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Want to rocket to 60? NOT AN EXPLOIT

prierinprierin Member Posts: 7 Arc User
I am sure most ppl here know this, but this is for those who either A: don’t have a fleet or friends who have told them this or B: are somewhat out of touch with the changes in DR and are struggling to get to 60 and/or get their ship mastery skills full asap.

If you find yourself in either category do the following:

1: Set your difficulty to ELITE. Yes, elite. Click ESC + options and set it up. Go ahead. Trust me.

2: GO to the Tau Dewa sector of space

3: Either ask your fleet for an elite Japori or Beta run, or;

3A: Req a team for either of the above in zone chat

4: Go in with a full team. Get the LOWEST TEAM MEMBER to team leader/match his skill level

(now, some will insist that setting the highest team member as leader and match his level, but I have found that by setting it to the lowest, while reaping a little less overall xp, makes for a faster run with less ship death, meaning you can complete the runs faster and more often, leading to overall MORE exp in a shorter amount of time)

5: Rinse and repeat. Watch your xp skyrocket.

Not only did I leap from 54 – 57 in a few short runs, but my ship mastery went from lvl1 to FULL in even less time (I made the mistake of not upgrading my ship until after I had started DR.)

Be sure, if you do go back to running episodes, that you change your level back to advanced. TBH there is absolutely NO reason episodes on elite unless you’ve already outfitted with MK XIII gear. The drops aren’t any better and the death rate is much higher.

ON THE TOPIC OF DROPS: I don’t know if I was on a luck run or what, but the last two runs in the Beta system nearly everything that dropped was of blue quality, with 1 purple. Good for some EC if needed. If you’re still trying to build your ROM rep up, pick up the patrol missions in the area for some marks at the end.

Have fun!
[SIGPIC][/SIGPIC]
You will forever be missed and never forgotten.
Post edited by prierin on
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Comments

  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited October 2014
    oh sounds good. Wonder how long they fix it...


    probably before I and the other Crash-to-DEsktop folks get in
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited October 2014
    Nice- otw.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • prierinprierin Member Posts: 7 Arc User
    edited October 2014
    Like I said, it's not an exploit. There's nothing to fix.

    Have fun!
    [SIGPIC][/SIGPIC]
    You will forever be missed and never forgotten.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited October 2014
    prierin wrote: »
    Like I said, it's not an exploit. There's nothing to fix.

    Have fun!

    You'd think that... but STO developers might think otherwise
  • cookiecrookcookiecrook Member Posts: 4,539 Arc User
    edited October 2014
    Sounds good! :cool:
    <
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    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
  • xaramanxaraman Member Posts: 291 Arc User
    edited October 2014
    Until they realise the amount of Xp gained there and want us to grind the DQ instead...
  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited October 2014
    Playing the Borg Disconnect and Gorn Minefield can boost your Skill +TRIBBLE Points really high if you are landing high hits though. Thus doing so your fly to the levels but again, still have to grind at it!

    Getting fleet members to come out and do fleet queues is very rare.
    [SIGPIC][/SIGPIC]

    Time will only tell!
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited October 2014
    prierin wrote: »
    Like I said, it's not an exploit. There's nothing to fix.

    Have fun!

    But you're not playing the way that they want you to. Therefore, and exploit. :P

    At this point, there's a 50/50 chance that they'll consider it an exploit or not. Since so many people are playing this instead of the new content, it'll make their numbers look really bad. Which could be bad for the game overall since they won't make as much money.
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  • prierinprierin Member Posts: 7 Arc User
    edited October 2014
    But you're not playing the way that they want you to. Therefore, and exploit. :P

    At this point, there's a 50/50 chance that they'll consider it an exploit or not. Since so many people are playing this instead of the new content, it'll make their numbers look really bad. Which could be bad for the game overall since they won't make as much money.


    Since mos tpeople can't play the new content (comfortably) without being 60, this would be a crappy thing to do...

