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  • mancommancom Member Posts: 784 Arc User
    edited August 2014
    sophlogimo wrote: »
    You level as a single player.
    If you think back, you will remember that STO had this concept of "open instance" for PVE missions as the default setting, meaning that if a player started mission X and then others players also started mission X independently at roughly the same time, they would be put into the same map. This never really worked well but it shows that the original intention was to get around the limitations of the instancing and still have MMO-like coop-play that simply happens when people do the same thing at the same time in the same place.

    Of course, levelling in STO usually was slower as a group than as a single player because going in with a group led to more enemies spawning which ultimately made story missions last longer when played by a group. But nevertheless, the idea of cooperation that "just happens" was there (the open instance fleet actions and deep space encounters are other examples of this concept). But sadly these open instances are disappearing from the game (I really miss the old fleet actions.) and are being replaced by single-player FEs and queued events that even make travelling through the universe superfluous.
    1042856
  • alejogalejog Member Posts: 135 Arc User
    edited August 2014
    sophlogimo wrote: »
    :D

    You will find that every soldier is at least remotely competent at first aid and knows how to use a firearm, even if neither is part of his or her actual task.

    In naval terms (for perhaps a better STO analogy), any surface combattant will have at least some means to defend against aerial, surface and submarine attackers, even though different classes of vessels will specialize in different fields.



    You level as a single player. The TV shows that the game is based on usually are about one ship solving the issue of the week alone, through the crew's teamwork.

    So this is nothing new at all.

    True enough. But being competent at something, or having some motion of something does not equate to being good or specialized at it. That's why the concept of having people trained for certain tasks exists. It allows for things to be done faster and better.

    And while the show did many times have the ship solve its own problems many other times they had external help. Even in engagements, many of the most memorable trek battles were not 1v1. And even then the ship depended on its crew working together. Not Kirk manning every station on the ships.

    Finally, while I appreciate that STO should have way for everyone to play it their way, it is after all an MMO so there certainly should be some areas where teamwork should be required, or at least rewarded.
    [SIGPIC][/SIGPIC]-32nd Vipers- PvP Team

    Nothing is impossible to him who would try.... except getting cryptic to care about pvp.
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  • g0h4n4g0h4n4 Member Posts: 0 Arc User
    edited August 2014
    This is flat out not true but will forgo the majority of this feedback since Cryptic ignores community feedback. Sufficed to say I'm happy to let Cryptic dig it's own grave if that's what they want whilst not wasting time or money and enjoy the game while it lasts.

    I remember Chris from STOked saying vote with your wallet if you aren't happy and that's what I'm doing. If that's the only way Cryptic will learn then so be it, money talks. The community has the power collectively to do something about it and if Cryptic gets rewarded for this attitude towards the community by more profits then expect them to keep pulling the same stunts or worse.

    Couldn't have said it better myself
    Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
    - Gohan (House of Beautiful /Sad Pandas)
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  • alejogalejog Member Posts: 135 Arc User
    edited August 2014
    sophlogimo wrote: »
    My perception is that ships with just three tac boff abilities, such as my Fleet Vo'Quv, have gained another option of applying some effect on an opponent. And as the very high crits seem to have been eliminated, survivability hasn't suffered that much, if at all. Of course, your targets may not yet be used to the new way damage is applied. Such things take time.

    Dumbing down? No, it just moved the burden of thinking from the attack to the defense slightly, in my opinion.

    The problem is that cryptic is bad at considering the outliers to their decisions. While it is good that this change allows some ships to have another option for attack. It also makes it very easy for people who specialize in certain types of attack to increase their damage more and more.

