test content
What is the Arc Client?
Install Arc
Options

Please Fix the game!!

2456

Comments

  • Options
    generalzod34generalzod34 Member Posts: 54 Arc User
    edited February 2015
    *copy and pasted from his original post which was a petition but he renamed it so it wouldnt get closed,smart fellow i must say...that is if you dont take into account his choice of forum name*


    Well excuse me for you not liking my choice of a forum name, sorry I didn't choose Captain Spock or something...

    Move along
  • Options
    generalzod34generalzod34 Member Posts: 54 Arc User
    edited February 2015
    Apologise in advance,looking at your forum name and the whinny nature of this thread you started THIS had to me made:

    melag_zpssko4ao3b.jpg

    Your name leaves much to be desired as well troll....
  • Options
    cidjackcidjack Member Posts: 2,017 Arc User
    edited February 2015
    It just occurred to me, yesterday was Valentine's day, I assume from the not so nice threads and posts that have popped on the forums today means that some people did not get the "release" they sorely needed.
    Armada: Multiplying fleet projects in need of dilithium by 13."
    95bced8038c91ec6f880d510e6fd302f366a776c4c5761e5f7931d491667a45e.jpgvia Imgflip Meme Generator
  • Options
    cidjackcidjack Member Posts: 2,017 Arc User
    edited February 2015
    not In My Case.had The Best Valentine Ever,sent My Gf And My Soon To Be Mother In Law To The Spa,spent All Day At Home Watching Reruns Of Voyager And Chuck,half A Bottle Of Jd (well A Bit More) And Some Typical Spanish "tapas",just What The Doctor Prescribed...

    Oh Myyyyy............
    Armada: Multiplying fleet projects in need of dilithium by 13."
    95bced8038c91ec6f880d510e6fd302f366a776c4c5761e5f7931d491667a45e.jpgvia Imgflip Meme Generator
  • Options
    synfoolasynfoola Member Posts: 156 Arc User
    edited February 2015
    I imagine when you hear in the radio "12 Miles traffic jam on Highway XYZ in direction ABC. Highway is currently blocked after mass accident, we advise using Route DEF to avoid" you stay stubbornly on the highway and say "instead of reporting this, get the highway free!"

    From your apologist posts just in this thread, you seem to imagine quite a bit. The reality is that many of us in your traffic fantasy have had to resort to using these back roads for much longer than necessary while the highway construction team has seemingly been spending their work days putting up billboards instead of fixing said highway. The commuters are bound to get restless.
  • Options
    coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited February 2015
    cidjack wrote: »
    It just occurred to me, yesterday was Valentine's day, I assume from the not so nice threads and posts that have popped on the forums today means that some people did not get the "release" they sorely needed.

    Where is the love?

    It's sad to see really. So angry, so aggressive. We spend more time sniping at eachother for petty reasons than we do actually helping eachother out or just having a respectful debate about something.

    This community...it needs a hug or something.
  • Options
    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    Game was fine.
    Game goes down for the 5th Anniversary patch.
    Game comes up.
    Game is TRIBBLE.

    . . . . .

    It's the internet!

    :rolleyes:

    They even stated that they screwed with things to try to fix things for certain players.
    flyingtarg wrote: »
    Thought I'd pop in here and explain a little bit about what was going on with the tray UI lag. And I hope this isn't too much programmer technobabble, but I'll try my best.

    As a part of the Anniversary update, we made some optimizations to the tray UI so that it wouldn't eat up nearly as much of your CPU as it did before. The effect of these optimizations was pretty drastic, and we were delighted to see that some players reported drastically improved frame rates from the change.

    From a very high level standpoint, the way the tray UI worked before is that we would run a full update pass for every single ability in the tray on every single frame. So if you ran the game at 60 fps, each individual ability would update 60 times per second. These updates were very expensive on the CPU. We changed the trays to no longer do that, and to instead only update an ability when some data behind it had changed. Essentially, the tray UI no longer updates on every single frame, it updates on demand, which drastically reduces the CPU overhead of that entire UI.

    The problem is that we have to setup that UI to know which pieces of data are important for updating, and we missed (at least, but hopefully only) one important piece of data. This meant that even though some data was changing when you used an ability in the tray, the tray UI wasn't updating like it should have been. It was waiting for some other data to change before doing that.

    We're hoping (with fingers crossed) that this change eliminates the tray lag players have been experiencing, while also improving the gameplay experience for players who were dealing with low frame rates due to the heavy CPU overhead of the tray UI.
  • Options
    synfoolasynfoola Member Posts: 156 Arc User
    edited February 2015
    And no matter how frustrated or restless the commuters get about the traffic delays, it's still not the fault of the merchants they're driving to that the roads are under construction, or that there are detours, or that there is heavy traffic. The merchants don't own the roads between their businesses and the commuters homes.