    They've already nerfed the ability to upgrade your gear to the point of hilarity, nerfing this would be just vindictive...
    [SIGPIC][/SIGPIC]
    You will forever be missed and never forgotten.
  • prierinprierin Member Posts: 7 Arc User
    edited October 2014
    Tour the Galaxy wasn't an exploit until they decided it needed to be nerfed.


    Sssssssssssssshhhhhhhhhhhhhhhhhh!!!!!!!!!!! Don't give them any more ideas.


    With the REAL exploits out there (the insta ec cashcow, for example) utilizing the game as it was intended to raise your levels should be the last thing on their minds.

    However, it WILL be interesting to see... if they do decide to nerf this whislt ignoring the real issues, it will speaks volumes to the playerbase, I'd imagine.
    [SIGPIC][/SIGPIC]
    You will forever be missed and never forgotten.
  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited October 2014
    prierin wrote: »
    Sssssssssssssshhhhhhhhhhhhhhhhhh!!!!!!!!!!! Don't give them any more ideas.


    With the REAL exploits out there (the insta ec cashcow, for example) utilizing the game as it was intended to raise your levels should be the last thing on their minds.

    However, it WILL be interesting to see... if they do decide to nerf this whislt ignoring the real issues, it will speaks volumes to the playerbase, I'd imagine.

    Indeed it would, if they fixed that before making upgrades more reasonable questions would have to be raised for sure, though I could imagine the rage that would start.
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2014
    prierin wrote: »
    Since mos tpeople can't play the new content (comfortably) without being 60, this would be a crappy thing to do...

    Um...why would you say that? The NPCs scale along with you...they'll actually be harder at 60 than they are at 50-51.

    A 50 can run MK XIV Gold just like a 60 can. The 60 will have 10 pts into their Captain Specialization and have SML4/5 on two ships.

    If somebody's having comfort issues with the new content, being 60 isn't likely to help them any...
  • lan451lan451 Member Posts: 3,386 Arc User
    edited October 2014
    It amuses me greatly to see that in 2014, we've gone back to the old fashioned group grinding that I used to do in FFXI back in 2003. So very, very amused.
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  • prierinprierin Member Posts: 7 Arc User
    edited October 2014
    Um...why would you say that? The NPCs scale along with you...they'll actually be harder at 60 than they are at 50-51.

    A 50 can run MK XIV Gold just like a 60 can. The 60 will have 10 pts into their Captain Specialization and have SML4/5 on two ships.

    If somebody's having comfort issues with the new content, being 60 isn't likely to help them any...


    I should have said "comfortably", which is a matter of personal perspective.

    Looking over the rash of posts on the forums over the new elite content I have to say that most ppl beleive they need to be full lvl 60 to ejoy their game.

    The fact of the matter is, set the game to advanced and enjoy... the ONLY difference between elite and advanced is a little more xp and a LOT more death/ship repairs.

    Additionally, how many lvl 50's are our there with full sets of MK XIV gear? I would deifnately say the minority.
    [SIGPIC][/SIGPIC]
    You will forever be missed and never forgotten.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2014
    prierin wrote: »
    I should have said "comfortably", which is a matter of personal perspective.

    Looking over the rash of posts on the forums over the new elite content I have to say that most ppl beleive they need to be full lvl 60 to ejoy their game.

    The fact of the matter is, set the game to advanced and enjoy... the ONLY difference between elite and advanced is a little more xp and a LOT more death/ship repairs.

    Additionally, how many lvl 50's are our there with full sets of MK XIV gear? I would deifnately say the minority.

    There are complaints about the Advanced and Elite Queues...the one guy complaining about it taking 5 minutes to take out a Hideki in a mission at Elite (he'd have to be doing less than 250 DPS for that to be true)...but most of it is about the Queues, no?

    There are folks complaining about the tedium of Elite NPCs in the missions/patrols...but is that just because they don't have the DPS for those to be anything but tedious? A mob with 700k hull for somebody with 2k DPS is going to take almost 6 minutes to take out...for somebody ~10k DPS, it's just over a minute. Then you've got the between and beyond.

