breen plesh brek's camera is wrong. at max zoom out the ship's still so close it spills out of the camera. at max zoom in the camera clips into the ship. looks like old max zoom in became new max zoom out.
edit: breen chel grett, risian corvette and risian luxury cruiser have the same problem.
Now clowns, that's another story. They scare the crap out of me.
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.
-Warpstreaks dissappear irregularily while in flight
-Can't adjust bloom intensity (slider works but no effect)
-Star textures look like from a game from the 90's. They're just ugly looking balls with no bloom. At least the star textures on Holodeck look like actual star surfaces.
Go to Denobula-Triaxa System, and then look toward the Beta Quadrant, you'll likely find the comet in that general area. It's on the Alpha side of the border between the Alpha and Beta Quadrants.
I finally happened across it. It was closer to the Formalhaut system & Altair system than Denobula-Triaxa, about halfway between the two. It didn't show up until I was practically right on top of it, though, perhaps a little glitchy yet?
Edit: NM, saw a poster say it's a randomly spawning thing, not likely glitchy in that case.
Can we finally...FINALLY change "Teneebia System" to "Deneb System" ?
It was clearly an oversight - a silly misunderstanding and misspelling in reference to the "Denebian Slime Devil". But it's just that, NOT "Teneebian Slime Devil". Check the Star Trek original scripts, the star trek wiki - everything.
Thats a engine limit or something, they can only have the texture so big.
Guess so.
Meanwhile, I did manage to make the stars more shiny. Turns out, if you enable Anti Aliasing, Bloom quality is restricted to Low. The tooltip even says so.
I had to disable AA and use /bloomquality 3 in order to get some proper bloom to the stars.
Problem is, as soon as i turn off AA, i get severe fps drops on certain maps (the entry point of the bioship interior in Mindscape, for example; some of the DQ patrol maps, etc.)
Is there no way to have both AA and high bloom active at the same time?
Can we finally...FINALLY change "Teneebia System" to "Deneb System" ?
It was clearly an oversight - a silly misunderstanding and misspelling in reference to the "Denebian Slime Devil". But it's just that, NOT "Teneebian Slime Devil". Check the Star Trek original scripts, the star trek wiki - everything.
Teneebia is wrong. Deneb is correct.
If they're going by the star charts book then the planet Teneebia is actually in the Diodem system, though it also mentions that the sytem was sometimes called Teneebia as well: http://en.memory-alpha.org/wiki/Teneebian_moons
KDF side - before we warped to Beta Ursae not clicking Beta Ursae takes you directly to DS9. need to change the text
Risa is listed as the Risa System. just looks odd since nothing else uses "the"
First impressions of Sector are it looks really nice. I think the stars have too much bloom though. On tribble its the default 100% but on live I have to reduce it a lot for blooms to not be blown out or too intense. Some "double star" systems look like blobs or lava lamps as you move. (fomalhut is prime example)
Earth planets are circling Bajor.
Stuck in Tellar Sector. I hit a wall. Had to travel around wall until I got the pop up to go to the Beta Sector
Not seeing Doff assignments change.
Tau Dewa "warp" to doesn't work since there is no Tau Dewa sector
But that's inconsistent naming because, by that logic, AR-558 should be named Chintoka.
AR-558 should be renamed. Beta Penthe comes from Star Trek VI, notably the Operation Retrieve plans to rescue Kirk and McCoy, and was used by the Star Trek production staff: Retrieve 1; Retrieve 2.
First noticeable thing was the audio cutting out and then back in when crossing a sector line. Second was that since it looks like our ships have been shrunk down, many of the gfx are too large now. Third was that the camera is busted on large ships, but I was told that's a known issue.
Looking good though. I like that space feels a bit more like space and not like I'm flying from one shoebox to another with my boffs badgering me constantly about whether or not I want to warp to this other shoebox that I never told them to go to. So yeah, I like this lol.
