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Ground PvP Concerns Directory 4.0

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  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited January 2015
    The REAL ISSUE with this new delta rep power is the fact that it doesn't start with a 5 minute cooldown just like both other ground rep powers. AND is also affected by tactical initiative unlike both other ground rep powers. They fix these issues and I would consider the power fixed. ALSO a slight nerf to it's base dmg maybe to around low 200's is in order. Also a cone aoe limit of 10 to 15 meters.

    The Tier V Delta ability really wouldn't be half bad if it weren't buffed by tactical abilities. The short cooldown and the non-immunity to tactical initiative isn't so much a problem. The ability itself would be fine if one couldn't just super buff it and fire it off; instant killing players...especially when multiple players use it at the same time on the same area. At least the ability disables your own weapons for 2 seconds after use. It therefore makes it impossible for players to concussive + pulsewave all by themselves.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • etherealplanesetherealplanes Member Posts: 414
    edited January 2015
    The Tier V Delta ability really wouldn't be half bad if it weren't buffed by tactical abilities. The short cooldown and the non-immunity to tactical initiative isn't so much a problem. The ability itself would be fine if one couldn't just super buff it and fire it off; instant killing players...especially when multiple players use it at the same time on the same area. At least the ability disables your own weapons for 2 seconds after use. It therefore makes it impossible for players to concussive + pulsewave all by themselves.

    Yes it does shut you down power and sprint wise for a very short time but still all these changes would bring it back in line. After all it was stated long ago none of the rep powers would be affected by tact init as well as have the 5 minute cooldown. I agree to let the commando passives bring it down a little like it does captain abilites and everything else though.

    But to have it not be buffed by tactical abilities is going to be totally non consistent with the rest of the game. That's why I suggested the base dmg nerf on it a bit. It already rips your shields down as it is. The 30 meter sphere is another major issue considering it DOES bleed through walls as evidenced in certain ground pve actions. Part of gpvp is the risk that comes with playing at close range and the consequences of doing so. It also why we saw the pulsewave as the primary weapon of choice become somewhat phased out in recent seasons. The tr 116 and concussive here again take the consequences out of the equation. Which is why I suggest it have a 15 meter limit to force it to become a close range weapon and therefore carry the consequence that comes with playing at close range. ALL OF THESE CHANGES WILL NOT MAKE PVE ANY HARDER. You hear that DEVS!
  • simeion1simeion1 Member Posts: 898 Arc User
    edited January 2015
    ................. ME BIGGS. Your damn right I am not balanced when whole premades are formed just to deal with me :). Back on topic last season we were about 4 or 5 balance passes away from damn good ground pvp. Now we are a bit over 10 or so maybe. But of course they will see the total lack of the ground q's popping now in their "data mining" they do, and be less likely to fix now more than ever.

    Need to be on your lithium to be balance Biggs. But I have to agree there are some serious balance issues. They need to disable specialization while pvping. It would only happen if they dedicated a whole season to pvp and everyone knows that is not going to happen. Sad thing is I don't know why. Papers usually stay with games if they feel like they can have fun.
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  • nulonunulonu Member Posts: 507 Arc User
    edited January 2015
    The other rep clickies are defensive more then offensive. The delta rep power is the first true damage dealing activatable for ground. As it is different from the others I can kinda see why it's such a short cool down and affected by tac ini. It should NOT be picking up tac buffs. The REAL issue that I'm surprised hasn't been mentioned is the fact you can use it from operative cloak without decloaking. Rudimentary testing has yielded 3k hits on enemy players and you don't need to decloak at all.
  • etherealplanesetherealplanes Member Posts: 414
    edited January 2015
    nulonu wrote: »
    The other rep clickies are defensive more then offensive. The delta rep power is the first true damage dealing activatable for ground. As it is different from the others I can kinda see why it's such a short cool down and affected by tac ini. It should NOT be picking up tac buffs. The REAL issue that I'm surprised hasn't been mentioned is the fact you can use it from operative cloak without decloaking. Rudimentary testing has yielded 3k hits on enemy players and you don't need to decloak at all.

    Wow I never knew that because I junked my stealth module last season :P
  • tk79tk79 Member Posts: 1,020 Arc User
    edited January 2015
    So many new candidates for the Concerns Directory now, but is anyone counting?


