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What's that ? they remove stuff

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  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited June 2014
    baudl wrote: »
    considering that the stuff that they remove is something i havent played for 2 years now, means that i really don't care.
    The missions were monotonous, and basicaly only served to grind for crafting mats.

    i salute every effort of the devs to polish up the game by removing or revamping sub standard quality content.
    If they judge the content to be "beyond repair", it probably is without hope to upgrade it.

    They should take a look at the remaining fleet actions like klingon scout force, breaking the planet, Starbase 24, ...
    Those have great potential for PVP battlezones that include NPCs fighting on each side.

    well i dont do any of the rep stuff maybe that should remove that as well...............i dont pvp maybe that should remove that as well................. really dont care for ground period they should remove that as well.......................
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    macronius wrote: »
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  • shadoreshadore Member Posts: 0 Arc User
    edited June 2014
    I'm just speculating, but maybe they're cutting down the size of the game to make room for future content? Or maybe whatever they store the game on is filled to capacity and it's not that there's too much content but instead there's too much game?

    The optomist in me hopes for the former. If it is the former then it's possible they are giving us bad excuses because they have some big suprise coming with 9.5 and they don't want to give us any hints. I mean what's on tribble now hopefully isn't all of that 0.5. 0.5 equates to one half so that's supposed to be half a season's worth of content.

    That said, those among you who like to insult cryptic by calling them greedy and incompetent or other similar in concept words and phrases probably aren't doing much to encourage them to do you any favors. That isn't directed at everyone, but there are a few like that.

    I hope that wasn't offensive. I have sundowning syndrome and get mean and aggressive at night.
  • lorngramlorngram Member Posts: 0 Arc User
    edited June 2014
    Ehh guys sooo much disinformation... They are removing "clusters" from the map of the galaxy. The exploration mission will be still there, just in a diferent form.
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited June 2014
    lorngram wrote: »
    Ehh guys sooo much disinformation... They are removing "clusters" from the map of the galaxy. The exploration mission will be still there, just in a diferent form.

    lmao dont count on it
    That's really not why. I've seen this conspiratorial thought creep up in just about every post on materials. They're removed because they drastically lower the quality of the game for new players who encounter them without knowing "Oh, those missions are 'special'" - and because they drastically increase the game's install size for new players, which prevents hundreds of players each month from even trying out the game in the first place.


    that dont sound like something going to be there in a different form:rolleyes:
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    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • lorngramlorngram Member Posts: 0 Arc User
    edited June 2014
    I`m not "counting on it" it`s something that was said already. The new way to enter the exploration missions will be like the "Enemy contact" missions. There will be areas in blocks that will enable You to access them and do exploration missions. The only thing that is being removed is the cluster maps/areas not the missions themselves.
  • angrytargangrytarg Member Posts: 11,004 Arc User
    edited June 2014
    lorngram wrote: »
    I`m not "counting on it" it`s something that was said already. The new way to enter the exploration missions will be like the "Enemy contact" missions. There will be areas in blocks that will enable You to access them and do exploration missions. The only thing that is being removed is the cluster maps/areas not the missions themselves.

    You are mistaken. The DOFF missions don't go away, those are accessible via a pop up menu when you "park" next to the nebula/cluster. The Exploration missions are gone entirely because "they are not up to the standards" Cryptic set themselves (whatever that is supposed to mean. If you ak me it's to remove a dil wrapper and crafting material farm), which means they are not coming back in their present form.
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  • lorngramlorngram Member Posts: 0 Arc User
    edited June 2014
    http://www.twitch.tv/perfectworld_community/b/540319894

    there You go.

    Angrytarg

    Ohh, so that’s how it goes. My mistake then. But really, did someone use the exploration missions for anything else than getting samples? I suppose that Cryptic didn’t remove them without a reason. Probably was a case where so little people used them that there was no sense in keeping them and using up the additional MB of data in the game. In my view that is an improvement. And by the 3rd of July there will be a detailed blog published about it. I think it’s best to wait until then to see how it will look, maybe the missions wont disappear completely.
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited June 2014
    lorngram wrote: »

    sorry not watching that whole thing so need a time index
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    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • mjarbarmjarbar Member Posts: 2,084 Arc User
    edited June 2014
    I don't know if it is the conspiracy theorist in me but I believe I saw mention of 'extra' crafting packs being available from the zen or dill store.

