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Difficulty Feedback (was "Terrible Elite Mode")

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    architect13architect13 Member Posts: 1,076 Arc User
    edited October 2014
    valoreah wrote: »
    It's not like they didn't warn everyone about the content getting harder. You'll also note that the new Advanced (a slightly buffed version of the old Elite) got a Dil reward nerf.


    slight·ly
    ˈslītlē/
    adverb
    adverb: slightly

    1.
    to a small degree; not considerably.
    "he lowered his voice slightly"
    synonyms: a little, a bit, somewhat, rather, moderately, to a certain extent, faintly, vaguely, a shade, a touch
    "beat the egg whites until they're slightly stiff"



    It was not buffed "slightly"
    Have you tried the new forum on your phone?
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    zachariyazachariya Member Posts: 156 Arc User
    edited October 2014
    The fact that your average player can't complete advanced, the level where rewards are ALMOST worth the time is terrible.

    This game is doomed

    DOOOOOOOOOOOOM
    Shoot through the Galaxy, Final Master Spark!
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    zensutrazensutra Member Posts: 0 Arc User
    edited October 2014
    Cutting rewards in half and doubling the time it takes to get them. Nice monetization scheme. :p

    It's just not worth doing the queues any more, too much time spent for too little, might as well have put up paywalls or attunement requirements.
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    cookiecrookcookiecrook Member Posts: 4,533 Arc User
    edited October 2014
    I will say people would be complaining less if dilithium rewards went back to what they should and normal granted items like Voth Cyber Implants and Isomophic Injections.

    That is my main complaint. Sure, the new difficulty seems a bit much simply due to the boredom of things taking three to four times longer to kill and less DL. That just went too far!
    <
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    squadracorsesquadracorse Member Posts: 0 Arc User
    edited October 2014
    I remember once on Tribble, the devs spawned the CE and then a bunch of borg cubes at ESD.
    That was a really good time.
    This is not.

    Just wanted to voice my disappointment - particularly with the STF changes.

    - SC
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    zachariyazachariya Member Posts: 156 Arc User
    edited October 2014
    quistra wrote: »
    I admit I was under the impression the advanced queues would be closer to the old elite queues than anything.

    I'm not super excited that instead we get half the potential rewards and twice the mobs with five times the HP. It's like Santa just left a lump of coal in my stocking.

    I'd prefer coal to this pile. Its like santa threw up in my stocking
    Shoot through the Galaxy, Final Master Spark!
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    uraciouseuraciouse Member Posts: 36 Arc User
    edited October 2014
    Come on guys Delta Rising just came out today. The game is different now. Try to spend some time adjusting to the new gameplay rather than crying for things to go back to the way they were. Sometimes change is good, you just gotta adjust.
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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited October 2014
    uraciouse wrote: »
    Come on guys Delta Rising just came out today. The game is different now. Try to spend some time adjusting to the new gameplay rather than crying for things to go back to the way they were. Sometimes change is good, you just gotta adjust.

    Adjusting, should never require the extinction of diversity, in favor of pure dps only.

    To force such a thing, only dwindles your gaming population!
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    khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited October 2014
    What the actual f*** happened to the PvE queue missions?

    I thought the 'advanced' queues were supposed to be the same as what was previously 'elite'... But for the first time ever, I just saw Infected Space (advanced) fail, in under five minutes. Not even just the optional failure that happened so frequently with pugs in the past, but the entire mission failed. I didn't even know that was possible. And from what I've seen, the rewards for completion (dilithium wise at least) are lower than the old elite missions.

    I feel like I just stepped off the train into The Twilight Zone.
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
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    gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited October 2014
    I will say people would be complaining less if dilithium rewards went back to what they should and normal granted items like Voth Cyber Implants and Isomophic Injections.

    The biggest issue are the Borg ones. You can afk in the voth battle zone, shoot a trex once and get voth implants. Same for the undine. But the borg sets are the highest demand and the hardest to get the bnps for.
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    zachariyazachariya Member Posts: 156 Arc User
    edited October 2014
    What the actual f*** happened to the PvE queue missions?

