I'm just listening to it now. You've got the interviewer just gushing over the content saying it was "Amazing" at every opportunity (wow more Emperor's new clothes!) and then you have Geko taking the save lines offered by the interviewer. Offering up an excuse answer during the question is not good interviewing technique. If it was an interrogation it would be called a leading question.
Geko saying 50 to 60 is by design 35 hours of playtime. That cracks me up. The fact he thinks it's 45hrs to level 1-50 is also funny. It's about 10hrs during a double XP session or about 20hrs otherwise. The progression speeds should have been either totally rebalanced (as per every other damn MMO) or adjusted at least to keep a linear or even logarithmic progression. Shoehorning 35 hours into 8 missions was incredibly poor judgement.
@woozywyvern - Up to the end of the Fed's Romulan Mystery it's roughly 1 level per mission. Cardassian arc varies between 0.5 and 1 level per mission. Post Cardassian arc through to Dyson it's 0.5 levels per mission on avg. Dyson ups it back to around 1 to even 2 at some points.
Then it comes to DR where it's about 1 pixel per mission. Rivera (Geko) claims happily that DR missions give more XP by a large factor compared to the original missions. My alt's who are level 53 beg to differ. All gain more XP by completing missions prior to DR. I got all to level 50 during a Double XP stint and therefore they have a lot of excess missions...
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
Yep, I have recently returned and levelling to 50 (well at least to 37) its generally 1 to 3 missions per level.
Have no experience of post 50 though, kinda dreading getting there based on what I've read here.
It's a longer path for sure. But do your DOFF assignments aggressively(Delta Quadrant assignments, as in, the new assignments that are only available in the DQ give double exp), run your patrol missions(rumor has it that they'll start giving more exp after this week's patch), and finish all pre-Delta missions and you should be more than okay.
Yep, I have recently returned and levelling to 50 (well at least to 37) its generally 1 to 3 missions per level.
Have no experience of post 50 though, kinda dreading getting there based on what I've read here.
If I were you I'd prepare yourself for seeing Argala patrols in your nightmares because you'll be running them over and over for the next year if the Devs have their way.
The thing I get from this is he has a team of 37 people working under him. He is the 38th and D'Angelo is the 39th and his boss with the CEO being above D'Angelo. He doesn't know release information, patch info, doesn't know the details of what's going on in the R&D system or the Upgrade system. He characterised his duties as making sure it was working in reference to the game itself.
Just compare that to Chris Roberts who knows what's going into each patch, what state each module is at, is aware of player feedback, both the negative and the positive, is heavily involved with each aspect of the game from the Economy to the Storyline to the Art direction to the very Code itself. When asked he gives specifics unless it's in the case of spoilers or information that hasn't been concepted or decided upon.
It's not surprising Chris managed to get $65M (up to 1st Dec 2014) from players before the game (an MMO too) is even released. I doubt I'll see Geko managing a similar feat...
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
I've said it before, but whatever your opinion on Blizzard, these are the guys whose patch notes following the release of Reaper of Souls included stuff like "X power didn't feel meaty enough, so we..."
How a game feels to the player is the most important metric. It's the reason why everyone thinks Destruction magic sucks absolute man orbs in Skyrim.
Technically, an autistic idiot could claim that the numbers for it work out (well, given absolutely ideal assumptions of all aspects of efficiency), but the actual average players funnily enough aren't any sort of efficient, don't like running backwards all the time, get bored off their nut at having to take a breather to refill their 'can actually fight' bar (instead of just their 'am dying' bar), can't afford losing the HP to Magicka at level up because they're not that good at not getting beaten up, and really don't have the patience to fix all this by enduring their boredom until they level up enough and find enough gear to hopefully fix it. Instead, they're going to Sneak Archer for their ranged characters because it's hilariously rewarding almost immediately and just gets continuously more hilarious. And et voila, Destruction magic sucks.
Lots of people are saying that the game doesn't feel right, which is a metric that immediately trumps every single other metric you've got. When that one, single metric isn't properly catered to, you have instant suck. Nothing else matters. Dilithium could be hurled at us like candy and we could have all the awesome toys in hours, but if THAT made the game feel rubbish because it was OVERLY rewarding, your metric on how the game feels means it sucks.
the best way to look at the sheer volume of dil+ec+specpoints introduced with crafting/DR is in 'bite-size' attainable bits. Whatever you do, don't do the total math... heck no... or if you do, do the math our way, with our slanted perspective.
