test content
What is the Arc Client?
Install Arc
Options

Art Of The Intelligence Ships

13468911

Comments

  • Options
    qziqzaqziqza Member Posts: 1,044 Arc User
    edited September 2014
    azniadeet wrote: »
    What does "stealthy" even mean in the vacuum of space? In a time when cloaking devices can make a ship vanish entirely and sensors can be scrambled and jammed by technology?

    Why apply atmospheric rules of stealth to space ships? Why make them glow blue? I just don't buy the explanations for these designs.

    so are you suggesting you'd like to fly a dark smudge?

    the whole point of the appearance is to give 'us the player' the perception of flying something stealthy,
    powerfull and fit for purpose. it has to look the part of the role it is playing.
    tYld1gu.gif?1
    TOS style icons used with the kind permission of irvinis.deviantart.com ©2013-2015
  • Options
    reximuzreximuz Member Posts: 1,168 Arc User
    edited September 2014
    kimony wrote: »
    Also, why are Klingons and Romulans using an ancient "human" (Earth) stealth design aesthetic?

    Surely stealth technology on these worlds would have developed and evolve far differently as their ship design did. Cloaking device anyone?:rolleyes:

    Ironically the non Fed ships look better with the 21st century Earth stealth designs.:(:confused::rolleyes:

    The laws of Physics, which is how radar, sensors, and "stealth" works, are universal. So you roll those eyes there.
  • Options
    qziqzaqziqza Member Posts: 1,044 Arc User
    edited September 2014
    kimony wrote: »
    Also, why are Klingons and Romulans using an ancient "human" (Earth) stealth design aesthetic?

    Surely stealth technology on these worlds would have developed and evolve far differently as their ship design did. Cloaking device anyone?:rolleyes:

    Ironically the non Fed ships look better with the 21st century Earth stealth designs.:(:confused::rolleyes:

    i refer you to a previous post..
    qziqza wrote: »
    while cloak is great for movement and alpha strike, surely you want to be harder to
    target during combat as well, if the materials and designs they are using improve on
    that, would that not be an added bonus?

    quoting myself is bad form i know, but well, it is appropriate
    tYld1gu.gif?1
    TOS style icons used with the kind permission of irvinis.deviantart.com ©2013-2015
  • Options
    commanderkassycommanderkassy Member Posts: 1,005 Arc User
    edited September 2014
    I'm sorry guys, but they still look terrible. In fact, putting brighter skins on them only exemplifies the flaws in their designs. They barely look Trek at all.

    Better luck next time.
    ♪ I'm going around not in circles but in spirographs.
    It's pretty much this hard to keep just one timeline intact. ♪
  • Options
    dracounguisdracounguis Member Posts: 5,358 Arc User
    edited September 2014
    Yet, we also wanted players to be able to further customize these ships to fit their own preferences. To that end we have been creating numerous configuration options for each ship as well as enabling traditional faction materials.
    The last pic of the less 'intelly' ships is nice. I really despise the whole 'doughnut hole' of the basic intel Sci ship. Total waste of space and etc. just cause some art major thinks it looks cool (and watched too much Star Wars). Just think of the poor turbolift designer that has to deal with that stupidity. :rolleyes:
  • Options
    foxalpha5foxalpha5 Member Posts: 0 Arc User
    edited September 2014
    drreverend wrote: »
    The Eclipse design is growing on me, to be honest. But I've always been a fan of four nacelled ships.

    The Eclipse had me on day one, I think it looks amazing! Now, after this blog, I like the other two Fed ships more than i did :) . So kudos on that!

    DeltaFox
    [SIGPIC][/SIGPIC]
  • Options
    breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited September 2014
    Just think of the poor turbolift designer that has to deal with that stupidity. :rolleyes:
    The aesthetics are all a matter of personal taste, but I'll admit it... your post made me imagine my crew riding the turbolift around and around the donut loop. With the artificial gravity and inertial dampening turned down. Going wheeeeee!!! :D
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • Options
    zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited September 2014
    My only big gripe on this is how there is only one KDF intel ship and is pretty much the weakest one made. I guess if a person just collects ships for collectors items it would be okay for that but not actually using it in combat.