    With this in mind who would fork out for them if you could farm them instead in the clusters as they currently stand?

    Just my view, don't know if it correct or not?
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  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited June 2014
    hypl wrote: »
    STO is roughly ~10 gigs, not including installs for tribble and redshirt or a large screenshots folder. So I wonder how much it would shave off by removing all of the cluster exploration missions.

    Well, story missions in the game account for maybe 250 missions total, including queued events.

    Foundry missions are queued from special scripts stored on the server rather than the game client (hence they don't add to game client bloat) and have individual attention paid to everyone.

    The clusters actually contain something like 8,000+ missions which are all pre-compiled and take up space in the game files.

    In terms of value per meg, the value doesn't exist.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited June 2014
    How ever many people play exploration missions a lot, it seems they were less than it cost them in players that get stuck or frustrated in those poorly made and boring missions.

    My speculation is that the next expansion will actually cover all our exploration needs, but maybe it isn't, because the anger this caused on the forums could be easily defused by releasing some hints in that regard. But then, marketing isn't my expertise.
    mjarbar wrote: »
    I don't know if it is the conspiracy theorist in me but I believe I saw mention of 'extra' crafting packs being available from the zen or dill store.

    With this in mind who would fork out for them if you could farm them instead in the clusters as they currently stand?

    Just my view, don't know if it correct or not?

    Well, on Tribble, they just added a new DOFF mission that grants you crafting stuff, including the potential for catalysts and special crafting DOFFs.

    So far, they didn't add the obvious "only avaialble for money" money grab stuff that people expect them of, but instead seem to do the opposite. (But then, we can no longer do C-Store stuff on Tribble...)
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  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited June 2014
    My speculation is that the next expansion will actually cover all our exploration needs, but maybe it isn't, because the anger this caused on the forums could be easily defused by releasing some hints in that regard. But then, marketing isn't my expertise.

    I would settle for dev to say dont give up on exploration mission even though we are taking the only thing that comes close out of the game just saying
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    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited June 2014
    daan2006 wrote: »
    well i dont do any of the rep stuff maybe that should remove that as well...............i dont pvp maybe that should remove that as well................. really dont care for ground period they should remove that as well.......................

    well you see, you got my comment all wrong...not the first time you and i have this "problem".

    i didn't say they should remove content that i don't care about...i said i wouldn't care if they removed it.
    You say they should remove stuff because you didn't care about it.

    there is a huge difference in meaning.
    I'm not actively demanding to remove anything...i just wouldn't notice if it wasn't there anymore, hence i don't care.


    i'd also bet 10000 bars of latinum, that since cryptic has the data on which content is pefered by the community, cluster missions are most certainly at the bottom of that list.
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  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited June 2014
    baudl wrote: »
    well you see, you got my comment all wrong...not the first time you and i have this "problem".

    i didn't say they should remove content that i don't care about...i said i wouldn't care if they removed it.
    You say they should remove stuff because you didn't care about it.

    there is a huge difference in meaning.
    I'm not actively demanding to remove anything...i just wouldn't notice if it wasn't there anymore, hence i don't care.

    i know you didnt say that i was just saying they may as well do the stuff i said as well ;)

    learn to read between the lines
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    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited June 2014
    daan2006 wrote: »
    I would settle for dev to say dont give up on exploration mission even though we are taking the only thing that comes close out of the game just saying

    That was already said, wasn't it.
    I can answer this succinctly without touching on the rest of the thread yet - The Star Cluster missions were really out of date and a generally awful game experience for any new players who stumbled upon them. While those of us who are veterans of the game were able to accept them as their own thing and do them only when we wanted to, new players would (with moderate frequency) enter a star cluster mission, get lost or get blocked on an unclear objective, and then quit and never return.

    Additionally, the Star Cluster missions took up a sizable portion of the game's install size. This also negatively impacts new players, as the longer it takes to download and install the game, the less likely they are to actually complete the process and give it a shot. So the very existence of Star Cluster missions was essentially dinging our player retention at least twice for each new player.

    We recognize that removing them has removed a feeling of exploration from the game, and we know that the feeling of exploration is important to the Star Trek vision and feel - we'll want to rectify that. However, the presence of the Star Cluster missions in the game just provided so many negatives that they outweighed the positive of holding on to that feel of exploration.

