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Upcoming changes to Hangar Pets and Separation pets.

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  • colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited November 2014
    The HP, shields, damage, healing and related values for these pets are all being reduced to scale more consistently with other player gear.

    really? because truth be told I forget I even have fighters most of the time. More often than not they die from splash damage
    [SIGPIC][/SIGPIC]
  • swatopswatop Member Posts: 566 Arc User
    edited November 2014
    angrytarg wrote: »
    I wouldn't wait for it. If I recall correctly, a dev statement (some time ago, mind you) was that separation pets are meant to be only gimmicks and are designed to be inferior to carrier pets, since carrier pets are what people pay for (elite pets).

    These "gimmicks" consume a console slot and reduce my ship stats. They should be at least useful for more than just 3 seconds during a battle.
    Next to that why do they consume a console slot at all?
    That are standard features of these ships... saucer separation is not something that has to be build into the ships after they are constructed... that feature is part of the ship just like cloaks are standard feature of romulan warbirds or klingon ships.
    The need for a console slot is ridiculous.


    and about the other pets...
    cryptic has created npc ships with half a million hitpoints and now is telling me that the 3000 hit points of my scorpion fighters is overpowered?
    REALLY?!?
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited November 2014
    AI bugged

    Elite siphon bugged

    Shield repair units bugged

    UI missing (attack, defend buttons were promised to be available as they were before the first carrier nerf)


    And yeah hilarious with the game all fubar let's go ahead and nerf some more, what difference is the extra damage going to do at this point
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited November 2014
    tinead51 wrote: »
    Sarcasm, mine that is, is SOOOOO hard to transfer onto the interwebs. :rolleyes:
    Indeed it is. Let me try one!
    aelfwin1 wrote: »
    Yeah, you go on and hold on to that "promise" and let it warm your winter nights .
    Other players will be out in the cold waiting for their secondary deflectors and craftable modifiers on weapons .


    ... it's all coming .... any day now ...:o
    Yes, while we also still wait for a crafting revamp. And a Constellation-class ship. And a trait revamp. And raider flanking. And a rep revamp that makes it easier to do rep on alts. And a decent Raptor. And swimsuits. And a Romulan faction. And a kit revamp. And more Voyager voice actors. And a Fleet Galaxy-X.

    OH WAIT WE DID GET ALL THAT. You just wanted to cheery pick all the things we haven't got yet, mind you that gets greatly outweighed by the things they promised us and HAVE gotten. And you want me to believe that the odds are we won't get a starship R&D school...?

    Besides, it wasn't a promise, it was a claim.
  • lowy1lowy1 Member Posts: 964 Arc User
    edited November 2014
    I fear people are right on Nerf now monetize later. Maybe what we're seeing is what the new "epic" pets will be.
    HzLLhLB.gif

  • pyrogxmk3pyrogxmk3 Member Posts: 206 Arc User
    edited November 2014
    I'm steeling myself for the probable "we won't reduce pets anymore" being used to try and pass off some kind of horrific nerf of a different kind while everyone "is feeling thankful".

    If you stop yourself from TRIBBLE up massively at your work, your boss doesn't give you a raise. He just holds off on reprimanding you *this time*.
  • chastity1337chastity1337 Member Posts: 1,606 Arc User
    edited November 2014
    nbsjd wrote: »

    Folks who keep defending cryptic it's like they have battered player syndrome "it's not the devs fault it mine I didn't read his mind and know that my play style corrupted his vision"
    (above quote edited for brevity)


    That exactly. Quoted for truth.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited November 2014
    I understand nerfing the HP because 70k-80k hull on frigates and danubes is a bit much.

    I don't understand nerfing damage when NPCs have a crazy pool of hp and shields now.

