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Official Feedback Thread for the Sector Space Revamp

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  • exsteeleexsteele Member Posts: 113 Arc User
    edited February 2015
    In Sector Space, my Fleet Nebula has a few display bugs:

    When using a Borg transwarp Engine, the ion trail is HUGE!

    When using the Dominion engine, going in reverse makes the ion trail half the size of my ship!

    If I pan my camera to the top of my ship, I can kinda see a bit of the Counter-Command Deflector FX poking out the top of the ship. This happens only at medium distance. Close-up, the FX disappear completely.

    And a sound bug: When crossing between sector borders, there's a moment of dead silence. It's really irritating.

    And finally, I did a Nausican Encounter near borg space. The ships were displayed as level -1, but they all died extremely easily, only dropping MK6 gear. If I'm supposed to be de-leveled when entering one of these areas, it's not working properly.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited February 2015
    x3of9 wrote: »
    This is great. Loving it so far.

    And now here is my current bug list:
    • Aokii II has a giant white box on top of it.
    • Shuttle Pets are LOL HUEG
    • No Warp Streaks FX in Alpha Quadrant
    • Bloom on distant stars turns off suddenly as distance increases
    • Earth model is orbiting Bajor's star\
    • Can we get planets to zoom-in when we get close like the stars do?
    • Battlegroup Omega still has a transwarp option at the gate (which is a starfleet model instead of the borg model in sector space). The transwarp sends you to the old Sirius map and then bounces you to just outside Sol.
    • Saturn is missing its rings.
    • Fireworks are huge.
    • Jem'Hadar Cruiser contact for The 2800 is where DS9 used to be, and not near the station.
    • The Nerrak is also in the old location of the dilithium mining operation.

    Good call on Aokii, that white box is actually the door you click on. Just forgot to make that one invisible I guess.

    The Lens Flare on stars at a distance should be getting fixed (to fade out/shrink), waiting on tech.

    I'll take a look at Bajor.

    Unfortunately, the planets can't zoom like the stars do.

    Rings, Asteroid Belts and a few other things are on the polish list. not in yet.


    donburrito wrote: »

    Gah! I've fixed that in like 5 places already, I'll fix it when I can.

    trek21 wrote: »
    Other than that, turn rate and travel speed (whether at full or building to full) are the same as they have been pre-patch - and while the numbers of LY's are different, the time it takes to travel seems more-or-less the same in practice.

    This should be the case.

    afree100 wrote: »
    Consider changing the texture for the Clusters, the depiction of people seems weird. I know technically more people live in clusters but I had to really think about that. Maybe consider changing it to a group of planets with a gas cloud or something thrown in. Maybe use the people one for social systems that currently don't have the starbase or special icon.

    What "people" ?
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  • afree100afree100 Member Posts: 332 Arc User
    edited February 2015
    K'vana@afree100: transferring to the delta quadrant shows the underscore dev map name instead of the player name and when in the delta Dyson sphere it still says return to alpha quadrant when it returns to beta quadrant.


    What People:
    In the area and galaxy map an icon with 3 heads of people, blue background and rounded square.
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  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited February 2015
    afree100 wrote: »
    What People:
    In the area and galaxy map an icon with 3 heads of people, blue background and rounded square.

    Those systems are specifically DOFF contacts, which is why they have that icon.
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  • afree100afree100 Member Posts: 332 Arc User
    edited February 2015
    Warping out of Qo'nos takes me to Gorath I or closer to it than Qo'nos (I think the distance from Gorath varied once).

    Doff contacts: makes sense now.


    Edit: Wow, I had no idea the draw distance for this game was so high, I can see Starbase 24 as a few pixels from the Archer System which is almost the opposite side of the quadrant (well STO part of the quadrant). That is about 5 sectors or 100 light years away.
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  • xelene13xelene13 Member Posts: 222 Arc User
    edited February 2015
    Transwarps that take the player to the wrong location - Please list where the transwarp is from (mission, ship, beaming from system to sector).
    Starship transwarp from Qu'Vat to Beta Ursae takes me to DS9 space

    Ships where the camera is either too far above or inside the ship in Sector Space - Please name the ship.
    Tal Shiar Adapted Battle Cruiser, camera zoom is too close

    Rolor Nebula needs icon in line with other clusters

    No doff missions in Betreka Nebula

    No doff missions in Eridon Nebula

    Engine audio cuts and resumes going into new sector/crossing line and I love that, I doff and this is useful as an attn getter

    Delta Quadrant is still two sector blocks

    Standard flight with Assimilated Engines and Quantum Slipstream is smooth. Encountering a sun on my course the ship slips above or around it. I wouldn't mind if there was no collision and the ship just went directly through it.

