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Difficulty Feedback (was "Terrible Elite Mode")

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  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited October 2014
    valoreah wrote: »
    Again, I don't recall the Devs saying that Advanced = old Elite, they used the word "similar". Similar does not mean "exactly the same" as noted in the sections you neglected to include from the blog, such as;



    All the changes are fine IMO, it's the reduced rewards that are the issue. Adding difficulty and reducing the reward doesn't add up to me.

    I didn't 'neglect' to include them. I quoted the part which I was referencing and provided a link to the full article for you or others to peruse at your leisure.

    The point remains, the difficulty is not 'similar' it's ten fold.
    Join date is wrong, I've actually been around since STO Beta.
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  • aethon3050aethon3050 Member Posts: 599 Arc User
    edited October 2014
    psygn0sis wrote: »
    All this complaining about the new difficulty levels it's very amusing. You see for a while we had all these blow hard complaining about how easy things were (well they were bragging actually) so they upped the difficulty and what do we have? The same blow hard crying all over the forums. Wah it's to hard,wah my shop can't do it. Wah wah.
    Well suck it up butter cups. What cryptic had done was a huge favor. This will weed out the wanna need and noobs. How many estfs have been ruined by dub 5000dps players messing things up? Quite allot actually. Nite you need a good build and time in game. So stop your belly asking level up and see things for what they really are :)

    The problem isn't that it's harder; the problem is Cryptic's ham-fisted approach to 'increasing difficulty'.
  • kerriknightkerriknight Member Posts: 274
    edited October 2014
    psygn0sis wrote: »
    All this complaining about the new difficulty levels it's very amusing. You see for a while we had all these blow hard complaining about how easy things were (well they were bragging actually) so they upped the difficulty and what do we have? The same blow hard crying all over the forums. Wah it's to hard,wah my shop can't do it. Wah wah.
    Well suck it up butter cups. What cryptic had done was a huge favor. This will weed out the wanna need and noobs. How many estfs have been ruined by dub 5000dps players messing things up? Quite allot actually. Nite you need a good build and time in game. So stop your belly asking level up and see things for what they really are :)

    If you are truly so elite, you'll be in the elite queues and not care about what happens in advanced.

    But if you're just one of those sad people who aren't happy until they see someone get what they enjoy taken away from them...that's not the definition of elite.

    So sad that people actually derive a sense of self-worth based off of pixels...
  • trygvar13trygvar13 Member Posts: 697 Arc User
    edited October 2014
    nesomumi2 wrote: »
    bought the pack, driving the guardian, sci. character, 10k dps, no problems whit the missions or stf. dont know what are you talking about.

    I bought the pack and am currently flying the Qib battlecruiser. I was actually surprised at how good that ship is. I was as bit disappointed with the Romulan Intel ship however. I had planned on leveling my Rom first but the Klingon ships are great. I have not experienced any of the things you mention. Granted ISE(A) is a little more difficult. Especially with PUG's who were used to DPS their way through the STF. Well sorry, it doesn't work anymore. The game WAS too easy on Elite before. Do any of you remember how difficult Khitomer Space was back in the days when it was the first part of the STF? I remember failing over and over again. But it was still fun. I really like DR so far.
    Dahar Master Qor'aS
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2014
    Geko, Please ride it out. We need something to separate the men from the boys, were you need to use your brain. Stick to your guns! The only thing is that I wish the rewards were bumped up a bit for the extra challenge.

    I still say the way they went about it was dumb. Forcing everyone to increase their DPS does not equal elite. Giving sci captains something to do apart from becoming de facto escorts would have been a better approach.
  • playhard88playhard88 Member Posts: 733 Arc User
    edited October 2014
    Spacebar boys can't win elite? so sad :( maybe its time to actually learn the game
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  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited October 2014
    I already had a friend rage out in chat because I beat him in a 1V1 in my Fleet Armitage, and he was in a Intel escort, then try again in the Intel Cruiser.


    So I guess people do think it comes with an I win button *shrugs*
    GwaoHAD.png
  • neppakyoneppakyo Member Posts: 245 Arc User
    edited October 2014
    I cant wait till lvl 60 to troll all the elite stfs. Go in with no weps or shields.

    Gunna be fail and tears everywhere.
    Quote about STO on consoles: "Not quite as bad as No man's sky, but a close second."
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited October 2014
    .

    Not that I disagree with either suggestion, but how well geared are you before starting the rep system?

    Everything aside from consoles should be full purples, which cost nothing.
  • psygn0sispsygn0sis Member Posts: 102 Arc User
    edited October 2014
    What are you going on about Kerri? Your obvious attempt to troll you obviously missed the point. Nowhere in that post did I our have I ever claimed to be elite. So much for taking smack. You made absolutely no sense what do ever.
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  • hartzillahartzilla Member Posts: 1,177 Arc User
    edited October 2014
    I never asked for higher difficulty or nerfed rewards. Nobody ever asked for that, but here we are. Takes way longer to do and you get half the reward.

    I'll pretty much just doff until the winter event.

