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Upcoming changes to Hangar Pets and Separation pets.

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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited November 2014
    sqwished wrote: »
    And what's the betting they'll make us pay an over inflated cost by making us go through the crafting system. Now there's an idea. Geko why not add carrier pets as another crafting school? Another way to monetize sto and increase the dilithium sink whilst your at it. Off course you'll have leave out the Jem'Hadar attack ship pets purely to protect that cash cow.

    If so, boys and girls, remember, you heard it here first. :) Cuz I think that's *exactly* what's coming.
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  • hravikhravik Member Posts: 1,203 Arc User
    edited November 2014
    meimeitoo wrote: »
    If so, boys and girls, remember, you heard it here first. :) Cuz I think that's *exactly* what's coming.

    Oh I'm sure. Perfect opportunity to fix it so hard we'll give them money to unfix it.
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited November 2014
    -Sigh- I give up...you know there will be no changes despite what we say, so I'm just going to sit back and watch sto burn whilst I continue to gather (minimall) enjoyment from the game for free as I give them nothing in return but time

    It seems the devs are hell bent on destroying the game in pursuit of numbers and metrics from the experiments to introduce sub-korean grind mechanics into a western stylised game - In either case, if I drop sto or sto drops me, all my zen, ect will be unused as I'll never head for a pwe nor cryptic game, not even if they brought out a giant robot battle mmo with space battles.
  • jadenmiajadenmia Member Posts: 148 Arc User
    edited November 2014
    I am too tired of the game breaking bad bugs not getting fixed and watching thigns that help us have fun getting nerfed. My feeling of burn out this time is feeling like it is gaining a critical mass to it this time.

    Previous times I left this game based on burn out, didn't have this feeling of reaching critical mass.

    Other MMOs where I felt this coming on, I did reach that point and have not gone back to them.

    I have been looking at Star Citizen for a little while. Aftyer completing the DR story mission and getting to 60, I been feeling burnt out on STO again. The feeling of reaching critical mass was occurring before Halloween. Now we are seeing another hit to content?

    It really seems like this isn't about money. It seems more like a wide spread experiment in group psychology.

    If it was about money, then concerns about customer satisfaction would have them fixing a lot of the bugs they have ignored for years. Other MMOs whose focus is money, fix the bugs this game doesn't.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited November 2014
    ruinsfate wrote: »
    Sarr Thein for Christmas this year.
    That was a significant oversight, don't you think? o.O
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited November 2014
    Boldly nerfing where no one has nerfed before.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited November 2014
    orangeitis wrote: »
    That was a significant oversight, don't you think? o.O

    Deliberate bone to try and deflect anger more like, hoping the news of a new 'shiney shiney' will distract us from their actions
  • jadenmiajadenmia Member Posts: 148 Arc User
    edited November 2014
    burstorion wrote: »
    Deliberate bone to try and deflect anger more like, hoping the news of a new 'shiney shiney' will distract us from their actions

    that makes them sound like the Obama administration.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited November 2014
    burstorion wrote: »
    Deliberate bone to try and deflect anger more like, hoping the news of a new 'shiney shiney' will distract us from their actions
    I'm not sure what "actions" you're talking about, or what we shouldn't be "distracted" from.
    jadenmia wrote: »
    that makes them sound like the Obama administration.
    lol
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited November 2014
    orangeitis wrote: »
    I'm not sure what "actions" you're talking about, or what we shouldn't be "distracted" from.

    lol

    Probably secret mooslams!
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • bogbotbogbot Member Posts: 33 Arc User
    edited November 2014
    Really i don't know why im bothering to post as the powers that be ignore everything apart from a small minority who spend their entire salary's playing the game .

    Firstly you nerf the game and levels that were playable and instead of adding new exciting levels that will make a nice challenge -- and would be no open teaming due to the "pug" factor - you nerf it ruining a large portion of fun for players and players who were developing thier toons to be competitive.

    especially if you was carrying a lower dps player in your team for example a sci whos abilities were not in weaponry or a healing engi,

    and for yourself to get back to what you was able to do previously in your role you have to pay out in dilithium and materials in the hope you get a rare bonus on your item unless of course you spend thousands upon thousands on one item till it does achive the required bonus.

