test content
What is the Arc Client?
Install Arc

Let the vaping begin!

1810121314

Comments

  • edited August 2014
    This content has been removed.
  • edited August 2014
    This content has been removed.
  • naz4naz4 Member Posts: 1,373 Arc User
    edited August 2014
    i think this thread is about to go full on sofullofretard..........
  • edited August 2014
    This content has been removed.
  • pottsey5gpottsey5g Member Posts: 4,258 Arc User
    edited August 2014
    You know, soph, there are ways that can enable a sci to survive. Out side of those ways a sci will die. This reduces the number of viable builds that can be used. This change has encouraged escorts to fly a very specific build. As a result, the variety of ships out in the wild is decreasing. This is NOT a good thing. We need the largest variety of viable build out there. The game can only benefit from diversity.

    This BO change is great for a very select number of people and bad for everyone else. I respect the players who benefit from the change but realise that it's bad. The people who benefit and want the change to stay? That's the height of selfishness.

    I strongly disagree as dozens of my setups that used to get 1 shot killed in the old system now survive ok with the change. For me lots of new ships have opened up that didn’t used to work. Overall I have not seen a reduction in viable builds but a large increase. The peak damage dealt has gone down a lot which is a very good thing. For the first time in a very long time I have not been 1 shot killed in PvP for ages now which has made me PvP more as its now fun. So overall I find the change very good. Less 1 shot kills in PvP makes more players PvP and the change opens up a lot of new viable builds.

    I don't even use TT all I do is take a high cap shield with 2 sci consoles at 17% shield hit points each I run 1 single EptS1 and no TTS either.
  • edited August 2014
    This content has been removed.
  • edited August 2014
    This content has been removed.
  • edited August 2014
    This content has been removed.
  • edited August 2014
    This content has been removed.
  • edited August 2014
    This content has been removed.
  • notrealednanotrealedna Member Posts: 1,028
    edited August 2014
    sophlogimo wrote: »
    Well, given Hawk's remark in this thread, I would not be surprised to see a solution to the whole Tactical Team/Shield Redistriuton issue soon.

    Yea that really needs to be addressed .I mean in premades you still need a escort to cast it for you...that is encouraging team play...that is not acceptable...it needs a change quick to Geko style sociopathic gameplay where 1 guy is healer ,escort and debuff ship at the same time.
  • edited August 2014
    This content has been removed.
  • edited August 2014
    This content has been removed.
  • notrealednanotrealedna Member Posts: 1,028
    edited August 2014
    sophlogimo wrote: »
    The issue is more that the fact that everybody and their carrier pet has two copies of TT for the shield redistribution invalidates two of the three boff attack patterns, and makes Boarding Party even more of a laugh.

    So several powers are just plain wasted because of this coupling. In the past, Borticus has even written here on these forums that in his personal opinion, something should be done about it. Of course, that was not a promise, just an opinion.

    Many solutions for this have been proposed, such as.
    • Making a new Boff power "shield redistribution" and taking away that effect from TT
    • Just taking away the shield redistribution from TT and increasing manual redistribution speed to TT-like levels.
    • Removing shield redistribution from the game entirely and just quadrupling everybody's shield hitpoints per facing

    and many more. Maybe, just maybe, they get to somehow adressing the problem this time. I'd be glad about it.

    but you wont need that because when they will do that it will be the day no one will play this anymore so no one will fire at you.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited August 2014
    sophlogimo wrote: »
    The issue is more that the fact that everybody and their carrier pet has two copies of TT for the shield redistribution invalidates two of the three boff attack patterns, and makes Boarding Party even more of a laugh.
    Most faction sci ships cant run 2x TT, and the ones that can give up something expensive to get it.

    A few engi-heavy ships cant either but they should be able to compensate
  • edited August 2014
    This content has been removed.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited August 2014
    Thing is soph not sure if you have noticed but the devs sort of blow a lot of air most of the time.

    Don't expect any further changes to meta/non-meta or anything else anytime soon.

    You know when the first time I heard a dev talk about making changes to Tac team.... TWO years ago. Seems like they got right on that one.

    They talked about RSP at one point... know what they did... They increased the up time on it. Know what the did a few months later... they added a doff to extend the time on it.

    They have also mentioned fixes for things like faw and tech doffs plenty of other things I'm not thinking about either. Still have yet to get around to any of it.

    Thing is soph we all know darn well they only fix things that effect new $ makers. No matter what any dev would like us to believe... a spade is a spade. I'm sorry when I see something in front of my face for Years on end... you can't convince me I'm looking at something I am not seeing clearly. There is no spoon... ya right. lmao (and now you can picture the devs talking like keanu every time they respond to something in the PvP secion... I bet they know kung fu as well)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • alejogalejog Member Posts: 135 Arc User
    edited August 2014
    sophlogimo wrote: »
    :) Maybe I was exaggerating slightly. I have ships who get by with just one copy of TT. But having at least one is pretty much unavoidable.

    Actually some of the most widely used science ships for teams don't use TT at all. Any attack patterns get cleared by the maintenance doff anyways.
    [SIGPIC][/SIGPIC]-32nd Vipers- PvP Team

    Nothing is impossible to him who would try.... except getting cryptic to care about pvp.
  • edited August 2014
    This content has been removed.
  • alejogalejog Member Posts: 135 Arc User
    edited August 2014
    sophlogimo wrote: »
    Interesting. How do they survive without the shield redistribution?