    Somebody that's pulling 2k at 50 isn't going to start magically pulling 10k+ just because they're 60. They'll just be at 60 pulling their same 2k...maybe 2.2k, eh?

    Besides, it doesn't stop at 60...there's another 35 levels for Captain Specialization, there's four Starship Traits to fill, etc, etc, etc..at some point, they're going to need to learn to play a little or the game will never be comfortable, no?

    Monster farming in Tau Dewa might get them to 60...but it won't make them any more comfortable than when they were at 50 doing the new content. It's just not that kind of difference between 50 and 60. There's no level 60 ships/gear...there's no magic bullet waiting for them to take on the content. If they're not comfortable with it at 50, it's not going to be any different at 60...it's on them.
  • jockey1979jockey1979 Member Posts: 1,005 Arc User
    edited October 2014
    There are complaints about the Advanced and Elite Queues...the one guy complaining about it taking 5 minutes to take out a Hideki in a mission at Elite (he'd have to be doing less than 250 DPS for that to be true)...but most of it is about the Queues, no?

    There are folks complaining about the tedium of Elite NPCs in the missions/patrols...but is that just because they don't have the DPS for those to be anything but tedious? A mob with 700k hull for somebody with 2k DPS is going to take almost 6 minutes to take out...for somebody ~10k DPS, it's just over a minute. Then you've got the between and beyond.

    Somebody that's pulling 2k at 50 isn't going to start magically pulling 10k+ just because they're 60. They'll just be at 60 pulling their same 2k...maybe 2.2k, eh?

    Besides, it doesn't stop at 60...there's another 35 levels for Captain Specialization, there's four Starship Traits to fill, etc, etc, etc..at some point, they're going to need to learn to play a little or the game will never be comfortable, no?

    Monster farming in Tau Dewa might get them to 60...but it won't make them any more comfortable than when they were at 50 doing the new content. It's just not that kind of difference between 50 and 60. There's no level 60 ships/gear...there's no magic bullet waiting for them to take on the content. If they're not comfortable with it at 50, it's not going to be any different at 60...it's on them.

    This is spot on.

    If people struggle at 50 (or are not comfortable at 50), then they need practice and better gear - so speed levelling really should not be their first thought.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited October 2014
    All this complicated stuff to avoid playing

    Is the gameplay that bad?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2014
    All this complicated stuff to avoid playing

    Is the gameplay that bad?

    If they could maintain the momentum while playing through the story (both Space and Ground) so you managed actually to get through the story...imho, it would be one thing. As it stands now, even on Elite - you're going to hit a speedbump and go grind something to get to the next mission.

    Folks getting to 60 via Tau Dewa, would allow them to play through the story as a story...rather than having that story constantly interrupted depending on what difficulty they're playing the missions at.

    I'm enjoying it taking 2-3 minutes to take out a Battleship rather than having it obliterated in not even half a minute...different folks will enjoy different things.

    And then there's still the end of the story...then what, eh?

    Last story mission listed in the Episodes is at 59. The Ground stuff on Kobali is long done before then. Then what? There's still the 35 more levels of Captain Specialization, the Starship Traits, working through trying to grind the resources to upgrade things...

    Have to wonder if it might not have been better to have hit up Tau Dewa, get to 60, then enjoy the story (even though I didn't) straight through, and then get back to the grinding rather than have the story disappear as you dive into the grind again...

    Hrmm, time will tell - and - it will be different for different folks.
  • prierinprierin Member Posts: 7 Arc User
    edited October 2014

    Have to wonder if it might not have been better to have hit up Tau Dewa, get to 60, then enjoy the story (even though I didn't) straight through, and then get back to the grinding rather than have the story disappear as you dive into the grind again...

    Hrmm, time will tell - and - it will be different for different folks.


    This is exactly what I plan to do on my alt and for teh same reason: to play through the story without interruption.