    I thought the 'advanced' queues were supposed to be the same as what was previously 'elite'... But for the first time ever, I just saw Infected Space (advanced) fail, in under five minutes. Not even just the optional failure that happened so frequently with pugs in the past, but the entire mission failed. I didn't even know that was possible. And from what I've seen, the rewards for completion (dilithium wise at least) are lower than the old elite missions.

    I feel like I just stepped off the train into The Twilight Zone.

    The only thing to do is hope the devs wise up and adjust some things in advanced.

    Elite can stay the same.
    Shoot through the Galaxy, Final Master Spark!
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    icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited October 2014
    http://sto-forum.perfectworld.com/showpost.php?p=19465161&postcount=94 only a couple of weeks ago



    You can do it in your existing T5 ship using existing Mk X-XII gear.

    well to his defense and for the life of me i dont know why id bother. but what he said still stands . he said he never said you could do ELITE with the current stuff. all he said in that post was that you still play the game with current items. playing the game and doing elite missions is not the same thing.
    Trophies for killing FEDS ahh those were the days. Ch'ar%20POST%20LoR.JPG


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    madblooddollmadblooddoll Member Posts: 6 Arc User
    edited October 2014
    the 100s of people i knew quit except one guy who still seems to play. I had literally every ship and everything else I'm not upgrading and paying again for it. I'm not in a fleet don't plan on it. well I quit the game for now. the level cap change and ****ing destroying everything I've built up to this point makes the game... well utter trash.
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    khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited October 2014
    zachariya wrote: »
    The only thing to do is hope the devs wise up and adjust some things in advanced.

    Elite can stay the same.

    Yeah, I have no issues with the new 'elite' missions being more difficult, that's expected and actually hoped for. I really dislike what they've done to the 'advanced' missions though. It's put me right off playing them.
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
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    lystentlystent Member Posts: 1,019
    edited October 2014
    valoreah wrote: »
    It's not like they didn't warn everyone about the content getting harder. You'll also note that the new Advanced (a slightly buffed version of the old Elite) got a Dil reward nerf.

    See this tick mark on my face? That is the fact that I gotta grind out 400z.
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    avengaline1avengaline1 Member Posts: 28 Arc User
    edited October 2014
    It's fine to make optional objectives required to make things 'harder'. But when you do that, double or triple the # of hitpoints everything has, and leave the time limit exactly the same or *lower* it from what it used to be, it's not harder, it's impossible.

    People didn't skip optional objectives because they were lazy. They were skipped (or failed) because it was darn hard to accomplish as it was. As it is now, Advanced is a pure joke.
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    rinksterrinkster Member Posts: 3,549 Arc User
    edited October 2014
    I will say people would be complaining less if dilithium rewards went back to what they should and normal granted items like Voth Cyber Implants and Isomophic Injections.

    Well, the dilithium aside, it is a serious error not putting things like implants, BNP and injections as rewards at normal level.

    Normal should not be treated as, officially, training for advanced or elite.

    Of course it is that, but the game shouldn't treat it like that.

    A player should be able to progress, albeit slower, through the reps and gear grinds without having to play advanced and elite.

    If they can, then the queues will (on the whole) get players suited to the difficulty level.

    If they can't, then pugs are almost wilfully set up to fail at advanced and elite levels as players chance their arm to get the special thingamajobs they need.
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    zachariyazachariya Member Posts: 156 Arc User
    edited October 2014
    Yeah, I have no issues with the new 'elite' missions being more difficult, that's expected and actually hoped for. I really dislike what they've done to the 'advanced' missions though. It's put me right off playing them.

    Its darn near putting me off the whole game.

    Just hoping things change soon I guess.
    Shoot through the Galaxy, Final Master Spark!
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    breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited October 2014
    deokkent wrote: »
    DPS is the ultimate IWINbutton.

    It always was... now it's mandatory. ;)
    Adjusting, should never require the extinction of diversity, in favor of pure dps only.

    To force such a thing, only dwindles your gaming population!

