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Pilot Bridge Officers

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  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited March 2015
    I'd love some clarification on this, if we could:
    Pilot Team
    Increase the Accuracy and Defense of yourself or a targeted ally, while also granting temporary immunity to movement-impairing effects.
    **This ability shares a cooldown category with other “Team” type abilities, but also benefits from effects that enhance existing “Team” abilities.

    Are we going back to ET/ST/TT/IT/PT sharing a cooldown?

    Why does Command not have a Team power?

    And why are there boffs that grant a buff and cooldown reductions to ET, TT, and ST, but none for IT?

    Any insight or clarification on this subject would be great.
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  • johncampbell07johncampbell07 Member Posts: 143 Arc User
    edited March 2015
    I'm concerned that we seem to be leaving the realm of star ships that are big, bulky, often have crews that range from 50 to 3600, and ignore the realities of both space and science.

    This is Star Trek, not Star Wars. The ships and their crews are not single seat fighters and fighter pilots. Having these Tac, Sci, or Eng, based large interstellar roving cities suddenly become single seat fighter craft is not realistic nor logical.

    .
  • schloopdooschloopdoo Member Posts: 373 Arc User
    edited March 2015
    What would a Command Team power do? Confuse enemy ships, as their bridge suddenly suffers from a case of "too many cooks?"
  • oldschooldorkoldschooldork Member Posts: 426 Arc User
    edited March 2015
    iamynaught wrote: »
    2-1 on the negative side, but I'm feeling generous since this *is* still a work in progress. With that said, I'll give it a solid "Meh".

    This. But what kills it for me is why, oh why Cryptic do you have to tie everything to the R&D system. You know, not all of us got suckered into using that expensive, convoluted abortion that you turned it into. It would be nice if some thing were available through other means. What's going to be next, having to craft log-in tokens to log into the game? Or having to craft blog tokens to read the dev blogs maybe?
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  • ab4r4xusab4r4xus Member Posts: 0 Arc User
    edited March 2015
    A successful Boarding Party now allows temporary use of the enemy ship as a combat Ally, until its either destroyed or you warp out of the map/zone.

    At Commando T2, you gain EC for each ship captured, rewarded upon zone/map change (as if you ordered the captured ship to warp to a starbase for study, R&D, or decomissoning).

    At T3, you can launch two Boarding Parties (each separately Doff'd) before CD triggers.

    At T4, you can now claim a weapon or equipment from that captured ship if you don't want to keep it as an ally, as stealing the weapon or equipment requires self-destructing/disassembling the ship. It will bring up a reward menu with a randomized list of possible equips on that ship.

    What is unique to this is that it allows for possible capturing of otherwise impossible-to-obtain or difficult-to-obtain weapons. Such as a captured Jem'Hadar ship guaranteeing a choice of any Dominion Polaron weapons, with random rarity and mods, or a captured Tholian ship guaranteeing Refracting Tetryons with random mods and rarity.

    To prevent "abuse", captured weapons are not tradeable on the Exchange, but are account bound. Additionally, weapon Mark depends on the enemy's level, with Mk XII being the highest, and Ultra-Rare being the highest possible rarity.

    All Commando ships are Carriers, Cruisers, or Destroyers, with boosted chances of capturing an enemy ship, and abilities that improve Boarding Party or weaken enemy ships to make Boarding Party or its Commando variant more successful.

    This makes my peepee go DA-DOING-DOING-DOING...err, uh, I mean I whole-heartediy agree.
  • khan5000khan5000 Member Posts: 3,008 Arc User
    edited March 2015
    I'm concerned that we seem to be leaving the realm of star ships that are big, bulky, often have crews that range from 50 to 3600, and ignore the realities of both space and science.

    This is Star Trek, not Star Wars. The ships and their crews are not single seat fighters and fighter pilots. Having these Tac, Sci, or Eng, based large interstellar roving cities suddenly become single seat fighter craft is not realistic nor logical.

    .

    Blame Star Trek for that...they created the Defiant...which was the Star Trek Millennium Falcon
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  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited March 2015
    It would be nice if we didn't have to by a whole new class of ships to use these skills ... I guess Commando ships are, somehow, next?


    Ships? Doubt it. I could see them adding Commando kits though.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited March 2015
    lucho80 wrote: »
    Guess which one will be the favorite?

    Reroute Reserves to Weapons

    It's always the DPS ones.