    Pets as of late were providing a distraction for certain stfs eg disconnected allowing you to help the borg escape although regularly blew up when fighting cubes ,also in some cases the amount of grinding to get them ..scorpion elites and tholians are 4 days of dil per wing ..never mind the marks ..then we have the elite fleet versions of them that took a lot of grinding to get, its a lot of time and in game assets that have been diverted to obtaining these ships.

    i also remember previously when the pets were nerfed and then lost damage bonuses.

    although the 1% elite (prob a few devs in that too) may have seen me as a 20k dps pug in my jem and scim this was a work in progress as was the avenger and other hulls breen corv and so forth .the ships themselves developed as i obtained new items and tweaked accordingly and in my time spend on open team PVE's it was very rare that we would come across a high scoring player (occasionally saw the odd 30k scim thats about it)
  • jadenmiajadenmia Member Posts: 148 Arc User
    edited November 2014
    It has to do with the OPs thread starting post and how badly cryptic handles "bugs and exploits," often times not fixing actual bugs, and nerfing things that don't need to be altered. Sometimes those alterations are actually moves to highlight something else in a later patch. In this matter of the Hanger pets that don't need messing with, it could be for the epic pets that are coming later.

    First, they lie to us and claim the pets are not working right. Then they nerf them. then they role out epic quality hanger pets that do the same thing the pre-nerf pets used to do.
  • tk79tk79 Member Posts: 1,020 Arc User
    edited November 2014
    I would like to see real stats before I comment on this. Preferably with "before/after" numbers.

    Did someone say pets having 80k hull? That screams "wrong" all over it.
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  • seitei1seitei1 Member Posts: 131 Arc User
    edited November 2014
    Hmm. I'm a mere level 53. I have B'roth Birds of Prey(AkA Dilithium, not Fleet). Equal level Frigates in the various Empire Defence missions are 39,000 hull. Cruisers are about 90,000. Mine? About 50,000 before levelling.(My own hull in space is 57,000.) Their disruptor damage is fairly poor(Usually in the 100 range. Their Quantum Torpedoes are pretty damaging if they can hit bare hull. I've seen 10,000+, but I can't recall if it's a crit.

    Bear in mind that these things are on a 45 second timer between launches. Generally, I'll try to keep them alive if I don't need the help myself. But they do drop, and fairly often right now.

    There's also the issue that NPCs have quirks. They don't obey the same rules as us when it comes to activating moves. They can't rebalance their shields themselves, which cuts their survivability.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited November 2014
    While damage and HP tuning may be in order for frigates, I don't think the fighter pets need to lose any HP. They're already incredibly weak.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited November 2014
    jadenmia wrote: »
    First, they lie to us and claim the pets are not working right. Then they nerf them. then they role out epic quality hanger pets that do the same thing the pre-nerf pets used to do.

    Yeah, Cryptic's money-grubbing ploys are getting so transparent, even glass says "Damn!" :eek:
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  • zysalianzysalian Member Posts: 32 Arc User
    edited November 2014
    While damage and HP tuning may be in order for frigates, I don't think the fighter pets need to lose any HP. They're already incredibly weak.

    Pretty much the only way to make fighter pets lose survivability (especially against Undine, Voth and similar) from current state of things would be to make them explode *before* they are even launched.
    Hangar Pets need balancing, not simple nerfing.
  • thetaninethetanine Member Posts: 1,367 Arc User
    edited November 2014
    Yes!

    I HATE ships having a hangar as a power. It takes away from the ship having an actual useful trait. That one ROM ship that was first released without the hangar, and then they added the hangar! Ohhh that really make my stomach heave. Pets should not be powers! Or how about make two versions of a ship...one that is an aircraft carrier, and one that is not. For the one that is not, give it some other power, like guns along its port and starboard sides...like cannons are on old world sailing ships. Now THAT would be a cool power! To hell with hangar pet attack ships. TYVM.
    STAR TREK
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  • captfabulouscaptfabulous Member Posts: 292 Arc User
    edited November 2014
    szim wrote: »
    I was expecting the same thing. Please give us an UI for ALL pets including seperated saucers. It's very difficult indeed to determine whether or not your saucer is still alive when you are in the midst of battle.

    THIS. I can't tell you how many times I've lost track of my Aquarius, Chevron, or Saucer because I have absolutely no way to track it and see if it's still alive.

    Seriously, is this too much to ask??? Y'know, since you're gonna nerf them to hell anyway.
  • thetaninethetanine Member Posts: 1,367 Arc User
    edited November 2014
    jadenmia wrote: »
    It has to do with the OPs thread starting post and how badly cryptic handles "bugs and exploits," often times not fixing actual bugs, and nerfing things that don't need to be altered. Sometimes those alterations are actually moves to highlight something else in a later patch. In this matter of the Hanger pets that don't need messing with, it could be for the epic pets that are coming later.

    First, they lie to us and claim the pets are not working right. Then they nerf them. then they role out epic quality hanger pets that do the same thing the pre-nerf pets used to do.

    Quoted for Truth!

    Plus, I LOVE yer avatar!! :D

    This forum requires that you wait 300 seconds between posts. Please try again in 59 seconds.
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  • jadenmiajadenmia Member Posts: 148 Arc User
    edited November 2014
    tk79 wrote: »
    Did someone say pets having 80k hull? That screams "wrong" all over it.

