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Why the T6 Intelligence Ships look like how they do (from the concept artist!)

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  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited September 2014
    Sensors aren't magical uber devices that just use nothing to find things, they project some form of energy to detect things similar to sonar or radar but with far more detail.

    You're thinking far too 20th century. You're limited to 2D thought patterns in a 4D world.

    The sensors in the advanced world of ST (and more advanced world of STO) use such things as quantum mechanics and sub-space tunneling.

    There is no distance to cover. There is no bouncing of signals -- which in and of itself is infantile for Star Trek technology.

    The sensor apparatus on a starship could focus highly detailed instruments on atoms and molecules.... about an inch from the machine. Theoretically you can quantum-link the atom there with the atoms across space and instantly be able to scan relationships between the two, never having to ever traverse the difference. We are seeing some research even NOW, TODAY, in this field of quantum linkage. In ST's time? Probably old-school stuff.

    More than likely it uses sub-space to bypass space entirely (that's what subspace is, a magical construct ST created to have faster-than-light, real-time, communciations and sensors with objects so far away you'd get a time delay even at the speed of light). Again, nothing to bounce, nothing to send, it would be like using a miniature wormhole to detect information about a target.


    In no way does making a ship "flat" diminish radar returns in ST environments. It's just 2D thinking in a 4D world to imagine that.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited September 2014
    You're thinking far too 20th century. You're limited to 2D thought patterns in a 4D world.

    The sensors in the advanced world of ST (and more advanced world of STO) use such things as quantum mechanics and sub-space tunneling.

    There is no distance to cover. There is no bouncing of signals -- which in and of itself is infantile for Star Trek technology.

    The sensor apparatus on a starship could focus highly detailed instruments on atoms and molecules.... about an inch from the machine. Theoretically you can quantum-link the atom there with the atoms across space and instantly be able to scan relationships between the two, never having to ever traverse the difference. We are seeing some research even NOW, TODAY, in this field of quantum linkage. In ST's time? Probably old-school stuff.

    More than likely it uses sub-space to bypass space entirely (that's what subspace is, a magical construct ST created to have faster-than-light, real-time, communciations and sensors with objects so far away you'd get a time delay even at the speed of light). Again, nothing to bounce, nothing to send, it would be like using a miniature wormhole to detect information about a target.


    In no way does making a ship "flat" diminish radar returns in ST environments. It's just 2D thinking in a 4D world to imagine that.

    THere was never an implication in Startrek that this is how Starship sensors actually work.

    And even if it was...
    1) YOu still don't want to show up with more conventional sensors
    2) There could still be special materials that could protect against this, because it's in the end all space magic. (Because Quantum Entanglement and Quantum Tunnelling doesn't work in thhe way you need it to work for the kind of sensor technology you describe. At least not within the realms of our current understanding of them, and if you leave that realm to explain your fantastic sensors, so can the defenses against such sensors....)
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited September 2014
    qziqza wrote: »
    a view screen does
    depression as the crew had no perception
    of moving through space relative to time, and you cant fool the brain with fake images.


    First, zero emperical lore to back any of that up. Second, it's got more holes that a swiss chesse.


    Your speculation fantasy is arguing against itself. Obviously the developer with all them poor excuses for the design took the same lore course you did lmao


    Uhm yeah, stealth in star trek has everything to do with lights in the windows it's a dead giveaway in a high tech society that you aren't a dust cloud - where y'all been

    What are we back to the indians and camp fires here

    /edit.

    HEY! that f... dust cloud has windows, shoot it !!!1"
  • qziqzaqziqza Member Posts: 1,044 Arc User
    edited September 2014
    vestereng wrote: »
    First, zero emperical lore to back any of that up. Second, it's got more holes that a swiss chesse.


    Your speculation fantasy is arguing against itself. Obviously the developer with all them poor excuses for the design took the same lore course you did lmao


    Uhm yeah, stealth in star trek has everything to do with lights in the windows it's a dead giveaway in a high tech society that you aren't a dust cloud - where y'all been

    What are we back to the indians and camp fires here

    /edit.

    HEY! that f... dust cloud has windows, shoot it !!!1"

    lore is something that is created or recognised because it is believed or agreed upon.
    maybe you meant data, the age old collection of information and values, gained from
    experimentation across a wide, varied range of test subjects, methodically processed
    to provide a solid basis of understanding in a particular field or subject matter, Science,
    maybe you've heard of it? i also like the way you have just copied certain parts of my
    post, pretty much removing any context it had in its orignal form. spacial awareness is
    not some made up expression, nor are the details regarding how the brain inteprets the
    world around us and the neccessity for the brain to believe the info it is receiving. time
    and its passing are also part of this, hence the depression and anxiety which would be
    experienced moving through dead space, with no sense of movement. simple example
    of how these things can effect us is motion sickness, your body experiences motion but
    cant match it up to the visual or auditory information, so you feel sick. as for the design
    of the new intel ships, they look as they do as that is what most people would associate
    with a stealthy design, if they wanted to give us a futeristicaly real visual, we wouldnt
    actually see our ships. bit like when we stealth at present, we see a glassy style outline,
    why, so we can see were we are relative to everything else.. ooh, spacial awareness again.

    *edit

    and again, we dont need windows if the screen is providing the same live information and
    visuals we would recieve if it was a window instead. as long as it can provide a good level
    of depth, and im guessing thats not going to be a problem as we can already do that with
    current technology
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