    Also of special note:

    The Tal'Kyr Support Craft and Work Bee CMU don't scale much from 50-60. By the time you reach 60 they heal for about 350 per tic which isn't much at all compared to how much hull ships have now.
  • chuzordie5chuzordie5 Member Posts: 30 Arc User
    edited November 2014
    the actual parse of a tachyon drone out DPS'ing ANYTHING..


    can someone actually prove that tachyon drones are even in use by more than 4 people in the playerbase

    and while your at it cryptic.. what is the average dps weapon loadout on a tachyon drone

    smdh
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited November 2014
    Thats hilarious. Instead of just fixing the really OP pets (Drones, Narcine pets, Mesh weavers, JHAS), they hit all pets with the nerfbat, even those far away from being OP.

    And the best part is: Again something which wont scratch us DPS-People, but heavily affects casuals and newer players.
  • highcasualtyratehighcasualtyrate Member Posts: 66 Arc User
    edited November 2014
    xiaoping88 wrote: »
    Sure, go ahead lizard. Overpowered pets are TOP PRIORITY.
    Good this game has no other issues right now.


    EXACTLY!! At least you guys can play with you're pets...since DR, I can't play more than 2 minutes without getting a FATAL: Direct3D error and C2D. I never had this problem till the DR expansion, but yes, let's worry about our pets....:mad::mad::mad::mad:
  • masterfiretrollmasterfiretroll Member Posts: 116 Arc User
    edited November 2014
    We will be making some changes to Carrier Pets (e.g. Peregrine Fighters, To'Duj Fighter, Klingon Bird of Prey Pets, etc.), separation pets (like a Galaxy separated saucer, MVAM Pets, and Tal’Kyr Support craft, etc.), as well as similarly related pets (like the Odyssey Work Bees, consumable device Scorpion Fighters, Gorn Healing Platform Drones, etc.). All these items are leveless items and all these pets were using incorrect data that was causing their HP, shields, damage and healing to be too high. In some cases, the sum of the players pets were far outperforming the player’s ship itself. The HP, shields, damage, healing and related values for these pets are all being reduced to scale more consistently with other player gear.

    Pets that are not affected are those that deal damage based on the player, instead of independent data. Changing these pets would have no affect since they are already using player data (e.g. Andorian Wing Cannons, Avenger VATA torpedo, Bio-neural Warhead, etc.).

    This change only affects pets, and not the playable versions of any of these ships (e.g. the playable Jem Hadar Attack Ship and Danube Runabout are not affected).

    Here is a complete list of all pets that are affected. If a pet is missed, it is probably a mistake. Please let us know, and we will look into it.

    Bleth Choas Fighter
    Danube Runabout
    Delta Flyer
    Fer'Jai Frigate
    Ha'feh Assault Warbird
    Ha'nom Guardian Warbird
    HoH'SuS Bird-of-Prey
    Hull Repair Drone
    Jem'Hadar Attack Ship
    Jem'Hadar Fighter
    Kazon Raider
    Marauding Force Shuttle
    Monbosh Control Craft
    Monbosh Support Craft
    N.X. Aquarius
    Obelisk Swarmer
    Oschu Shuttle
    Peregrine Fighter
    Plesh Brek Frigate
    Power Siphon Drone
    Qulash Frigate
    Romulan Drone Ship
    Scorpion Fighter
    Shield Repair Shuttle
    Shield Repair Unit
    Stalker Fighter
    Starfleet Chevron
    Starfleet Saucer
    Tachyon Drone
    Tal'Kyr Support Craft
    Tholian Mesh Weaver
    Tholian Widow Fighter
    To'Duj Fighter
    Type 8 Shuttle
    Vector Alpha
    Vector Beta
    Vector Gamma
    Voth Heavy Fighter
    Work Bee CMU
    Xindi-Aquatic Mobulai Frigate


    Look for this change to go live to Holodeck in about 2-3 weeks.


