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Gear Score Suggestion for Elite Queues

captainrevo1captainrevo1 Member Posts: 3,948 Arc User
Neverwinter has this system where gear is given scores. You can't enter certain content unless you hit that score. This basically stops people from entering an area or mission they would not have a hope of surviving.

With the introduction of new difficulty settings, with failure conditions and the worry that people will be turning up in mirandas and blowing the mission for everyone else (where as now you can carry those people through the event with ease) I think this might be a good idea.

I'm not suggesting the score has to be set too high as I'm sure lots of people don't want to feel like they are blocked from playing a mission just because they are not quite up to scratch but i think it would not only serve as a good indication as to how powerful you should be to enter a mission and it will certainly weed out the really under powered and under equipped players who are going to do nothing but TRIBBLE things up.

I don't think it would be needed on normal, and perhaps only a suggestion for advanced, but for elites which is designed for the best of the best, having an entry bar would be a good thing.

First this would only apply to public queues, and not private. Private should be open for people to try and play it however they like and is up to them to sort it out.
Post edited by captainrevo1 on
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Comments

  • nightkennightken Member Posts: 2,824 Arc User
    edited September 2014
    Neverwinter has this system where gear is given scores. You can't enter certain content unless you hit that score. This basically stops people from entering an area or mission they would not have a hope of surviving.

    With the introduction of new difficulty settings, with failure conditions and the worry that people will be turning up in mirandas and blowing the mission for everyone else (where as now you can carry those people through the event with ease) I think this might be a good idea.

    I'm not suggesting the score has to be set too high as I'm sure lots of people don't want to feel like they are blocked from playing a mission just because they are not quite up to scratch but i think it would not only serve as a good indication as to how powerful you should be to enter a mission and it will certainly weed out the really under powered and under equipped players who are going to do nothing but TRIBBLE things up.

    I don't think it would be needed on normal, and perhaps only a suggestion for advanced, but for elites which is designed for the best of the best, having an entry bar would be a good thing.

    First this would only apply to public queues, and not private. Private should be open for people to try and play it however they like and is up to them to sort it out.

    no, no, no! I've played neverwinter it turns into people more worried about you G.S. then knowing what your doing and it gets like the elitist here do with dps. wanting way higher g.s. then whats actually needed even when your clueless. or even still useful.

    level 60 required sure but no gear score mess it's more trouble then it worth. mk 13/14 required would just lead to more rage threads tell they remove it anyway. and for the love of god no vote kick. just don't nerf it when people ask they'll get tired of dieing all the time.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • binebanebinebane Member Posts: 557 Arc User
    edited September 2014
    play with you frinds/fleet with good comunication.
  • imruinedimruined Member Posts: 1,457 Arc User
    edited September 2014
    I still shudder at the notion of Gear Score after the disgrace it became in WoW...

    Not only was it a flawed assessment of a players quality, as it was easily duped through the use of useless (even completely inappropriate to the class) but high quality items, which gave no indication of the player's actual ability...

    It also became more about 'epeenery', than a measure of suitability for content, to such an extreme that people reached a point where they were demanding a minimum level of gear so high, nothing in the raid would have been of use to the people in it...

    It was a terrible system then and still is a terrible system now...
    The entitlement is strong in these forums...

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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited September 2014
    I think the game needs more a Bridge Officer / Duty Officer score than a gear score.

    If it needs a gear score at all.

    Unlike Neverwinter, in STO you really can't predict which powers an endgame character will have. People could have have 2 Jam Sensors and a Cmdr Level Mine Pattern, or an optimized Aux2Bat build...
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited September 2014
    No thank you.

    Gear Scoring => Elitism Fuel => In-community fighting => Hostile player experience.
  • hravikhravik Member Posts: 1,203 Arc User
    edited September 2014
    Yeah, no thanks.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    They should remove it as an option to PUG...problem solved.
  • plummyg33gplummyg33g Member Posts: 82 Arc User
    edited September 2014
    No thank you
  • nightkennightken Member Posts: 2,824 Arc User
    edited September 2014
    They should remove it as an option to PUG...problem solved.
    no then it never get used. granted it solve some problem but no point in doing the the work if their going to hide it from the masses. because with my lazy builds and bad comp I would hate to burden a premade with myself.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited September 2014
    Probably the most horrible idea I've heard in sto so far by a landslide
  • dova25dova25 Member Posts: 475
    edited September 2014
    No to OP's proposition


    Edit : I notice that in this subject ,at least until now, everybody agrees no matter if it is kdf or fed :)
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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited September 2014
    Fair enough. I knew some people would not like it, but i did not expect unanimous hatred for it.