    Do you not understand the difference between a player playing a character and an NPC that doesn't have enough sense to fly away from an explosion, won't redistribute shields, can't change out bridge officers for different powers, ect. ect. ect?

    Enemy NPCs are allowed large hull numbers far greater then our ships. Our hanger pets are dumber then many NPC enemies. whats wrong with our friegit type hanger pets having a little extra hull then our carriers, especially when we can get the right consoles for our own ships to have more then 100k hull? Without Janoval Hardpoints...

    If players can find ways to reach and pass 100k hull, why should our freiget hanger pets not be allowed 80k hull? They cant do what we do to begin with.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited November 2014
    THIS. I can't tell you how many times I've lost track of my Aquarius, Chevron, or Saucer because I have absolutely no way to track it and see if it's still alive.

    Seriously, is this too much to ask??? Y'know, since you're gonna nerf them to hell anyway.

    This is all so stupid. You know, only reason I slotted those Worker Bees to begin with, is for the set bonus: they were already utterly useless anyway. Nerf em any further, and they'll have negative values!

    And yes, pet UI for Chevron, need it!
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  • playhard88playhard88 Member Posts: 733 Arc User
    edited November 2014
    Some pets were doing around 10k dps. Take 5 carriers team and you can almost win an ISA without firing a single shoot from your ship lol.
    John Sheridan@playhard88 - FED Tactical
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  • jadenmiajadenmia Member Posts: 148 Arc User
    edited November 2014
    Uh? You do realize we are playing a post-DR STO right?
    10k DPS form pets now days isn't amazing like it would have been pre-DR.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited November 2014
    new sig seemed fitting
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  • tk79tk79 Member Posts: 1,020 Arc User
    edited November 2014
    jadenmia wrote: »
    Do you not understand the difference between a player playing a character and an NPC that doesn't have enough sense to fly away from an explosion, won't redistribute shields, can't change out bridge officers for different powers, ect. ect. ect?

    Enemy NPCs are allowed large hull numbers far greater then our ships. Our hanger pets are dumber then many NPC enemies. whats wrong with our friegit type hanger pets having a little extra hull then our carriers, especially when we can get the right consoles for our own ships to have more then 100k hull? Without Janoval Hardpoints...

    If players can find ways to reach and pass 100k hull, why should our freiget hanger pets not be allowed 80k hull? They cant do what we do to begin with.

    I understand your concerns about pet survivability, but slapping extra hull on pets is the wrong way of doing it. It's as dumb/lame/lazy as the current design of Advanced/Elite NPC ships. But just because that design decision was stupid, it doesn't mean we need to carry it out to other things.
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  • jadenmiajadenmia Member Posts: 148 Arc User
    edited November 2014
    tk79 wrote: »
    I understand your concerns about pet survivability, but slapping extra hull on pets is the wrong way of doing it. It's as dumb/lame/lazy as the current design of Advanced/Elite NPC ships. But just because that design decision was stupid, it doesn't mean we need to carry it out to other things.

    Perhaps, but it already exist now. Slapping a nerf on it now, and isolating it to only player hanger pets, will be just as stupid, if not dumber.
  • spireryspirery Member Posts: 17 Arc User
    edited November 2014
    I hardly post But leave as is everytime u try and fix anything u brake 10 other things just leave the pets as is:mad:
  • bogbotbogbot Member Posts: 33 Arc User
    edited November 2014
    jadenmia wrote: »
    It has to do with the OPs thread starting post and how badly cryptic handles "bugs and exploits," often times not fixing actual bugs, and nerfing things that don't need to be altered. Sometimes those alterations are actually moves to highlight something else in a later patch. In this matter of the Hanger pets that don't need messing with, it could be for the epic pets that are coming later.

    First, they lie to us and claim the pets are not working right. Then they nerf them. then they role out epic quality hanger pets that do the same thing the pre-nerf pets used to do.

    i think you have a very valid point there as said in my post - pay to get back to what you used to be able to do they scale up the damage so you have to pay to scale up your dps.

    as for them fixing things ..hive has been broke for at least 2 years ..lol
  • latiasracerlatiasracer Member Posts: 680 Arc User
    edited November 2014
    This is just disgusting really, you take one step to appeasing the community (justified) anger and then you go and take 20 steps back with what is almost certainly going to be paving the way to release epic quality pets and have them far superior to anything else.


    I know it's all about the metrics with you people, but you might want to check that you are actually looking at STO's metrics and not some other game.

    Alot of people are taking to their escape pods and jumping ship (before you nerf them to release epic quality escape pods)

    Please Cryptic,

    Get yer self together mon!
    warp plasma can't melt neutronium beams
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