But ... I rather like that perspective !!
It makes me think I CAN afford a Lamborghini !! :rolleyes:
... off to the dealer now ... , let's see how long until he throws me out for quoting a talking lizard ...
I heard that the patrols don't match what's in the game now, and they're getting patched to give more exp(which apparently is getting patched this week). What am I supposed to hear?
That Patrols are not "meant" for lvling ... yet it's the only content getting an XP-Boost i.E. ... seems to me, Geko is one of these Breatharians claiming to live without food ... you don't need XP to LvL, just breathe and consume the Light, my friend ...
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
I've been sat waiting for Khitomer Vortex advanced to launch but there are no people queued up for it. Not some random STF nobody plays, but Khitomer Vortex Advanced.
If one of the most played STFs isn't popping, something is rotten in the state of Denmark.
That Patrols are not "meant" for lvling ... yet it's the only content getting an XP-Boost i.E. ... seems to me, Geko is one of these Breatharians claiming to live without food ... you don't need XP to LvL, just breathe and consume the Light, my friend ...
Can you demonstrate this claim? Because it doesn't seem very likely to me.
It's not a claim it's a reference to the Podcast P1 200. In it he claims that it's for levelling and also not for levelling. He said there's an expected number of Patrol runs between episodes and that currently the Patrols are giving out only 1/3 the amount of XP they are supposed to. The Critter nerf was apparently due to them giving too much XP by comparison. I'm starting to think the comparisons used are various fruits, maybe a few nuts...
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
Somehow I get the feeling that even if they do add to the xp given by patrols, they will also just add to the xp requirement per level like they did the last time they "buffed awarded xp". Why do I think this? Because they have already proven to pull some pretty underhanded bullsh*t with every patch since DR hit us like a brick.
Thankfully Dec 16th is right around the corner, at which point D'angelo, Rivera, and the Chinese can all bite me.
It's not a claim it's a reference to the Podcast P1 200. In it he claims that it's for levelling and also not for levelling. He said there's an expected number of Patrol runs between episodes and that currently the Patrols are giving out only 1/3 the amount of XP they are supposed to. The Critter nerf was apparently due to them giving too much XP by comparison. I'm starting to think the comparisons used are various fruits, maybe a few nuts...
He is stumbling on his own words to justify the mess. Its like someone saying eagles cant fly. Total <redacted.>
The so called boost will affect the DQ quadrant. I also think the numbers are for testing purposes or will be lowered on holodeck. I also think they will increase xp requirement if people love fast.
I'm going to be interested to see how they're planning on keeping us in the Delta Quadrant, bumping up the numbers to justify their changes, when the winter event starts?
I'm guessing the Winter Event will transport us to an as-yet unnamed planet in the Delta Quadrant somewhere.
I'm guessing the Winter Event will transport us to an as-yet unnamed planet in the Delta Quadrant somewhere.
The Winter Event will occur inside yet another Dyson Sphere. Then they'll only need to pull another one out their butt so they can finally have an interstellar sized executive desk toy.
I'm going to be interested to see how they're planning on keeping us in the Delta Quadrant, bumping up the numbers to justify their changes, when the winter event starts?
I'm guessing the Winter Event will transport us to an as-yet unnamed planet in the Delta Quadrant somewhere.
Lots of people are saying that the game doesn't feel right, which is a metric that immediately trumps every single other metric you've got. When that one, single metric isn't properly catered to, you have instant suck. Nothing else matters.
This should be engraved on the inner-eyelids of all studio employees.
By a sweaty and oversized highlander known as Mad McKenzie.
With a blunt butter-knife.
To the accompaniment of a John Carpenter soundtrack.
'Cos at the end of the day each of the 100-odd episodes (AKA 'content') has a 'replay' button as a friendly designer hint at how you're supposed to play the game. OK?
There really is no reason to replay episodes when a replay only brings you a quarter of the first time XP.
There really is no reason to replay episodes when a replay only brings you a quarter of the first time XP.
