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Dont even think of nerfing the scimitar/BFAW devs!!

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  • sinn74sinn74 Member Posts: 1,149 Arc User
    edited November 2014
    coldnapalm wrote: »
    No...GOD NO. Your thinking like a spoiled player and not actual game theory. If you buff everything else, then all the mobs get buffed HP and then you have a game where normal spheres have 7 million HP. And if you do not do one of the one true path of whatever method of damage you choose, you become unplayable. It's WAY better to nerf the one OPed thing by a LONG shot so the casual can still play with us none casuals because it is MUCH easier to have all paths be viable this way. Also buffing EVERYTHING and having is all end up balanced is almost certainly NOT going to work due to unitended mixing and stacking of abilities...and when everything is already powerful, this unitended combination will become exponentially worse. So yeah...while players like to advocate just buff everything else...it's actually a BAD idea to do that.

    Yes, I actually understand game design and theory.

    Also to sinn...if that 10k FAW boat goes down to 5k but the 100k guy is now reduced to 20k...the game will end up more balanced for the new 5k boat because we now don't need 30 million HP critters to keep the 100k guy amused. Now we can make content that both players can play together and still be able to do stuff together.

    Being spoiled has nothing to do with "Everything sucks instead of this one thing." If everything sucks, why make the one thing that doesn't suck....suck?

    How about balancing the game for the "normal" players, instead of trying to cater to the 1-10% doing ridiculous DPS? Or, better yet, give them their "Elite" queues, and actually make them "Elite." This was already advertised, it was just a faceplanting failure.

    Do you honestly think that nerfing DPS will make minmaxers want to play with those who care not even a little about minmaxing? They'll spend even more time tweaking and testing, not jumping into regular queues, "defeated."

    The 5k guy will be less able to adapt, and likely throw up his/her/its hands and move on.

    I see way too much "Punish high DPS people!" going on, and it seems to me to just be either jealousy or some kind of inferiority complex going on.

    If, as stated, only 1 build is good, then the problem is with everything else. Is it overpowered? Maybe. But if it gets nerfed, the minmaxers will just find the next "overpowered" thing, people will complain, and everyone will be shooting candy out the torpedo tubes. All 10 people who can tolerate it. Everyone else will be playing something else.
  • hojain2020hojain2020 Member Posts: 417 Arc User
    edited November 2014
    coldnapalm wrote: »
    No...GOD NO. Your thinking like a spoiled player and not actual game theory. If you buff everything else, then all the mobs get buffed HP and then you have a game where normal spheres have 7 million HP. And if you do not do one of the one true path of whatever method of damage you choose, you become unplayable. It's WAY better to nerf the one OPed thing by a LONG shot so the casual can still play with us none casuals because it is MUCH easier to have all paths be viable this way. Also buffing EVERYTHING and having is all end up balanced is almost certainly NOT going to work due to unitended mixing and stacking of abilities...and when everything is already powerful, this unitended combination will become exponentially worse. So yeah...while players like to advocate just buff everything else...it's actually a BAD idea to do that.

    Yes, I actually understand game design and theory.

    Also to sinn...if that 10k FAW boat goes down to 5k but the 100k guy is now reduced to 20k...the game will end up more balanced for the new 5k boat because we now don't need 30 million HP critters to keep the 100k guy amused. Now we can make content that both players can play together and still be able to do stuff together.

    Ive got a couple of questions for you bro : I bought the scimitar because it has potential to do the best damage in the game atm (Im not even playing as a tactical dude but an engineer so ive gimped myself at the outset ... but i dont care for max numbers i want to be competitive is all). If they nerf the scimitar will they return a portion of my 50 dollars in direct proportion to the amount of nerf they do to it? I doubt that will ever happen would it. Plus the Jem dread and other ships are not far behind in big damage and im sure with the new DR equipment upgraded to epic those numbers are sure going to increase! what makes you think those ships wont be nerfed as well? Exactly what can i buy or look for with "damage potential" in this game that one can be sure wont be nerfed in the close future a miranda? Also please remember im a F2P player with limited play time, playing one character and a limited amount of dollars to spend on a single v-game.
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  • hojain2020hojain2020 Member Posts: 417 Arc User
    edited November 2014
    It isn't. It should be smaller than the D'Deridex.


    Err yes that's what i thought the scim is a bit big
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  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2014
    sinn74 wrote: »
    Being spoiled has nothing to do with "Everything sucks instead of this one thing." If everything sucks, why make the one thing that doesn't suck....suck?