    It is that second part that the pvp community tends to bring to the forefront because we all, in one way or another, try to min max an approach of our ships. If cryptic was careful enough to give more options without making extreme scaling of those changes stupidly powerful the pvp community wouldn't cry havoc so often (save for some that do so anyways). The problem is cryptic once and again fails to consider the major implications of minor twitches, that while beneficial to some, can be made ridiculously powerful by concentrating in crit severity and has made a whole assortment of weapons, crit chance, utterly useless.
    [SIGPIC][/SIGPIC]-32nd Vipers- PvP Team

    Nothing is impossible to him who would try.... except getting cryptic to care about pvp.
  • primedirective9primedirective9 Member Posts: 0 Arc User
    edited August 2014
    I just got vaped!
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited August 2014
    I haven't PvP'd as long as some. I'm also not the best. Still, I have PvP'd for quite a while and my skills are good enough to at least make a difference. I've seen changes made to the game and the had to adjust my builds to compensate. Nothing major, just a tweak here and a tweak there.

    This change has changed almost every single build of mine from "capable" to "needs a lot of work". One change should NEVER do that. EVER.

    I have 14 toons that I play PvP with. Each of them has at least 2 ships, most have 3. I have invested a lot of time, EC, lobi and zen in to these ships. I'm not going to start from scratch. I refuse to do that due to cryptic's lame change.

    Whilst BO has had its power slightly reduced, the removal of drain AND 100% crit is ridiculous. I would be happy if it had no drain OR 100% crit but both is ridiculous. I used to spend a pretty penny on this game. Whilst BO remains as it is I'll be spending my money elsewhere. I'm voting with my wallet.
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  • captainforfuncaptainforfun Member Posts: 154 Arc User
    edited August 2014
    I haven't PvP'd as long as some. I'm also not the best. Still, I have PvP'd for quite a while and my skills are good enough to at least make a difference. I've seen changes made to the game and the had to adjust my builds to compensate. Nothing major, just a tweak here and a tweak there.

    This change has changed almost every single build of mine from "capable" to "needs a lot of work". One change should NEVER do that. EVER.

    I have 14 toons that I play PvP with. Each of them has at least 2 ships, most have 3. I have invested a lot of time, EC, lobi and zen in to these ships. I'm not going to start from scratch. I refuse to do that due to cryptic's lame change.

    Whilst BO has had its power slightly reduced, the removal of drain AND 100% crit is ridiculous. I would be happy if it had no drain OR 100% crit but both is ridiculous. I used to spend a pretty penny on this game. Whilst BO remains as it is I'll be spending my money elsewhere. I'm voting with my wallet.

    25% base dmg reduction is a bit more then slightly.... True the average dmg is higher, since you have a more constant dmg now, but you don`t have the big dmg range and high crits you had before. Which imo, makes it easier to deal with.
    deokkent wrote: »
    Also, BO shouldn't really miss. They need to implement that quick.

    My victims are surviving in kerrat way too often.

    And why should they do that? You just need to decrease the targets defense value and you hit more often.
    Reynolds / Thokal

    U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
    U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
    TheWiseGuys
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited August 2014
    I haven't PvP'd as long as some. I'm also not the best. Still, I have PvP'd for quite a while and my skills are good enough to at least make a difference. I've seen changes made to the game and the had to adjust my builds to compensate. Nothing major, just a tweak here and a tweak there.

    This change has changed almost every single build of mine from "capable" to "needs a lot of work". One change should NEVER do that. EVER.

    I have 14 toons that I play PvP with. Each of them has at least 2 ships, most have 3. I have invested a lot of time, EC, lobi and zen in to these ships. I'm not going to start from scratch. I refuse to do that due to cryptic's lame change.

    Whilst BO has had its power slightly reduced, the removal of drain AND 100% crit is ridiculous. I would be happy if it had no drain OR 100% crit but both is ridiculous. I used to spend a pretty penny on this game. Whilst BO remains as it is I'll be spending my money elsewhere. I'm voting with my wallet.
    I sounds to me like you are over reacting for what is a good change. It only takes the smallest shield tank and smallest change to deal with the change.

    What you wrote is the opposite to what most players are finding. The peak damage is almost half of the old Beam Overload. Anything built to survive the old Beam Overload will survive the new one. If your setups need lots of work now how would they have survived the old beam overload at double the peak damage?