    Are you still alluding to the lag? I'm talking about the bugs.

    Or are you going to tell me that the bugs aren't Cryptic's fault? Because the state of the game as it is right now is making Cryptic look like it has chosen to prioritize selling shines over maintaining, let alone improving, the stability of their overall product. They're becoming the cable company that tries to upsell you a channel package while you're on the phone for your internet being out.
  • Options
    js26568js26568 Member Posts: 0 Arc User
    edited February 2015
    I've stopped listening to the players who blindly support Cryptic without question. They're as pathetically irrelevant as those who say "I hate Cryptic" and are basically just white noise these days.
    [SIGPIC][/SIGPIC]
    Free Tibet!
  • Options
    js26568js26568 Member Posts: 0 Arc User
    edited February 2015
    Dont worry the same works with you to,havent been more than Static the last few months.

    Not once have I said "I hate Cryptic" or "I hate the game"

    Thanks for posting anyway. It's always reassuring to hear from the alcoholic section of the player base.
    [SIGPIC][/SIGPIC]
    Free Tibet!
  • Options
    synfoolasynfoola Member Posts: 156 Arc User
    edited February 2015
    Name one...only ONE mmo without bugs and you get a cookie.

    Ok im waiting....


    Still waiting....


    Still here.


    Hmmm....you said something?


    Guess not,so *puts on soup TRIBBLE voice*

    No cookie for you!!

    P.S:Just to clarify soup TRIBBLE is an old episode of Seinfeld,has nothing to do with real TRIBBLE,for more proof here is a link:

    https://www.youtube.com/watch?v=M2lfZg-apSA

    Really? You used the ole 'Every MMO Has Bugs' line as if that's actually a valid excuse not to be upset that these long-term bugs haven't been addressed? Here's a short list of some MMO's that chased their subscribers away by taking too long to fix the bugs in their client: Age of Conan, MxO, ESO, Wildstar. By the time they finally got on the ball, their playerbase was gone and F2P was the best option from then on out. Anybody else care to add a few more? I guess you should've used your wait time more wisely and looked at my original post in this thread. Here, I'll make it easy for you:

    Cryptic has taken so long to fix the bugs in both of their DX clients or brought the same bugs back/added new bugs that even the workaround threads were closed due to no answers. We're running out of workarounds. There's an apathy both in these forums and in zone chat about Cryptic's willingness to take this seriously. And, if that isn't enough, even Geko has (yet again) put his foot in his mouth on the loadout issue recently.

    That people are actually defending this is bizarre.
  • Options
    captainpugwash1captainpugwash1 Member Posts: 908 Arc User
    edited February 2015
    This isn't an ISP problem, its a cryptic problem. It does not take a rocket scientist or an engineer to figure out that the lag has progressively gotten worse with each patch since Delta Rising.

    Everyone needs to get off the "Its your ISP" band wagon and make Cryptic take a SERIOUS look at all the lag rubberbanding, DCs and SNRs since Delta was implemented.

    The STFs are getting worse and worse with all the major rubberbanding.... starting to make em feel like my ship is sitting on a DJ turntable and hes scratching out some mad beats!!

    I for one will NOT be spending another dime on this game until they fix the frakkin issues that make this game unbearable to play!

    When they released LOR it was the same, banding, lag, blame the IPS provider or its at your end but its not Cryptic's fault.

    They prob don't no what they have done to cause it so don't no how to fix it.

    I also will not spend money on a broken game.
  • Options
    lordprotiuslordprotius Member Posts: 115 Arc User
    edited February 2015
    When they released LOR it was the same, banding, lag, blame the IPS provider or its at your end but its not Cryptic's fault.

    They prob don't no what they have done to cause it so don't no how to fix it.

    I also will not spend money on a broken game.

    I remember the LOR fiasco of a launch that was horrible.

    Also seems we got alot of trolls here... so let me make a few things clear...

    I work for a major ISP as a network technician... Yes i know all about routes and bottle necking and individual owners of routers along the way that can potentially cause issues...

    Ive run numerous tracerts and plotters to check MY connection to the game every which way i can and guess what... there is NO issue on the course my connection takes to the game in fact its quite smooth and trouble free ....

    That being said... The issues with Lag and new found bugs started when they attempted to fiddle with UI settings and optimizing performance for a small group of players who were having FPS issues.

    So either Cryptic is having issues with THEIR ISP back-end... or something they updated in the game is causing this issue...

