOU have to make the choice to join the Armada; YOU have to do your due diligence when it comes time to say YES/NO
    If you don’t like the terms laid out in front of you than the answer should be simple.
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  • jrq2jrq2 Member Posts: 263 Arc User
    edited July 2015
    rattler2 wrote: »
    vegeta brings up a good point. While this can be a benefit to smaller fleets, the possibility of some of the larger fleets basically "Taking over" the smaller fleets for their benefit or imposing "Rules" for maintaining membership in their Armada exists.

    We still gotta consider Fleet Atomony, as there are hardcore fleets, RP fleets, and casual fleets out there. How would a hardcore fleet leading an Armada deal with an RP or casual fleet? I can see Casuals not imposing anything on other fleets in the Armada, but will that work both ways?

    From what I have read, I am getting a distinct feeling that some of you think that the Armada system is a capture and hold system, because I keep seeing what if this… what if that...
    You do understand that is new system is totally optional. You can choose not to participate or choose to reject any and all invites that don’t fit your Fleets play style.
  • comrademococomrademoco Member Posts: 1,694 Bug Hunter
    jrq2 wrote: »
    rattler2 wrote: »
    vegeta brings up a good point. While this can be a benefit to smaller fleets, the possibility of some of the larger fleets basically "Taking over" the smaller fleets for their benefit or imposing "Rules" for maintaining membership in their Armada exists.

    We still gotta consider Fleet Atomony, as there are hardcore fleets, RP fleets, and casual fleets out there. How would a hardcore fleet leading an Armada deal with an RP or casual fleet? I can see Casuals not imposing anything on other fleets in the Armada, but will that work both ways?

    From what I have read, I am getting a distinct feeling that some of you think that the Armada system is a capture and hold system, because I keep seeing what if this… what if that...
    You do understand that is new system is totally optional. You can choose not to participate or chose to reject any and all invites that don’t fit your Fleets play style.



    This and from my testing if the Alpha - Beta Fleets are not working for you, you can leave. And if you are a Beta fleet with Gamma Fleets you can leave with your Gamma Fleets and become your own Armada making the Beta Fleet an Alpha Fleet and the Gammas Betas!


    So yeah, there is no need to join the system, and if you do you can easily leave.
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  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited July 2015
    rattler2 wrote: »
    vegeta brings up a good point. While this can be a benefit to smaller fleets, the possibility of some of the larger fleets basically "Taking over" the smaller fleets for their benefit or imposing "Rules" for maintaining membership in their Armada exists.

    We still gotta consider Fleet Atomony, as there are hardcore fleets, RP fleets, and casual fleets out there. How would a hardcore fleet leading an Armada deal with an RP or casual fleet? I can see Casuals not imposing anything on other fleets in the Armada, but will that work both ways?
    there will definitely be rules in the Beautiful armadas. while i am more than happy to help a smaller fleet out, im certainly not willing to carry dead weight, particularly at the beta level.
    i talked with zelda (hobo) about this a few hours ago, and based up that discussion i figure much of this will be dealt with in the vetting process, so there shouldnt be any drama. people will know what rules there are and whats expected of everybody right out of the gate.
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited July 2015
    Ah ok, I can see why some people may not particularly like that. Though personally I think it would work. Being that I'm in a small fleet, I would prefer to be a beta or gamma because that means I'd get a higher discount on Dilithium contributions required for fleet projects. Whereas XP bonuses aren't really something I particularly need to aid in my fleet progression so they aren't a big deal to me.

    I'm in a small fleet too and don't mind my fleet being a gamma; I'd actually prefer it that way. I'm mostly arguing from a devil's advocate point of view, because I can see some people wanting to form armadas of similarly sized fleets and the tree structure adds extra organizational complexity.
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