    If you are getting 1 shot killed now you would have been 1 shot killed in the old Beam Overload. We have gone from 100k+ beam overload in the old system down to a far more reasonable 30k to 40k. I don’t understand why you are complaining any small decent shield tank can deal with that. You shouldn’t need "needs a lot of work". To deal with a mere 30k shot. Unless almost all your ships have zero next to zero tank. All most ships should need is a little resistance and a little hitpoint boost. All ships can do that with a minimum of two tanking consoles and running two tanking consoles is perfectly reasonable. If you are running less you should blow up a lot.
  • tmassxtmassx Member Posts: 831 Arc User
    edited August 2014
    pottsey5g wrote: »
    If you are getting 1 shot killed now you would have been 1 shot killed in the old Beam Overload. We have gone from 100k+ beam overload in the old system down to a far more reasonable 30k to 40k.

    A small shield tank? Say me , how f.e. +5% shield helps?
    BO was good before 9.5 and used it every vaper and many escort. The 25 % reduction is amply repaid or even surpassed the abolition of power drain. So when , say, 15-20% probability critic , this ability has improved 5x-6x . No other had such ability is improved.
    Why not improve, unusable boarding party or acetone beam ?
    I know what I'm talking about , I have 4 characters, two of them using BO. Next one is a sci ship with 15k shield , 40k hull and up to 50 % resist , you hear zzzipp and zzzipp and you are finished. The fourth is a tank/healer who can withstand maybe two BO but what is dead can not be healed so you had finished. 10k eng team vs. 30k (or more) BO. BO can be used anytime and slotted "in stock".
    Instead, the developers have added a smaller powerdrain other tactical ability associated with multiplied by gunfire - especially BFAW (player would have to have EP2W to avoid reduced efficiency of gunfire after use, which makes sense , moreover, would have to be used more intelligently , not witha keybind on space bar ), so did the BO crazy. In PvE is still better to have BFAW than BO because of shared cooldown. So in pve irrelevant and in pvp gamebreaking.
    Putting non-proved changes in force = stupidity .
    Cruiserballs with permanent 125power BFAW and vapers with a 15sec autocric BO.
    Cryptic congratulations on your " genius " .
  • thisslerthissler Member Posts: 2,055 Arc User
    edited August 2014
    tmassx wrote: »
    A small shield tank? Say me , how f.e. +5% shield helps?
    BO was good before 9.5 and used it every vaper and many escort. The 25 % reduction is amply repaid or even surpassed the abolition of power drain. .

    Anyone that thinks the power drain was significant to the build pre patch just didn't know or couldn't actually pull off this sort of attack. If you don't understand you don't, I can't force knowledge into you.

    Sure, it is great for an escort or cruiser that is just pew pewing away. Otherwise not so much.
  • tmassxtmassx Member Posts: 831 Arc User
    edited August 2014
    thissler wrote: »
    If you don't understand you don't, I can't force knowledge into you.

    It is true that those who do not know how it works C&H and did not appear in the arena , so he can force no one his knowledge . And of course, the one who plays as vapers is pleased with this change. But I'm not plays only one character , I see it is the other side . Ideal tester may be the one who tries different styles , so he knows where the weaknesses of the system , not a child that when it sees something that does not have, then it screams that it wants and it gloating when it has something that others do not have.
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited August 2014
    25% base dmg reduction is a bit more then slightly.... True the average dmg is higher, since you have a more constant dmg now, but you don`t have the big dmg range and high crits you had before. Which imo, makes it easier to deal with.

    Sure, it was a 25% reduction, however people used to build their ships to actually land a critical hit using weapon mods and consoles. Now that each hit is a crit you can put [CrtD]x3 weapons and all crit severity consoles on. That more than makes up for the 25% reduction. Add to that the fact that if the overload doesn't quite kill you the CRF will due to the cannons having full power and you've go a major upgrade.
  • naz4naz4 Member Posts: 1,373 Arc User
    edited August 2014
    This thread has gone into full Sprinkle re tard territory. Even a Dev slapped you down once Sprinkles when you asked PvP to be balanced on a single player experience.....
  • dius1981dius1981 Member Posts: 500
    edited August 2014
    naz4 wrote: »
    This thread has gone into full Sprinkle ****** territory. Even a Dev slapped you down once Sprinkles when you asked PvP to be balanced on a single player experience.....