    How about balancing the game for the "normal" players, instead of trying to cater to the 1-10% doing ridiculous DPS? Or, better yet, give them their "Elite" queues, and actually make them "Elite." This was already advertised, it was just a faceplanting failure.

    Do you honestly think that nerfing DPS will make minmaxers want to play with those who care not even a little about minmaxing? They'll spend even more time tweaking and testing, not jumping into regular queues, "defeated."

    The 5k guy will be less able to adapt, and likely throw up his/her/its hands and move on.

    I see way too much "Punish high DPS people!" going on, and it seems to me to just be either jealousy or some kind of inferiority complex going on.

    If, as stated, only 1 build is good, then the problem is with everything else. Is it overpowered? Maybe. But if it gets nerfed, the minmaxers will just find the next "overpowered" thing, people will complain, and everyone will be shooting candy out the torpedo tubes. All 10 people who can tolerate it. Everyone else will be playing something else.
    hojain2020 wrote: »
    Ive got a couple of questions for you bro : I bought the scimitar because it has potential to do the best damage in the game atm (Im not even playing as a tactical dude but an engineer so ive gimped myself at the outset ... but i dont care for max numbers i want to be competitive is all). If they nerf the scimitar will they return a portion of my 50 dollars in direct proportion to the amount of nerf they do to it? I doubt that will ever happen would it. Plus the Jem dread and other ships are not far behind in big damage and im sure with the new DR equipment upgraded to epic those numbers are sure going to increase! what makes you think those ships wont be nerfed as well? Exactly what can i buy or look for with "damage potential" in this game that one can be sure wont be nerfed in the close future a miranda? Also please remember im a F2P player with limited play time, playing one character and a limited amount of dollars to spend on a single v-game.

    You two really need to watch this movie: Power Creep. What you both want is blatant power creep. Instead just toning it down and making all builds viable, you want to blow the roof off the power curve.

    BAD IDEA. Leads to this: Spectral Creep. Better to nail down the nail sticking out than to bring them all up to that level.

    I mean 101K dps. Yes small segment of the population, but that's simply nuts. Time to bring that back down to something reasonable. Plus this higher DPS, is why it takes so damn long to kill anything anymore and contributes to LONG missions at higher than 50.
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    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
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  • betayuyabetayuya Member Posts: 1,059 Arc User
    edited November 2014
    as we all know, they nerf it till it bleeds, why should they break pattern now? lol
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  • sinn74sinn74 Member Posts: 1,149 Arc User
    edited November 2014
    talonxv wrote: »
    You two really need to watch this movie: Power Creep. What you both want is blatant power creep. Instead just toning it down and making all builds viable, you want to blow the roof off the power curve.

    BAD IDEA. Leads to this: Spectral Creep. Better to nail down the nail sticking out than to bring them all up to that level.

    I mean 101K dps. Yes small segment of the population, but that's simply nuts. Time to bring that back down to something reasonable. Plus this higher DPS, is why it takes so damn long to kill anything anymore and contributes to LONG missions at higher than 50.

    Yeah. Nerf something because of a tiny minority of people. This angers a majority of people. Instead of 101k DPS, now it's 91k DPS, and then you're complaining about something else.

    You're seriously wanting to try to nerf DPS people, not caring about what impact it will have on the "working as intended" (read:everyone else) group.

    You do know that lockbox ships, T5U, T6, specializations, Reputation, etc. are all power creep, right? Why are you focusing on one (free, available to absolutely everyone) thing?

    If you're not on a "waaaah DPS people, nerf them" crusade, you're doing an great job of looking like it.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2014
    sinn74 wrote: »
    Yeah. Nerf something because of a tiny minority of people. This angers a majority of people. Instead of 101k DPS, now it's 91k DPS, and then you're complaining about something else.

    You're seriously wanting to try to nerf DPS people, not caring about what impact it will have on the "working as intended" (read:everyone else) group.

    You do know that lockbox ships, T5U, T6, specializations, Reputation, etc. are all power creep, right? Why are you focusing on one (free, available to absolutely everyone) thing?

    If you're not on a "waaaah DPS people, nerf them" crusade, you're doing an great job of looking like it.

    No, it's more I want that toned down some so it's not just FAW/Marion/A2B pwn all button.

    I want all buttons to be useful so somebody rolling torp heavy, or cannon heavy has as much of a chance to do some DPS as somebody with that setup. That's all.

    Easier and LOGICAL solution, is to tone down that setup to even out with the rest instead of trying to amp everything else to that level and probably TRIBBLE the pooch doing it.

