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Dont even think of nerfing the scimitar/BFAW devs!!

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  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited November 2014
    errab wrote: »
    I don't run A2B or beams with my Romulan main that uses the Sim :eek:

    I run Dual Heavy Cannons and Turrets with a Scatter Volley setup and I top out at about 12k and that's good enough for me.

    I do from time to time get players that chime in to tell me I'm playing it wrong and my response is always "It's Working as Intended" :rolleyes:

    P.S.

    I use the Thalaron Pulse :eek:

    I tip my hat off to you, sir.

    When I build a ship of course I want it to be effective, but my main goal is to have fun and to enjoy doing things my way. I love seeing other players who do the same.
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited November 2014
    errab wrote: »
    I don't run A2B or beams with my Romulan main that uses the Sim :eek:

    I run Dual Heavy Cannons and Turrets with a Scatter Volley setup and I top out at about 12k and that's good enough for me.

    I do from time to time get players that chime in to tell me I'm playing it wrong and my response is always "It's Working as Intended" :rolleyes:

    P.S.

    I use the Thalaron Pulse :eek:

    Used to Thalaron Pulse on mine, but pulled it way prior to DR. Geared it for more DPS. I could pop out 200k+ on the thalaron with full power to aux, APA-TacTeam decloak and wactch ships vanish. But it got less interesting the more I used it, and ended up pulling it to equip more RCS boosting Fleet Armor consoles, now just use 2 consoles for the set bonus and shields while cloaked. With NPC HP at this point in time, the thalaron would be even less useful. Little point in wasting going full to aux ans setting there for 12 seconds for something that can't put out enough DPS to kill even a rooted NPC frigate.
  • fenr00kfenr00k Member Posts: 0 Arc User
    edited November 2014
    I love my scim, and don't overly consider it overpowered.

    However, a very easy way to nerf it, without nerfing other ships in the process, reduce that+10 weapons power stat, spread it out like on the Galaxy X. Less weapon power = less damage.

    Then put on a fire proof suit, and prepare for Forumrageageddon XXIV, The Return of the Nerf.

    Alternatively, those who hate the Scimi could just not fly it. End of the day, the trade off for constantly flying a scim is doing the same thing day in day out, until you get so bored you stop bothering.

    I own the Scim pack, I rarely fly it, preferring to vary things more with my Fleet T'varo, Fhaet etc etc...
  • questeriusquesterius Member Posts: 8,505 Arc User
    edited November 2014
    fenr00k wrote: »
    I love my scim, and don't overly consider it overpowered.

    However, a very easy way to nerf it, without nerfing other ships in the process, reduce that+10 weapons power stat, spread it out like on the Galaxy X. Less weapon power = less damage.

    Then put on a fire proof suit, and prepare for Forumrageageddon XXIV, The Return of the Nerf.

    Alternatively, those who hate the Scimi could just not fly it. End of the day, the trade off for constantly flying a scim is doing the same thing day in day out, until you get so bored you stop bothering.

    I own the Scim pack, I rarely fly it, preferring to vary things more with my Fleet T'varo, Fhaet etc etc...

    That would be an option, but simply reducing the accuracy from BFAW to 60-70% or reducing the range to 6-7 Km would do the trick.

    The problem lies with romulans and their decloak/crit traits combined with the bag of tricks to keep weapon-power at 125 (or above) despite firing 7 beam weapons.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited November 2014
    questerius wrote: »
    That would be an option, but simply reducing the accuracy from BFAW to 60-70% or reducing the range to 6-7 Km would do the trick.

    The problem lies with romulans and their decloak/crit traits combined with the bag of tricks to keep weapon-power at 125 (or above) despite firing 7 beam weapons.

    I completely agree with the accuracy drop. Why would firing more shots at more targets produce the same accuracy as firing less at a single target? Makes no sense whatever. Realistically the only people who wouldn't want such an adjustment are the people who truly depend on that flawed system.
  • questeriusquesterius Member Posts: 8,505 Arc User
    edited November 2014
    Lowering the accuracy makes sense and decreases the accuracy stacking.

    The overcharged DPS number we see today are mainly due to stacking accuracy, critical hits and critical damage.

    If you want to pull massive critical damage than IMO you have to work for it with a small arc.
    Now it is me space bar smash... me 360 degrees DPS hulk.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • blakes7tvseriesblakes7tvseries Member Posts: 704 Arc User
    edited November 2014
    To make fair to everyone who buys any ship.