The new sector space is 100% better then it used to be. I can finally use my slipstream drive and actually feel like its useful. Note on that, the space fx of things in sector space could use rescaling to the new size. Also some ships aperently have not been properly scaled as of yet. I saw a mobius that made me feel like I was looking at a voth city ship. the Jenolan sphere actually makes me think a system could be in there. I did travel to the delta which is unfinished (still the old sector blocks) the new resizing feels right there. I did have trouble when I tried going back to ventendi sector from the other delta sector. there was no transfer prompt. I assume this will be fixed once delta is done and one large block as well.
Need to fix the audio and visual to not flicker out once you cross a sector line to a new sector. but overall quite nice none the less.
All in all I was impressed. It felt like it was a key component that has been missing for a long time. I'm looking forward to finishing touches. Great job dev team.
The Transwarp to the Gamma Orionis gate may be gone from the Risa Sector, but the Interact is still there, and working. When using that transwarp, it sends the player to the Hotep Sector, just outside the Sibiran System. To transwarp back to the Risa Sector, the player needs to go to the Battlegroup Omega gate, enter the Battlegroup to get the Transwarp to Risa Sector button.
Upon transwarping to the Risa Sector, the player is deposited outside the Sol System, nowhere close to the Risa Sector.
Fleet Admiral Joseph D. Ridgeway
The Armada
Original join date: Feb 5, 2010
Twitter: @davejl_99, & @STO_BBArmada
kobali prime has that astrometrics circle visible even with astrometrics turned off, and apparently passes right through the planet.
Now clowns, that's another story. They scare the crap out of me.
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.
If my post doesn't count as feedback, please forgive.
The Blog looks damn cool, looking forward to the changes.
2 things I personally would be happy about: The S.S. Azura II (Trade/Bank/Exchange) could use a map icon. I know we have the Com-Codes for that freighter but the cooldown is very long.
Is an increase of the Slipstream duration planed? Maybe with a cool story about Improved Slipstream technology since 2409?
I usually transwarp but with the Mauerfall of Berlin here it could be a nice gimmick. Not talking about 100% more, but a nice little additional push.
Though warp speed is listed as the same (number wise) a lot of us on Tribble last night were saying we felt like we were moving faster. So they may have adjusted the speeds to fit more accurately with the new scale, not sure.
Also, I noticed that the subspace fold ability from the Dyson core now seems to take you about 5-6 LY per jump instead of 2 as it currently does on Holodeck.
LOL there is increased warp capability, look at those trade routes in space they will boost your speed.
If you mean the glowing highways when you have astrometrics on, then 1; those are gone, and 2; that's a very old rumour that they boost your flight speed and in fact they have no affect on your speed whatsoever.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
A minor thing I've noticed... it would be nice if the auto-pilot would cut throttle a little sooner when approaching a system. Instead of "dropping out of warp" well inside the system, could we get it to happen at the greatest orbital radius of all systems?
I think it would make it easier to find the planet we're after once we reach the system.
Can we finally...FINALLY change "Teneebia System" to "Deneb System" ?
It was clearly an oversight - a silly misunderstanding and misspelling in reference to the "Denebian Slime Devil". But it's just that, NOT "Teneebian Slime Devil". Check the Star Trek original scripts, the star trek wiki - everything.
Teneebia is wrong. Deneb is correct.
Teneebia is a real system from the Lore. it isn't replacing Denebia.
-Leaving the Dyson Sphere via the 'Depart System' button dropped me off at Sol; Leaving via the physical gate's door dropped me off near the Acamar System in the Azure Sector.
-Leaving the Omega Battle Group via 'Depart System' drops the player off at the right location, leaving via the gate drops the player off in the Hotep Sector.
-As many have mentioned, the Max Zoom settings feel a bit tight(I generally don't like parts of the ship being obscured by the UI).
-Saw a player in a Plesh Brek that was.. larger than a Scimitar.