    If no one likes the idea can we at least agree that blocking tier 4 and below ships from elite pug queues would be a good idea? (again private can do what they like) there cant be any benefit to anyone turning up to an elite pug mission in a shuttle craft.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited September 2014
    dova25 wrote: »
    Edit : I notice that in this subject ,at least until now, everybody agrees no matter if it is kdf or fed :)

    I am quite proud of unifying the forums on something :D
  • hravikhravik Member Posts: 1,203 Arc User
    edited September 2014
    As I said in another thread, I used to hate that gear score nonsense in WoW. I was one of the top geared holy paladins on the server at the time, and I still refused to answer 'What's your gear score?'

    I would rather keep lfg than deal with someone that would rely on a number to group with you or not. Just because someone had x number on their gs didn't mean they were geared correctly, or knew how to use their class.

    You can't reduce a player to a number and know exactly how they will perform. Being a powerhouse of a healer gave me a lot of latitude in being picky like that. I had enough raw healing to cover a multitude of sins in pugs, and I would much rather do that, and possibly help other players learn, than to overlook someone over an arbitrary number.
  • morchadesmorchades Member Posts: 123 Arc User
    edited September 2014
    How about, and bear with me on this... an Accolade score.

    Think about it. You get accolades for collecting equipment, for doing those lore missions, and for exploring the areas. We get them for playing missions and STFs. We get them for commendations.

    If someone has all the exploration accolades, they know how to move their character and ship to get at things.

    If they have damage accolades they've played a long time or have a good build.

    If they have lore accolades they've played a long time and have experience.

    There is a completely useless accolade scoring system right now that would probably be a pretty good indicator on how versatile and experienced a player someone is. How about instead of Gear Score, use that to unlock Elite?

    Or put some accolades in the Advanced Difficulty Queues. Like once you achieve a certain objective (which does not count towards the rewards in the queue) in those a number of times you unlock Elite?

    Any scoring gate will breed snobbery but these sorts of things would be a lot harder to cheat than gear score because they would require actual success in the game to get. And Accolades would actually mean something.
  • bareelbareel Member Posts: 3 Arc User
    edited September 2014
    These are not going to be PuG friendly. They cannot be if they are actually truly challenging content and remain that way.

    So just don't allow public queues for them. At all.
  • fallenhawkfallenhawk Member Posts: 6 Arc User
    edited September 2014
    morchades wrote: »
    How about, and bear with me on this... an Accolade score.
    Worst then Gear score and been bought up before .
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    Fair enough. I knew some people would not like it, but i did not expect unanimous hatred for it.

    If no one likes the idea can we at least agree that blocking tier 4 and below ships from elite pug queues would be a good idea? (again private can do what they like) there cant be any benefit to anyone turning up to an elite pug mission in a shuttle craft.

    I wouldn't say it was unanimous hatred for it. This is what I said...

    "They should remove it as an option to PUG...problem solved."

    ...which isn't hatred of your idea, just the understanding that although it might help - it's not really an end all sort of solution to the matter.

    Cause you can take two folks and drop them in the same "perfect" build for the content, and well - odds are you're not going to get anywhere near the same results. Could drop me in any of the DPS League builds and...outside of the results being something to laugh about, one shouldn't expect much and definitely should not expect me to produce anything anywhere near what they do.

    While certain gear requirements might reduce the number of undergeared and clueless players, it can't do anything about the clueless. The main issue arising because gear means nothing in STO - gear in STO is a participation reward rather than an achievement reward. You show up enough - you get a trophy...

    So the only way one could really only find themselves with those that might have reasonable gear and a reasonable clue would be to do the reasonable thing to avoid the PUG queues for Elite like the plague...cause you're going to have all the entitled folks that believe they should get their trophies for attendance instead of having the least bit of an idea about what to do.

    Can already see folks complaining all over the place..."What do you mean I have to do more than show up?"...it's kind of sickening.
  • morchadesmorchades Member Posts: 123 Arc User
    edited September 2014
    fallenhawk wrote: »
    Worst then Gear score and been bought up before .