    We're looking in to modifying the Exploration Accolades so that they're still obtainable.
    http://sto-forum.perfectworld.com/showthread.php?p=17625751#post17625751
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  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited June 2014

    well 1 i dont track the dev every post....... 2 i dont go to trib patch notes so no i didnt know they had said something along them lines
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    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited June 2014
    daan2006 wrote: »
    i know you didnt say that i was just saying they may as well do the stuff i said as well ;)

    learn to read between the lines

    there is nothing to read between the lines other than your frustration about something irrelevant to this game.
    There is no reason to remove stuff that is enjoyed by many players in STO and that is up to date content...simply because you explicitely don't care about it.
    Rep system is engaging and fun for many other people in STO, so is ground combat and PVP.


    also why quote my comment when you and i mean something different? I know you read it and thought:"How dare he support that they remove content that HE doesn't care about!"
    I didn't play cluster missions for 2 years, so if they are removed or not makes no difference to me whatsoever. That was the meaning of my statement that you misinterpreted, other wise you wouldn't have quoted it, or reacted to it.
    My guess, instead of trying to read between the lines, you should actually learn to comprehensively read.
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  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited June 2014
    baudl wrote: »
    there is nothing to read between the lines other than your frustration about something irrelevant to this game.
    There is no reason to remove stuff that is enjoyed by many players in STO and that is up to date content...simply because you explicitely don't care about it.
    Rep system is engaging and fun for many other people in STO, so is ground combat and PVP.


    also why quote my comment when you and i mean something different? I know you read it and thought:"How dare he support that they remove content that HE doesn't care about!"
    I didn't play cluster missions for 2 years, so if they are removed or not makes no difference to me whatsoever. That was the meaning of my statement that you misinterpreted, other wise you wouldn't have quoted it, or reacted to it.

    ya why the Qed event are soooooooo packed with 1000 of players doing stf rep grind and fleet grind.....................

    do i really need to do a screenshot to show how more or less how empty they are??!?!??!?!??
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    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited June 2014
    daan2006 wrote: »
    ya why the Qed event are soooooooo packed with 1000 of players doing stf rep grind and fleet grind.....................

    do i really need to do a screenshot to show how more or less how empty they are??!?!??!?!??

    whereever they are, they are certainly not doing missions in starclusters...most of the people there are doing the doff missions and just sit idle at the entrance...those missions aren't going away.
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  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited June 2014
    baudl wrote: »
    whereever they are, they are certainly not doing missions in starclusters...most of the people there are doing the doff missions and just sit idle at the entrance...those missions aren't going away.

    or just not playing the game because well................. nice my 4,666 post ty
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    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited June 2014
    daan2006 wrote: »
    oh just not playing the game because well.................

    Dude, they are doffing in there...not the missions that pop up when you go to an anomaly!
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  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited June 2014
    baudl wrote: »
    Dude, they are doffing in there...not the missions that pop up when you go to an anomaly!

    one im not talking about no doffing TRIBBLE so dont know how that came in to play im talking about stf grind rep grind mission not being played wow..............
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    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited June 2014
    daan2006 wrote: »
    one im not talking about no doffing TRIBBLE so dont know how that came in to play im talking about stf grind rep grind mission not being played wow..............

    the "doffing TRIBBLE" is the reason people go to the star clusters to grind for special doffs. 1 or 2 are maybe doing the anomaly hunt, but even those are hunting for the anomalys that give crafting mats.

    How can you say STFs are not being played when it takes less than 20 seconds to start one!
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  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited June 2014

    I can answer this succinctly without touching on the rest of the thread yet - The Star Cluster missions were really out of date and a generally awful game experience for any new players who stumbled upon them. While those of us who are veterans of the game were able to accept them as their own thing and do them only when we wanted to, new players would (with moderate frequency) enter a star cluster mission, get lost or get blocked on an unclear objective, and then quit and never return.

    Additionally, the Star Cluster missions took up a sizable portion of the game's install size. This also negatively impacts new players, as the longer it takes to download and install the game, the less likely they are to actually complete the process and give it a shot. So the very existence of Star Cluster missions [notice how he doesn't say anything, about the quality there] was essentially dinging our player retention at least twice for each new player.