    They should put a DPS CAP in place and make it achievable on all ships.
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  • prierinprierin Member Posts: 7 Arc User
    edited November 2014
    I run a tact Scim.

    My fore weapons are 2 Corrosive Plasma DHCs, 1 Corrosive Plasma DBB, 1 Corrosive Plasma BA and a Tholoron-infused quantum torp. Could me DPS be better? Sure… but it’s fine.

    Aft, Corrosive Plasma BA, Omni AP beam and rapid fire plasma torps.

    The problem with a Scim is, simply, its turning radius. It’s turns like a tank, so keeping your targets on your nose is tricky, hence the Bas. Protects my flanks.

    I don’t like turrets – never have for some reason…
    [SIGPIC][/SIGPIC]
    You will forever be missed and never forgotten.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited November 2014
    I completely agree with the accuracy drop. Why would firing more shots at more targets produce the same accuracy as firing less at a single target? Makes no sense whatever. Realistically the only people who wouldn't want such an adjustment are the people who truly depend on that flawed system.

    ^^ Wrong! Realistically, the only people who wouldn't want such an adjustment are the people *not* doing the extreme DPS. You'd be punishing all players, just to spite a few Scim pilots.

    Instead, let them just nerf the scim. Those 'hidden stats' it has?! (Read it somewhere here, in this thread) Let's begin by removing those first.
    3lsZz0w.jpg
  • opo98opo98 Member Posts: 435 Arc User
    edited November 2014
    meimeitoo wrote: »
    ^^ Wrong! Realistically, the only people who wouldn't want such an adjustment are the people *not* doing the extreme DPS. You'd be punishing all players, just to spite a few Scim pilots.

    Instead, let them just nerf the scim. Those 'hidden stats' it has?! (Read it somewhere here, in this thread) Let's begin by removing those first.

    Wtf?! Why do people keep talking about "hidden stats"?! :confused:

    You would have to be really deranged not to see that the Scimi is able to do that on the virtue of its 5 Tac consoles, 8 weapons, 5/4 SRO Boffs and its hangar along with its CMDR/Lt CMDR Tac station.

    Name one other ship that has that much firepower potential.

    There are no "hidden stats" to the thing.
  • fenr00kfenr00k Member Posts: 0 Arc User
    edited November 2014
    The problem with nerfing accuracy on FAW is that in doing so you nerf every single ship using it, NOT just the Scimitar. Some of the ships it's used on are only just usable because of it, nerf the skill and these ships become even more useless.

    End of the day, the fed dreadnought as +5 power to all systems, the Klingon Bortasqu tactical has +15 weapon power, but only 4 tact console slots and a 4/4 weapons layout. So makes sense to me that given the 5/3 weapons and 5 tac consoles, it'd be sensible to just go with +5 power to all systems instead of all the weapon power.

    That way you nerf THE SCIMITAR, not every single FAW using ship in the game, even if it's one that's underpowered.
  • prierinprierin Member Posts: 7 Arc User
    edited November 2014
    meimeitoo wrote: »
    ^^ Wrong! Realistically, the only people who wouldn't want such an adjustment are the people *not* doing the extreme DPS. You'd be punishing all players, just to spite a few Scim pilots.

    Instead, let them just nerf the scim. Those 'hidden stats' it has?! (Read it somewhere here, in this thread) Let's begin by removing those first.


    Or... leave the scims alone and concentrate on your own ship/build.

    What's next? You nerf Scims then decide the Klingon carriers are OP and demand their nerfed too, or that lockbox ships are too strong and should be T4 only?

    Where does it end? How about this: take everything away and just have T1 Mirandas... then you can complain that certain cocsoles, BOFFs or weapons are too OP and we'll just start throwing rocks at each other...

    Seriously....

    As for FAW - I find it IMPERATIVE to use against cluster torps and mines... which is what it should be used for: to target multiple enemies for a short duration. Anyone saying FAW is op is just out of their brains.
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    You will forever be missed and never forgotten.
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited November 2014
    prierin wrote: »
    Where does it end? How about this: take everything away and just have T1 Mirandas... then you can complain that certain cocsoles, BOFFs or weapons are too OP and we'll just start throwing rocks at each other....