    Yeah a lot of defensive ones like the anti-torp mine just don't cycle enough to be that useful. But DPS pretty much always has a use.


    If they don't retrofit some older ships with this slots (T5Us), this is going to get ugly.
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited March 2015
    far from tempting me to buy buy buy, this scheme only makes it clearer that any purchase I would make would be one-upped within weeks anyway, so why waste money trying to get to the top of the hill?

    I was cautiously optimistic when our new exec took over, but it looks as if he is only increasing the speed of cryptics race to the bottom.
  • somebobsomebob Member Posts: 556 Arc User
    edited March 2015
    No.

    No.

    No.

    I'm sick and tired of being offered the 'newest and greatest and best' thing in your $30/60/120 dollar packs.

    Stop it. Now.
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  • potasssiumpotasssium Member Posts: 1,226 Arc User
    edited March 2015
    my naive hope is they will be brushing over older ships and sprinkling in Pilot/Hybrids of varying degrees.

    If the JHSS can have two hybrids, I can see them dishing the pilot stuff out to existing ships, even those with low level intel abilities, like the Pathfinder and Mat'ha.

    Would be interesting to see them even include some of the shuttles in this, like give the Delta Flyer, Scorpion, To'Duj, and Veteran Shuttles a Pilot Hybrid.

    I would think giving this to the JHAS would also cure some people's butthurt.

    I am going to try and be optimistic about this.

    Even some level of upgrade token effect would be tolerable, but since we already spent 700z on the t5u upgrades, if they decide to make this a purchase for further upgrading ships, 300z tops on what I consider reasonable.

    Like I said, trying to be optimistic. This is really an opportunity to make some of the older ships much more appealing, and not TRIBBLE off the community in the process.
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  • ulrickeeulrickee Member Posts: 3 Arc User
    edited March 2015
    In order to utilize the Pilot Officer space abilities, you must be flying a starship that has a Hybrid Pilot Officer Bridge Officer seat. They are not usable in “Universal” Profession seats, or existing Intelligence Specialist or Command Specialist Bridge Officer seats.

    But ... why?
    With soon to be 3 specializations out this makes NO sense whatsoever!
    People do buy your new ships, just let us fly what we bloody like!
  • chipg7chipg7 Member Posts: 1,577 Arc User
    edited March 2015
    Nice! Sounds like a very, very interesting spec tree. Liking what's been teased so far.

    I see a lot of comments not happy with new ships being required... We all know how this works by now. New specializations = new ships. But it's not like they're not giving out free ships for the specializations. The Breen carrier and the Kobali Samsar didn't require ZEN, and they have access to the specialized seats. I'm sure the Summer Event Risian ship will have Pilot integrated in there somewhere.

    Also, not everyone needs to buy into every specialization. That's not the point - the point is giving players more choice. I don't think Cryptic expects absolutely everyone to buy a ship for every specialization, but they likely do hope that at least one specialization will spark interest for each player.

    Case in point, Intel didn't really interest me so I skipped it. Command on the other hand did interest me, so I dropped all the spec points I'd saved into that tree and bought a Deihu Command Warbird - which is awesome.

    If the ships are nice enough, yeah I might buy into Pilot. If not, oh well. I won't feel as if I've lost out on anything. It's my choice as a player which ships and specs I want to invest in, and I appreciate that the devs are giving us a number of options to choose from.

    So if I don't end up buying into Pilot, I'll just sit back, fly the fleet I've built up already, and wait to see what comes out next.
  • vorwodavorwoda Member Posts: 698 Arc User
    edited March 2015
    noctusxxx wrote: »
    Quite frankly, this is pushing me closer to calling it quits on this game.

    Universal Boff seats need to be UNIVERSAL to all of these power sets. Stop invalidating our existing ships.

    It won't kill your new ship sales, and in fact will only encourage players to work on investing the grind time to earn these new powers.

    Unless that changes and I won't be opening my wallet for the 9 pack of Escorts for 12k zen that will be released to coincide with this, or the t6 Sov.

    This x1000.

    In fact, I'll go further. If additional specializations are going to continue to be added, then all consoles on all ships should be Universal (including the ability to seat all Specializations).

    Even as far back as early in the first season of TOS, there were examples of one officer using another's console to perform their own function (Uhura used the Navigator's station to open hailing frequencies, for instance). By the time TNG rolled around, the show's writer's guide specifically mentioned that any console on the ship could be easily reconfigured with the functions of any other console. It's absurd that decades beyond that, they have lost that basic flexibility.