    It is roughly just a negh'var which I already have plenty of those and the doffs to do what a intel boff would do so no real reason to buy it.
  • Options
    kimonykimony Member Posts: 571 Arc User
    edited September 2014
    reximuz wrote: »
    The laws of Physics, which is how radar, sensors, and "stealth" works, are universal. So you roll those eyes there.

    Really? You believe stealth technology would develop on three different worlds through three different cultures in exactly the same way, without their peoples beliefs, ambitions, intentions, technology, biology and the myriad of other factors including their environs influencing said stealth design?

    :rolleyes:

    #SaucersForever #TrianglesCutDeep #TeamBeta #ShipOneisNumberOne
  • Options
    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited September 2014
    azniadeet wrote: »
    What does "stealthy" even mean in the vacuum of space? In a time when cloaking devices can make a ship vanish entirely and sensors can be scrambled and jammed by technology?

    Why apply atmospheric rules of stealth to space ships? Why make them glow blue? I just don't buy the explanations for these designs.
    Well... what principles govern stealth in space? Unless we know, than we can't say either way that the lines are functionless. Stealth jets have their lines for a mix of aerodynamics and active sensor deflection. Last I checked active sensors are used in Star Trek.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • Options
    carcharodon1975carcharodon1975 Member Posts: 0 Arc User
    edited September 2014
    kimony wrote: »
    Really? You believe stealth technology would develop on three different worlds through three different cultures in exactly the same way, without their peoples beliefs, ambitions, intentions, technology, biology and the myriad of other factors including their environs influencing said stealth design?

    :rolleyes:

    Don't you know anything!?!?! It's called intelligent design for a reason.....
    The PWE/Cryptic sweatshop...not where the game is made,but where the game is played!

    Take back your home,end the grind!


    Volunteer moderators policing the forums is like a mall cop trying to solve a murder.
  • Options
    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited September 2014
    kimony wrote: »
    Really? You believe stealth technology would develop on three different worlds through three different cultures in exactly the same way, without their peoples beliefs, ambitions, intentions, technology, biology and the myriad of other factors including their environs influencing said stealth design?

    :rolleyes:
    the axiom "Form follows function" seems to be a universal constant.

    Wheels are round for a reason.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • Options
    hfmuddhfmudd Member Posts: 881 Arc User
    edited September 2014
    Everyone complaining that the angular designs are "low poly" or "1990s CGI" are completely missing the point. They're made that way to evoke the look of actual, real-world stealth aircraft like the F117 and B2, not mid-generation computer games.

    And those who declare that ill-defined future "sensors" shouldn't behave like RADAR (note acronym), you're probably right. And starships shouldn't maneuver like surface ships or fighter planes, or engage in combat at ranges of less than ten kilometers. Nor should most intelligent life look like human actors with makeup and stuff stuck to their noses and/or foreheads. What's your point?
    Join Date: January 2011
  • Options
    kimonykimony Member Posts: 571 Arc User
    edited September 2014
    qziqza wrote: »
    i refer you to a previous post..



    quoting myself is bad form i know, but well, it is appropriate

    Build the BOPs that could fire while cloaked. Problem solved.

    #SaucersForever #TrianglesCutDeep #TeamBeta #ShipOneisNumberOne
  • Options
    kimonykimony Member Posts: 571 Arc User
    edited September 2014
    the axiom "Form follows function" seems to be a universal constant.

    Wheels are round for a reason.

    Form follows function may be a universal concept but culture is not. Culture is divergent. What if a culture never used "wheels" and instead used a sled type technology. The "wheel" that was a center piece of our technological development is a non or minor technology with little influence on design aesthetics and technological development.

    #SaucersForever #TrianglesCutDeep #TeamBeta #ShipOneisNumberOne
  • Options
    mysharon4mysharon4 Member Posts: 0 Arc User
    edited September 2014
    The Concept is better than the Final Product. A GTX 770 is wasted in STO... i look over and i can see it growing a pot belly.
  • Options
    admiralkristovadmiralkristov Member Posts: 325 Arc User
    edited September 2014
    Looking forward to flying them. I'm not going to whine just because something is different.
  • Options
    qziqzaqziqza Member Posts: 1,044 Arc User
    edited September 2014
    kimony wrote: »
    Really? You believe stealth technology would develop on three different worlds through three different cultures in exactly the same way, without their peoples beliefs, ambitions, intentions, technology, biology and the myriad of other factors including their environs influencing said stealth design?