    I know we have alot of e-warriors stroking their egos by spouting off some jumbled non sense they read on the internet... but seriously... Do your homework and research before making veiled accusations and incoherent bandwagon statements.
    #Aux2batman Lives!!

  • Options
    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    Game was TRIBBLE before the 5th Anniversary.
    Game was TRIBBLE before DR launched.
    Game was TRIBBLE before PWE bought Cryptic.
    Game was TRIBBLE before Atari bought Cryptic.
    Game was TRIBBLE when Cryptic bought it for the Trek IP with a launch deadline they couldn't meet which resulted in a mediocre space game going live unfinished. If it weren't for the Star Trek brand this game would have tanked the first year.

    There's a difference between a dislike of where the game has been going/is going...and the game being near unplayable.
  • Options
    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    I'm not talking about where the game is going. I'm talking about the unfinished product that was launched.

    KDF had virtually no content outside of PvP to advance at launch.
    Exploration was always a joke.
    PvP was, and still is an unfinished joke.
    For a multi faction game there has never been balanced content developed. Blatant Fed bias from the get go.

    Etcetera...

    I'm quite literally simply talking about the game being in a playable state. The game went down for the Anniversary patch...prior to that, the game was in whatever state displeases you - but the game for me worked, as in I could fly from point A to point B - I could use an ability when it was available. After the Anniversary patch, I may or may not be able to fly from point A to point B and I'm lucky if an ability will eventually activate.

    The Anniversary patch took me from an imperfect game where I might have preferred they did things in different ways...to a game where I just don't want to bother trying to play because who knows if anything will work. Sure, I can tolerate some of the TRIBBLE in doing a solo mission - because nothing is a threat in the least, but it still gets frustrating. Get into a group and forget it...it's a failgasm waiting to happen as I can have 4-5 heals ready to go but I die because not a one will actually activate.

    It's so bad, that sometimes even dorking around in Argala I'll see that Sci Team's got a 2s countdown before it activates...it actually shows the 2s on the icon before it activates.

    The changes they made with the Anniversary patch and the icons butchered the game into a near unplayable state...that's the "TRIBBLE" I'm talking about.

    In a thread where the OP was...
    Please fix the lag and bugs that make large portions of the game unplayable!!!

    Please support this thread....

    Thank You

    ...yeah, I'm talking about the actual state of the game...not waaah, it's not my idea of how Star Trek Online should be or they're being meanies and not fair to everybody.

    No, the freakin' TRIBBLE is freakin' broken.
  • Options
    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited February 2015
    Game was fine.
    Game goes down for the 5th Anniversary patch.
    Game comes up.
    Game is TRIBBLE.

    . . . . .

    It's the internet!

    :rolleyes:

    They even stated that they screwed with things to try to fix things for certain players.

    Framerate went up, but so did the delay between client-server. The CPU utilization doesn't spike for my daughters' laptops anymore, though.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • Options
    jonsillsjonsills Member Posts: 10,367 Arc User
    edited February 2015
    My powers activate on schedule, but the powerbar display of when they should be available lags, especially in ground combat. This makes some of the combats more challenging than they really need to be.

    However, I haven't been finding the game "unplayable", except for the fact that on those occasions I find it necessary to play after midnight server time, I start to hit a lot of d/c's. It was particularly annoying when I was trying to level up a KDF-Rom in time to claim the KDF and Rom goodies during the last giveaway. (And then I came up with a backstory for her, and now it looks like I'll be keeping her - Subcommander t'Shael is currently in command of the Kamarang-class RRW Susse'thrai.)
    Lorna-Wing-sig.png
  • Options
    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited February 2015
    I remember the LOR fiasco of a launch that was horrible.

    Also seems we got alot of trolls here... so let me make a few things clear...

    I work for a major ISP as a network technician... Yes i know all about routes and bottle necking and individual owners of routers along the way that can potentially cause issues...

    Ive run numerous tracerts and plotters to check MY connection to the game every which way i can and guess what... there is NO issue on the course my connection takes to the game in fact its quite smooth and trouble free ....

    That being said... The issues with Lag and new found bugs started when they attempted to fiddle with UI settings and optimizing performance for a small group of players who were having FPS issues.

    So either Cryptic is having issues with THEIR ISP back-end... or something they updated in the game is causing this issue...

    I know we have alot of e-warriors stroking their egos by spouting off some jumbled non sense they read on the internet... but seriously... Do your homework and research before making veiled accusations and incoherent bandwagon statements.

    I know that this is your "time off" and all, but just out of curiosity, could you wireshark (or whatever network analysis tools at your disposal) your network and see how many UDP packets inbound to the client contain no data? I want to eliminate myself as a possible source of that problem. It seems to occur at peak times, but isn't consistent.