-Travelling feels a lot more.. desolate.. without NPC traffic or visable landmarks. It doesn't really give an impression that you're at the heart of Federation/Romulan/Klingon/Cardassian Space. It's fine for some of the more remote areas, but everything just feels a lot less.. personal. Also, it might make more of an impact if there were more skybox changes for different regions/territories. (I miss the distinctive grid designs each race had in the astrometrics display - Romulan Trapezoids, Klingon Triangles, etc.)
-It's a solid 5 minute trip between Qo'nos and Nimbus with Assimilated engines. I can only imagine how long of a trip it will be for level 20 players having to travel all the way to the opposite end of the quadrant.
-It feels a bit strange to 'ping-pong' off planets and stars while travelling. Being able to fly through planets and stars may have been equally silly, but it was less cumbersome for general space travel.
-There are double Enable/Disable Astrometrics buttons while flying around the Aldebaran/Donatu/Archanis Sectors.
-The Button to travel to the Alpha Quadrant says "Warp to Beta Quadrant".
-Ambient Audio seems to temporarily cut out when crossing all Sector Borders(engine hum, assimilated set whir, etc.).
Go to the inside of the Jenolan sphere and then hit the leave system button on the minimap.
This will send you to the new DQ sector space. All other buttons appear to send you to the old one still.
Now that there three active quadrants; the fact the 'System List' tab currently only list systems in the Quadrant the player is in; the setup may be a bit daunting/confusing to new starting players, or players that just don't have an in depth knowledge of Star Trek.
Example: A new player wants to visit the main location he knows from Deep Space 9 - the station itself. He warps into Alpha Quadrant Sector space, brings up the Map - sees the 'System List tab; types in 'Deep Space 9' - and sees NOTHING come up. He may stick with it and try to find out if the DS location actually exists in game; or may just become frustrated; and you guy DON'T want the latter.
Remember WAY back when you first went F2P - on the KDF side you REMOVED the fact that the Q'Nos 'First City' location signs first displayed Klingon characters; but once a player got close enough, auto-translated into English (or localized language characters) BECAUSE you believed that players first seeing signs in Klingon might frustrate new players BEFORE they realized the signs would do just that.
IMO - The Area map tab now displays such a HUGE area - new players could easily get confused or frustrated when trying to fly to a location in another Quadrant.
Suggestion: Make it that either ALL system locations in STO can be displayed on the System list no matter what Quadrant the player is in - and if a location in another Quadrant in selected - have a Text box pop up saying something like:
"The star system you have selected is in the <Quadrant Name> Quadrant. Helm will set a course to the <Current Quadrant Name>/<System Location Quadrant Name> Border. Once the ship has cleared the Quadrant boundary, select the star system again, and Helm will auto-navigate the ship to that star system."
OR
Have the Quadrant Boundaries show at the TOP of the System list when the tab is selected and be mouse click selectable from the actual Area map, OR the larger full Galaxy map.
----
Second Issue:
The Galaxy Map itself now could use a 'Center on Player Ship' button like the Area Map currently does.
----
Concerns about the current Tribble server Borg Red Alert implementation:
It currently plays like just another "Kill<X> <Enemy Type> Squadron" Deep Space encounter. There's no B'Ger Command ship (or actual Borg Cubes) anywhere in the three Borg Red Alerts I did on Tribble.
^^^
I hope that's because (for whatever reason) what passes for a Borg Red Alert on Tribble is just a placeholder and the Borg Red Alerts will be restored (playability wise) to something similar to what they still are on the Holodeck server before all this goes Live to Holodeck.
I'm concerned about the Borg Alerts because I ALSO played a Tholian Red Alert on Tribble, and once in the 'system encounter' map the Tholian Red Alert still plays the same way it does on Holodeck.
----
And lastly, I just have to give major Kudos to the team that worked on this all around as honestly, the overall implementation is a LOT better than I thought it would be when I first heard this was going to happen.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
-It feels a bit strange to 'ping-pong' off planets and stars while travelling. Being able to fly through planets and stars may have been equally silly, but it was less cumbersome for general space travel.