    :rolleyes:

    what has culture and religion got to do with the laws of physics..? while methodoligy may
    differ, from culture to culture, the fundamental principles are going to be the same.
    tYld1gu.gif?1
    TOS style icons used with the kind permission of irvinis.deviantart.com ©2013-2015
  • Options
    qziqzaqziqza Member Posts: 1,044 Arc User
    edited September 2014
    kimony wrote: »
    Build the BOPs that could fire while cloaked. Problem solved.

    do you feel that a BoP can service every function and need that we have? and if they
    can, why dont they already?

    at present, we dont use a single class of navy vessel, or single type of aircraft and for
    good reason.. different horses for different courses
    tYld1gu.gif?1
    TOS style icons used with the kind permission of irvinis.deviantart.com ©2013-2015
  • Options
    qziqzaqziqza Member Posts: 1,044 Arc User
    edited September 2014
    hfmudd wrote: »
    Everyone complaining that the angular designs are "low poly" or "1990s CGI" are completely missing the point. They're made that way to evoke the look of actual, real-world stealth aircraft like the F117 and B2, not mid-generation computer games.

    And those who declare that ill-defined future "sensors" shouldn't behave like RADAR (note acronym), you're probably right. And starships shouldn't maneuver like surface ships or fighter planes, or engage in combat at ranges of less than ten kilometers. Nor should most intelligent life look like human actors with makeup and stuff stuck to their noses and/or foreheads. What's your point?

    slightly off topic but...

    i like how the tone of this post matches the look of your avatar!!
    tYld1gu.gif?1
    TOS style icons used with the kind permission of irvinis.deviantart.com ©2013-2015
  • Options
    blazeritterblazeritter Member Posts: 203 Arc User
    edited September 2014
    Google always finds some interesting things. Apparently, these concepts have been kicking around for a while (check the 2012/2013 dates):

    http://suricatafx.deviantart.com/art/Cern-class-starship-213591117

    http://suricatafx.deviantart.com/art/Matt-Wright-class-ship-213598589

    I personally hate the inner tube/donut hole concept for a starship, but when it clearly looks like the Vulcan symbol for a science ship it's less problematic.
  • Options
    kimonykimony Member Posts: 571 Arc User
    edited September 2014
    qziqza wrote: »
    what has culture and religion got to do with the laws of physics..? while methodoligy may
    differ, from culture to culture, the fundamental principles are going to be the same.

    Culture and religion influence how the laws of physics are approached.

    Culture and religion influence methodology.

    Culture and religion influence design.

    Yes methodology will vary. With a different method, most likely comes a difference in appearance. which lead to my question:

    Why are Romulans and Klingons using 21st Century Earth stealth designs?

    Should they not be using the their own designs instead of looking like they came from the same cookie cutter?

    #SaucersForever #TrianglesCutDeep #TeamBeta #ShipOneisNumberOne
  • Options
    qziqzaqziqza Member Posts: 1,044 Arc User
    edited September 2014
    Google always finds some interesting things. Apparently, these concepts have been kicking around for a while (check the 2012/2013 dates):

    http://suricatafx.deviantart.com/art/Cern-class-starship-213591117

    http://suricatafx.deviantart.com/art/Matt-Wright-class-ship-213598589

    I personally hate the inner tube/donut hole concept for a starship, but when it clearly looks like the Vulcan symbol for a science ship it's less problematic.

    maybe the sci ship has its very own collider on board, or maybe it has been kitted out for some
    very specific research, we still dont know all there is to know from voyagers original return. may
    be quite interesting to theorise about, possibly the makings of a few good foundry missions in
    that line of though.
    tYld1gu.gif?1
    TOS style icons used with the kind permission of irvinis.deviantart.com ©2013-2015
  • Options
    darthzimmerisdarthzimmeris Member Posts: 4 Arc User
    edited September 2014
    neoakiraii wrote: »
    By your logic TNG, and anything after is not Real trek

    Glad the people who made the Defiant did not have that dumb logic in mind.


    * You form your sentences like old people f***.

    ** I'm right, you're wrong, the new ships aren't that great and "NuTrek" is to Star Trek as Darth Vader is to the Lord of the Rings.

    -FIN-
  • Options
    qziqzaqziqza Member Posts: 1,044 Arc User
    edited September 2014
    kimony wrote: »
    Culture and religion influence how the laws of physics are approached.

