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Pilot Bridge Officers

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  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    edited March 2015
    Think "Delta Flyer" to the standard FED shuttle. They're specialized for pilots, much like a BMW M3 might be specialized as a "drivers car." It doesn't mean that your Hyundai Sonata is running autonomously. :P

    That still doesn't make any sense, thematic or otherwise. Yes, certain ships are more maneuverable than others, but they all still have the same basic controls, and a pilot or helmsman. The spec should be renamed I'd it is going to be exclusive like the rest,is as simple add that. Something like:

    Ace Pilot (very subtle change, but clearly a more specialized meaning than simply "pilot")

    Extreme Maneuvers

    Maneuverability Expert

    Anything at all, anything except "Pilot"
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  • bluegeekbluegeek Member Posts: 0 Arc User
    edited March 2015
    thay8472 wrote: »
    You really need to add some of these "elite" boff seats to existing ships.

    I would really like to see new hybrid ships that we can actually buy. And T6 versions for many of the "classic" ships.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
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  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited March 2015
    This should have been a universal seating position really, limiting pilot to what will inevitably be a mere handful of ships like the others is starting to wear thin, and its why I haven't touched any of them with a barge pole.

    The really dumb thing in this instance is that, every single ship has a pilot, or do we just let the computer fly now?
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  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2015
    toiva wrote: »
    Uhm, how does Pilot team share cooldown category with other team abilities when that cooldown category was abolished?

    Also, Clean getaway is shown as rank 1 at both ensign and lieutenant in the chart.


    Otherwise, those pilot abilities actually look fairly usable for the most part. I'd say far more than Command and even Intel ones. Of course it's a pita only a handgul new ships will be able to use them, and possibly not even ships that would thematically fit. (It'd be great if large cruisers and carriers were refitted with command seats, stealthy raiders, warbirds and small escorts with intel seats and so on... Actually, maybe rather sci ships with intel and escorts with pilot.)

    Escorts and raiders with pilot definitely. Though considering the jem Strike ship has a command and intel, a raider with intel and pilot would be optimal. And how about switching them up so that you can choose which one. If you have Commander and Lieutenant Pilot and Intel, how about being able to switch have the Commander as intel in one build and as Pilot in another and the LT slot becomes the other automatically.
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  • birzarkbirzark Member Posts: 634 Arc User
    edited March 2015
    what would be awesome is if all the secondary specialization spots on all ships become universal specializations but have to buy the ship for the command level abilities. I.E. all LT specialization stations are universal. It would still allow for example the ship to be an Intel ship or Command ship but no limit ourselves to one ship to play.
  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited March 2015
    Bah, I was hoping pilots could be used on any ship.

    Though I hope a T6 Defiant is one of the Pilot ships.
  • mikoto8472mikoto8472 Member Posts: 607 Arc User
    edited March 2015
    I'd pay for a token that allows universal boff slots to actually be universal and include all the new specializations. It would certainly add to the variability of my ship build and earn Cryptic some money.

    But I have to admit I'm getting a tad tired of a new specialization that requires a brand new ship to be able to use. I didn't bother with the command vessels for this reason. I'm quite happy in my Intel ships I got with the Delta Ops pack.

    It wasn't too bad with Command because it came with a set of ground moves. Even if I couldn't use command boff skills in space I could still give the specialization to one of my Away Team and utilize some of the skills there.

    Pilot offers me nothing.

    That being said I will take a look at the new Pilot ships that will come out, but it'd take something special to pry me out of my Intel ships.
  • captaintrueheartcaptaintrueheart Member Posts: 296 Arc User
    edited March 2015
    quintaris wrote: »
    The pics suggest a T6 Sovereign. I keep throwing my Zen at the screen, but nothing is happening.

    Me too... LOL


    One concern I have that gives me pause to consider purchasing a new ship...

    Command ships were recently released, now pilot ships... in a few months what new "spec" ships will come out?

    I want a T6 Sovereign and I'll buy it no matter what... However what this also means is that I won't be buying whatever the next spec ship is, or did I purchase any of the previous ones.

    Now, if you were to allow me to purchase a "spec" token that provided me the ability to select which active spec my ship could have that would make you quite a few sales from individuals like myself who focus more on the design than the features.