    Enjoyed two enemy encounters and scanning an uncharted comet.

    Overall, if you keep the population per instance reasonable I am going to love this revamp. :D
  • xelene13xelene13 Member Posts: 222 Arc User
    edited February 2015
    makbure wrote: »
    When turning around in sector space, can the ship get an increased turn rate since we should not require a full LY (or more) to make a U-turn. Maybe don't bring the throttle up to 50%, just 1% when turning to align.

    +1 /10chars
  • haurianthauriant Member Posts: 145 Arc User
    edited February 2015
    1) The search function in the map's systems list is good, bur insufficient. Please keep the search. But when list is up *but*the search box isn't hilighted, it would be great if pressing a letter would scroll down the list to the systems that start with that letter. Most times, that would be easier and more convenient than typing out a full name.

    2) Autopilot would be improved by making sure the ship moves to the right altitude for a system.

    3) The Hobus System shouldn't have a star.

    4) I'll leave it to any player who might happen to work on the New Horizon space mission to say whether the image of the Solar System is incomplete. :D
  • sitenodesitenode Member Posts: 13 Arc User
    edited February 2015
    The revamp is very nice. It will take some getting used to learning the new locations for things.

    I do have one suggestion on navigation between the Alpha and Beta Quadrants.

    Can you guys put 4 nav markers (like the old ones between maps) pointing to the adjacent sector blocks between the 2 quadrants? Like a marker beside the Risa sector to the Betazed Sector and vice versa and for all adjacent sector blocks on up? This would make navigation between the quadrants easier because I first tried to cross at the Ba'aja Sector and I didn't realize there was nothing there to cross over to. If there was a marker I could have clicked the to Betazed, Draylon, Deneb, or Tellar Sector marker and flown to the right point to cross over to that sector. Adding nav markers would give an indication of how the two quadrants line up on the sector map which it doesn't have at the moment. The galaxy map shows it but that isn't a navigation map.

    Thanks
    @sitenode
  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited February 2015
    I got to test on Tribble a bit, and I noticed a few things.

    -the travel seems much slower than on holo deck. I'm not sure if travel rates are slower or systems are further apart, but it dragged on to get from place to place.

    -it's hard to tell where things are because zooming out does not seem to go far enough

    -Sol system only has eight planetary orbits. Pluto is sad.

    You want Pluto? Add in Ceres, Haumea, Makemake, Sedona etc. as well...
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  • tasshenatasshena Member Posts: 542 Arc User
    edited February 2015
    Hfihar I has a large non-borg Cube above it. Basically a whole tac cube's worth of boxes saying "whitebox". ^_^

    With astrometrics on, if you start scraping the bottom of the map, the grid starts acting totally weird as well, dizzying effect. ^_^

    And can the sound PLEASE not skip whenever crossing a sector line? :p


    Another minor nit, and might just be me. Wasn't DS9 a bit further away from Bajor than that? I could've sworn the denerios belt was far enough they had to take a warp capable runabout to investigate it, then get a subspace field up around the station to move it there... hn. I'll go back and rewatch the first season I guess. :p
  • redshirtthefirstredshirtthefirst Member Posts: 415 Arc User
    edited February 2015
    Tacofang, you a GOD *bows and worships*

    This kind of revamp was on my list since about day one of closed beta play!!! I love it...

    So, here are two points I would like to bring:

    * Cestus System:

    On the Star Trek start charts *holds book up*, it should be west of the Klingon Empire and south of UFP space. For obvious reason of it has Borg content, it followed the former Borg centric sector block up there by Romulan space.

    My ideas:
    - Cestus be stripped off its content
    - Said content is given to "planetary system X" and left in the new location.
    - Cestus is moved back to where it should be down there according to the charts.