    Command Officer Reputation Tree

    * These effects will stack with team members having the same skill, max up to 5 times

    T1

    Forward March: 10% sprint*
    Communal Targeting: 2% expose chance*
    Lingering Exposure: +2sec expose duration*
    Peripheral Coordination: Flank Damage reduced, 7.5%*
    True Aim: 20% exploit damage*

    T2:

    Superfluous Emitters: 2% bonus all damage per teammate at full health
    Lifesign Flux: 25% dodge on shield/armor heal for 10sec, max once 30s
    Restoration Synergy: +5% healing received*

    T3:

    Resilient Expose I/II: 10%/20% to reapply expose after exploit
    Under the Radar I/II: +2.5%/5% expose chance while flanking
    Victory Cry: 101 HP to nearby allies upon vaporized foe

    T4:

    Extrovert: +2.5% Spec XP*
    Revitalize I/II: continuous debuff removal for 4/? seconds, 90s cooldown

    Command Officer - Kit Modules

    Coordinate Bombing Strike:
    5 mines laid in a straight line dealing 132/198/264/330 AoE Kinetic damage after 5s, 50% shieldpen

    Delegated Devastation:
    Self weapons offline for 10s (fixed), Team all energy damage bonus (25/30/35/40) and weapon malfunction immunity for 10/15/20/25s

    Hammer and Anvil:
    +20/30/40/50% all damage bonus if used from flank
    +40/60/80/100 damage resistance if not used from flank

    Overwhelm Shields:
    Attacked marked foe causes 20/35/50/65% shield regen to attacker and same amount of shield drain to foe, once per 0.5s

    Return Fire:
    Damage and recharge bonus, scaling up at low hp
    5-25/30/35/40% damage bonus, -5-25/30/35/40% cooldown reduction

    Sanctuary Bunker:
    2m radius field that gives to allies: perfect stealth, disable (!!), 2/3.5/5/?% of max health (each second within 10/15/20/25s)
    Run debuff on caster by 66.7/50/33.3/25%

    Shock and Awe:
    Mark foe for -30/40/50/60 damage resistance, -33/50/66.7/?% run speed, 15s duration
    If damaged, 10/20/30/40% chance to disable for 4s

    Strategic Analysis:
    +Dmg and +Res while in combat, max duration 20/30/40/50s
    2.5% damage every 5s, max 15/22.5/30/37.5%
    +5 damage res every 5s, max 30/45/60/75

    Take Cover:
    Buffs Crouch, +30/40/50/60 damage res to allies
    +16.8/22.4/28.1/33.7 HP every 0.5s if ally is crouched
    Immunity to Control

    Timely Intervention:
    Teleport to Ally with less than 50% HP
    Self: 35% (fixed) dodge for 6/8/10/12s
    Ally: untargetable and immune for 2-6s (fixed), proportional to ally HP near zero


    Please use the following dev post for proper feedback:
    http://sto-forum.perfectworld.com/showthread.php?t=1345111
    U.S.S. Eastgate Photo Wall
    STO Screenshot Archive

  • etherealplanesetherealplanes Member Posts: 414
    edited January 2015
    tk79 wrote: »
    So many new candidates for the Concerns Directory now, but is anyone counting?


    Please use the following dev post for proper feedback:
    http://sto-forum.perfectworld.com/showthread.php?t=1345111

    LOL even if we do give feedback on all this they are just gonna ****ing ignore it anyway. God forbid players who know this games mechanics better than they do should be taken seriously.


    These T1 tend to stand out due to easy access and they stack across the team>

    T1

    Forward March: 10% sprint*
    Communal Targeting: 2% expose chance*
    Lingering Exposure: +2sec expose duration*
    Peripheral Coordination: Flank Damage reduced, 7.5%*
    True Aim: 20% exploit damage*

    Another 80 percent exploit dmg 40 percent sprint. It's clear they ran out of new mechanics so these are all just the same mechanics different season. This tree and module set seems to have a wide variety of dmg, heal, resist etc... while the previous intel tree was mainly placate focused. I can fully see myself using this tree full time over intel because of the actual stat boost and not chance to placate or having to get on someones flank which is hard enough to do in ground pvp.

    I'm trying to figure out if they are literally smoking crack at the craptic lab though. They haven't even looked at any of the previous ground issues so games over. I guess it doesn't matter since ground pvp has been dead anyway. I guess I capped out two ground toons just to farm ungeared noobs in otha. Oh well. Now you know why I am basically trolling in game more than anything LOL. And to the lack of pvp balanced and attention craptic you get my middle finger :)
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited January 2015
    tk79 wrote: »
    So many new candidates for the Concerns Directory now, but is anyone counting?