    For example, on my T6 Sovereign I could buy the intel spec, command spec and add then it becomes an option in place of the pilot spec. I don't care at all for the intel ship design but wouldn't mind the trait and BO slot, command ships are better but still... I don't care for the design aesthetic really...

    Separating functionality from ship designs would be a huge thing, especially now that you're vastly extending the variants in functionality.
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  • commodoreobviouscommodoreobvious Member Posts: 114 Arc User
    edited March 2015
    These abilities seem really cool, and I'm disappointed I can't use them on my Vesta.

    I would buy a token to upgrade Boff seats on existing ships.
  • thibashthibash Member Posts: 506 Arc User
    edited March 2015
    Guess that's another set of abilities I'll never use.

    I want to fly an Armitage, don't you get it? No amount of new ships will get me to abandon it!
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  • valenn1valenn1 Member Posts: 842 Arc User
    edited March 2015
    A Pilot-Spec Ship would be totally cool for a R&D Promo Pack..
    Call it Jem'hadar Assault Ship, add a red "Nose" and give the ship universal-universal stations (universal stations who are real universal stations! seriously!)
    Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
    unfortunately:

    NOT LOYAL ENOUGH!!!
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited March 2015
    Once again, with emphasis:
    The tools at their disposal are geared towards enhancing and capitalizing on the high speed and maneuverability of escorts, raiders and other light starships.

    They're pretty much telling us what kinds of ships we can expect to see with this Spec.

    No Pilot cruisers. No Pilot battlecruisers. Probably all ships with a heavy tactical emphasis, although the "light starship" designation would seem to open it up to ships that aren't considered escorts or raiders. Or maybe they just mean light warbirds so our Romulan friends aren't excluded.

    I'd kind of like to see a fighter-class small vessel with a LT Tac/Pilot slot. That would be really useful for small craft missions.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
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  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    edited March 2015
    tuskin67 wrote: »
    Bah, I was hoping pilots could be used on any ship.

    Though I hope a T6 Defiant is one of the Pilot ships.

    With the picture showing an assault cruiser, and the defiant being obvious as a speedy ship, i wouldn't be surprised if there are 3 different T6 ships, one for each ship class, rather than the usual kit bashable 3 pack. My prediction:

    Fed: Defiant, Sovereign, Nova (only because the intrepid has already been done)

    Klink: BoP, Raptor, ... Neg'Var maybe?

    Romulan: That Ent style BoP, Mogai, and a Science ship of some kind
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  • meslamteameslamtea Member Posts: 13 Arc User
    edited March 2015
    Coolant Ignition? Why does coolant burn? Not having a flash point would seem to be a requirement for a coolant. No wonder Starships explode all of the time.
  • khan5000khan5000 Member Posts: 3,008 Arc User
    edited March 2015
    That still doesn't make any sense, thematic or otherwise. Yes, certain ships are more maneuverable than others, but they all still have the same basic controls, and a pilot or helmsman. The spec should be renamed I'd it is going to be exclusive like the rest,is as simple add that. Something like:

    Ace Pilot (very subtle change, but clearly a more specialized meaning than simply "pilot")

    Extreme Maneuvers

    Maneuverability Expert

    Anything at all, anything except "Pilot"

    I look at it like this. I was stationed on an aircraft carrier. When we were underway Helmsmen drove the ship. When we had special operations or battle stations a Master Helmsman would take the wheel. The Master Helmsman were the best of the best and even out of that the Captain would designate The Captain's Master Helmsman.

    While every starship has a helmsman...pilot would be the best of the best helmsman.
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  • sdavistatorsdavistator Member Posts: 18 Arc User
    edited March 2015
    So now we have 4-types of ship seatings (and their corresponding ships).

    Standard
    Intel
    Command
    Pilot

    As many would agree, we like flying the ships we already have. Is it possible to make a one-time per ship purchase to upgrade a BOFF station? Make it the Commander seat since all ships have one. That way we can upgrade (at a profit to you) and still fly our favorite ships.
  • ladymyajhaladymyajha Member Posts: 1,428 Arc User
    edited March 2015
    lucho80 wrote: »
    Seems hell will freeze over before there is a science reputation or specialization.

    I don't know... there was a skill leaked on tribble that showed a decent tier III science skill... and I have no idea how we get it... so it's possible we'll get a specilization... it'll be a secondary like commando... but we'll eventually get one..