    I mean lets face it, it's Cryptic/PWE. I'd rather them attempt to fix 1 thing rather than 10 and REALLY TRIBBLE up.
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    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • edited November 2014
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  • sinn74sinn74 Member Posts: 1,149 Arc User
    edited November 2014
    skollulfr wrote: »
    uh, like i said, basic maths and they can nurf the top end while leaving the sub 25k dps players absolutely untouched.

    Nerfing an almost universally liked skill (BFAW) affects everyone using that skill. Same goes for Scimitars. Same goes for Romulans.


    We could, you know, not care about what the DPS people do, if it bothers us. 90%+ telling the developers "I'm not doing high DPS, stop penalizing me" when/if appropriate, seems like a more productive route to go, IMO. Case in point: queue changes, NPC hp changes, etc.

    One does not need to lessen someone else's enjoyment to add to their own.
  • hojain2020hojain2020 Member Posts: 417 Arc User
    edited November 2014
    talonxv wrote: »
    No, it's more I want that toned down some so it's not just FAW/Marion/A2B pwn all button.

    I want all buttons to be useful so somebody rolling torp heavy, or cannon heavy has as much of a chance to do some DPS as somebody with that setup. That's all.

    Easier and LOGICAL solution, is to tone down that setup to even out with the rest instead of trying to amp everything else to that level and probably TRIBBLE the pooch doing it.

    I mean lets face it, it's Cryptic/PWE. I'd rather them attempt to fix 1 thing rather than 10 and REALLY TRIBBLE up.

    Nope i dont agree. Its actaully the torp and cannon builds arent performing like they should (cooldown times, doff buffs etc are not synergising as well as they should etcetc) . The torps are pretty useless in DR why is that? The devs need to look into that first. Not break what is working well.
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2014
    Are you guys being serious with all the hate on Pet fixes.

    Seriously did any of you think it wasn't bugged that your pets had 30-40% more HP then players ship ?

    Get real.... the only TRIBBLE up was not noticing and fixing it in testing before delta went live.

    If you noticed your pets had more HP then you did and you didn't bug report it... your just bad game citizens. Cry some bigger tears... I can't believe people are stupid enough to get upset by a fix for the broken pet scaling. lol
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  • sinn74sinn74 Member Posts: 1,149 Arc User
    edited November 2014
    skollulfr wrote: »
    that video is not just bfaw.
    its a whole meta os stacked shared damage boosts like apb, bfaw and npc design.

    what im suggesting about linking power drain to damage potential(providing the maths gets done in a way that makes it work) leaves the vast majority of the playerbase alone while fixing the issues created by the monsters in the pool.


    the ****ing content just got rebuilt SPECIFICALLY due to the dps potential of players.
    you are being deliberatly ignorant of cause and effect there.
    the entire playerbase just got a kick up the rear end because of the effects of the dps people filtering their findings out into the general player population.

    rebuild time that could have been spent creating NEW content instead of fixing content that had been so squashed by powercreep that a team of t2 connies could get teh optional.

    yes. yes that is very true.

    cryptic went to the bother of creating elite content for dpsers to go play in, their still in the advanced queues which are clearly crushed by the weight of fire being brought.

    whats that vulcan saying about the needs of the many?


    why would i notice something like that about my fighters when they die in a warp core breech 20 seconds after launching, against a dead foe that had 750k hp?


    you want players to point out inconsistancies, dont build them into the game declaring WAI

    Looking at the thread title, I'm specifically talking about BFAW, Scimitars, and Romulans (since they are the ones with access to both).

    You're saying something needs nerfed because the devs made a bad decision (balancing around <10% of the playerbase). Your unhappiness at this should be with the decision itself, not magically coming to the conclusion that they now need to punish everyone using the skills those <10% are using.

    Vulcan logic would likely dictate that you address the problem (the developers error in game balancing around a very few) instead of creating more problems (nerfing all of the skills used to do ridiculous DPS), which would affect everyone in a detrimental way again.

    If you're mad at developer decisions, blame it on the developers, not a tiny, tiny minority of other players. And nerfing everyone is probably the worst solution to a developer mistake I can currently think of, at the moment.
  • gardatgardat Member Posts: 280 Arc User
    edited November 2014
    I'm more concerned about the frightful state of the humble photon torpedo.

    When was the last time you wanted to put one of those on a non-gimmick build? Exactly.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited November 2014
    Are you guys being serious with all the hate on Pet fixes.