    I don't mind grinding for things I want but I don't come to STO for pew pew! I come for story and entertainment... this is why I have played through on Fed, Klink and Rom characxters - to see the difference in the stories. Afterwards, then I grind for gear, etc.
    [SIGPIC][/SIGPIC]
    You will forever be missed and never forgotten.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2014
    prierin wrote: »
    This is exactly what I plan to do on my alt and for teh same reason: to play through the story without interruption.

    I don't mind grinding for things I want but I don't come to STO for pew pew! I come for story and entertainment... this is why I have played through on Fed, Klink and Rom characxters - to see the difference in the stories. Afterwards, then I grind for gear, etc.

    Many of the missions actually have different choices that can result in various differences...Cryptic trying to add some replayability to them.

    There's no way I could picture taking more than one toon through any of this though. With everything that's involved...just the sheer amount of powercreep that was added with DR and the grind in front of it...couldn't imagine playing through it with more than one toon.

    But for those with alts, could definitely see where they'd want to avail themselves of something like what's going on in Tau Dewa.

    Do other areas of the game offer similar rewards, would be the question, eh? As to whether Cryptic would feel the need to change it or consider it an exploit. The xp you get from doing stuff in Tau Dewa...for mobs, does it match what you get for doing other content of that level or is the Tau Dewa stuff higher? That would be the only thing that might draw some attention to the matter...

    Whatever those mobs in Japori are...if you hit up a mission at Elite at the same level for the team members...do they reward the same amount?
  • spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited October 2014
    Virus - as you know you can't easily divide the time to kill an npc by the HP and your DPS as this does not take into account the shields. I have found on elite - at least for the new NPC's in the Delta Quadrant - they seem to have very high shield numbers - some moderate shield regen and lots of shield balancing. This is probably causing lots of people to go - "WTF is gong on!" - as they would have been able to take down a shield facing easily before DR and work on the hull.

    Still - DR is a huge adjustment phase for most players. Outside of PvP - the game went from "roll your face on the spacebar - easy" to: "man I got to actually do something - hard" - overnight.
  • prierinprierin Member Posts: 7 Arc User
    edited October 2014

    Whatever those mobs in Japori are...if you hit up a mission at Elite at the same level for the team members...do they reward the same amount?


    For a full team, yes.

    Going in with a team of 5 as you know automatically spawns more enemy NPCs to combat as the game tries to balance. There’s no sense in having a full team take on 2-3 ships per spawn after all.

    Knock that up to elite and go in with a full team and you get a pretty tough group of NPCs. I’ve been obliterated by happening to be in their spawn path and, as such, their sole target for JUST long enough to watch my shields drop and my hull get shredded.

    I would imagine the same xp mechanics would take place if you were to do a full-team run in any sector, but the Tau Dewa sector seems balanced for people lvls <60 with MK XII gear.
    [SIGPIC][/SIGPIC]
    You will forever be missed and never forgotten.
  • cidjackcidjack Member Posts: 2,017 Arc User
    edited October 2014
    This makes perfect sense why this would not be an exploit, and Cryptic would support it.

    You hit level 60. You are enjoying your new T6/T5U ship. You realize your weapons could use a little boost, so you start upgrading. No more grind means more free time to play around with the R&D, upgrade system.

    Only problem, you do not have enough dilithium, so you have to purchase dilithium with Zen.

    You wip out your wallet and buy zen. Cryptic gets paid.

    You are a true player of the game now, and Cryptic thanks you!
    Armada: Multiplying fleet projects in need of dilithium by 13."
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2014
    Virus - as you know you can't easily divide the time to kill an npc by the HP and your DPS as this does not take into account the shields. I have found on elite - at least for the new NPC's in the Delta Quadrant - they seem to have very high shield numbers - some moderate shield regen and lots of shield balancing. This is probably causing lots of people to go - "WTF is gong on!" - as they would have been able to take down a shield facing easily before DR and work on the hull.

    Still - DR is a huge adjustment phase for most players. Outside of PvP - the game went from "roll your face on the spacebar - easy" to: "man I got to actually do something - hard" - overnight.