    Where does it end? When the ships are balanced without ships like the Scimitar roaming around being completely OP. That's where.
  • hausofmartokhausofmartok Member Posts: 0 Arc User
    edited November 2014
    Not sure why anyone would think that a ship would get a nerf. I've only seen ships get buffs in the last year and a half. Can anyone mention a time recently where a ship itself was nerfed? The pets maybe, the consoles, sure, but all the things that make the Scimitard perform the way it does will not be changed.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited November 2014
    prierin wrote: »
    Or... leave the scims alone and concentrate on your own ship/build.

    What's next? You nerf Scims then decide the Klingon carriers are OP and demand their nerfed too, or that lockbox ships are too strong and should be T4 only?

    Where does it end? How about this: take everything away and just have T1 Mirandas... then you can complain that certain cocsoles, BOFFs or weapons are too OP and we'll just start throwing rocks at each other...

    Seriously....

    As for FAW - I find it IMPERATIVE to use against cluster torps and mines... which is what it should be used for: to target multiple enemies for a short duration. Anyone saying FAW is op is just out of their brains.


    ^^ My point exactly, LOL. Leave my BFAW alone, and I won't try and touch your Scim. :P No, seriously, I hate it when a Scim nerf discussion turns into "Let's nerf BFAW!" Do the latter, and, as the Kazon in Argala would say, "I'm taking you with me!" :)

    Seriously, like I said at the beginning of this thread, Scims don't bother me none (even when they are slightly OP). But then don't start nerfing *my* ships, either. I don't want to be punished because, yet again, Scim pilots were going 17x faster than elsewhere.
    3lsZz0w.jpg
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2014
    I am a bit shocked this thread is still going. lol

    Lets ALL be honest with ourselves Shim lovers as well here... the ship is broke as heck... having always on Decloakk dmg boost is game breaking....

    HOWEVER.... don't worry about it.

    Cryptic isn't one to take things away ever..... accept XP I guess... the pet fix is just that a fix, there not intended to have more HP then players go figure.

    Cryptic solution to the crazy dps of the shim is already very very very clear.

    Look around its called T6... shim is NOT T6 its already EOL... yes right now its still the best PvE DPS ship sure... but not for long.

    A2B... you think its op... thats cool Cryptic has given us Reprocity.. yes its FED only for now but not for ever and you all know that is true.

    Shim crazy dps with decloak bonuses... its ok don't sweet it... Intel skills allow T6 Beam cruisers to get darn close to the shim numbers anyway... and Fleet verisons of the current ones are coming... and you know at some point there will be a lockbox T6 that will easily best the shim potential.

    Crytpic is a dev that doesn't fix major mistakes that make them money... they simply BUFF everything else until it also makes them money... then release something better then all of it to continue making money. lol

    The only way they could keep it going was to add 10x the HP to pets... which they hoped would allow them to continue the power creep $ grab cycle for another couple years.

    Its time for all you PvE heros to come to the same realization all the PvP guys came to already. (and the few holds outs get it now with the DR launch) game is on life support. If you don't want to continue playing a game where you feel the dev is in your pocket fishing for change every time you log in move on. ;)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited November 2014
    I have read where a lot of people are talking about the devs nerfing the Scimitar, but can't find the dev post. Can someone link it for me, please?

    Also, if they do nerf it, then there will be another one to take its place. Then the players that don't like playing that ship will want it nerfed too. Cryptic has been selling power creep. Look at the Tempest. When it came out, it was the most powerful escort. That is what sold it.

    So, if they nerf the Scimitar, then the ship that replaces it in being op will need to be nerfed. All you will end up with are a lot of customers (players) that have bought ships for the power creep, and then get screwed on it.

    Personally, I do have the Scimitar bundle. However, I don't max out my DPS anymore. I did a while back, but decided not to anymore because it was boring to go through the STFs and steam roll them. I even scaled back my builds on my Mogh for the same reason. So I don't chase DPS. But there is one important thing to think about...

    ...if the Scimitar having the potential it does, makes the devs not like that, then why was it not nerfed before they came out with T6 ships? They had over a year to do something about it. Could it be that it needs to be nerfed now so that more players will buy more T6 ships? Just a thought.