    After an attempt at a back-hand insult by a content dev who was talking to us on FB, I stopped doing any serious work trying to help the game get better, and instead, will resort to grumbling and stating, "fix your stuff and quit making the game quality decline with each patch." If this is how they want to treat the player base, then I won't defend them from whiners anymore. Have at it. Some of my friends already left. The Trek IP won't keep me around.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • Options
    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited February 2015
    I'm gonna pay more attention to combat next time I'm on cuz I honestly hadn't noticed any delays in powers activating. I solo and my tactics are autofire on, park at the edge of 10km, stand and shoot, pivot if necessary to stay in front fire arc.

    Ground missions are even easier. Indoors set up mortars behind locked doors and let them kill off NPC's that can't get to your away team. Outdoors send the away team after targets that are far enough away that the NPC's ignore your character.

    Edit:



    No that's just an excuse you are using to justify dismissing the irrefutable fact that the game was an unfinished mediocre product from the start, and the only thing that kept it alive this long is the name "Star Trek".

    This game has nothing to draw customers to play it other than the IP.

    I think there's been some agreement that improvements do need to be made, but from different directions. Some of us enjoy solo play in this MMO, while others enjoy group play. Instance servers (however they're implemented/threaded) are providing different experiences for both crowds.

    Both of you are right for your respective reasons. It's a matter of PWE providing the resources to Cryptic, and Cryptic hiring competent and willing coders/devs/QA personnel to fix or rebuild this game.

    What would go a hundred miles for this community is to acknowledge the issues and build a realistic road map, and then properly execute that plan. You don't need to halt production of new shiny's for the quick sale, but you'll have a much wider audience of people to sell to if you simultaneously address the issues listed in this thread. If you genuinely want long-term revenue from an expanding player base, this would be a good step.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • Options
    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    jonsills wrote: »
    My powers activate on schedule, but the powerbar display of when they should be available lags, especially in ground combat. This makes some of the combats more challenging than they really need to be.

    The display that they've activated would be what flyingtarg said in that one post that they were addressing, which not to downplay the issue some may have been having with that - I kind of found it humorous, cause you'd get the effects and visual/audio FX of abilities while the tray hadn't updated to display that the ability had been used. I know some folks stated it was disorientating for them.

    For me though, say the group's moving in on a Tac Cube...I go to pop Concentrate Firepower and Overwhelm Emitters. More often than not, only one of the two actually activates...if either actually activates. I'm going to drop out a GW, so I want to hit that heal first for the Feedback Loop...well, yeah, odds are against that heal going off before the GW. Got all the aggro in the world coming down on me, so time for DOFF'd ET to get the buff for the HE and AtS while doing the DOFF'd ST to get the buff for the TSS as well...and nada happens. Not a thing activates.

    Weapons on autofire, beams...should be looking at a 4/5 cycle...there are delays between the cycles where I could take a nap because they just don't keep firing.

    It's frustrating doing solo stuff, but it's not like there's any failure there. In group stuff, I blow up cause nothing activated and others start to blow up because I'm no longer holding that aggro. Somebody just needs a simple heal to prevent them from popping, and I've got a crapload of heals...no worries, right? Toss them the heal. Er...toss them the heal. Uh...toss them the heal. Well...apologize in /team for the heal not going off.

    With various ability activation orders because of DOFFs/gearing, it's been a somewhat frantic fun thing in the past...pop X, Y, and Z so that A's good to go. Since the Anniversary patch...forget it. Who knows what will trigger and what won't trigger...meh.

    I don't think I've ever played as little as I have since the Anniversary patch...I don't think I've ever seen as many folks blow up in group content as I have since the Anniversary patch - stuff that there was no reason for them to have blown up outside of their stuff not activating either.

    It's just been a frustrating mess for me since that Anniversary patch. :mad:

    edit: It's along the lines of what I replied to flyingtarg with in that other thread...
    I'm a little concerned reading this. It may be that my brain is a wee bit fizzled out from other discussions recently (I've read a couple of things wrong here recently and had to apologize for that); but the way I'm reading this...

    It's more about the UI updating to reflect what's going on, rather than it is about actually being able to activate abilities.

    Say I click X, my complaint isn't that it takes a moment for the UI to reflect that I clicked X. Yes, I've seen that happen with things - it's kind of trippy, the ability's activated but the UI doesn't realize it. No, that's not my complaint at all.

    My complaint is say I click X...nothing happens. I click X again. Nothing happens. I beat the Hell out of X long after I'm already dead and watching the Respawn timer...because X never happened.