I wonder if it would be possible to add a flag to these objects in the systems that convinces the auto-pilot that its another player's ship and tries to avoid it.
If the Mutara Nebula location and naming is still an issue, you could just reference it as another different Mutara class nebula in its pop-up info screen, like one of the other nebulae of this type encountered by Voyager.
When turning around in sector space, can the ship get an increased turn rate since we should not require a full LY (or more) to make a U-turn. Maybe don't bring the throttle up to 50%, just 1% when turning to align.
When you travel multiple thousands of times the speed of light, you need a big distance to make a u-turn. That's why when someone on the shows had to make a sharp turn, they would drop out of warp.
Your father was captain of a starship for twelve minutes. He saved 800 lives, including your mother's, and yours.
Many have mentioned the ambient sound dropping as you cross sector borders as a con. I however more than like the sound indicator and believe it was intentional, not a glitch. If you decided to retain ambient sound could you add a subtle sound indicator when crossing borders? Nothing intrusive, just something that those who would be listening for it would detect. Thanks for all your hard work.
-KDF players cannot participate in many of the DSEs. Nausicaans, Gorn, etc. appear as friendly contacts.
Consider yourself lucky... I just did a Voth DSE in the DQ and was struggling to deal with a single Level 60 Bullwark.
I think the changes to tachyon beam was given to the NPCs... which spam the cake out of it.
My shields were gone within 2 seconds of engaging in combat. I couldn't keep them up... and I'm a sci/sci shield tank!
Comments
edit: breen chel grett, risian corvette and risian luxury cruiser have the same problem.
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.
-Warpstreaks dissappear irregularily while in flight
-Can't adjust bloom intensity (slider works but no effect)
-Star textures look like from a game from the 90's. They're just ugly looking balls with no bloom. At least the star textures on Holodeck look like actual star surfaces.
It looks like this:
http://fs1.directupload.net/images/150228/jmm25kvs.png
I have noticed that the glow effect doesn't dissappear upon approach but gets "swallowed" by the growing star. Not sure that is intended.
-The milky way backdrop is lowres
I tried upping graphics quality on my end, but the changes aren't noticable.
Thats a engine limit or something, they can only have the texture so big.
I finally happened across it. It was closer to the Formalhaut system & Altair system than Denobula-Triaxa, about halfway between the two. It didn't show up until I was practically right on top of it, though, perhaps a little glitchy yet?
Edit: NM, saw a poster say it's a randomly spawning thing, not likely glitchy in that case.
It was clearly an oversight - a silly misunderstanding and misspelling in reference to the "Denebian Slime Devil". But it's just that, NOT "Teneebian Slime Devil". Check the Star Trek original scripts, the star trek wiki - everything.
Teneebia is wrong. Deneb is correct.
Beta Penthe is the proper name of the system though: http://en.memory-alpha.org/wiki/Beta_Penthe_system
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
Meanwhile, I did manage to make the stars more shiny. Turns out, if you enable Anti Aliasing, Bloom quality is restricted to Low. The tooltip even says so.
I had to disable AA and use /bloomquality 3 in order to get some proper bloom to the stars.
Problem is, as soon as i turn off AA, i get severe fps drops on certain maps (the entry point of the bioship interior in Mindscape, for example; some of the DQ patrol maps, etc.)
Is there no way to have both AA and high bloom active at the same time?
But that's inconsistent naming because, by that logic, AR-558 should be named Chintoka.
If they're going by the star charts book then the planet Teneebia is actually in the Diodem system, though it also mentions that the sytem was sometimes called Teneebia as well: http://en.memory-alpha.org/wiki/Teneebian_moons
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
Risa is listed as the Risa System. just looks odd since nothing else uses "the"
First impressions of Sector are it looks really nice. I think the stars have too much bloom though. On tribble its the default 100% but on live I have to reduce it a lot for blooms to not be blown out or too intense. Some "double star" systems look like blobs or lava lamps as you move. (fomalhut is prime example)
Earth planets are circling Bajor.