    Yep, all they really did was make advanced boring as heck.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited October 2014
    The title of the thread is what the Doctor told me before my first Prostate exam :P
    GwaoHAD.png
  • originalshakkaroriginalshakkar Member Posts: 86 Arc User
    edited October 2014
    This whole post seems to be a troll. You are trolling for indignant people to argue with you. I think advanced should be like elite was 2 days ago. You think half rewards for twice the time is wonderful. But no doubt those people who think they're better than everyone else will all faceroll the elite versions so it wont matter to them.
    I used to be Shakkar with thousands of posts. My very identity was stolen from me so now I am originalshakkar, the original.
  • littlesarbonnlittlesarbonn Member Posts: 486 Arc User
    edited October 2014
    I certainly noticed that the difficulty went up big time in simple fleet actions. I think where people are having the trouble is that they're so used to being able to go into a fleet action at level 10 and be playing at level 50, where they still manage to have a lot of fun. What I think people didn't realize is that most of the time you're being carried by other overpowered players in the same group, so you manage to do well and feel good about it. Last night, I did 3 fleet actions and the only one we won was when I brought my upgraded veteran starship with my tactical officer. But even in the fight we won, I distinctly remember having to do a lot more strategic work than I normally would have to do basically running on autopilot. One of my other chars, who put through a lot of work during that fight, was killing nonstop and we still didn't manage to come close to finishing off the mission in time, so we ended up losing the fight.

    I imagine that as more people start closing in on level 60, it will bring up the back up fighting so that even if you're not elite classed, or elite armed, you'll feel a bit better about the whole thing.
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  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited October 2014
    Short answer: L2P.
    lucho80 wrote: »
    I still say the way they went about it was dumb. Forcing everyone to increase their DPS does not equal elite. Giving sci captains something to do apart from becoming de facto escorts would have been a better approach.

    Drainer in the team are king for the moment ;)
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited October 2014
    I haven't had the time to get deep into it, but my free upgrade fleet Chimera with all non-upgraded gear (I've been moving I haven't been around to keep up with things) just wiped out a few fleet alerts. Yes, they seem harder but hardly unwinable.

    The game desperately needed a difficulty increase, anyway.
    I once again match my character. Behold the power of PINK!
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  • helgmornhelgmorn Member Posts: 103 Arc User
    edited October 2014
    Player since 2010.

    Disclaimer*

    I am not min-maxer.

    I am running T5-U Tact Oddey, Atrox, MvAE, Fleet Karfi and Reward Dyson.

    I will not be getting T6 Ships until I see one I like as not one of them are matching the play-styles of these ships!

    I NEVER open a Lockbox - - EVER!

    I will not upgrade weapons, exchange will be fill of them soon enough and EC is like flowing water once you know how to make piles of it!

    Now --


    The changes to difficulty are long overdue. Finally I no longer need to go into STF in my Connie for a challenge!

    Advanced is totally do-able with T5, and VR MK XII Weapons , Blue MKXII or greater Consoles.

    You now need to play with tactics, like when STF first came out, it was hard those first few weeks, until everyone learnt what to do. Then with Power Creep, they are all so damn easy as a single Scimitar set up min-max can solo pretty much any que!

    This means players have forgotten how to run the STF, and new players have not learnt the necessary skills because everything was insta=pop.

    I cannot express how happy this has made me, a game should be a challenge, not a walk through. On success, you should feel the victory due to skill, not outright DPS!

    If you cant handle advanced or elite, play normal. Normal is so easy you can complete it in a T4 with the white weapons that come with it!

    I fully expect that in 6 months, The new Elite will be as easy as The old Elite was Before DR, lets just hope Cryptic add an even harder challenge to keep this difficulty going!
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited October 2014
    psygn0sis wrote: »
    All this complaining about the new difficulty levels it's very amusing. You see for a while we had all these blow hard complaining about how easy things were (well they were bragging actually) so they upped the difficulty and what do we have? The same blow hard crying all over the forums. Wah it's to hard,wah my shop can't do it. Wah wah.
    Well suck it up butter cups. What cryptic had done was a huge favor. This will weed out the wanna need and noobs. How many estfs have been ruined by dub 5000dps players messing things up? Quite allot actually. Nite you need a good build and time in game. So stop your belly asking level up and see things for what they really are :)

    Which is why the ideal solution is to leave 'Advanced' the way it's always been for players that enjoyed that content, and just adding Elite mode for blow hard egomaniacs like you that think the game should be sculpted to your will.

    Funny how you accuse people of 'belly aching' for expressing their opinion when you started this thread to wine just as much as anyone else.

    Pot.. Kettle.. Black.
    Insert witty signature line here.
  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited October 2014
    helgmorn wrote: »
    Player since 2010.

    Disclaimer*

    I am not min-maxer.

    I am running T5-U Tact Oddey, Atrox, MvAE, Fleet Karfi and Reward Dyson.

    I will not be getting T6 Ships until I see one I like as not one of them are matching the play-styles of these ships!

    I NEVER open a Lockbox - - EVER!