I agree... however... my point was that they have a replay button. Right there. With the word 'REPLAY' on it. It's an unnecessary but highly-revealing word when it comes to understanding how the studio want you to play the content. Over and over. With extra over.
Don't forget that some gear (set) pieces actually require that you replay an episode.
I'm a big fan of 'The Corbomite Manoeuvre.' Just not over and over and over while drinking the same cup of coffee.
I don't listen to podcasts, but really what else would you expect here?
It's a public communication, so he's going to frame STO in a positive successful light even if the thing is a broken mess shuddering in the corner. No-one working on a product they want to sell would come out in public and just admit it's pants.
I see in the other thread that the guys responsible for the cast are getting flak as well, but from their perspective they probably needed to submit questions to Cryptic beforehand and get them 'approved' for air. I wouldn't be surprised if they were told point blank to behave themselves or Gecko wouldn't show up at all.
Just listen to him talk about patrols and exp. Listen. They don't square with what is actually going on in-game.
I never liked Geko to begin with, but this is a new low.
Congrats, I guess.
Yep - shows he DOESN'T play his own game - he just reads the data mined infor (probably collated on an MS Excel spreadsheet. I'm also pretty certain that given his comments, the data mining they are doing DOESN'T give him (or the Dev team) an accurate view of STO EXP reward levels.
problem is, until they start seeing a major cash flow drop - nothing will change. (And personally, I still think Geko needs to be put in charge of a game that's more in line with his level of development ability - like 'Champions Online'. he will remain with Cryptic until the company closes it doors because he's so inept at what he does, I doubt any respectable game development company would offer him anything but an unpaid intern position.
Edited to add:
Again, after listening to Geko, the only thing that fits in with his take of STO are the opening kines of this video:
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Comments
Yep, I have recently returned and levelling to 50 (well at least to 37) its generally 1 to 3 missions per level.
Have no experience of post 50 though, kinda dreading getting there based on what I've read here.
Geko saying 50 to 60 is by design 35 hours of playtime. That cracks me up. The fact he thinks it's 45hrs to level 1-50 is also funny. It's about 10hrs during a double XP session or about 20hrs otherwise. The progression speeds should have been either totally rebalanced (as per every other damn MMO) or adjusted at least to keep a linear or even logarithmic progression. Shoehorning 35 hours into 8 missions was incredibly poor judgement.
@woozywyvern - Up to the end of the Fed's Romulan Mystery it's roughly 1 level per mission. Cardassian arc varies between 0.5 and 1 level per mission. Post Cardassian arc through to Dyson it's 0.5 levels per mission on avg. Dyson ups it back to around 1 to even 2 at some points.
Then it comes to DR where it's about 1 pixel per mission. Rivera (Geko) claims happily that DR missions give more XP by a large factor compared to the original missions. My alt's who are level 53 beg to differ. All gain more XP by completing missions prior to DR. I got all to level 50 during a Double XP stint and therefore they have a lot of excess missions...
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
Also, take a break and queue up once in a while.
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He is well aware of the state of the game... He IS the one who makes the decisions after all.
If I were you I'd prepare yourself for seeing Argala patrols in your nightmares because you'll be running them over and over for the next year if the Devs have their way.
Free Tibet!
Just compare that to Chris Roberts who knows what's going into each patch, what state each module is at, is aware of player feedback, both the negative and the positive, is heavily involved with each aspect of the game from the Economy to the Storyline to the Art direction to the very Code itself. When asked he gives specifics unless it's in the case of spoilers or information that hasn't been concepted or decided upon.
It's not surprising Chris managed to get $65M (up to 1st Dec 2014) from players before the game (an MMO too) is even released. I doubt I'll see Geko managing a similar feat...
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
How a game feels to the player is the most important metric. It's the reason why everyone thinks Destruction magic sucks absolute man orbs in Skyrim.
Technically, an autistic idiot could claim that the numbers for it work out (well, given absolutely ideal assumptions of all aspects of efficiency), but the actual average players funnily enough aren't any sort of efficient, don't like running backwards all the time, get bored off their nut at having to take a breather to refill their 'can actually fight' bar (instead of just their 'am dying' bar), can't afford losing the HP to Magicka at level up because they're not that good at not getting beaten up, and really don't have the patience to fix all this by enduring their boredom until they level up enough and find enough gear to hopefully fix it. Instead, they're going to Sneak Archer for their ranged characters because it's hilariously rewarding almost immediately and just gets continuously more hilarious. And et voila, Destruction magic sucks.