    I'd almost say, based on what you said there...that it's not just a case that the UI was slowed down in how it displayed what was going on, but that it was also a case that it was slowed down in how it checks for input.

    Basically, if I wasn't trying to offer input when it was checking...then my input didn't happen. Which would definitely explain what I was experiencing...
  • Options
    starkaosstarkaos Member Posts: 11,556 Arc User
    edited February 2015
    What would go a hundred miles for this community is to acknowledge the issues and build a realistic road map, and then properly execute that plan. You don't need to halt production of new shiny's for the quick sale, but you'll have a much wider audience of people to sell to if you simultaneously address the issues listed in this thread. If you genuinely want long-term revenue from an expanding player base, this would be a good step.

    They tried it in the first year that STO went live with their Engineering Reports, but had to take it down due to certain players saying that the devs lied to them because this feature wasn't added to the game.
  • Options
    spencerb96spencerb96 Member Posts: 243 Media Corps
    edited February 2015
    CogentCo has caused quite a few problems for me over the years with STO. So for me, this isn't the first time I've seen this type of lag. Hopefully more people encountering issues with it means there will actually be something done about it, but that's unlikely.
    ffluoti63bi9.png
  • Options
    xghostwraithxxghostwraithx Member Posts: 1 Arc User
    edited February 2015
    Please fix the lag and bugs that make large portions of the game unplayable!!!

    Please support this thread....

    Thank You

    I have to agree with Fury here. We play alot of Pve considering that were all past the story line, if its not the trays bugging, its the BOFFs. Then the lag spikes are insane, at first i thought it was my location and connection, but I'm a trucker so i'm all over the country and connect to all kinds of data. there is no difference.
    Furthermore Ive sent multiple pls fix reports since Delta dropped along with i'm sure quite a few other players. still yet problems have yet to be looked at. I worry this is the beginning of the end for STO cause War Hammer Online fell the same way. lets all pray this doesn't happen here as well
  • Options
    xunclexruckusxxunclexruckusx Member Posts: 55 Arc User
    edited February 2015
    Moody supports this thread. Who knows how long the lag and boff bugs will last? Until then, its tough it out, or find another game i suppose.
  • Options
    morloc86morloc86 Member Posts: 4 Arc User
    edited February 2015
    Rick Shaw of Blackwing Task Force... can't say i get much in the way of lag for days now.. but the boff's resetting from time to time is very annoying.


    There has been some great improvement since DR launched.. but still could be a lot better.
  • Options
    farmallmfarmallm Member Posts: 4,630 Arc User
    edited February 2015
    The lag of UI tray still goes on. I had issues with it this morning. And still at times the icons don't light up when your target is in range.

    Its not as bad like before, but the problems still lingers on.
    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • Options
    sthe91sthe91 Member Posts: 5,472 Arc User
    edited February 2015
    I recommend that this thread changes from just being a ''please fix the game'' thread and instead lists the bugs that are found, including spelling errors and sentence errors that drive me nuts. :mad:. Then it would be more accessible to Cryptic. Thanks. :)
    Where there is a Will, there is a Way.
  • Options
    generalzod34generalzod34 Member Posts: 54 Arc User
    edited February 2015
    sthe91 wrote: »
    I recommend that this thread changes from just being a ''please fix the game'' thread and instead lists the bugs that are found, including spelling errors and sentence errors that drive me nuts. :mad:. Then it would be more accessible to Cryptic. Thanks. :)

    Yes excellent Idea, sorry not the best at starting forums just listed something basic and I knew it would take off..

    But anyway the tray bugs I can deal with but the lag is so bad can hardly finish an Infected the conduit Advanced, Argala laggs,Crystalline lags matter of fact all the PVE"S lag.

    On top of that the loadout system bugged on me and I lost several items including Crafted XIV Antiproton omni beam array, Elite Fleet Swarmer pets, XIV Nukara Shield and deflector, XIV Bioneural infusion circuits console this stuff was expensive to upgrade now its just gone! :mad:

    How long can this go on?? I am losing fleet member's and friends because they are leaving the game:mad:
  • Options
    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited February 2015
    When I think of lag, I think of rubberbanding, not of UI activiation delays. And I know that rubberbanding was a big problem at first after the anniversary update. But that is fixed for me, it seems. The UI not showing timers not as "neatly" as before seems to be an issue I still have, but I felt that the powers were still misfiring as often as before. (And they do and did that.)

    I was thinking we need better / more precise terms for the problems than "lag".


    In 100 years the will say that like Ferengi have hundreds of words for rain, MMO playerss have hundreds of words for lag. :p
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
This discussion has been closed.