    Who cares anyway.. GPVP is dead so..

    Thank you borticus and thank you Geko. You both killed a hole game type and you not even care about it.
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • nulonunulonu Member Posts: 507 Arc User
    edited January 2015
    Who cares anyway.. GPVP is dead so..

    Thank you borticus and thank you Geko. You both killed a hole game type and you not even care about it.

    ^^. This. The intel spec just ruins the game. Whys so much emphasis on placate/blinding? Yea I love my screen just going black. I thought there was a problem with my monitor at first. Yea awesome gameplay. Really. A penalty for flanking someone? As difficult as that can be against a seasoned player anyway? Ok... And the juggernaut system is lol. Not only does the lockout not work but you don't even have to run. Just press the sprint button next to someone and they'll fall over and get a grey tray. Who thought of that garbage? Never mind that it's bugged and the 12sec lockout doesn't work so you can disabledisabledisable with zero effort.

    I just don't understand the decisions. It really was in a good place before DR with minor things needing attention and now there's just broken power after broken power with huge wall of grind to stay competitive that is soon to be expanded further. Make that TRIBBLE pve only and disable it in pvp. If pvers want those fluff powers to fight the elite damage sponges then w/e. This TRIBBLE shouldn't be impacting space or ground pvp when it's supposed to be an optional thing to do.

    A ground vpvp didn't take off sadly and there doesn't seem to be a chance for ground to pick up again as another spec tree is coming. Getting to be not much reason to log in.
  • thay8472thay8472 Member Posts: 6,162 Arc User
    edited January 2015
    Lol you guys seen the new spec tree? Whatever dim light we had for gpvp... well... it's ****ed.

    I say get everyone on default stats... no bonuses from Reps, Doffs traits, Spec trees or anything else and boom... PVP... I hereby declare myself King... Emperor Of the shipwreck in Shanty Town.
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited January 2015
    thay8472 wrote: »
    I say get everyone on default stats... no bonuses from Reps, Doffs traits, Spec trees or anything else and boom... PVP...

    We try that, we try the vanilla PVP and it didnt work.

    Ground PVP is dead for good and I dont see it coming back to life any time soon.
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • etherealplanesetherealplanes Member Posts: 414
    edited January 2015
    At least we all know where we stand now. We know what we really have to do if we stick around to use our investment. In my case I built two ground toons to basically farm noobs in Otha and grind ground for dilthium and rare material boxes for ec's. And continue trolling space pvp with my noobtronic torp bomber. Sadly that's how my remaining days will be spent on sto. Oh well!
  • thay8472thay8472 Member Posts: 6,162 Arc User
    edited January 2015
    We try that, we try the vanilla PVP and it didnt work.

    Ground PVP is dead for good and I dont see it coming back to life any time soon.

    You sure all your... contestants were following "da rules"
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • nulonunulonu Member Posts: 507 Arc User
    edited January 2015
    thay8472 wrote: »
    You sure all your... contestants were following "da rules"

    As close as could be. One in particular wasn't but he was not very experienced so it didn't matter. Problem was, my thread generated all kinds of interest yet we only ever managed at most 2v2 which gets old fast if it doesn't expand. Thing is, those matches were awesome. So disappointed it didn't work out.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited January 2015
    nulonu wrote: »
    As close as could be. One in particular wasn't but he was not very experienced so it didn't matter. Problem was, my thread generated all kinds of interest yet we only ever managed at most 2v2 which gets old fast if it doesn't expand. Thing is, those matches were awesome. So disappointed it didn't work out.

    They were really fun, even so I suck lol.. but they were really fun.

    It was sad that didnt work.
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited February 2015
    Alright, I've moved all bug reports that were on this list to this thread on the Gameplay bug reports forum. Also, I've removed several issues from this directory that were indirectly fixed due to the existence of the Commando Specialization tree and the upgrade system. However, I haven't included any of the new commando kit modules due to lack of sufficient testing at this point. Kit ability: Shock and Awe looks like it may be an issue from a PvP perspective, but further testing is needed.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • etherealplanesetherealplanes Member Posts: 414
    edited February 2015
    Alright, I've moved all bug reports that were on this list to this thread on the Gameplay bug reports forum. Also, I've removed several issues from this directory that were indirectly fixed due to the existence of the Commando Specialization tree and the upgrade system. However, I haven't included any of the new commando kit modules due to lack of sufficient testing at this point. Kit ability: Shock and Awe looks like it may be an issue from a PvP perspective, but further testing is needed.