    * Earth/Sol System:

    I can understand the limitation of where we could approach earth from.

    My ideas:
    - Set Sol (the actual star) on the edge of BOTH beta and alpha where the 4 sectors (Vulcan, Teneebia, Tellar, Deneb) meet. So, i will approach the star from either side.
    - Set Earth right on the line of both quadrants, south of Sol and on the Vulcan-Deneb border. This could allow approach of the actual planet from either quadrant and entering the system map (Earth Spacedock space). That's assuming you can have two doors leading to the same place.
    - From Earth spacedock map, I could have the choice to leave the system either alpha or beta side.

    I dunno the technical limitation, but it would really put Earth back as a major hub in the map and link both quadrants in an original maner.

    Again, GREAT WORK!
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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited February 2015
    I love this, it would be nice to be able to turn a bit faster even at low speeds I find myself overshooting systems so increasing the minimum turn a bit and maybe reducing the curve a little as speed increases to give the same increase in turning circle in relation to speed that there is now.

    Also, a request: Would it be possible to add a map in orbit of Betazed? It doesn't have to be any more practically useful than Andoria or Nimbus but it would be nice for my main character to be able to go 'home'.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited February 2015
    General Observation
    Space seems a bit... empty, to be honest. It's realistic, of course, still. Might be neat to add some freighter traffic lanes or something like that?


    Missing Feature
    The borders of the sector blocks should be selectable as navigation target in the map, so you can fly between the sector blocks.

    Potential Bug
    In the Bajor System I still encountered an old style Enemy Signal Contact fight against Mirror Terrans.

    Nice to Have
    It may be nice if the Worm Hole was also visible near Deep Space Nine / Bajor.
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  • e1ime1im Member Posts: 63 Arc User
    edited February 2015
    This is the feature I have been waiting for so long. Here are a few thigns I noticed though:

    1. I wasn't able to locate Deferi patrols (moving doors used in the "Aiding the deferi mission"). Maybe I was not thorough though - that's a lot of Space...

    2. Sector map has an "N" marker. Please remove it.
    http://imgur.com/BeTjZX2

    3. The map for "Into the web" encounter has a very strange looking star.
    http://imgur.com/8deClmE

    4. Now, that we can approach separate planets in sector space (great idea, by the way!), standard door names (like "Enter X system") seem off.
    http://imgur.com/OeUUQ3X

    5. The "Enable/Disable Astrometrics" button is duplicated near the Ganalda system.

    6. The scaling of stars seem confusing. When I approach a planet, behind it I see its star and it takes half of the screen space. I mean, I know stars are supposed to be huge. It's that when you look at the Sun from Earth's orbit, it doesnot occupy half of the sky. Let me illustrate:
    [URL="As is: http://imgur.com/DaE1YRd"]As is: http://imgur.com/DaE1YRd[/URL]
    How it is supposed to look: http://imgur.com/7IdRVhd
    I know it is astrometrics and not actual "view from the window", however it is not very convenient and somewhat breaks immersion. Stars should be this big only if you approach them directly (and then the planets should look tiny).
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited February 2015
    This is amazing, and you definitely get the sensation that space is uber big!

    Is there any chance we can zoom out more? I am not that fond of being so close up to my ship, it makes me feel all claustrophobic..

    Also, on the old sector maps we could click on the boarder to fly to the next sector via auto pilot, but now it is gone. Will this make a return?
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  • kasandarokasandaro Member Posts: 198 Arc User
    edited February 2015
    General feedback: guh. so good.

    Specific feedback: now that the destination is quite clearly in the dead center of Beta space, could we get the "Return to Alpha Quadrant" buttons in the spheres renamed?
  • kagasenseikagasensei Member Posts: 526 Arc User
    edited February 2015
    AWESOME work guys! And THANKS tacofangs for editing the list on STOWiki, that really helps us wiki-authors to do the rest.

