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Art Of The Intelligence Ships

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  • qziqzaqziqza Member Posts: 1,044 Arc User
    edited September 2014
    maxvitor wrote: »
    keep reading, Stealth aircraft don't look like that anymore.

    this is a game not a simulator, these designs arn't meant to be stealthy, they are meant
    to convey and visually represent the values and properties that apply to thier respective
    functions, as most people see them. you just know the artists have worked to a damn
    strict design brief that probably has way more restrictions than it does freedoms, im sure
    if they could go ahead and just produce something of Johns from the archives they would
    do it, question you need to ask yourself is why cant they? especially if they own the work,
    and i can almost guarentee you it isnt through lack of wanting too. Intellectual property
    is a right royal pain in the TRIBBLE. do i prefer Johns work? im old school Trek so of course i do,
    it is deeply bedded within the original trek ethos. but i dont hate the new designs, they're
    actually growing on me. They are different, but if you squint you can still see the Trek in
    them. in the end, they are fit for purpose and will suit the roll for which they have been
    designed. also, in a strongly visual game, its nice that these ships are also letting me use
    my imagination, how do they work? what new tech and sytems are in place? what special
    mats have we stolen from other aliens? will they make decent coffee??? you know all the
    important stuff. did i mention coffee???
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  • gorrbagggorrbagg Member Posts: 80 Arc User
    edited September 2014
    I think the Science ship is the best looking of the Fed ships then the cruiser. Both the Romulan and Klingon ships look very good. Just my personal opinion of the inital looks we have seen of the ships.
  • qziqzaqziqza Member Posts: 1,044 Arc User
    edited September 2014
    gorrbagg wrote: »
    I think the Science ship is the best looking of the Fed ships then the cruiser. Both the Romulan and Klingon ships look very good. Just my personal opinion of the inital looks we have seen of the ships.


    that was my least favourite to start, it is really starting to intrigue me though, just what
    kind of scientifc, experimental and/or explorational equipment do they house in that ring??
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  • aspartan1aspartan1 Member Posts: 1,054 Arc User
    edited September 2014
    BTW: For the record, I'm all for the Voyager ship getting a free upgrade and even a somethin' somethin' extra like an inherent armor buff or even weapon ability with no power cost -etc... since the entire Delta Quadrant dimension of ST is about it. Proper Trek homage must be paid methinks. There could even be a store variant with token upgrade for current Voyager owners to get.

    Anyway, should really should be done to honor Voyager. After all we got the Connie when STO came out and we got DS9 as well so lets continue with the proper respect to the goodness that is ST lore.
    If you are looking for an excellent PvE fleet consider: Omega Combat Division today.
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  • hitonozanshihitonozanshi Member Posts: 176 Arc User
    edited September 2014
    Sorry, but no. These ships are the FUGLIEST things I've seen. Explaining the process does ****not**** make these gawd-awful ships any prettier. Fail.
    The Jar kitty is watching you. :D
  • theanothernametheanothername Member Posts: 1,504 Arc User
    edited September 2014
    Yeah... well. Nice to read abouth them a bit... But my first thought was "that are some really low-poly models". Sorry, they just don't really knock my socks off :(

    But on the other hand I'm quite excited with looking forward to read more about the Guardian Class. The shape reminds me a bit of a design on how the Ambassador was originally envisioned. :)
  • swatopswatop Member Posts: 566 Arc User
    edited September 2014
    stealth ships in star trek:
    http://img1.wikia.nocookie.net/__cb20120726002205/memoryalpha/en/images/0/0c/D%27deridex_class.jpg
    http://img1.wikia.nocookie.net/__cb20100404214316/memoryalpha/en/images/7/74/Defiant_class_Legacy.jpg
    http://img4.wikia.nocookie.net/__cb20070507112132/memoryalpha/de/images/b/ba/KBoP_1.jpg

    They existed before and this low poly tron style does not make sense at all in star trek.
    Its not a step forward... its many steps back.
    All in all a very stupid explanation that violates several decades of Star Trek lore what is presented to us by cryptic.
  • maxdredmaxdred Member Posts: 97 Arc User
    edited September 2014
    This blog is ridiculous. I don't care for all your justifications for how they're supposed to look ugly. I wouldn't fly these ships even if you gave them away for free. There is no way I'm going to pay for them. And no amount of "T6 power!!11!!" is going to tempt me into it.