Stuck in Tellar Sector. I hit a wall. Had to travel around wall until I got the pop up to go to the Beta Sector
Not seeing Doff assignments change.
Tau Dewa "warp" to doesn't work since there is no Tau Dewa sector
AR-558 should be renamed. Beta Penthe comes from Star Trek VI, notably the Operation Retrieve plans to rescue Kirk and McCoy, and was used by the Star Trek production staff: Retrieve 1; Retrieve 2.
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
First noticeable thing was the audio cutting out and then back in when crossing a sector line. Second was that since it looks like our ships have been shrunk down, many of the gfx are too large now. Third was that the camera is busted on large ships, but I was told that's a known issue.
Looking good though. I like that space feels a bit more like space and not like I'm flying from one shoebox to another with my boffs badgering me constantly about whether or not I want to warp to this other shoebox that I never told them to go to. So yeah, I like this lol.
Mine Trap Supporter
Need to fix the audio and visual to not flicker out once you cross a sector line to a new sector. but overall quite nice none the less.
All in all I was impressed. It felt like it was a key component that has been missing for a long time. I'm looking forward to finishing touches. Great job dev team.
Upon transwarping to the Risa Sector, the player is deposited outside the Sol System, nowhere close to the Risa Sector.
The Armada
Original join date: Feb 5, 2010
Twitter: @davejl_99, & @STO_BBArmada
i blame iconians for setting my ship on fire.
kobali prime has that astrometrics circle visible even with astrometrics turned off, and apparently passes right through the planet.
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.
Though warp speed is listed as the same (number wise) a lot of us on Tribble last night were saying we felt like we were moving faster. So they may have adjusted the speeds to fit more accurately with the new scale, not sure.
Also, I noticed that the subspace fold ability from the Dyson core now seems to take you about 5-6 LY per jump instead of 2 as it currently does on Holodeck.
If you mean the glowing highways when you have astrometrics on, then 1; those are gone, and 2; that's a very old rumour that they boost your flight speed and in fact they have no affect on your speed whatsoever.
Feels like it shouldn't, for obvious reasons...
I think it would make it easier to find the planet we're after once we reach the system.
That is going to be changed
Some more feedback:
When doing "Abduction" Deep Space Encounters, the Elachi have Klingon faces in the pop ups.
Teneebia is a real system from the Lore. it isn't replacing Denebia.
-Leaving the Dyson Sphere via the 'Depart System' button dropped me off at Sol; Leaving via the physical gate's door dropped me off near the Acamar System in the Azure Sector.
-Leaving the Omega Battle Group via 'Depart System' drops the player off at the right location, leaving via the gate drops the player off in the Hotep Sector.
-As many have mentioned, the Max Zoom settings feel a bit tight(I generally don't like parts of the ship being obscured by the UI).
-Saw a player in a Plesh Brek that was.. larger than a Scimitar.
-Visual set particle effects are.. massive(Assimiated/Dyson deflector glows, Assimilated/Counter Command Engine trails, etc.).
-Travelling feels a lot more.. desolate.. without NPC traffic or visable landmarks. It doesn't really give an impression that you're at the heart of Federation/Romulan/Klingon/Cardassian Space. It's fine for some of the more remote areas, but everything just feels a lot less.. personal. Also, it might make more of an impact if there were more skybox changes for different regions/territories. (I miss the distinctive grid designs each race had in the astrometrics display - Romulan Trapezoids, Klingon Triangles, etc.)
-It's a solid 5 minute trip between Qo'nos and Nimbus with Assimilated engines. I can only imagine how long of a trip it will be for level 20 players having to travel all the way to the opposite end of the quadrant.
-It feels a bit strange to 'ping-pong' off planets and stars while travelling. Being able to fly through planets and stars may have been equally silly, but it was less cumbersome for general space travel.
-There are double Enable/Disable Astrometrics buttons while flying around the Aldebaran/Donatu/Archanis Sectors.