    Culture and religion influence methodology.

    Culture and religion influence design.

    Yes methodology will vary. With a different method, most likely comes a difference in appearance. which lead to my question:

    Why are Romulans and Klingons using 21st Century Earth stealth designs?

    Should they not be using the their own designs instead of looking like they came from the same cookie cutter?

    sorry i would have to go so far off topic to discuss this and its 5am here in the uk, engineers
    tend to work within a culture as we all do regardless of the role we play in it, but dont think
    for 1 minute that culture guides the thought process, a designer may come and say we want
    this and it has to look like that, the engineer will either sya yep that can work but we need to
    do a b c, or more than likely, that wont work because of a b c we'd need to go down this
    road which will result in this... a b c being principles and rules such as young modulus and
    other fun formula that dictate what a materials peoperites are and how thay can be used etc
    ect ect..

    and even this is making little sense.. engineering is very a very strict system, ther are more
    rules than freedoms.. and thats all down to fundamental laws of physics etc

    oh and sorry big ps.. the fed sci folk have been working alonside the roms and kdf with all the stuff
    they have learnt amd developed, mayhap that alot of the similar design features are nessecary for the]new material thay are using.. who knows??
    tYld1gu.gif?1
    TOS style icons used with the kind permission of irvinis.deviantart.com ©2013-2015
  • Options
    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited September 2014
    Google always finds some interesting things. Apparently, these concepts have been kicking around for a while (check the 2012/2013 dates):

    http://suricatafx.deviantart.com/art/Cern-class-starship-213591117

    http://suricatafx.deviantart.com/art/Matt-Wright-class-ship-213598589

    I personally hate the inner tube/donut hole concept for a starship, but when it clearly looks like the Vulcan symbol for a science ship it's less problematic.
    Note the name on that DA account. :D
    kimony wrote: »
    Culture and religion influence how the laws of physics are approached.

    Culture and religion influence methodology.

    Culture and religion influence design.

    Yes methodology will vary. With a different method, most likely comes a difference in appearance. which lead to my question:

    Why are Romulans and Klingons using 21st Century Earth stealth designs?

    Should they not be using the their own designs instead of looking like they came from the same cookie cutter?
    Aren't they? Modern RW stealth craft would NEVER do several of the things you see on the Klingon and Romulan designs.

    A dual wing structure would INCREASE cavitation, thus making the craft more easily detectable, AND making it slower.

    Needle like protruding shapes are generally avoided as they tend to break off at high speed.

    So yes, they do have significant stylistic differences from their Fed counterparts.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • Options
    superherofansuperherofan Member Posts: 342 Arc User
    edited September 2014
    Sorry but I have to agree with those that think the Fed ships are ugly. The problem isn't that they are "new" or "different"; the problem is that they are ugly. :shrugs:
  • Options
    generalbannon07generalbannon07 Member Posts: 41 Arc User
    edited September 2014
    Sorry but I have to agree with those that think the Fed ships are ugly. The problem isn't that they are "new" or "different"; the problem is that they are ugly. :shrugs:

    This. Really this. Creating "new" or "different" designs doesn't necessary mean to create ugly designs.
    t643t0.jpg

    Original join date: Jul 2008
  • Options
    daemonhelddaemonheld Member Posts: 286 Arc User
    edited September 2014
    I know I'm in the minority, but I really like the look of the ships.. with the exception of the cruiser. I've never been a fan of the "stretched" look... and meh, on four nacelles.

    All of these ships look, to me, like logical advances in tech for the ST universe. The Sci ship with the "doughnut" hole is very reminiscent of one of the Perpetual designs that, obviously, never made it into game. From what I recall, way back in Beta... people were disappointed then that those ships wouldn't be showing up in STO now that Perpetual was gone.

    The Escort looks like a next-gen Defiant to me...

    I like the sharp edges, and the darker color palette. I don't mind the "Tron" highlighting. I'm anxiously waiting for the launch of the EP so that I can actually FLY the darn things.

    (Before anyone wants to knock my Trekkie status... I was born in '71, and was watching reruns of TOS from the time I was about seven or eight. I was there, with baited breath when TNG launched... and I was there for the final episode too. I did the same for Voyager, Enterprise, and though I never finished DS9, I was there for it's start as well. I am a card-carrying member of Starfleet, and have been since I was 19.)
Sign In or Register to comment.