    Seriously did any of you think it wasn't bugged that your pets had 30-40% more HP then players ship?l

    Dunno, never looked at my pets' HP. All I remember was being happy, when I bought my Aquatic Carrier and the Elite Mobulai, a few months ago, that at least these pets didn't seem to die so easily.

    I had no idea Geko would come in, a few months later, to ruin everything again. It is a bitter lesson to learn: every time you buy something of value, expect to see it nerfed.

    Also, as I said in the dedicated pet thread, to me, pets having scaled in HP with the difficulty of the new DR content feels entirely normal, even when it was somehow unintended. You know, like NPC's 5x harder to kill, paying out 5x as much of XP. I guess I'm weird that way.
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  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2014
    hojain2020 wrote: »
    Nope i dont agree. Its actaully the torp and cannon builds arent performing like they should (cooldown times, doff buffs etc are not synergising as well as they should etcetc) . The torps are pretty useless in DR why is that? The devs need to look into that first. Not break what is working well.

    Granted I will give you torp abilities are not as good as they should like High Yield. That is WOEFULLY UP compared to say BO these days. IMHO, High Yield should have an AMAZING crit ability.

    And the Ion sensor that turns a torpedo into a cloak hunter, it needs to do it's job FASTER. WAY FASTER.

    Torp spread is actually pretty good though could use a damage buff(SLIGHTLY!).

    I mean things like that like they did with BO to give it a face lift that's one thing. But to put ALL abilities so they can preform that kind of DPS like the current monster FAW, you are going to see more content designed like DR that is specifically there to deal with stupidly HIGH DPS which we all DO NOT WANT.

    The high DPS is the reason we have these absurdly long patrol missions. Stop to think about that? So in essence you LIKE these missions because you want more abilities brought up to BFAW's potential. Sorry I'd rather have some of these missions brought DOWN, not go spiraling up.
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    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • shandypandyshandypandy Member Posts: 632 Arc User
    edited November 2014
    Not got an opinion about scimi's or FAW.

    I am, however, sick of people posting links to those Extra Credits videos. The voice is incredibly annoying to the point that I can't watch them, and people seem to think that they're correct just because.... why exactly? Oh yes, they're on the internet. Must be right.
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  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2014
    Not got an opinion about scimi's or FAW.

    I am, however, sick of people posting links to those Extra Credits videos. The voice is incredibly annoying to the point that I can't watch them, and people seem to think that they're correct just because.... why exactly? Oh yes, they're on the internet. Must be right.

    No, because while having an annoying voice and some of them make you scratch your head, some of them like Montenizing and the F2P model, are simply logical and RIGHT.

    Not hard to take a look and see that many F2P models are just killing the market. And some are actually doing WELL.

    Like WG or Gaijin who's model is "sure you can have these shinies and they will help train crews and make you credits and XP so you can continue, but you don't NEED them to be good or continue on, they are simply there to help!"

    Sorry but for me WG puts the JOY in picking up something and spending money. Like when I bought my Fury tank. I saw the trailer for the movie and was like "I LOVE THAT TANK." What does WG do? Put in that very tank for 30 bucks. And ya know what, I have no bad feelings about getting that tank. It was JOY.

    Sorry eventhough I bought the DR pack, i don't really feel joy. Sure some of the stuff is cool, but most of the ships, Don't even really use. Granted the KDF and rom ships I will use but the fed ones, meh.

    Sorry companies like PWE and EA(since they do SWTOR) could learn a thing or two from making games that make you feel GOOD about spending money.
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    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • shandypandyshandypandy Member Posts: 632 Arc User
    edited November 2014
    talonxv wrote: »
    No, because while having an annoying voice and some of them make you scratch your head, some of them like Montenizing and the F2P model, are simply logical and RIGHT.

    /snip

    Opinions are like bumholes: everybody has one.
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  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2014
    Opinions are like bumholes: everybody has one.

    And ya know what, sometimes they are RIGHT.
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    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited November 2014
    Those that can, do. Those that can't, Aux2BS.
  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    edited November 2014
    Are you guys being serious with all the hate on Pet fixes.

    Seriously did any of you think it wasn't bugged that your pets had 30-40% more HP then players ship ?

    Get real.... the only TRIBBLE up was not noticing and fixing it in testing before delta went live.

    If you noticed your pets had more HP then you did and you didn't bug report it... your just bad game citizens. Cry some bigger tears... I can't believe people are stupid enough to get upset by a fix for the broken pet scaling. lol

    Nerf rage is OP , plz nerf.
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  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited November 2014
    1 ship = OP? Meh.