    Pretty much. The most problematic part is the diminished rewards. You need the gear to handle the difficulty, but they nerfed the rewards so you can't afford the gear to handle the difficulty... unless you avoid the queues. So, for all that grinding outside the queues you finally get properly geared and head on in... and they still have nerfed rewards. :P
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
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    architect13architect13 Member Posts: 1,076 Arc User
    edited October 2014
    http://www.arcgames.com/en/games/star-trek-online/news/detail/7006643-queue-revamp

    "In the new Advanced versions of the queues you will see a similar level of challenge in the enemies that you are used to when the queues were labeled Elite."

    Not even close to being the truth.
    Have you tried the new forum on your phone?
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    ghyudtghyudt Member Posts: 1,112 Arc User
    edited October 2014
    OK, for those who obviously don't realize it, this thread is about ADVANCED STFS. Elite has nothing to do with it, so if that's what you're commenting about, go find another thread. But before you go, we should settle this. It was clearly stated that Elite would require T6 ships and equipment to complete. Period. Normal and advanced should still be perfectly beatablez but it will require more teamwork, and fewer uber dps ships. Your days of soloing stfs are done. You're going to need support from cruises that can take damage and draw enemy fire, and sci ships that can debuff enemies. And you sci and eng captains need to be tossing out some extra heals to those escorts; they're your heavy hitters. You're the shield, they're the sword. Get out of this mentality of ' I do 30k dps, I can kill everything in half a second I don't need help'. No, you dont, no you can't, yes you do. It doesn't matter how much dps you can squeeze out of your ship, you are no longer able to just drill through all enemies.
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    grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    edited October 2014
    Just pugged the new Cure Space in a T5U Oddy with all Mk XIV gear...the Khang survived but we failed cause of time. We managed to get one cube to 0 and the other to 10% and the timer died.

    All I have to say is the Cubes have 710,000 hit points and the little bird of preys that spring up have 650,000 hull points...650,000 hull points each? Really?!

    We were busy trying to kill those things keeping them away from Khang, I managed to kill one Cube on my own but it just wasn't enough.
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    lystentlystent Member Posts: 1,019
    edited October 2014
    Enemies that oneshot you are not a challenge. If you can't respond to the attack, there's no GAME.

    Imagine if this was a movie, or an episode of the show. How much drama would there be, how enjoyable would it be if the star of the show is killed off instantly by the enemy?

    Picard: "Inform Starfleet, we have engaged... the Borg."

    Borg fires FAW (or magic invisible torpedo), ENTERPRISE blows up.

    Viewer: Well, that episode sucked.

    Viewer turns off show, never tunes in again.


    That's the future of STO folks. Hate to break it to you.

    This. Indubitably.
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    uryenserellonturyenserellont Member Posts: 858 Arc User
    edited October 2014
    This thread makes me so happy I didn't spend money on the Dilithium Rising pack. After reading it I don't even have a desire to log in and play. STFs were pretty much what I did, that and the voth ground zone. I'm not spending over twice the time for half the reward. Nope.
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    rinksterrinkster Member Posts: 3,549 Arc User
    edited October 2014
    In my view, the best option going forward is not to nerf the difficulty but to raise the rewards across the difficulty levels.

    Running normal should get you all you need to finish a rep and get rep gear.

    Advanced and elite versions need to be a challenge and, for a while now, they simply haven't been.

    Something to aspire to in both terms of gear and team work is a very good thing.

    However, making it next to impossible for the less, shall we say, aggressive player to get the fun gear is a serious mistake.
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    uryenserellonturyenserellont Member Posts: 858 Arc User
    edited October 2014
    zachariya wrote: »
    Seconded, I wonder how many players will walk away because of this nonsense.

    *waves his hand*, although to be fair I pretty much walked away the day I read they were nerfing the STF rewards (and I took the $125 I was literally about an hour away from spending on DR with me. Man did I luck out reading those tribble notes first). I saw the writing on the wall then. Even if advanced difficulty was exactly the same as the prior ESTF I wouldn't be happy, so you can imagine what this much of a difficulty increase plus a halved reward makes me.
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    pigeonofclaypigeonofclay Member Posts: 142 Arc User
    edited October 2014
    Well, they've certainly increased the difficulty level of "Elite" (now Advanced).

    Was this intentional, or did they accidently transfer the actual "Elite" settings into "Advanced".

    Knowing Cryptic, I wonder....
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