    You didn't even give them suggested fix ideas like I did. Clearly they need some jump off point to figure out how to balance these things since they were created op in the first place. Not sure why you left the armor mod kit frame equip exploit off the list too. They fixed my recoil armor but it doesn't mean they fixed the bug. I won't be buying another armor mod kit frame to find out ever again either.

    You also removed neural overloads and kinetic cap's effect stacking and chaining with no immunity? You can't honestly tell me you want 5 on 5 matches with everyone using these do you? Your slipping Tira.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited February 2015
    You didn't even give them suggested fix ideas like I did. Clearly they need some jump off point to figure out how to balance these things since they were created op in the first place. Not sure why you left the armor mod kit frame equip exploit off the list too. They fixed my recoil armor but it doesn't mean they fixed the bug. I won't be buying another armor mod kit frame to find out ever again either.
    The armor mod exploit is supposed to have been stealth fixed without comment right after Delta Rising. If it does still exist that's something I wouldn't be mentioning around the forums due to the severity of the bug.
    You also removed neural overloads and kinetic cap's effect stacking and chaining with no immunity? You can't honestly tell me you want 5 on 5 matches with everyone using these do you? Your slipping Tira.

    I still have those listed as issues 5 and 7. I pulled Battle Strategies, Lunge, Biomolecular Incubation, and TR116A from the list. Battle Strategies is on par with Motivation due to Tier 1 Commando, Lunge is no longer an issue due to increases to MaxHP and +Dodge, Biomolecular Incubation is not an issue anymore due to all players now having +40 Radiation resistance rating + MaxHP, and the TR116A fell behind even with the doffs due to the upgrade system for Mk XIV Legendary weapons.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • etherealplanesetherealplanes Member Posts: 414
    edited February 2015
    The armor mod exploit is supposed to have been stealth fixed without comment right after Delta Rising. If it does still exist that's something I wouldn't be mentioning around the forums due to the severity of the bug.



    I still have those listed as issues 5 and 7. I pulled Battle Strategies, Lunge, Biomolecular Incubation, and TR116A from the list. Battle Strategies is on par with Motivation due to Tier 1 Commando, Lunge is no longer an issue due to increases to MaxHP and +Dodge, Biomolecular Incubation is not an issue anymore due to all players now having +40 Radiation resistance rating + MaxHP, and the TR116A fell behind even with the doffs due to the upgrade system for Mk XIV Legendary weapons.

    Well I guess if you just put actual broken stuff on your list in bugs section I suppose. But wouldn't the intel passives not respecting willpower for duration also be a bug. Nowhere did any dev say those were supposed to be immune to willpower. After all if the elachi module is bugged and should be resisted by willpower shouldn't the two intel passives be?

    I agree I pulled those from my version as well. I mostly pulled the tr 116a because there was only one known player exploiting it's op nature in ground pvp. I didn't think one player was worth the bug report but yes extra tank stops his little routine. I surely hope they fix the major ones that made my list though. Those are the ones keeping ground in it's grave.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited February 2015
    Well I guess if you just put actual broken stuff on your list in bugs section I suppose. But wouldn't the intel passives not respecting willpower for duration also be a bug. Nowhere did any dev say those were supposed to be immune to willpower. After all if the elachi module is bugged and should be resisted by willpower shouldn't the two intel passives be?

    The Intel Placate/Blind effects were two things that I need to do further testing on. If I remember correctly both of these effects are cleansed by science mental debuff cleanses as well as all debuff cleanses. The duration of the procs are actually quite short and I'm a bit reluctant to list them as a concern without seeing how they play out in actual matches.

    Applying a willpower reduction to a placate that is already 5-6 seconds in duration could potentially push the duration to 1.5-2 seconds long...which would make it as useless as our current stun mechanics. In a way Cryptic scaled these placates for all players while avoiding the fairly varied willpower ratings throughout the playerbase.