    But does it shock you that we science captains get the torpedo up our aft nacelles? We've been doing that for years... with the occasional bone with the idea of shutting us up.

    Hell I appreciate the science ships we got... even though it still makes us feel like the Klingons of the Captain Class community... but I'm not holding my breath that we'll EVER get ANYTHING that isn't a bone to try and placate us.

    And you know we'll never get our own reputation right. The DPS community would scream bloody murder how bad that rep "sucked", and Cryptic can't have their favorite pet community that mad at them.
  • cypherouscypherous Member Posts: 183 Arc User
    edited March 2015
    Oh right another class of ship i cannot afford, well especially not after you guys broke the offers to earn zen, yeah not grinding 30 days of dil for a ship >.>
  • ladymyajhaladymyajha Member Posts: 1,428 Arc User
    edited March 2015
    birzark wrote: »
    what would be awesome is if all the secondary specialization spots on all ships become universal specializations but have to buy the ship for the command level abilities. I.E. all LT specialization stations are universal. It would still allow for example the ship to be an Intel ship or Command ship but no limit ourselves to one ship to play.

    I could see that... a ship comes out with a single specilization style seating. Then we spend another 500 zen to upgrade that seating to universal specilization.

    It's still a huge money grab by Cryptic... and the community would be pissed because of the blatent money grab... but they would sell... oh how they would sell...
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited March 2015
    quintaris wrote: »
    The pics suggest a T6 Sovereign. I keep throwing my Zen at the screen, but nothing is happening.

    hahahahaha so much this^^^^^ i luv you man
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  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited March 2015
    The wording on the Pilot Team ability is incorrect, as noted. "Team" abilities no longer share cooldowns with one another. This statement was intended to imply that it shares cooldown behavior with itself, in the same manner as other "Team" abilities, as well as being able to benefit from things like Doffs or Set Bonuses that may enhance/influence the effects of "Team" abilities.
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  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited March 2015
    so pretty much any new skill or spec is going to be tied to a specific line of ships...
    youre doing it wrong, cryptic. so very wrong.

    and I am rapidly losing all hope for you.
  • cypherouscypherous Member Posts: 183 Arc User
    edited March 2015
    lowestlvl wrote: »
    using any gimmick that can be concocted to part players out of money.


    strip off the ship tier TRIBBLE and make a level tier instead. ship class denotes what seating arrangement is handed out. strip off the hybrid/whatever seat and just call it specialist that could use ANY specialist ie intel/command/pilot/whatever.

    Sadly this wouldn't make them the same amount of money as people would buy the ship they liked and stick with it instead of being forced to upgrade every 20 minutes at 3k zen a pop
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited March 2015
    A successful Boarding Party now allows temporary use of the enemy ship as a combat Ally, until its either destroyed or you warp out of the map/zone.

    At Commando T2, you gain EC for each ship captured, rewarded upon zone/map change (as if you ordered the captured ship to warp to a starbase for study, R&D, or decomissoning).

    At T3, you can launch two Boarding Parties (each separately Doff'd) before CD triggers.

    At T4, you can now claim a weapon or equipment from that captured ship if you don't want to keep it as an ally, as stealing the weapon or equipment requires self-destructing/disassembling the ship. It will bring up a reward menu with a randomized list of possible equips on that ship.

    What is unique to this is that it allows for possible capturing of otherwise impossible-to-obtain or difficult-to-obtain weapons. Such as a captured Jem'Hadar ship guaranteeing a choice of any Dominion Polaron weapons, with random rarity and mods, or a captured Tholian ship guaranteeing Refracting Tetryons with random mods and rarity.

    To prevent "abuse", captured weapons are not tradeable on the Exchange, but are account bound. Additionally, weapon Mark depends on the enemy's level, with Mk XII being the highest, and Ultra-Rare being the highest possible rarity.

    All Commando ships are Carriers, Cruisers, or Destroyers, with boosted chances of capturing an enemy ship, and abilities that improve Boarding Party or weaken enemy ships to make Boarding Party or its Commando variant more successful.

    holy s**t batman ilike this make it so BORT!!!!! MAKE IT SO!!!
    3ondby_zpsikszslyx.jpg
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  • sharpie65sharpie65 Member Posts: 679 Arc User
    edited March 2015
    I'll say this once: If T5-U ships got SPECIALIZATION SEATING, that would pretty much invalidate the entire point of having TIER 6 ships - thus hurting the sales of those ships. The only thing that is markedly different for, say a PATHFINDER compared to an Intrepid-R is that the Lieutenant Engineer BOff slot can also slot Intel abilities.