    LLAP
    Al “Captain Geko” Rivera

    I believe we need to Nerf Geko..!
    I'm not going spend any money...
    It's not right of Cryptic to keep pissing on are Star trek game.....
  • captfabulouscaptfabulous Member Posts: 292 Arc User
    edited November 2014
    nandospc wrote: »
    Well guys, i know it's frustrating, but more than 10-15k dps immortal pets had to be something wrong in the code... just saying

    My elite scorpions are FAR from immortal. On the contrary, they are usually dead within 10 seconds after launch.
  • sportz19721010sportz19721010 Member Posts: 36 Arc User
    edited November 2014
    Really? Pets are outperforming the players? Ummm...perhaps that is because the players that are out performed don't read how to build a basic ship? Come on, my tholian pets 4 only pump 500 dps...so maybe the players that don't know how to build a ship should be nerfed and leave the pets alone.
    darth-vader-wants-to-rock_zps3as86bfd.gif
  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited November 2014
    I'm sure this post will get lost in the sea of tears, but is there something wrong with the amount of agro pets generate right now? I've noticed over the past few nights that my Tal'Kyr now draws a ton of agro. I don't remember this even happening prior to the expansion. It only has that little turret to plink away with, which even with this bug I don't see doing all that much damage, so I don't understand why enemies are prioritizing my support craft over me and other players actively damaging them.
  • captfabulouscaptfabulous Member Posts: 292 Arc User
    edited November 2014
    swatop wrote: »
    Pets are overpowered?

    Well, I don't know.
    I launch my oddy saucer or my scorpion fighters and within seconds they are all dead.
    Then I have to wait ages for them to respawn (if possible at all -> *cough* bugged odyssey chevron separation).

    What is this nerf supposed to do now?
    Destroy my saucer while still being docked?

    The launch button will be converted into a self destruct. 5 seconds after launch all fighters will implode automatically. It will save NPCs the trouble of giving them a cold stare, which right now is often enough to kill them.
  • masterfiretrollmasterfiretroll Member Posts: 116 Arc User
    edited November 2014
    Dear Cryptic stop....

    The only change I would like to see is mass removal of the devs
    like put in the unemployment line....

    Cryptic
    Go get some talented Devs that know how to play Star trek..
    as well as add new game play code...

    we still waiting for a pleeping poker game.....
  • cookiecrookcookiecrook Member Posts: 4,536 Arc User
    edited November 2014
    At this rate, throwing Tribble's out an airlock in the direction of enemies are going to do more DPS than any my ships! I DO NOT want to fly a Scimitar with BFAW and dual Aux2Bat in order to do reasonable damage! :mad:
    <
    > <
    > <
    >
    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
  • arrmateysarrmateys Member Posts: 466 Arc User
    edited November 2014
    i wonder if all those nerfs are just stealth attempt to kill the game by forcing all the players out, then pretending it's their fault.

    if they do it this way, the record will be "players stopped playing the game, which left us no choice but to close it since nobody was playing it. we're not at fault here" so they'll get away clean, ready to go work on a cookie cutter anime mmo of their dreams.
    Now clowns, that's another story. They scare the cr​ap out of me.
    We fight them too. Entire armies spilling out of Volkswagens.
    We do our best to fight them off, but they keep sending them in.
  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited November 2014
    rmy1081 wrote: »
    I understand nerfing the HP because 70k-80k hull on frigates and danubes is a bit much.

    I don't understand nerfing damage when NPCs have a crazy pool of hp and shields now.

    Also of special note:

    The Tal'Kyr Support Craft and Work Bee CMU don't scale much from 50-60. By the time you reach 60 they heal for about 350 per tic which isn't much at all compared to how much hull ships have now.

    frigate pets were basically a NPC frigate in stats/weapons, if they're too strong, then its because npc frigs are also too strong. :rolleyes:
  • masterfiretrollmasterfiretroll Member Posts: 116 Arc User
    edited November 2014
    At this rate, throwing Tribble's out an airlock in the direction of enemies are going to do more DPS than any my ships! I DO NOT want to fly a Scimitar with BFAW and dual Aux2Bat in order to do reasonable damage! :mad:

    Man the airlocks

    Cryptic just don't know how class the ships right.......
    bleeping dubal stand....
  • atomictikiatomictiki Member Posts: 0 Arc User
    edited November 2014
    Al “Captain Geko” Rivera

    Obviously those cheating players were exploiting the ability of hangar pets to last longer than 20 seconds in a firefight.