    Very high shield cap, EPtS, EPtE, high defense rating and being able to dogfight escorts. However, most science ships can't do this as the turn rates are not good enough to move a shield facing out of the way when they go down.
    [SIGPIC][/SIGPIC]-32nd Vipers- PvP Team

    Nothing is impossible to him who would try.... except getting cryptic to care about pvp.
  • naz4naz4 Member Posts: 1,373 Arc User
    edited August 2014
    sophlogimo wrote: »
    Interesting. How do they survive without the shield redistribution?

    Its a team game. Not strength of 1 but strength of a whole team. The part of the game you have never really understood.
  • edited August 2014
    This content has been removed.
  • alejogalejog Member Posts: 135 Arc User
    edited August 2014
    sophlogimo wrote: »
    Hm. Sounds terribly risky and exploitable by an attacker.

    As naz said, it's part of a team play whet everyone specializes in something. It's no more vulnerable to attacks than big slow ships that can easily be stopped and have their defense lowered.
    [SIGPIC][/SIGPIC]-32nd Vipers- PvP Team

    Nothing is impossible to him who would try.... except getting cryptic to care about pvp.
  • edited August 2014
    This content has been removed.
  • notrealednanotrealedna Member Posts: 1,028
    edited August 2014
    naz4 wrote: »
    Its a team game. Not strength of 1 but strength of a whole team. The part of the game you have never really understood.


    when you get some time to waste and want to fell asleep fast go listen last Geko's podcast.He sais that the old one ship healer ,1 ship dps or 1 ship debuff (basically each ship with its role) is old and belongs to ******** era....now you should do all those with 1 ship.Teamplay will slowly be killed .They already did that to PvE with FE ...just check the last FE episodes...singleplayer content in a online game full of people...you rarely get to see such sociopathic game design made for people who hate to play with other people.

    ofcourse this happens because they refused to even try pvp.I bet if you go to other game community and tell them "hey the game i play the devs refuse to even try pvp" they will think you are BSing them.

    The only dev that played pvp every now and then was BranFlakes and he left STO lol :D
  • captainforfuncaptainforfun Member Posts: 154 Arc User
    edited August 2014
    sophlogimo wrote: »
    Interesting. How do they survive without the shield redistribution?

    Prevent the oponent to start or at least complete his alpha. Imo it is better anyways to prevent the oponent from shooting at you rather then heal against it. At least if there is just 1 oponent which is starting an alpha at you it works if oyu are fast enough. On the other hand with several oponents, shield redistribution won't help that much either.

    At least in a situation where you are not able to get support in time.

    And btw. the average bo dmg is higher true, but they can`t get those high crits anymore on the other hand. I prefer to have a more constant dmg output on a skill, also in terms of receiving dmg from a skill.

    But since the game went f2p i rarely do pvp anymore, imo it was way better before all those doffs, special consoles and the overal ower creep, but well.
    Reynolds / Thokal

    U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
    U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
    TheWiseGuys
  • edited August 2014
    This content has been removed.
  • alejogalejog Member Posts: 135 Arc User
    edited August 2014
    sophlogimo wrote: »
    Well, the problem with that approach is that if you rely on someone else, you are lost if that someone is defeated or out of range, even if one of you is just TBR'ed away. Real militaries only do that kind of highly divisional work stuff in controlled situations (such as when vastly superior).

    And in STO of course, it allows for absolutely zero PUG tolerance. But I can see how that is irrelevant to a certain personality type. ;)

    Apologies, I did not realize that DARPA had completed their amphibious tank that also flies.

    Sadly, Edna sometimes it does seems like in his game team play is not really appreciated. Certainly not for pve. Fortunately for pvp teamwork is still OP which no doubt means they will nerf it soon. Maybe they will make a console which causes a ship to be able to use any skills on their teammates for 5 minutes or something of the sort.
    [SIGPIC][/SIGPIC]-32nd Vipers- PvP Team

    Nothing is impossible to him who would try.... except getting cryptic to care about pvp.
  • edited August 2014
    This content has been removed.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited August 2014
    Well, I'd like to see shield redistribution taken out of TT and put somewhere else, but I dont think its really relevant for this change, since it didnt come along with it.

    Point is, they wanted to change the meta, and they succeeded at it. Used to be that BO had a couple of roles but was limited to specific situations--you could balance power drain by loading up something like Aux-based ability, or try BO/HY with 2x crith rolls, but couldnt use BO+CRF because of the power. Now all of that is unnecessary and any dummy can run BO+CRF and kill anything. I know cause I do it with every toon on my account. By making it easier to do they also made survival harder for some ships, esp fed sci ships that have weak hull and no inherint avoidance (no cloak, and some cases too little engi for speed). They succeeded in changing the metagame by adding in a no-skiill option for spamming kills. Is that good or bad? I think its bad. I think its also the general direction of the overall gameplay, to dumb stuff down as much as possible without addressing the pokemon combat model that they seem to love more than revenue itself. If it had been accompanied by shield rebalancing change, it might not be as dramatic, since it would automatically be less effective. But it wasnt, and it is very simple point-and-kill model now.
Sign In or Register to comment.