    As many others have said, they are a company who need to make money, but what do I know, I'm just a player white-knighting for Cryptic..and the rest of you DEFINITELY know what you are talking about...

    *Yes, this is a money grab, but what is the difference between this and the next $$$$k supercar to be released? The answer is little to none.
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  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited March 2015
    My response to this happens after this line:
    Q: What ships/seats allow the use of Pilot Officer Abilities in Space?

    A: In order to utilize the Pilot Officer space abilities, you must be flying a starship that has a Hybrid Pilot Officer Bridge Officer seat. They are not usable in “Universal” Profession seats, or existing Intelligence Specialist or Command Specialist Bridge Officer seats. The line-up of starships that will have hybrid Pilot Officer seats has not yet been announced, but keep your eyes on our website for those announcements!

    F this Requirement to make new Ships with new Seating! Go through and Change Seating on previous ships or Stop making this TRIBBLE!

    No wonder I have no interest in playing STO right now! How can I afford to play this game when you keep doing things like this! If all you want playing are the Whales and the Super Addicted/Too much time crowd, the game may not last much longer because those of us with a Brain wouldn't touch this with a 10 foot pole!
    Stupid Frerengi Greed destroying STO! :mad:
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  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited March 2015
    In order to utilize the Pilot Officer space abilities, you must be flying a starship that has a Hybrid Pilot Officer Bridge Officer seat. They are not usable in “Universal” Profession seats, or existing Intelligence Specialist or Command Specialist Bridge Officer seats.

    There's a lot I could say about this news.

    But all i'm going to say is that calling them Universal Boff seats is something of fallacy these days.
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  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited March 2015
    A successful Boarding Party now allows temporary use of the enemy ship as a combat Ally, until its either destroyed or you warp out of the map/zone.

    At Commando T2, you gain EC for each ship captured, rewarded upon zone/map change (as if you ordered the captured ship to warp to a starbase for study, R&D, or decomissoning).

    At T3, you can launch two Boarding Parties (each separately Doff'd) before CD triggers.

    At T4, you can now claim a weapon or equipment from that captured ship if you don't want to keep it as an ally, as stealing the weapon or equipment requires self-destructing/disassembling the ship. It will bring up a reward menu with a randomized list of possible equips on that ship.

    What is unique to this is that it allows for possible capturing of otherwise impossible-to-obtain or difficult-to-obtain weapons. Such as a captured Jem'Hadar ship guaranteeing a choice of any Dominion Polaron weapons, with random rarity and mods, or a captured Tholian ship guaranteeing Refracting Tetryons with random mods and rarity.

    To prevent "abuse", captured weapons are not tradeable on the Exchange, but are account bound. Additionally, weapon Mark depends on the enemy's level, with Mk XII being the highest, and Ultra-Rare being the highest possible rarity.

    All Commando ships are Carriers, Cruisers, or Destroyers, with boosted chances of capturing an enemy ship, and abilities that improve Boarding Party or weaken enemy ships to make Boarding Party or its Commando variant more successful.

    OMFG i love this MAKE IS SO BORT !!! MAKE IT SO!!!!!
    ladymyajha wrote: »
    I don't know... there was a skill leaked on tribble that showed a decent tier III science skill... and I have no idea how we get it... so it's possible we'll get a specilization... it'll be a secondary like commando... but we'll eventually get one..

    But does it shock you that we science captains get the torpedo up our aft nacelles? We've been doing that for years... with the occasional bone with the idea of shutting us up.

    Hell I appreciate the science ships we got... even though it still makes us feel like the Klingons of the Captain Class community... but I'm not holding my breath that we'll EVER get ANYTHING that isn't a bone to try and placate us.

    And you know we'll never get our own reputation right. The DPS community would scream bloody murder how bad that rep "sucked", and Cryptic can't have their favorite pet community that mad at them.

    Tell me you areNT serious tell me this is a joke, what is wrong with you? Are you as a science Capt. seriously whining? When you have been stepped on as much of the engineer captains have then you have a right to complain spare me the nonsense........... your dismissed
    3ondby_zpsikszslyx.jpg
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