    I even find it offensive you call this "art". I've seen better fan art for starships than this. This just comes across as uncreative, uninspired and LAZY. Actually, all your non-canon designs have been getting worse and worse since Logan left. I would rather you hire someone from Deviantart than continue this because right now this is just getting embarrassing for the game.

    Oh and shame on you for not crediting John Eaves' art in both the blog and the post.
  • thomaselkinsthomaselkins Member Posts: 575 Arc User
    edited September 2014
    coralec wrote: »
    Please tell me this is a communication mistake Taco because those drawings are CLEARLY Eaves'. Yeah they belong to you but you still need to credit Eaves' work rather than passing it off as work you just did. Unless Eaves just went back in time and posted those ships on his blog back in 2009 the way I see it: http://makeameme.org/media/created/plagiarism-plagiarism-everywhere.jpg

    John Eaves worked on Star Trek Online. You can see he has STO concept art on his Flickr page. I would bet that because he worked on the game, they have access to some of his work.

    More from his blog.
  • druhindruhin Member Posts: 7 Arc User
    edited September 2014
    John Eaves worked on Star Trek Online. You can see he has STO concept art on his Flickr page. I would bet that because he worked on the game, they have access to some of his work.

    More from his blog.

    Even if he worked on the PERPETUAL Star Trek Online, he's still entitled to being credited for his work. Blog shows no credit whatsoever to John Eaves, and Taco's comment suggests no involvement whatsoever by John Eaves, which we've clearly debunked with proof from John Eaves blog.
  • wintersnowblindwintersnowblind Member Posts: 8 Arc User
    edited September 2014
    I'm not a purist by any means, I think the "Odyssey" style ships they've been adding recently have been the perfect evolution of Federation ships. They looked like an advancement of what we were used to seeing on TV, while still keeping the same basic style and fundamentals.

    These completely throw that out the window and the ability to reskin the colours doesn't do anything to help how ugly they look. They suffer from exactly the same problem as a lot of the early variants we had back when the game first launched. Whoever described them as looking like random badguy of the week ships was dead on.

    I play Star Trek Online because I like Star Trek. If none of the ships even look like they're from Star Trek anymore, then it might as well be any random sci-fi game and that significantly lowers my interest in playing the game, especially if the older ships have become next to useless compared to these T6's.
  • thanatos9tthanatos9t Member Posts: 96 Arc User
    edited September 2014
    I'm sorry, what were you saying?

    That is rather damning evidence that the Cryptic Concept Artist has 'borrowed' concepts from John Eaves.

    It also brings doubt on the fact that they said it was purely coincidental the connection between the Aquarius and the Sacagawea class designed by Ryan Denning if the Concept Artist has been borrowing other concept art.

    "I walked away from the last great Time War. I marked the passing of the Time Lords. I saw the birth of the universe and watched as time ran out, moment by moment, until nothing remained. No time, no space. Just me!"
  • qziqzaqziqza Member Posts: 1,044 Arc User
    edited September 2014
    thanatos9t wrote: »
    That is rather damning evidence that the Cryptic Concept Artist has 'borrowed' concepts from John Eaves.

    It also brings doubt on the fact that they said it was purely coincidental the connection between the Aquarius and the Sacagawea class designed by Ryan Denning if the Concept Artist has been borrowing other concept art.

    and back to this again...

    Q. why does Johns work look Trek?

    A. he borrows inspiration from already existing ships, mixes it with his own ideas,
    inspired from interests, such as car design etc. a standard design process which,
    for John, provided some amazing concept work.

    The fact his concept work keeps cropping up as inspiration for other artists, both at
    cryptic and in the fan art scene, is testament to just how evocative and influencial
    his work really is.

    Taking inspiration from, or using someone elses work as a starting point is par for the
    course in art/graphic design, there is rarely if ever, any original thought. true art is
    inspired, not brain stormed, it appears from out of nowhere and becomes a thing in
    its own right. John is, in my opinion, an inspired artist. unfortunately design by brief
    is very different to design by inspiration, its a set process and the results are rarely in
    the same league as its freeform couterpart.

    They havn't stolen this work (it appears that they own the rights to it) they havn't
    even used his work directly or modelled it. they have clearly used it as a starting point,
    as stated in the blog 'using something familliar as a starting point', we can see this in
    thier design progression, and the end product doesnt have Johns feel about it.

    people are talking about doubt, bad form and theft, creating monsters out of shadows
    to what end? on 1 hand people are complaining that these new designs dont look trek
    enough and on the other hand talking about the stealing of conceptual ideas.