-The Button to travel to the Alpha Quadrant says "Warp to Beta Quadrant".
-Ambient Audio seems to temporarily cut out when crossing all Sector Borders(engine hum, assimilated set whir, etc.).
Edit: This only seems to be an issue in Beta. It's turned off in Alpha.
Go to the inside of the Jenolan sphere and then hit the leave system button on the minimap.
This will send you to the new DQ sector space. All other buttons appear to send you to the old one still.
First Issue:
Now that there three active quadrants; the fact the 'System List' tab currently only list systems in the Quadrant the player is in; the setup may be a bit daunting/confusing to new starting players, or players that just don't have an in depth knowledge of Star Trek.
Example: A new player wants to visit the main location he knows from Deep Space 9 - the station itself. He warps into Alpha Quadrant Sector space, brings up the Map - sees the 'System List tab; types in 'Deep Space 9' - and sees NOTHING come up. He may stick with it and try to find out if the DS location actually exists in game; or may just become frustrated; and you guy DON'T want the latter.
Remember WAY back when you first went F2P - on the KDF side you REMOVED the fact that the Q'Nos 'First City' location signs first displayed Klingon characters; but once a player got close enough, auto-translated into English (or localized language characters) BECAUSE you believed that players first seeing signs in Klingon might frustrate new players BEFORE they realized the signs would do just that.
IMO - The Area map tab now displays such a HUGE area - new players could easily get confused or frustrated when trying to fly to a location in another Quadrant.
Suggestion: Make it that either ALL system locations in STO can be displayed on the System list no matter what Quadrant the player is in - and if a location in another Quadrant in selected - have a Text box pop up saying something like:
"The star system you have selected is in the <Quadrant Name> Quadrant. Helm will set a course to the <Current Quadrant Name>/<System Location Quadrant Name> Border. Once the ship has cleared the Quadrant boundary, select the star system again, and Helm will auto-navigate the ship to that star system."
OR
Have the Quadrant Boundaries show at the TOP of the System list when the tab is selected and be mouse click selectable from the actual Area map, OR the larger full Galaxy map.
----
Second Issue:
The Galaxy Map itself now could use a 'Center on Player Ship' button like the Area Map currently does.
----
Concerns about the current Tribble server Borg Red Alert implementation:
It currently plays like just another "Kill<X> <Enemy Type> Squadron" Deep Space encounter. There's no B'Ger Command ship (or actual Borg Cubes) anywhere in the three Borg Red Alerts I did on Tribble.
^^^
I hope that's because (for whatever reason) what passes for a Borg Red Alert on Tribble is just a placeholder and the Borg Red Alerts will be restored (playability wise) to something similar to what they still are on the Holodeck server before all this goes Live to Holodeck.
I'm concerned about the Borg Alerts because I ALSO played a Tholian Red Alert on Tribble, and once in the 'system encounter' map the Tholian Red Alert still plays the same way it does on Holodeck.
----
And lastly, I just have to give major Kudos to the team that worked on this all around as honestly, the overall implementation is a LOT better than I thought it would be when I first heard this was going to happen.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I wonder if it would be possible to add a flag to these objects in the systems that convinces the auto-pilot that its another player's ship and tries to avoid it.
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
The hazard emitters...they do nothing!
OMG IT BURNS
Mine Trap Supporter
When you travel multiple thousands of times the speed of light, you need a big distance to make a u-turn. That's why when someone on the shows had to make a sharp turn, they would drop out of warp.
Your father was captain of a starship for twelve minutes. He saved 800 lives, including your mother's, and yours.
I dare you to do better.
Consider yourself lucky... I just did a Voth DSE in the DQ and was struggling to deal with a single Level 60 Bullwark.
I think the changes to tachyon beam was given to the NPCs... which spam the cake out of it.
My shields were gone within 2 seconds of engaging in combat. I couldn't keep them up... and I'm a sci/sci shield tank!