    Bugs/Errors:

    • Vestalan System: Plotting a course to it puts your ship right on the star's surface... Probably also happens with a few other system.
    • BOff contacts (e.g., warp to next Quadrant, navigation info, red alert notifications) are erroneously displayed with a viewscreen frame (although they are supposed to be on your own bridge) and without or the wrong bridge background (Galaxy-style and not Origin style for FED).
    • AR-558: Unfortunately you repeated an error from the Star Chart. Ar-558 is clearly stated to be a planetoid within the Chin'Toka System. For some reason, the ST made a separate system several lightyears "north" of Chin'Toka out of it. It is a know error of the book and should not be repeated in STO^^
    • Lamdba Bootis: Typo alert; it should read "Lambda Bo
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited February 2015
    when i use the camera interface i usually zoom out a little further then what the distance limit is for my starship in space, i would like to see a further increase in distance.

    in addition i would like to see more local area space then this short draw distance allows. even when i am within 2 light years the planets do no show up correctly and when i am inside that light year window they suddenly appear. however when passing by a planet at speed the graphics are jerking along rather then being smooth.

    This draw distance is also very isolating, if its possible to increase the distance to include more distant sector blocks so you can find where you are going over a distance.
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  • mrspidey2mrspidey2 Member Posts: 959 Arc User
    edited February 2015
    Not sure if it has been mentioned yet but shouldn't AR-558 actually be the Chintoka system?
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  • mhall85mhall85 Member Posts: 2,852 Arc User1
    edited February 2015
    Not sure if this has been mentioned... but, that really pretty galaxy map, the one that shows the four quadrants...?

    Shouldn't the red strip in the Delta Quadrant (the one that signifies our playable area) be moved down slightly?

    It's on the outer edge of the DQ, which is Season 1-3 land of Voyager... which we were told was not the section we travel in-game. I thought it approached the edge of the Beta Quadrant?
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  • polstarukpolstaruk Member Posts: 42 Arc User
    edited February 2015
    Issues I have found so far:

    When travelling each sector change causes the sound to click, then go quiet and fade back to normal levels again.

    Rura Penthe is not on the map anymore, Beta Penthe exists. Is this a typo or deliberate rename?

    Map suggestions:

    Nimbus is too far north, it should be around Japori / Azure Sectors, looking at the star charts map its original place was about right.

    Mutara Nebula needs moving from Vorn Sector to Ba'aja sector. I know by rights it should be further south but for STO purposes it would be better than being north east position.

    Alpha quadrant seems very sparse, it could do with a bit of padding out. Putting the Gamma Orionis sectors below Alpha Triabguli would have helped. This would mean adding 6 new sectors to alpha quad and 4 more to beta quad to square the maps off.

    Conclusion

    So far I have to say I'm very impressed, it is a vast improvement to the old map. The above suggestions are just my own taking on how I feel the maps could be improved to feel more "right".

    Thanks to Taco and team for a job well done!
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  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited February 2015
    polstaruk wrote: »
    Issues I have found so far:

    Nimbus is too far north, it should be around Japori / Azure Sectors, looking at the star charts map its original place was about right

    I suggest you look at star charts again, Nimbus is "north" of Romulan space in the book. Since we can't actually go that far north, they placed it as close as possible
  • redshirtthefirstredshirtthefirst Member Posts: 415 Arc User
    edited February 2015
    * I love

    - the openness
    - Even if I fly astrometric off, I did like the new astro design and look when I turned it on to see it.
    - The overall approach on how we fly into a planetary system is awesome... a more immersive way to fly in sector space and wanting to move into a system.
    - The maps overall are really good and closer to the charts.
    - System names popping in and out as we zoom in or out to avoid clutter on map view...

    * Problem/Observations:

    - I find the stars to be blown into focus way too early when we approach the system, it should transition from distant view to close up view closer to the system so we don't see distant neighboring systems stars blown out as well.
    - I seem to find the scale of stars too big.
    - Would making the planets a tad bigger be good as well and fade away instead of just popping in and out of view?
    - Could we get read of this "flight controller" thing. I am not saying the wall/gate, but at least another way to ask us to transition....


    Overall, it's another job... Thanks for making it happen!
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  • hevachhevach Member Posts: 2,777 Arc User
    edited February 2015
    It's nice that doff missions aren't map-wide but change as you fly around, but I'm only getting a few missions in each area, the vast majority of them trade, the availability of most categories outside of the department heads is gutted, particularly material collection.

    Because of the ease of travel, I can see reducing the number of assignments per sector, but some equity between categories is badly needed.