    We do need to keep in mind that it is a dreadnaught. This means that it either should do more damage than other ships, or be able to tank more than others. If they take away its damage output, are they going to boost its survivability? If not, then it will no longer be a dreadnaught, but a really big escort that has turn rate and oversize problems.
    Leader of Elite Guardian Academy.Would you like to learn how to run a fleet? Would you like to know how to do ship builds (true budget as well as high end)?The join the Academy today!
  • prierinprierin Member Posts: 7 Arc User
    edited November 2014
    Where does it end? When the ships are balanced without ships like the Scimitar roaming around being completely OP. That's where.

    Like I said…. When all of the ships are equal, all of the consoles are useless and all powers/weapons are wiped to nothing, then will we have “balance”?

    On a side note, STOs PVP is broken beyond repair…. Hardly anyone goes into the queues, everyone is playing PVE so what does it matter if my Scim can pull in slightly more DPS than your escort or my cruiser? There is no “imbalance” as far as that is concerned so I am confuse dby your statement somewhat.
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    You will forever be missed and never forgotten.
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited November 2014
    "The sky darkens and clouds gather, a low rumble of thunder can be heard over the horizon"
    My God OP, What Have You Done??!!:eek:
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2014
    prierin wrote: »
    Like I said…. When all of the ships are equal, all of the consoles are useless and all powers/weapons are wiped to nothing, then will we have “balance”?

    On a side note, STOs PVP is broken beyond repair…. Hardly anyone goes into the queues, everyone is playing PVE so what does it matter if my Scim can pull in slightly more DPS than your escort or my cruiser? There is no “imbalance” as far as that is concerned so I am confuse dby your statement somewhat.

    Slightly more? data laughing That's a hoot.
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    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

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  • fenr00kfenr00k Member Posts: 0 Arc User
    edited November 2014
    Where does it end? When the ships are balanced without ships like the Scimitar roaming around being completely OP. That's where.

    You do realise don't you that to have true balance EVERY single ship would need to be identical in effect? The same in every single way? Balance is a myth, a word that gets slung around (often by PvP fans) as some sort of holy grail. It's also completely unneccessary in non-competitive PvE, which is why one of the sanest approaches to balance I ever saw was one where devs designed skills to work 1 way in PvE and a different way in PvP.

    PvE is about feeling awesomely powerful. Have a ship that's running away from the pack? Buff the rest, so everybody can feel awesome.

    Most certainly LEAVE BFAW ALONE! Blaming a skill used on many many ships, for the dominance of just one, is seriously blinkered.

    Don't want to be in the same mission as a Scimitar? Don't run with PUGs, go make your own little Scimitar free queue. Stop demanding that every player plays the game how you personally want them to play it.

    I like my Scimitars, but unlike some I don't set it up to be stupidly powerful, as that's not how I enjoy the game (I use polaron beam arrays for starters, rather than plasma or Romulan Plasma DBBs). I don't go around though demanding that everybody else be limited to using an identical build to mine, so as not to be "OP".

    Let people enjoy what they enjoy, rather than thinking that yours is the only true way. If you can't cope with that, then as I say, control your own environment, don't PUG. My suggestions about the power levels were just an offer of a compromise, something that didn't involve messing with skills.

    Before the Scimitar, we had just as many threads demanding that the devs nerfed the Kumari (a ship that at the time was a serious glass cannon if built for high DPS), and nerfed dual heavy cannons... So yes, it is accurate where others point out that if you nerf one ship, the nerf herd just move on to the next most powerful ship. There were cries of this been "Tacscorts Online!" and players wailed that beams were underpowered whilst cannons were overpowered. That changed, the pendulum swung, and now folks are crying about Scimitars and beams been overpowered. In the middle, folks screamed that the Jem'Hadar Dreadnought Carrier was OP...

    Heh, I know, go join that "canon builds only" chat channel and get your teams there, I'm sure you will be blissfully free of "OP BFAW spewing Scimitars" there...

    Nerf the Scimitar, another ship takes over as the current target for hate, then another, and another.

    Here's another idea, just give the Feds and Klingons a 3 pack ship of equal "power". Then laugh as they cry that they're rubbish ships that they can't fly. Much like how many player laugh now when somebody from the Feds or KDF roll a Romulan and jump into a Scimitar, then cry about how rubbish it is because they try to set it up in the same way as their warp core ships. Much like many feds cried that the Kumari was too squishy, because they tried to fly it as a park and fire turret... :D Like how when you give the feds a true BOP type ship, very few can actually fly them effectively, whilst Roms and Klingons can turn them into stealthy killers of ships...