    I would say this statement is pretty accurate.

    It is what it is, stop QQin about it an play the f-ing game. ;)

    D,


    P.S. f-ing is short for flipping :D
    OMEGA ARMADA & House of Beautiful Orions
    [SIGPIC][/SIGPIC]
    Please keep the QQ to a minimum.
    >>>PUNISH THE FEDs<<<
    >>>Positive Feedback from a PvE HERO<<<
  • chemist6lpchemist6lp Member Posts: 0 Arc User
    edited August 2014
    I guess Polarize Hull just became a must-have on any sci vessel.
    Science for the win. / Czechoslovak Fleet 1st Division
  • janetza#4790 janetza Member Posts: 0 Arc User
    edited August 2014
    lol still talks about shields. Having a 1000000 of shield points won't help against elachi dbb and suliban shield ignore doffs.
    Change to BO is plain idiotism. This game is no longer a sci-fi, one more fantasy TRIBBLE.
    __________________
    [Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.

    In-game handle @Janetza
  • atlantraatlantra Member Posts: 0 Arc User
    edited August 2014
    chemist6lp wrote: »
    I guess Polarize Hull just became a must-have on any sci vessel.

    Yep. Right on.

    Sadly the game is becoming too strange now. I'll have to wait until things settle down before playing a again. 2 weeks and counting... I'll most likely be on after expansion 2. I'm sure things will be more crazier than now. Trying not to uninstall... LOL.

    Have fun everyone.
    The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
    [SIGPIC][/SIGPIC]
  • naz4naz4 Member Posts: 1,373 Arc User
    edited August 2014
    atlantra wrote: »
    Yep. Right on.

    Sadly the game is becoming too strange now. I'll have to wait until things settle down before playing a again. 2 weeks and counting... I'll most likely be on after expansion 2. I'm sure things will be more crazier than now. Trying not to uninstall... LOL.

    Have fun everyone.

    I installed it, patched it, thinking, just play once in a blue moon. Saw the BO notes and uninstalled it again....

    And people thought double tap was bad. This is just legalised exploiting now without any skill...lol
  • captainforfuncaptainforfun Member Posts: 154 Arc User
    edited August 2014
    Sure, it was a 25% reduction, however people used to build their ships to actually land a critical hit using weapon mods and consoles. Now that each hit is a crit you can put [CrtD]x3 weapons and all crit severity consoles on. That more than makes up for the 25% reduction. Add to that the fact that if the overload doesn't quite kill you the CRF will due to the cannons having full power and you've go a major upgrade.

    If you go all CritD you increase your chance of a miss also. And btw, before the change you just had to pop a battterie and your cannons (or any other weapon, cause not everyone is playing escorts), had full power also. So your argument is not really valid. And iirc isn`t there a doff that help against the power drains also, which the BO builds normally had?

    And even if i repeat myself again, the best way to counter it is to prevent the oponent firing at you, and there are options to do that.
    Reynolds / Thokal

    U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
    U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
    TheWiseGuys
  • wast33wast33 Member Posts: 1,855 Arc User
    edited August 2014
    If you go all CritD you increase your chance of a miss also. And btw, before the change you just had to pop a battterie and your cannons (or any other weapon, cause not everyone is playing escorts), had full power also. So your argument is not really valid. And iirc isn`t there a doff that help against the power drains also, which the BO builds normally had?