    We recognize that removing them has removed a feeling of exploration from the game, and we know that the feeling of exploration is important to the Star Trek vision and feel - we'll want to rectify that. However, the presence of the Star Cluster missions in the game just provided so many negatives that they outweighed the positive of holding on to that feel of exploration.

    We're looking in to modifying the Exploration Accolades so that they're still obtainable.

    Not really, these two statements contradict each other (imho) ... if they add "Exploration 2.0" how would they change this ... Exploration requires some "Genesis / Random Mission" - Content to some degree ...

    ... so Game Client getting bigger & bigger again, sure YOU and the DEVs might say "Hey but it's worth it, NOW" ... but regular Joe who wants to try out the game doesn't know this ... and regular Joe seems to be winning here ...

    => I would expect more than "we'll want to" after removing something like Exploration from the game (even in it's current state), if there're any plans for an actual revamp ...
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  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited June 2014
    baudl wrote: »
    the "doffing TRIBBLE" is the reason people go to the star clusters to grind for special doffs. 1 or 2 are maybe doing the anomaly hunt, but even those are hunting for the anomalys that give crafting mats.

    How can you say STFs are not being played when it takes less than 20 seconds to start one!

    sure all stf ground and space are being played........................

    how long it take to get in the one with the Borg invisible torpedo ;)
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    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited June 2014
    daan2006 wrote: »
    sure all stf ground and space are being played........................

    well that is a question of rewards. If they were of equal difficulty and equal reward maybe.

    what kind of point are you trying to make anyway? exploration missions are more popular than STFs and battlezones combined? And cryptic is getting rid of the most popular thing in STO?
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  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited June 2014
    baudl wrote: »
    well that is a question of rewards. If they were of equal difficulty and equal reward maybe.

    what kind of point are you trying to make anyway? exploration missions are more popular than STFs and battlezones combined? And cryptic is getting rid of the most popular thing in STO?

    seeing they are removing exploration missions because NO ONE PLAYS THEM then they should remove some of the not played rep and fleet and stf grind mission but we know that will not happen because that all cryptic wants us doing is mark farming ;)

    and ty for helping my post count :) can keep this up all day and night i have no job or life
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    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited June 2014
    daan2006 wrote: »
    seeing they are removing exploration missions because NO ONE PLAYS THEM then they should remove some of the not player rep and fleet and stf grind mission but we know that will not happen because that all cryptic wants us doing is mark farming ;)

    and ty for helping my post count :)

    glad to help!


    anyway...if you have compelling data that support your thesis, you should publish them here on the forum.

    But the reason why they remove them is not so much the number of people playing the content, but the quality of the content. And cluster missions certainly do not live up to the standard that cryptic intends this game to achieve.
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  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited June 2014
    baudl wrote: »
    glad to help!


    anyway...if you have compelling data that support your thesis, you should publish them here on the forum.

    But the reason why they remove them is not so much the number of people playing the content, but the quality of the content. And cluster missions certainly do not live up to the standard that cryptic intends this game to achieve.

    ppl keep using that word quality only best quality mission in this game are only storyline mission and FE and not a lot of them other than that rep grind and so on are on the same line of quality as exploration missions
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    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • mrtsheadmrtshead Member Posts: 487 Arc User
    edited June 2014
    daan2006 wrote: »
    sure all stf ground and space are being played........................

    how long it take to get in the one with the Borg invisible torpedo ;)

    Uh, about 20 seconds? STFs and queued content are doing more or less fine. To the extent that people aren't playing specific events, that's an artifact of the fact that people gravitate to the events that give higher rewards for less time/effort, and play those on a loop (made possible by the relatively short 30 min cooldown on most of those missions).

    Seriously, I get that for whatever reason this bothers you, but honestly, objectively the game is BETTER without the cluster missions as they were. If you feel like removing them has removed content of a quality that you enjoyed, then I highly (HIGHLY) recommend that you fill the void with Foundry missions - there is a much wider variety of Foundry content than there ever was exploration missions, AND that Foundry content tends to be a much higher quality. It's a win/win/win - Cryptic gets to remove bad content so they can overhaul it down the line (possibly X2?), you more high quality missions with a greater variety, and Foundry authors get people playing the missions they worked on so hard.

    Cluster missions were NOT a 'huge amount of content' - they were a very small, very low quality amount of content that got copy/pasted a huge number of times.
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