    Confused*
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  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited September 2014
    Why don't they just ask those of use who can design well in graphics design the next vessel. Like they did with the prior ship. Still I am sure younger heads at studio department are coming up with the idea's they vision. I understand the logic base where that employee on Reddit forum describes how the process is to create new Tier 6 ships.

    Risan Luxury Cruiser is a masterpiece, an excellent example of talented arts design department here!
    ;)
    [SIGPIC][/SIGPIC]

    Time will only tell!
  • qziqzaqziqza Member Posts: 1,044 Arc User
    edited September 2014
    coolheadal wrote: »
    Why don't they just ask those of use who can design well in graphics design the next vessel. Like they did with the prior ship. Still I am sure younger heads at studio department are coming up with the idea's they vision. I understand the logic base where that employee on Reddit forum describes how the process is to create new Tier 6 ships.

    Risan Luxury Cruiser is a masterpiece, an excellent example of talented arts design department here!
    ;)

    i love the stats and layout on that ship but erm, yeah, i love the stats and layout on that ship.
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  • thanatos9tthanatos9t Member Posts: 96 Arc User
    edited September 2014
    qziqza wrote: »
    and back to this again...

    Q. why does Johns work look Trek?

    A. he borrows inspiration from already existing ships, mixes it with his own ideas,
    inspired from interests, such as car design etc. a standard design process which,
    for John, provided some amazing concept work.

    The fact his concept work keeps cropping up as inspiration for other artists, both at
    cryptic and in the fan art scene, is testament to just how evocative and influencial
    his work really is.

    Taking inspiration from, or using someone elses work as a starting point is par for the
    course in art/graphic design, there is rarely if ever, any original thought. true art is
    inspired, not brain stormed, it appears from out of nowhere and becomes a thing in
    its own right. John is, in my opinion, an inspired artist. unfortunately design by brief
    is very different to design by inspiration, its a set process and the results are rarely in
    the same league as its freeform couterpart.

    They havn't stolen this work (it appears that they own the rights to it) they havn't
    even used his work directly or modelled it. they have clearly used it as a starting point,
    as stated in the blog 'using something familliar as a starting point', we can see this in
    thier design progression, and the end product doesnt have Johns feel about it.

    people are talking about doubt, bad form and theft, creating monsters out of shadows
    to what end? on 1 hand people are complaining that these new designs dont look trek
    enough and on the other hand talking about the stealing of conceptual ideas.

    Confused*

    What I am getting at is the fact that Taco said none of the concept art was John Eaves work, it was from their own in house Concept Artist while that may be true for the early intelligence ship concept art, it appears not to be true for that 1st piece of concept art as the perspective is identical to John's art.

    What I'm confused at is what exactly is the point of John's concept art in the article it appears to have no purpose, as you said the final designs and even the early Intelligence Ship Concept Art does not draw on any of the designs instead they decided to use existing STO ships and real life Stealth fighters as inspiration.
    Federation Escort – Inspiration: Defiant, Tempest
    Federation Cruiser – Inspiration: Sovereign, Prometheus
    Federation Science – Inspiration: Luna, Horizon

    If anything it shows what we could have had compared with what we ended up with.

    "I walked away from the last great Time War. I marked the passing of the Time Lords. I saw the birth of the universe and watched as time ran out, moment by moment, until nothing remained. No time, no space. Just me!"
  • qziqzaqziqza Member Posts: 1,044 Arc User
    edited September 2014
    thanatos9t wrote: »
    What I'm confused at is what exactly is the point of John's concept art in the article it appears to have no purpose, as you said the final designs and even the early Intelligence Ship Concept Art does not draw on any of the designs.