    Hrmm, I guess it's just from what I've been seeing...shields are gone in a blink and I'm hammering away at hull for a couple minutes. Which reminds me, I need to take a look at parsing one of the patrols to see what's going on there.

    But I'm just not seeing problems with shields, I'm sitting there pounding hull with my wee DPS for minutes...so that's why I probably just did the calc based on hull.

    Maybe I'm imagining things, it's been a rough day. I'm also getting ticked off each time I zone to certain zones of having to reset my bars...I don't even use loadouts, but I'm all jacked up by that TRIBBLE.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,564 Community Moderator
    edited October 2014
    Unless we all play on elite all the time, our playthrough of the new contend does grind... to a halt until we level up. And that's pretty difficult with the amount of XP we get on normal. Unless we spend hours or days doing the same thing over and over again, we're not playing the content. So XP farming is really the only answer for even a casual player like myself.
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  • spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited October 2014
    Hrmm, I guess it's just from what I've been seeing...shields are gone in a blink and I'm hammering away at hull for a couple minutes. Which reminds me, I need to take a look at parsing one of the patrols to see what's going on there.

    But I'm just not seeing problems with shields, I'm sitting there pounding hull with my wee DPS for minutes...so that's why I probably just did the calc based on hull.

    Maybe I'm imagining things, it's been a rough day. I'm also getting ticked off each time I zone to certain zones of having to reset my bars...I don't even use loadouts, but I'm all jacked up by that TRIBBLE.

    Try parsing some of the Delta systems with the new NPC's - Hirogen are particularly tough.

    Argala system - just north east of the sphere is good - as the ships keep coming for a good 5 waves and they are all high level escorts/battleships.

    Of course we are talking elite difficulty.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2014
    Try parsing some of the Delta systems with the new NPC's - Hirogen are particularly tough.

    Argala system - just north east of the sphere is good - as the ships keep coming for a good 5 waves and they are all high level escorts/battleships.

    Of course we are talking elite difficulty.

    I parsed Sakari just now, after my last post. Heh, I should have checked the build first...lol...forgot I was testing EMP. It's cool looking and all, but uh...yeah.

    16:15 minutes.

    8,207,539 Damage
    8,487.631 DPS

    4,938,293 Hull Damage
    3,269,246 ShieldDamage

    In this case, the targets died with shields still up - never dropped a facing on any of them.

    I'll go ahead and parse Argala using the same build though.

    edit: It's with the guy in my sig, the Sci in the Benthan...level 59.

    2x Bio-Molecular Disruptor Arrays Mk XII [Acc]x2 (VR)
    2x Nanite Disruptor Arrays Mk XII [Acc]x2 [CrtD] (VR)
    Corrosive Torp Mk XIII (Rare)
    Elachi Torp Mk XIII (Rare)
    Particle Plasma Torp Mk XII (VR)
    Corrosive Mine Mk XIII (VR)
    1x Locator Mk XIII (VR)
    1x Disruptor Mk XIII (VR)
    1x Mk XII Multi-Conduit (VR) (still bugged at 11.6)
    (Yeah, just 3 of the 4 Tac consoles and the bugged Relay at that.)

    It's a poster child of a fail build...just testing various things.
  • nightkennightken Member Posts: 2,824 Arc User
    edited October 2014
    the Argala System Patrol is also a good pick if your too lazy to look for a group even a elte in a thrown together breen warship kazon die easy enough.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • xlesha911xlesha911 Member Posts: 0 Arc User
    edited October 2014
    Ppl should play Delta Rising but not Tau Dewa Japori...
    Cryptic must seriously look at this problem, and nerf exp in this sectors.
    But... give me a couple of days, i want max out specialization, a little bit left :D
  • ravinravin Member Posts: 509 Arc User
    edited October 2014
    Well, good thing the OP put "Not an Exploit" in the thread title. THAT shouldn't draw any attention from the Devs. :rolleyes:
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