    You want to demand balance? You may as well demand 1 class, 1 faction, 1 ship and 1 permanently set loadout of skills and equipment.
  • prierinprierin Member Posts: 7 Arc User
    edited November 2014
    talonxv wrote: »
    Slightly more? data laughing That's a hoot.

    Heh

    Still, in PvE, who cares? That's the bottom line. In PvP yes, I can see the need but as I have said, STO's pvp is demolished... so again.... who cares?

    Also, the ship alone is not OP - add great gear, great consoles and a great player, THEN it is OP. But the same can be said of any ship in the game, tbh
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  • questeriusquesterius Member Posts: 8,505 Arc User
    edited November 2014
    prierin wrote: »
    all of the ships are equal

    All ships are equal, but some ships are more equal than others.

    (those who do not get the reference should brush up on their English literature)
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited November 2014
    hojain2020 wrote: »
    Lucky for me you aint running cryptic ... yet ... but im sure your wish will come true! maybe the faeht and hazari will get a few re-looks as well.

    Space portion of this game needs some serious balancing done, how they choose to do that is down to them, but something tells me things like tac console stacking, FAW and A2B will all be high on the list of things being looked at.
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  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2014
    prierin wrote: »
    Heh

    Still, in PvE, who cares? That's the bottom line. In PvP yes, I can see the need but as I have said, STO's pvp is demolished... so again.... who cares?

    Also, the ship alone is not OP - add great gear, great consoles and a great player, THEN it is OP. But the same can be said of any ship in the game, tbh

    But even at their peaks lets say Avenger Vs Scimitar. But the best of everything in both. Avenger MIGHT break 60K while the Scimitar at it's best can almost DOUBLE that amount, near 110K.

    And you think that is just fine and dandy? RIIIGHT ok then. If you really think a 9mm Beretta s the same as a .50 Cal Desert Eagle, ok then.
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  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited November 2014
    Space portion of this game needs some serious balancing done, how they choose to do that is down to them, but something tells me things like tac console stacking, FAW and A2B will all be high on the list of things being looked at.

    Tac consoles don't stack. Wish they did. Would make the C-Store Defiant much better.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited November 2014
    razar2380 wrote: »
    Tac consoles don't stack. Wish they did. Would make the C-Store Defiant much better.

    Say what now?!? :) LOL. Tact Consoles most certainly stack, with no diminishing returns.
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  • blakes7tvseriesblakes7tvseries Member Posts: 704 Arc User
    edited November 2014
    Perhaps it's time for a DPS CAP
    Or
    Time to adjust the Scimatar's extra damage as it's unfair to the other ships.
    Or
    Pump up the SCI abilies so they can be used instead of energy damage options.
    Or
    Put more bite into the enemies so people will use heals instead several EPWs.
    Or
    Reduce damage done my energy weapons to hull so torps are really needed.
    Or
    Do all of the above.


    We need balance to the mind meld.
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  • atlmyklatlmykl Member Posts: 305 Arc User1
    edited November 2014
    hojain2020 wrote: »
    i never even notice my romulan drone ships anymore

    1/10
    The pet nerf still has a few more hours before it goes live.

    Without the scimitards how would we know what players are insecure and trying to overcompensate at the same time??
  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited November 2014
    meimeitoo wrote: »
    Say what now?!? :) LOL. Tact Consoles most certainly stack, with no diminishing returns.

    Actually, they don't.

    If you had a weapon that does 100 DPS, and you have one console that increases it by 10%, then it will only give you a total of 110 DPS.

    If you have three of those consoles, then they will give you a total of 130 DPS. Each one giving you 10% of 100 DPS.

    If they stack, then you would have 110 DPS after the first one, 121 DPS with two, and 133.1 DPS with three.

    You can check this by going into a system (like Sol system, or Q'Nos). If you hold the curser over a weapon in the weapons window, it will show a total DPS. If you remove all tac consoles, and look at the total without any, then when you add tac consoles to it, they will each increase by that number, not the total after the console before it.

    This is why if you have 5 tac console slots, it is not a big loss to use one of them for an universal console. If they did stack, then that 5th console would offer a much bigger increase.

    That is why I said that if they did stack, they would help the Defiant out a lot. And other ships that have only three consoles will be helped a lot as well.
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