    And even if i repeat myself again, the best way to counter it is to prevent the oponent firing at you, and there are options to do that.

    fun fact is that before the patch there has been downsides for bo-use. just as that batt to pop. makes it impossible to use any other batt for the shared-cd-time to f.e. buff defense abilities.

    now there's no downside, not even powerdrain... an energy-weapon overload that not drains weaponpower into oblivion or any at all ^^ lmao...

    and that doff u're talking about affects dem not bo ;). purple bo-doffs add a 30% chance to ignore 35% of targets shields, no powerdrain-resists involved.
  • captainforfuncaptainforfun Member Posts: 154 Arc User
    edited August 2014
    wast33 wrote: »
    fun fact is that before the patch there has been downsides for bo-use. just as that batt to pop. makes it impossible to use any other batt for the shared-cd-time to f.e. buff defense abilities.

    now there's no downside, not even powerdrain... an energy-weapon overload that not drains weaponpower into oblivion or any at all ^^ lmao...

    and that doff u're talking about affects dem not bo ;). purple bo-doffs add a 30% chance to ignore 35% of targets shields, no powerdrain-resists involved.

    Ah ok, that was that one, my doff slots are mostly filled with sci related ones, so i normally don`t look up the other ones.

    I think they made the change cause of the new weapon mods from the craftable weapons anyways. With a sure crit on a bo now, i guess it is easier to adjust the skill in terms of dmg output. They already wrote that they change it if needed.
    Reynolds / Thokal

    U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
    U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
    TheWiseGuys
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited August 2014
    No. That's not true. Of course I could make the [Over] mod not drain power. Was it convenient to make planned changes to Beam Overload in order to alleviate the [Over] issue? Yes. But game balance changes to "meta" and "non-meta" powers have been planned for months now, and we're finally getting to start making them.

    Please stop repeating this (albeit hilarious-sounding "ah ha devs are so dumb") soundbite. It's flat out not true.

    Hawk, if you could come up with weapon mods that affect only PvP and not the rest of the content, then you can probably find a way to make BO act the new way in PvE and the old way in PvP.

    The PvE players might love the way BO works now, but it's detrimental to PvP play.

    Also, we'd love to know what other mechanics you guys are playing with before you do major adjustments like this one so we can give constructive feedback to avoid situations like this in the future.
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited August 2014
    lucho80 wrote: »
    Hawk, if you could come up with weapon mods that affect only PvP and not the rest of the content, then you can probably find a way to make BO act the new way in PvE and the old way in PvP.

    The PvE players might love the way BO works now, but it's detrimental to PvP play.

    Also, we'd love to know what other mechanics you guys are playing with before you do major adjustments like this one so we can give constructive feedback to avoid situations like this in the future.

    lucho, what you said makes perfect sense. Unfortunately common sense is uncommon.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited August 2014
    lucho, what you said makes perfect sense. Unfortunately common sense is uncommon.

    I hope the devs in Vegas don't make any decisions while half asleep and with a hangover at work tomorrow.
  • sarkonissarkonis Member Posts: 0 Arc User
    edited August 2014
    atlantra wrote: »
    Yep. Right on.

    Sadly the game is becoming too strange now. I'll have to wait until things settle down before playing a again. 2 weeks and counting... I'll most likely be on after expansion 2. I'm sure things will be more crazier than now. Trying not to uninstall... LOL.

    Have fun everyone.



    Yup, I have logged on, almost every day to manage my fleet. I work fulltime and go to uni at night to complete a Masters Degree.

    I'm taking a break from STO right now. The sheer Arrogance of the devs has ****ed me to death. I'll log back in either when BO gets fixed, or something that helps balance that our is released.


    We were running PvP nights every Sunday from 9pm till midnight EST. Those are now on Hiatus because we can't tell people that BO isn't allowed.
  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    edited August 2014
    lucho80 wrote: »

    The PvE players might love the way BO works now, but it's detrimental to PvP play.

    Lucho, the more I think of this changr, the more it seems irrational and unneeded to me and the more I suspect antoniosalieri is right about some code gone wrong.

    In PvE you can certainly use BO .... just for the lulz ....
    Because DPS in PvE is about constant continuous damage spread all over the over 9000 foe targets which are so typical of PvE, that is FAW.
    Then critH and critD do the rest.
    P58WJe7.jpg


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