    If anything it shows what we could have had compared with what we ended up with.

    its hard to explain where im picking out the carry through from Johns work, if i was sat
    next to you i could point it out and show you what im seeing, a picture paints 1k words
    and all that lol. if i get the chance today i'll load up GIMP and pick out the layers i see
    from the diff ships and attempt to explain how i feel they have suggested the direction
    for the new concept work. the seed is definately there, you just need to look at each
    individual ship in onion like layers or its component pieces, rather than as a whole. that
    probably just sounds like wine tasting tosh and has made things make less sense, cant
    help the way my brain works unfortunately :)

    sorry forgot to answer that other question, covered my thoughts on that in another post -
    qziqza wrote: »
    What i was trying to explain is the format used in the blog is showing a simplified design process -

    Inspiration (Johns Art) - Concept (Thier progression) - Product (end result)

    I think what many people are seeing or assuming is -

    Concept (Johns Art) - More Concept (Thier Progression) - Product (End Result)

    when Taco refers to thier concept artist and his work, he will be talking about thier progression
    and final work.. because that is what is relevant and what this discussion is meant to be about.
    they even mention in the design brief about using something familiar as a starting point, what is
    more familiar than Johns work.
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  • venkouvenkou Member Posts: 0 Arc User
    edited September 2014
    druhin wrote: »
    http://images-cdn.perfectworld.com/arc/a6/0a/a60a643f572346b40ade42aeae1c4c4f1410803690.jpg

    Funny, the drawing style is unmistakably similar to John Eaves. Your "Intelligence" designs may be conceived of, and developed entirely in-house, but the concept art image from the blog, is clearly based on, or directly copied from John Eaves.

    EDITED: There we go, found it on John Eaves blog: http://johneaves.wordpress.com/2009/06/17/tim-suricata-makes-matt-wrights-award-a-cool-model/

    Busted.
    tacofangs wrote: »
    These are not Eaves designs. We have our own, in house, concept artist.
    You used the exact same sketch.
    John Eaves worked on Star Trek Online. You can see he has STO concept art on his Flickr page. I would bet that because he worked on the game, they have access to some of his work.

    More from his blog.

    I think he deserves some credit. I like the design.

    Thank you John Eaves
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited September 2014
    qziqza wrote: »
    Im thinking folks are at cross purposes here. Nobody was saying that the 1st image of 4 ships was
    in house work, thats an assumption you guys have come up with yourself. That work follows this
    bullet point -

    Fusion – to achieve a blending of originality and familiarity; to take a familiar starting point for each
    ship and apply our Intelligence language to create a merger of something unique and familiar.

    Most people who have been playing for years know Johns work, we are you could say familiar with it.
    Im pretty sure Taco's response was referring to the finished product. Even John took inspiration from
    elsewhere, as pretty much any designer or artist does in any industry, so stop trying to find reasons to
    be spitefull, just because you didnt get the design you wanted, or the ability to upgrade your current
    ships to T6. i get that some people dont like the new ship designs, its a naturally subjective thing, but
    come on, you guys are acting petty, petulant and just downright childish.


    This. There are multiple pieces of concept on that front page. Yes, the black and white image is Eaves', but the rest are all in house. I meant that designs of the actual ships, and the concept art associated with them, were all done by our in house concept artist.
    However, (obviously), we did reference Eaves' work (and plenty of other sources) while coming up with our designs.
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  • druhindruhin Member Posts: 7 Arc User
    edited September 2014
    tacofangs wrote: »
    However, (obviously), we did reference Eaves' work (and plenty of other sources) while coming up with our designs.

    Then give credit where credit is due. NOWHERE on that blog, does it stand "Concept Art by John Eaves", making people (wrongfully) assume that you guys are taking credit for all of the images, including his.
  • thanatos9tthanatos9t Member Posts: 96 Arc User
    edited September 2014
    druhin wrote: »
    Then give credit where credit is due. NOWHERE on that blog, does it stand "Concept Art by John Eaves", making people (wrongfully) assume that you guys are taking credit for all of the images, including his.

    I don't understand why Eaves' concept art is even in that blog, the section before it it mentions the goals of the project, and yes while one of them is to create a fusion of originality and familiarity, later in the blog it mentions that the Visual Language was applied to existing ships as a starting point and not to Eaves' concepts:
    Balance – Applying Language to Familiar Templates

    Having decided on our Intelligence visual language, we selected for each new ship a familiar touchstone or template to which we would to apply that language.

    We would design three Federation ships and one ship each for Klingon and Romulan factions. With their roles and stats in mind, we used a familiar ship or class to serve as a template or starting point for the new designs:

    Federation Escort – Inspiration: Defiant, Tempest
    Federation Cruiser – Inspiration: Sovereign, Prometheus
    Federation Science – Inspiration: Luna, Horizon

    "I walked away from the last great Time War. I marked the passing of the Time Lords. I saw the birth of the universe and watched as time ran out, moment by moment, until nothing remained. No time, no space. Just me!"
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited September 2014
    druhin wrote: »
    Then give credit where credit is due. NOWHERE on that blog, does it stand "Concept Art by John Eaves", making people (wrongfully) assume that you guys are taking credit for all of the images, including his.