    You should certainly still have a Commander slot, a Lt. Cmdr. slot, 2 Lieutenants slots. and an Ensign slot (for example), but they should all be useable by any officer. But you should be able to run ANY Commander ability from any Commander station, any Lt. Cmdr. ability from any Lt. Comdr. (or better) station, and so on. Which particular abilities within those ranks are available depends on the individual officer's training, not the console.

    From a game standpoint, would that mean that ship differences would disappear? No. The differences in ship classes are in size, speed multiplier, maneuverability, weapon slots, hangars, secondary deflectors (or not), hull points, shield multipliers, etc., etc., etc.

    Just my 2 EC, of course.
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited March 2015
    They should only allow upgrading of existing NON-SPECIALIZED T6 ships to allow more than one Specialization on their Lt. seat such as the Guardian, with the 2 promo ships, the Sheshar and JHSS, having their Lt.Cmdr. Hybrid Seat made UniSpec (JHSS' Lt. Hybrid will remain stuck as Command). Kobali Cruiser would be exempted, due to being a feature Command ship.

    This means no full Intel or Command or future full Pilot ships (or any other future full Specialized ships) will not be able to upgrade any of their Specialized Seats beyond what Cryptic sets.

    It still keeps it to T6s, but it allows for more versatility for players who prefer the non-Specialized ships (such as Pathfinder over Scryer), and easy money for Cryptic, and leaves it open for future T6 versions of existing T5 or lower ships. Given that most of the upper level skills are restricted to Promo Ships and Specialized ships, this will not affect Cryptic's bottom line, nor take away from their iconic and new originals.

    Personally, the upgrade should be free to Sheshar and JHSS users, given the money spent on them already. But another 250~500 Zen for upgrading the Hybrid Ensign - Lt.Cmdr. seating on all the existing and future Non-Specialized T6 ships wouldn't hurt.
  • acnolowgiaacnolowgia Member Posts: 6 Arc User
    edited March 2015
    You know, I wish they'd let us use these specialization abilities at least in the Ensign-universal seat slots on existing ships. Even if that's all they gave us, that choice would be a nice bone.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited March 2015
    you must be flying a starship that has a Hybrid Pilot Officer Bridge Officer seat.

    Umm. I would like all my ships to have a pilot seat. If no one is flying the ship then what is to prevent my aimlessly hurling ship from accidentally sun scuttling itself?

    I would really really like some one in control of the ship on my bridge please.
  • tk79tk79 Member Posts: 1,020 Arc User
    edited March 2015
    bluegeek wrote: »
    BFAW isn't an Attack Pattern. The text doesn't specifically rule out BFAW, CRF, or any other weapon enhancement power.

    I stand corrected, thanks for pointing it out. I edited my post.

    That said, now I don't like the too convenient synergy that skill has with BFAW.
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  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited March 2015
    tamujiin wrote: »
    Alpha, beta, Gamma, delta, Epsilon, Zeta, Eta, Theta, Iota, Kappa, "LAMBDA"?

    Okay, this is not revenge of the nerds.

    Attack Pattern Gamma, or Epsilon, would sound better then APL- APE, APG, APZ even.....

    I dont remember if i even ever heard Lambda referenced outside of the greek alphabet, and Revenge Of The Nerds!!!

    WE ARE NOT NERDS! WE ARE TREKKIES! GET IT RIGHT!

    Good job though, seriously, was hoping pilot boffs would be coming too :D

    What's funny is when I read the article, my mind mis-read it to say: Attack Pattern: Lambada.

    I thought... "Huh... I guess that's ONE way to get your ship to dance."

    :P

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  • lumpkin1lumpkin1 Member Posts: 70 Arc User
    edited March 2015
    I am sensing a t6 defiant.
  • phoenix841phoenix841 Member Posts: 487 Arc User
    edited March 2015
    No.

    Every ship has a helm (aka pilot seat). A specific new type of ship should NOT be required to utilize these features.

    I have 5000 zen saved up for the command cruisers, not anymore. There's no point in buying a new ship for each new class of skills I want to use. I'd rather just not use them.

    Ships didn't matter like this in the past. Every single ship has Tac, Sci, and Eng slots (or uni). I could use pretty much any ability I wanted to in nearly any ship. You also didn't have to BUY a new ship to use any major game features, they were just icing.