    This nerf puts them back to the useless pop bait as designed. Kudos Cryptic, keep up the FANTASTIC work!
    Leave nerfing to the professionals.
  • abfabfleetabfabfleet Member Posts: 0 Arc User
    edited November 2014
    About time... ahh player balance... still a few bugs, but glad to see when reporting a major glitch actually fixes it so no more bragging comes around. :D
  • jadenmiajadenmia Member Posts: 148 Arc User
    edited November 2014
    Here is a bit of satire related to this coming hanger pet nerf.

    Doesn't it seem like cryptic is getting its ideas from the Obama administration?

    It is almost as if cryptic should be saying:
    "If you like your hanger pets as is, you can keep your hanger pets as is."
    "Nerfing working content, doesn't nerf working content."
    "We will never call a nerf a bug."
    "We will not take your fun away."
    "We promise you, we will make this game better!"
    "I never told you there would be an expansion pack."
    "Closing the patrol maps won't stop the spread of XP."
  • panz3rupanz3ru Member Posts: 29 Arc User
    edited November 2014
    I guess pets been an alternative way to get decent dps and to not spend real money.
    This is starting to get disgusting.
    With Elite Dangerous launching this months the devs are really starting to push with their luck.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited November 2014
    After doing a couple of runs with my Kar'fi after this was posted, I just more have to say 'huh?' At 5 stars my standard Fer'Jais had 31,826 HP, and the four of them together only accounted for about 2000 dps. Moreover, most of that damage came from their turrets, as their DHCs are never on-target long enough to matter due to the AI being pretty ineffective with narrow-arc weapons. So how is this even on the radar?
  • pyrogxmk3pyrogxmk3 Member Posts: 206 Arc User
    edited November 2014
    abfabfleet wrote: »
    About time... ahh player balance... still a few bugs, but glad to see when reporting a major glitch actually fixes it so no more bragging comes around. :D

    Yeah, those cheating exploiting TRIBBLE and their "Today, three of my twelve elite probes survived a battle with a single kazon frigate on normal, and did almost half the work while I kept it APB'd! The last three died when its core breached though". Forget the bio-neural gelpacks not actually giving the subsystem energy they claim, no full complement of two hangars should ever be of any use even when supported by their mothership!
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited November 2014
    jadenmia wrote: »
    Here is a bit of satire related to this coming hanger pet nerf.

    Doesn't it seem like cryptic is getting its ideas from the Obama administration?

    It is almost as if cryptic should be saying:
    "If you like your hanger pets as is, you can keep your hanger pets as is."
    "Nerfing working content, doesn't nerf working content."
    "We will never call a nerf a bug."
    "We will not take your fun away."
    "We promise you, we will make this game better!"
    "I never told you there would be an expansion pack."
    "Closing the patrol maps won't stop the spread of XP."

    Your first Obama post today wasn't enough? Have that much hate for the secret Kenyan Mooslem? How have you survived the past 6 years?? Oh. Perfectly fine. NM.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • vesterengvestereng Member Posts: 2,252 Arc User
    edited November 2014
    I already stopped playing but this was when I stopped giving a f***
  • nova2284nova2284 Member Posts: 0 Arc User
    edited November 2014
    WHAT ARE YOU THINKING http://www.youtube.com/watch?v=0GHXK_8irMA :mad::mad::mad:
    [SIGPIC][/SIGPIC]
    DELTA RISING FIXS THERE NEVER COMING WHY I'M I WASTING MY TIME ASKING FOR THEM ???
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