    Just a thought.

    Look, we have an imperfect system but pretty much every change suggested will cause more trouble than having a bad pick-up group now and then.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited September 2014
    Fair enough. I knew some people would not like it, but i did not expect unanimous hatred for it.

    If no one likes the idea can we at least agree that blocking tier 4 and below ships from elite pug queues would be a good idea? (again private can do what they like) there cant be any benefit to anyone turning up to an elite pug mission in a shuttle craft.

    Welcome to STO, where normal MMO things are met with huge disdain because people are too scared.
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  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited September 2014
    yeah and neverwinter's system is terrible. It really is. When you gate people off from content it never ends well.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited September 2014
    yeah and neverwinter's system is terrible. It really is. When you gate people off from content it never ends well.

    Funny thing is, I've reached the gearscore required for most dungeons with only a few dungeon raids..so...yea...
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    Neverwinter has this system where gear is given scores. You can't enter certain content unless you hit that score. This basically stops people from entering an area or mission they would not have a hope of surviving.

    With the introduction of new difficulty settings, with failure conditions and the worry that people will be turning up in mirandas and blowing the mission for everyone else (where as now you can carry those people through the event with ease) I think this might be a good idea.

    I'm not suggesting the score has to be set too high as I'm sure lots of people don't want to feel like they are blocked from playing a mission just because they are not quite up to scratch but i think it would not only serve as a good indication as to how powerful you should be to enter a mission and it will certainly weed out the really under powered and under equipped players who are going to do nothing but TRIBBLE things up.

    I don't think it would be needed on normal, and perhaps only a suggestion for advanced, but for elites which is designed for the best of the best, having an entry bar would be a good thing.

    First this would only apply to public queues, and not private. Private should be open for people to try and play it however they like and is up to them to sort it out.

    1) No, we don't need more DPS elitist B.S.

    2) You've been on a streak of bad posts this week.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    morchades wrote: »
    How about, and bear with me on this... an Accolade score.

    Think about it. You get accolades for collecting equipment, for doing those lore missions, and for exploring the areas. We get them for playing missions and STFs. We get them for commendations.

    If someone has all the exploration accolades, they know how to move their character and ship to get at things.

    If they have damage accolades they've played a long time or have a good build.

    If they have lore accolades they've played a long time and have experience.

    There is a completely useless accolade scoring system right now that would probably be a pretty good indicator on how versatile and experienced a player someone is. How about instead of Gear Score, use that to unlock Elite?

    Or put some accolades in the Advanced Difficulty Queues. Like once you achieve a certain objective (which does not count towards the rewards in the queue) in those a number of times you unlock Elite?

    Any scoring gate will breed snobbery but these sorts of things would be a lot harder to cheat than gear score because they would require actual success in the game to get. And Accolades would actually mean something.

    As someone with 17.3K accolade points, I can tell you most can be obtained with no skill, specially the kill ones. Heck, the lore ones you can pay your way to get.
  • annemarie30annemarie30 Member Posts: 2,698 Arc User
    edited September 2014
    the correct answer is to create accolades.. you get an accolade for completing the STF (including optionals). you cannot advance to the next level STF until you have completed ALL the appropriate STFs (Space or ground)
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  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited September 2014
    lucho80 wrote: »
    1) No, we don't need more DPS elitist B.S.

    2) You've been on a streak of bad posts this week.

    GS doesn't always= DPS....
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited September 2014
    your easy option here is to form private teams with players you know have a certain level of gear, in random teams this kind of thing is just too restrictive and unfair, it would end up with a definite pay to win state for the game and would totally restrict players who cant afford to spend loads of money to the lowest levels of play only.

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  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited September 2014
    the correct answer is to create accolades.. you get an accolade for completing the STF (including optionals). you cannot advance to the next level STF until you have completed ALL the appropriate STFs (Space or ground)

    I don't see how anyone could be against this idea.

    Make it so.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    I don't see how anyone could be against this idea.

    Make it so.

    Timmy gets carried through Normal.
    Timmy gets carried through Advanced.
    Timmy trolls Elite.
  • rimmarierimmarie Member Posts: 418 Arc User
    edited September 2014
    Timmy gets carried through Normal.
    Timmy gets carried through Advanced.
    Timmy trolls Elite.

    then make the accolades require more than just completion to earn (damage done/ amount healed)
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