    I don't want one ship for intel, one for command, one for pilot.

    Why can't I mix and match the new classes like the old ones before? Other than money.
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  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited March 2015
    robdmc wrote: »
    If no one is flying the ship then what is to prevent my aimlessly hurling ship from accidentally sun scuttling itself?

    I would really really like some one in control of the ship on my bridge please.
    Automated piloting systems silly. This is the future. You just give the voice command, and the systems do the job. All you have to blame is the coder (aka the player behind the screen) if things go bad.

    Or maybe they're safely remotely operated from a nearby starbase, much like how drones of the 21st Century were often operated. After all, you sometimes get that static-y issues as well as lag when facing off against enemies with abilities advanced enough to potentially spoof your Galactic Positioning System.
  • dmtdmt Member Posts: 194 Arc User
    edited March 2015
    I believe, and this has been said before, that the entire starship roster should function like the Klingon Raiders and have universal bridge officer stations, the new specializations that are being rolled out coded to work within the pre-existing Universal bridge officer stations.
  • stararmystararmy Member Posts: 231 Arc User
    edited March 2015
    It's very upsetting to see that the pilot boff slots will only be on new ships, and that "universal" slots will be made even less universal. I hope Cryptic will listen to player feedback and make universal slots work with all the new specializations.
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  • chandlerasharichandlerashari Member Posts: 348 Arc User
    edited March 2015
    a mmo company's gotta make money fine lol

    what im hoping for is a proper remaster of the t5u ships, that will include proper..."T6 capabilities" lol maybe when they make varied specs they can finally make... THAT T6 CONSITUTUTION WITH A KIRK SPEC BOFF SEAT LOL

    jk...holding out a candle for a Vesta revamp tho :3
  • borgified007borgified007 Member Posts: 150 Arc User
    edited March 2015
    In order to utilize the Pilot Officer space abilities, you must be flying a starship that has a Hybrid Pilot Officer Bridge Officer seat. They are not usable in “Universal” Profession seats, or existing Intelligence Specialist or Command Specialist Bridge Officer seats. The line-up of starships that will have hybrid Pilot Officer seats has not yet been announced, but keep your eyes on our website for those announcements!

    Translation,

    you can have your pilot abilities if you give us more money!
  • borgified007borgified007 Member Posts: 150 Arc User
    edited March 2015
    all universal boff slots are equal
    some universal bridge slots are more equal than others

    buy our stuff to use the new slot.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited March 2015
    The line-up of starships that will have hybrid Pilot Officer seats has not yet been announced, but keep your eyes on our website for those announcements!

    Please don't tell us we'll have to buy new T6 ships to use boff Pilot abilities. Couldn't you guys like, make it so when we upgrade a T5 ship a specific ship station is converted into a Pilot hybrid? You promised us before Delta Rising launched in a dev blog that our T5 ships wouldn't become outdated. But all you've done is tell us "if you want to take advantage of boff space specializations you have to buy a brand new T6 ship".

    Of course before DR launched players had requested to have our T5 ships be given specialization stations and you kept assuring us our ships won't become redundant. Well even a T5-U ship is outdated compared to a T6 ship with specialization seating. :(

    So maybe what you could do is make it so when we upgrade a ship to T5-U it has a specific station converted into a hybrid specialization seat that can have command, pilot, or intel skills used in it (but not a mix of specializations). For T5-U ships the station would be limited to either Ensign level or Lieutenant while Lt. Commander and Commander hybrid stations, as well as starship traits, are reserved for T6 ships. This would bring some life back into our old ships while still enticing us to get newer ships for different seating and traits.
  • tyberius73tyberius73 Member Posts: 8 Arc User
    edited March 2015
    Man I'm sure glad they mention this before I wasted 5000 Zen on the Command Cruiser!
    It really is getting old to have to buy a new ship with each new specialized bridge officer.
    maybe they should allow someone to just buy the extra seat for their existing ship(s).
    IMO, that's the perfect reason for a universal officer slot! Not to mention, my garage is getting full. So I guess they ant me to buy more ship slots as well?
  • sharpie65sharpie65 Member Posts: 679 Arc User
    edited March 2015
    somebob wrote: »
    No.

    No.

    No.

    I'm sick and tired of being offered the 'newest and greatest and best' thing in your $30/60/120 dollar packs.

    Stop it. Now.

    Where does it say that the next ships will be packs? Or can you see what the future holds, O Wise and Weasley One.
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