    No where on the page does it say "Concept Art by Hector Ortiz" either. That's not how these blogs work. When they show a screenshot of something I made, it doesn't say so. We (Cryptic/PWE) own all rights to the works shown. Credit need not be given.

    That said, I have 0 control over the blog or it's format. So I couldn't add credit if I wanted to.

    thanatos9t wrote: »
    I don't understand why Eaves' concept art is even in that blog, the section before it it mentions the goals of the project, and yes while one of them is to create a fusion of originality and familiarity, later in the blog it mentions that the Visual Language was applied to existing ships as a starting point and not to Eaves' concepts:

    Eaves' concept is there to illustrate where the inspiration for these ships came from. Just as Qziqza pointed out earlier in this thread.
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  • druhindruhin Member Posts: 7 Arc User
    edited September 2014
    tacofangs wrote: »
    We (Cryptic/PWE) own all rights to the works shown. Credit need not be given.[/URL]

    There you go again, taking credit for John Eaves concepts. Was his work shown on the blog? Yes. Does Cryptic/PWE own all the rights to the works shown? Hell no, unless John Eaves sold his concept art to Cryptic/PWE.

    My advice by now, would be to stay silent on the matter, and let the non-existent Public Relations team work on this issue instead.
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited September 2014
    druhin wrote: »
    There you go again, taking credit for John Eaves concepts. Was his work shown on the blog? Yes. Does Cryptic/PWE own all the rights to the works shown? Hell no, unless John Eaves sold his concept art to Cryptic/PWE.

    My advice by now, would be to stay silent on the matter, and let the non-existent Public Relations team work on this issue instead.

    From Eaves' blog on Suricata's CGI model of his ship design:
    it was originally a rough I drew when I was applying for the job over at Perpetual Entertainment, and fleshed it out a bit to be the award.

    The original design belonged to Perpetual. Cryptic now owns Perpetual's assets, including that concept art.

    One would assume this applies to the other concept designs shown.

    What about this do you not understand?
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited September 2014
    druhin wrote: »
    There you go again, taking credit for John Eaves concepts. Was his work shown on the blog? Yes. Does Cryptic/PWE own all the rights to the works shown? Hell no, unless John Eaves sold his concept art to Cryptic/PWE.

    My advice by now, would be to stay silent on the matter, and let the non-existent Public Relations team work on this issue instead.

    They didn't claim it was their work at all, read his post again.
  • pwesuricatapwesuricata Member Posts: 49 Cryptic Developer
    edited September 2014
    I'll just add my 2 cents here since I was heavily involved with the community back when Perpetual was developing STO and I was responable for actually compiling alot of Eaves and Dennings concept sketches back in the day on my blog for the community to see. (I even created a 3d model of one of the ships for Eaves).

    John Eaves and Ryan Dennings were contracted to create concept art of ships for STO. As is normal in the industry, you don't get to plaster your name on the work you create since the people you create it for own it (They are paying for it afterall, you don't see photographer or artist credits on movie posters either remember). When Cryptic took over STO they inherited all of the assets from PE, as such we actually have several ships in STO right now that are based on those concepts.

    As in normal in the industry when concept art (or any other art for that matter) is shown, there is no obligation to say which artist in the team created it since the company owns it. So yes, John Eaves and Ryan Dennings very well did create many awesome ship sketches, but they were created (and paid for) to be used in STO. The artwork is produced to promote the IP, not the individual artist, which is why names are usually not present.

    Hope that clarifies things a little? :-)
  • mikeflmikefl Member Posts: 861 Arc User
    edited September 2014
    Everyone's undies all tangled up for no reason I say ;) I'm just happy to see the lovely new ships regardless of their source. Thanks to all the artists who contributed.
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  • kerriknightkerriknight Member Posts: 274
    edited September 2014
    Yeah, sounds like a very standard "work for hire" or other form of corporate authorship.

    The woman who came up with the Nike "swoosh", possibly the single most instantly recognizable brand logo in the entire world?

    She received $35 for her services in designing and presenting a number of possible logos.



    Now, supposedly she received an unknown amount of stock options years later, but that was merely a kind gesture from Phil Knight, absolutely not a legal obligation.
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