    I don't buy uber, I *am* uber. ;)
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited November 2014
    hojain2020 wrote: »
    Just thought id say that considering all the new grindy content i need a "grind boat" scimitar aux to bat marion technician etc build. Dont get me wrong i bought the faeht and spent my saved lobi on the hazari for technique and skill driven gameplay. But when i need research mats and vendor trash and specialisation points i always go back to my scimitar.
    I see that you have started with nerfing the pets already ( i never even notice my romulan drone ships anymore ) so again dont mess with the scimitar and bfaw. Thanks in advance

    Since you had to say this you just know they are going to pull out their left-handed nerf football bat and go to down on the scimi.
  • induperatorinduperator Member Posts: 806 Arc User
    edited November 2014
    I don't mind Cryptic nerfing the Scimitar to a point, they can remove the 5th weapon slot for all I care I'll still fly the Scimitar because I love the ship and not exploiting it for huge DPS.

    My only problem is that if they do nerf it they won't just decrease it's ability slightly they will just turn the ship into a garbage skow and nerf it into oblivion.
  • kikanasskikanass Member Posts: 45 Arc User
    edited November 2014
    At the risk of hearing the flaming. Im gonna say BFAW/CSV need to be nerfed. Let the Flaming begin :). No but seriously I run many ships 14+ toons and the majority of them use either bfaw/csv so a nerf to them would hurt most of my toons greatly, but I still believe they need nerfed. In fact they need removed entirely. Now hear me out, AOE fire such as BFAW/CSV is a needed mechanic/attack to deal with mines fighers ect...., but they shouldnt be the powerhousees they are currently. Lets look at this logically and use the new surgical strikes to illustrate my point. The new surgical strikes is single target ability and boosts accuracy and crit chance at a cost of reduced fire rate which makes sense. BFAW/CSV currently increases rate of fire and hits multiple targets while also giving a boost to damage. I propose that this doesnt make sense as you are firing faster and more random (especially in the case of BFAW) and thus should not only not get a damage boost by using it but rather lower accuracy and a damage reduction for the faster random fire. Furthermore as I stated I think BFAW/CSV should be removed entirely and instead all ships be given a fire at will mode as a toggle and when using it all weapons will fire faster and hit multiple targets in their firing arcs but at reduced accuracy and reduced damage. Would offer all ships the capability to deal with mines/small craft/multiple enemies when necessary and when not they simply toggle it off for maximum single target damage when needed. As for the scimitar in particular I also believe it needs nerfed in some fation because as it stands it is the most OP ship in game IMO. Basicallly it has the weapon slots of a cruiser with a 5/3 loadout a basically perfect Boff layout and console layout with a carriers turn rate and also a hangr of frigate type pets. Come on dont ppl see the problem with that. a true carrier gives up turn rate and 2 weapon slots not to mention most have few tac slots and tac boff skills in order to gain 2 hangars yet the scim gives up basically nothing but turn rate keeping the benefits of more weapon slots tac slots/boff powers and still also gets a hangar of very powerful frigate pets.
  • cheesebasketcheesebasket Member Posts: 1,101 Arc User
    edited November 2014
    Nerf it till it bleeds, DPS is 17x more than intended and must be rolled back :D
    The hamster will RULE ALLL....

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  • hojain2020hojain2020 Member Posts: 417 Arc User
    edited November 2014
    tekehd wrote: »
    Since you had to say this you just know they are going to pull out their left-handed nerf football bat and go to down on the scimi.

    Yeah its sadly predictable. Just thought id make sure there is some noise about the scimitar (as if there isnt enough lol) ...you know incase they stealth nerf it somehow. I did pay some good moolah for it and i dont want to see it get nerfed. Im sure you understand that.


    Plus i did get a good idea of how some of the convoluted power structure/ mechanics works in the game from reading this thread especially the ways to nerf ships not just the scimitar.

    Its pretty standard mmo happenings in anycase power creep + nerf cycle.
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  • erraberrab Member Posts: 1,434 Arc User
    edited November 2014
    I don't run A2B or beams with my Romulan main that uses the Sim :eek:

    I run Dual Heavy Cannons and Turrets with a Scatter Volley setup and I top out at about 12k and that's good enough for me.

    I do from time to time get players that chime in to tell me I'm playing it wrong and my response is always "It's Working as Intended" :rolleyes:

    P.S.

    I use the Thalaron Pulse :eek:
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