Lots of people are saying that the game doesn't feel right, which is a metric that immediately trumps every single other metric you've got. When that one, single metric isn't properly catered to, you have instant suck. Nothing else matters. Dilithium could be hurled at us like candy and we could have all the awesome toys in hours, but if THAT made the game feel rubbish because it was OVERLY rewarding, your metric on how the game feels means it sucks.
But ... I rather like that perspective !!
It makes me think I CAN afford a Lamborghini !! :rolleyes:
... off to the dealer now ... , let's see how long until he throws me out for quoting a talking lizard ...
That Patrols are not "meant" for lvling ... yet it's the only content getting an XP-Boost i.E. ... seems to me, Geko is one of these Breatharians claiming to live without food ... you don't need XP to LvL, just breathe and consume the Light, my friend ...
If one of the most played STFs isn't popping, something is rotten in the state of Denmark.
That's right, I've read Shakespeare.
Free Tibet!
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"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
But if patrol missions give enough exp, I'll be fine with it.
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Thankfully Dec 16th is right around the corner, at which point D'angelo, Rivera, and the Chinese can all bite me.
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Nothing to do anymore.
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He is stumbling on his own words to justify the mess. Its like someone saying eagles cant fly. Total <redacted.>
The so called boost will affect the DQ quadrant. I also think the numbers are for testing purposes or will be lowered on holodeck. I also think they will increase xp requirement if people love fast.
Its the Cryptic way. Shaft the players.
I'm guessing the Winter Event will transport us to an as-yet unnamed planet in the Delta Quadrant somewhere.
Free Tibet!
The Winter Event will occur inside yet another Dyson Sphere. Then they'll only need to pull another one out their butt so they can finally have an interstellar sized executive desk toy.
Such a magnificent being, that Q is...
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This should be engraved on the inner-eyelids of all studio employees.
By a sweaty and oversized highlander known as Mad McKenzie.
With a blunt butter-knife.
To the accompaniment of a John Carpenter soundtrack.
There really is no reason to replay episodes when a replay only brings you a quarter of the first time XP.
They (Cryptic) have brought it on themselves.
Those would be the quite numerous charts in the hands of the EP ... -- according to Geko .
... I guess if you held some of those upside down ...
I agree... however... my point was that they have a replay button. Right there. With the word 'REPLAY' on it. It's an unnecessary but highly-revealing word when it comes to understanding how the studio want you to play the content. Over and over. With extra over.
Don't forget that some gear (set) pieces actually require that you replay an episode.
I'm a big fan of 'The Corbomite Manoeuvre.' Just not over and over and over while drinking the same cup of coffee.
*points to "Star Trek: Nemesis" and "Star Trek: The Final Frontier"*
*Cryptic executive walks into thread, points, and says, "Everyone's comments have been nerfed!"*
Insane Geko logic?
*runs away while screaming*
It's a public communication, so he's going to frame STO in a positive successful light even if the thing is a broken mess shuddering in the corner. No-one working on a product they want to sell would come out in public and just admit it's pants.
I see in the other thread that the guys responsible for the cast are getting flak as well, but from their perspective they probably needed to submit questions to Cryptic beforehand and get them 'approved' for air. I wouldn't be surprised if they were told point blank to behave themselves or Gecko wouldn't show up at all.
Yep - shows he DOESN'T play his own game - he just reads the data mined infor (probably collated on an MS Excel spreadsheet. I'm also pretty certain that given his comments, the data mining they are doing DOESN'T give him (or the Dev team) an accurate view of STO EXP reward levels.
problem is, until they start seeing a major cash flow drop - nothing will change. (And personally, I still think Geko needs to be put in charge of a game that's more in line with his level of development ability - like 'Champions Online'. he will remain with Cryptic until the company closes it doors because he's so inept at what he does, I doubt any respectable game development company would offer him anything but an unpaid intern position.
Edited to add:
Again, after listening to Geko, the only thing that fits in with his take of STO are the opening kines of this video:
http://www.youtube.com/watch?v=n0w099fw4lw
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Would you care to clarify your meaning? Everyone answers to their boss. :?