    I will not upgrade weapons, exchange will be fill of them soon enough and EC is like flowing water once you know how to make piles of it!

    Now --


    The changes to difficulty are long overdue. Finally I no longer need to go into STF in my Connie for a challenge!

    Advanced is totally do-able with T5, and VR MK XII Weapons , Blue MKXII or greater Consoles.

    You now need to play with tactics, like when STF first came out, it was hard those first few weeks, until everyone learnt what to do. Then with Power Creep, they are all so damn easy as a single Scimitar set up min-max can solo pretty much any que!

    This means players have forgotten how to run the STF, and new players have not learnt the necessary skills because everything was insta=pop.

    I cannot express how happy this has made me, a game should be a challenge, not a walk through. On success, you should feel the victory due to skill, not outright DPS!

    If you cant handle advanced or elite, play normal. Normal is so easy you can complete it in a T4 with the white weapons that come with it!

    I fully expect that in 6 months, The new Elite will be as easy as The old Elite was Before DR, lets just hope Cryptic add an even harder challenge to keep this difficulty going!

    Second that! I think with this DR people can finally fulfill a particular role either science or engineer.
  • adabisiadabisi Member Posts: 260 Arc User
    edited October 2014
    I entered a few STF's and the group, not including myself, were overrun quite quickly.

    People have become to complacent with easy STF's. they were too proud of their accomplishments on old content when they were over geared for it.


    This new content will vex some for a while and then some folks will start to beat it easily as they progress.

    Much crying was experienced with "A no win situation" back when it was released...now it is common to see folks beating it all the time.

    The game is actually a challenge again. I , for one, am stoked to play a game that is challenging.

    I have always played the game like there was no "insert quarter to continue" mentality...more a perma death situation.

    I, for one, love the optional fail END OF GAME mechanic....
    Today we fight the GAULS......monstrous and HAIRY beyond reason.
  • psygn0sispsygn0sis Member Posts: 102 Arc User
    edited October 2014
    The point being that for the next couple weeks there will be allot of failed missions. That sucks but on the plus side would be that those who can't compete it shouldn't at adv and elite levels will either stick to normal or buff up. Leaving t the more advanced/where's for those that put the time in to make a better build.
    But then again trolls be trollin and the sto community is infested with them. Troll on, your words mean nothing.
    CLR.png
  • isvarnaisvarna Member Posts: 108 Arc User
    edited October 2014
    I'm enjoying the changes personally. Yeah the hp amounts make it feel like an exercise in tree chopping. It's going to be a while before builds adapt to be able to complete objectives under the timer, but at least I haven't seen any missions so far where the timer is a requirement for success.

    At least my crowd control and disables feel like they're making a meaningful contribution to the teams success, even if they don't deal an incredible amount of dps.
    ↓ ↓ This is why we can't have nice things. ↓ ↓
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited October 2014
    I feel like the post is misleading: Wasn't the OP referring to the current "Advanced" queues? Clearly 'Elite" is not for the faint-of-heart...or gear...

    But yeah. Current "Advanced" is just silly.
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  • psygn0sispsygn0sis Member Posts: 102 Arc User
    edited October 2014
    I like the changes too. The rewards nerf sinks but there's other ways to get dil. The only real thing worth getting are the marks. Trade them and contraband and you have your 8000 daily. Marks need to be raised but other than that it's nice to pug with like minded gamers
    CLR.png
  • varthelmvarthelm Member Posts: 265 Arc User
    edited October 2014
    My two cents.

    There is too wide a gap between normal and advanced. One is laughably easy, the other just takes a lot longer for less reward....especially if a pug blows the "optional".

    That said....the advanced is doable. First thing I did in the new expansion is find a couple buds, load up in our old ships and do ISA. It was more to shoot through and time was a factor but even with two pugs we got it done.

    That said is it worth it? Why reduce the dil reward when you did not increase the dil refine cap. You still limit the supply of refined dil providing an incentive to purchase dil. Who cares how much some players stockpile if you don't raise the cap. We all must now work harder for less reward and are still limited by the cap.
  • desade1desade1 Member Posts: 97 Arc User
    edited October 2014
    Well it is a profit seeking business. If they get too greedy they will go out of business, but there is no other check or balance in Capitalism...
  • opo98opo98 Member Posts: 435 Arc User
    edited October 2014
    Honestly Cryptic, are you kidding with the Advanced difficulty? I personally enjoy how hard it is, but it is pretty much impossible for a newbie/novice pilot to even complete those missions.

    Sure, I can do Advanced with a T6 ship and rep gear with mk XIII weapons and by getting into a group of high DPS people and together we pull 87k DPS, but do you (Cryptic) think that casuals or newbies or people without that gear can even pull half that?

    I'm fairly sure that by adding the fact that you can only get the required items for rep gear by doing the Advanced versions, you (Cryptic) are basically giving the finger to every single new player that comes into the game.

    I don't mind if Elite is hard. Hell, make Elite as hard as you want! Just don't shaft the newbies with Advanced, it won't be fun for them if they lose all the time.
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