    Remember that Biofilter Sweep has a short cooldown and gives a team wide immunity to all mental debuffs. Assuming the Intel placates aren't blocking cleanses, which was the case in 1v1 testing, then they may not be an issue at all. So I agree the placates could be a significant problem, but there's also a possibility that the new placates just change up the meta. Giving us a reason to slot mental debuff cleanses is a very good thing as it adds to build variance rather than takes away from variance.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • mcduffie369mcduffie369 Member Posts: 787 Arc User
    edited February 2015
    I haven't seen a ground que fill in a very long time.
  • etherealplanesetherealplanes Member Posts: 414
    edited February 2015
    I haven't seen a ground que fill in a very long time.

    They have been filling the past 3 days for a few matches a day. Although all those matches have been littered with elachi subspace rupture NOOBS LOL Since they haven't built any counters at all into the game for this module I think /logout will work for the time being. I am being fully serious here. Bs moves to counter bs moves :P
  • falklander1989falklander1989 Member Posts: 117 Arc User
    edited February 2015
    They have been filling the past 3 days for a few matches a day. Although all those matches have been littered with elachi subspace rupture NOOBS LOL Since they haven't built any counters at all into the game for this module I think /logout will work for the time being. I am being fully serious here. Bs moves to counter bs moves :P

    Seriously matches popping or you kidding.:confused:Did they fix something or what and who playing.
  • nulonunulonu Member Posts: 507 Arc User
    edited February 2015
    Seriously matches popping or you kidding.:confused:Did they fix something or what and who playing.

    Yea there's been matches. Can't call them fun when literally everyone is using the uncounterable elachi module.
  • falklander1989falklander1989 Member Posts: 117 Arc User
    edited February 2015
    Must say im surprised that they even pop if they still didnt fix and balanced anything.Any of old guard playing or just newbies trolling each other with broken stuff?
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited February 2015
    I've never tried pvp ground. How badly would I be slaughtered going into a match randomly ?
    Compared to space pvp for example ? Just curious as to which learning curve is steepest.
    [img][/img]OD5urLn.jpg
  • nulonunulonu Member Posts: 507 Arc User
    edited February 2015
    Comparable in that the game in no way prepares you for what it's like to fight another player. Vets will smoke you more then likely. Other newbies may be a more balanced fight to start out. It's too bad low level pvp never pops anymore. Better to learn as you level to me then just getting thrown in with a mashup of vets and new players.


    @falk: the old 1st fleet Germany running 4-5 deep spamming elachi mods and the broken electrostatic field. For some reason engineers got 2 different feedback pulse modules that don't share a category. The electrostatic field reflects all damage though it isn't supposed to.
  • falklander1989falklander1989 Member Posts: 117 Arc User
    edited February 2015
    nulonu wrote: »
    Comparable in that the game in no way prepares you for what it's like to fight another player. Vets will smoke you more then likely. Other newbies may be a more balanced fight to start out. It's too bad low level pvp never pops anymore. Better to learn as you level to me then just getting thrown in with a mashup of vets and new players.


    @falk: the old 1st fleet Germany running 4-5 deep spamming elachi mods and the broken electrostatic field. For some reason engineers got 2 different feedback pulse modules that don't share a category. The electrostatic field reflects all damage though it isn't supposed to.

    Meh,i guess some things never change,it must be so fun for them to run full premades with broken stuff.Never understanded that kind of mentality.:(
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited February 2015
    nulonu wrote: »
    @falk: the old 1st fleet Germany running 4-5 deep spamming elachi mods and the broken electrostatic field. For some reason engineers got 2 different feedback pulse modules that don't share a category. The electrostatic field reflects all damage though it isn't supposed to.

    Electrostatic Field and Psionic Empathy Feedback really should share a 30 second cooldown to prevent players from spamming it. I'll be sure to add that issue to the directory. In the meantime the easiest way to get around bugged Electrostatic Field is to shoot the target with a stun pistol secondary. All stun effects force the Delta lockbox kit modules into their secondary modes.
    Meh,i guess some things never change,it must be so fun for them to run full premades with broken stuff.Never understanded that kind of mentality.:(

    Neither do I, but some people want to be able to win at any cost. At least the queues are coming back and will continue to do so over the coming months. Ground PvP will be quite fun again if Cryptic can fix these issues here on this directory and in the bug report directory.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • thay8472thay8472 Member Posts: 6,162 Arc User
    edited February 2015
    I went into a Shanty Town this morning... :) It's bigger than I remember.

    Didn't recognize anyone in there... so... there is some new meat... but my god... that black bubble and Elachi rift thing... /make-it-begone!
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
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