    The crafting materials nodes in sector space are nice, but they're extremely sparse and difficult to locate. The abandoned ship I found in the beta quadrant near the border couldn't be scanned, and a comet I encountered was scanned by another player and disappeared.



    Travel speed feels good. It's definitely slower within one of the old blocks (with the longer slipstream speed, mine will take me about 2 1/4 sectors, compared to almost 3 with the shorter time on holodeck), but net effect crossing multiple blocks without loadscreens is faster. I'll have to roll a new character, though, and see how it feels starting out at warp 5, I'm spoiled by coasting around at transwarp 20+ all the time.

    Turn rate feels sluggish. Not sure if it's been lowered from holodeck or it just feels that way from the scale, but while I like the straight line speed turning feels slow.


    hauriant wrote: »
    3) The Hobus System shouldn't have a star.

    Unless it was a pair instability supernova, there should still be a remnant star.
  • pwecangetlostpwecangetlost Member Posts: 538 Arc User
    edited February 2015
    Zoom/ FOV seems a bit funny. Wells certainly and Mobius I think someone else highlighted are exhibiting severe issues in this respect with the point of view being almost inside the back of the ship. It would be good to be able to zoom out further in general in the big map and really get an impression of scale. Really liking the feel, coming across systems here and there, rather than all bunched together. 9/10 Would slipstream again.
  • nyx219nyx219 Member Posts: 207 Arc User
    edited February 2015
    Hats off to Taco, the redone map is awesome. The scale is much closer to the real deal, which makes flying around out there feel more realistic, even with the feeling of "slowness". Which there really isn't, I think it would take me about the same amount of time with the old map load screens to go from one far corner to another as it does now. There's a lot of distance between what's up above us IRL, I like that this is better reflected in STO now.

    The scaling size of systems rock, that's pretty cool. I don't feel like I can park my ship & play marbles with a system any more ;) What does bug me, and this is just aesthetics that don't have to change anyway, is that the info pop-up tends to block the view coming up on a system. It's a classy leap in graphics, it's just a little irritating that the graphic pops up & blocks them like that. I can understand the desire/need for it passing a place, but might it be possible to work in a simple graphics setting for people to drop the image & info from the pop-up, limiting to just the system name in the lower bar area for better viewing around that location? Like a system proximity setting for visuals, I suppose would be the best way for me to put it.

    I concur that the sound is stopping and restarting passing sector boundaries. Occasionally, the sound for my Borg universal console's hull graphics also cuts out entirely, sometimes for whole sectors. That seems to be at random, since it'll cut out one trip through a sector, and work the next round through it.

    Those mentioning that the camera view seems a little too tight I also agree with. It does seem to be a little too tight, zooming out more would be welcome. As it is, it's not the end of the galaxy, but it feels like I have space blinders on considering the new scale.

    Also, where is everyone finding the elusive comet at?? I've been all over both sides of the Alpha & Beta quadrant divide, up to 2 sectors in on each side searching for it. Is it supposed to be a constant thing with an established orbit out there, or is this a random spotting? Or glitchy still?
  • blassreiterusblassreiterus Member Posts: 1,294 Arc User
    edited February 2015
    nyx219 wrote: »
    Also, where is everyone finding the elusive comet at?? I've been all over both sides of the Alpha & Beta quadrant divide, up to 2 sectors in on each side searching for it. Is it supposed to be a constant thing with an established orbit out there, or is this a random spotting? Or glitchy still?
    Go to Denobula-Triaxa System, and then look toward the Beta Quadrant, you'll likely find the comet in that general area. It's on the Alpha side of the border between the Alpha and Beta Quadrants.
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  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited February 2015
    nyx219 wrote: »
    Also, where is everyone finding the elusive comet at?? I've been all over both sides of the Alpha & Beta quadrant divide, up to 2 sectors in on each side searching for it. Is it supposed to be a constant thing with an established orbit out there, or is this a random spotting? Or glitchy still?

    It randomly spawns, it isn't consistent.



    Feedback:

    Gasko stations appears to have a cloaking device.

    The Transwarp gate to Gamma Orionis may be gone from the Galaxy Map, but the marker and interact are still

    Rura Penthe's system is named Beta Penthe, but the planet is right.
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