I'm sorry but season 8 doesn't compare to 9.5 You forget that Star Trek has all sorts of craziness within each episodes. . Dinosaurs with lasers on their heads... so what. It's just a mob in one zone. Plus if you watched the Voyager episode and thought of things like "working or service dogs" it's not that far fetched or really out of place.
Destroying a working detailed UI and/or dumbing down the DOff system for idiots... is game breaking. Thinking people will gambled with dilithium on rarity and mods is futile.
I am really really worried about the leadership among the developers. They are going the wrong direction or made the decision to push a build that was so alpha to tribble that it should have never seen the light of day on a public test server.
you can compare them because its the same group of people and same audience. for the record the devs already done the destroying things that had no need to be broken, this is just another example but it wont be the worst. thats what i stating here, season 8 was worse because no one wants to know about it or talk about it :P. it was such a disaster for sto.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
If seen many negative reactions about the upcoming Crafting and DOFFing overhaul.
What do you guys think are the positive sides of it?
A separate inventory tab for crafting materials, and that they still have time to revert to the old doffing UI.
The crafting system itself, though, probably won't be adjusted until it hits Holodeck and they can determine who is going to bother with it and how many people they can sucker into using the Finish Now option to burn dilithium on projects that once took 5 seconds and now take... no, this is positive... ummm... that they still have time to adjust it before it hits Holodeck and that they have gotten a large amount of feedback on that system.
Actually, the sheer volume of responses to the crafting revamp, and the passion behind those responses, indicates that the playerbase really does want a good crafting system. That interest means we might just get one eventually (this isn't it, IMHO). Good or bad, our feedback tells them we were interested enough to dive onto Tribble and tinker a bit with it, and felt strongly enough to share our feedback in and out of the Tribble feedback subforums. There are threads all over discussing what's coming with crafting.
That means they can make money off of it if they can just get something worth doing. I'd call that a positive, even if they haven't gotten there yet.
Oh I can see into the future! I see ... the cup of coffee at my side will be empty in 5 minutes.
So, now that those 5 minutes elapsed... was the cup of coffee actually empty at the 5 minute mark, or had you refilled it by then? You sound like someone who enjoys coffee and word play, so... even if you hadn't refilled it, it still had air in the cup. Oooh, or it was filled with the potential to contain coffee, which is even better! I love coffee, though air is a close second; I'd probably live longer without coffee than I would without air, but would I truly be happy?
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
It's a shame that there have been so many negative comments on the info released on Tribble, but having tested the new interface, I do understand it. The new doff screens are what I will charitably call a disaster.
The positive side for me, is that there will at least be incentive to look at crafting again. I had a lot of fun with it in one of its early incarnations (maxed it on my very first toon, who ran Aegis for ages). The current Holodeck format didn't work for me, as the costs in mainly dilithium were just too high for me to invest in crafting "for fun", and there are so many places now to get better items. I've played with the new system a bit on Tribble, but I've reserved judgment on it until I can both get in more time with it and we get closer to the final build.
As for the exploration clusters... what I've seen so far, it has potential. A lot of people are scared that many of the current exploration features will disappear, but the way I see it, many could still be tied to the interact button that now appears in sector space (example: the explore 3 random systems could work by simply having a "Travel to unexplored system" button and then be transported to one of the random maps). The removal of the clusters as sector blocks has huge potential for new actual sectors to be added, and I'm all for that.
A lot of people are scared that many of the current exploration features will disappear, but the way I see it, many could still be tied to the interact button that now appears in sector space (example: the explore 3 random systems could work by simply having a "Travel to unexplored system" button and then be transported to one of the random maps)
You might have missed the part where they said, they are going to remove all these random systems / missions due to lack of quality etc ... so this "potential" is already wasted, and things that "could be" will just not happen ...
We're removing these missions in 9.5. To be honest, they were universally not up to the standard of quality that we want missions to be in the game, and they were also often where new players would go shortly after the tutorial and get lost.
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
I don't mind the new system "IF" it were not time gated, did not come with such a high dilithium price, did not have several steps to complete, and if they somehow managed to include the daily 1.2k dilithium mission.
Bingo.
The revised duty officer system isn't an "upgrade". It's a case of "revamping" something that wasn't broken, just so they could cater to the lazy and impatient, and tie it in with their new lottery....er, I meant "crafting system". They also jack up/add dilithium fees while removing yet another wrapper that rewards dil.
On another note.....
I'm one to praise the developers when I think they did a good job, like with the Summer Event. But I'm not a CDF sycophant or yes-man. If I believe they screwed the pooch, I'm gonna call it like I see it.
Truth be told, I'm done offering my "feedback" (what the CDF TRIBBLE kissers called "whining", often misspelled "whinging", or referred to as "complaining") on the matter. Cryptic is hell bent on every change they make, good or bad, despite any feedback for or against. I don't even see why they bother with test servers, since they don't listen to the play testers half the damned time.
So, I'll just play and enjoy what parts of the game that are still worth a damn.
The only thing positive I see about 9.5 is Craptic/PWE(herman) making more profit. (insert some Ferengi RoA HERE)
They are trying to stabilise the economy and make items available to new players that are comparable to the ones that they cant afford due to greed. It is not going to work (for the players) I have seen this exact same knee jerk reaction in another MMO and it killed a massive part of the player-base off.
But I fear this is what is wanted as the outcome on the other game is now a large new player turnover and MICRO TRANSACTIONS ! veteran players are very rare, but bad for business they have everything and spend little (this is what they were told in very broken English so the truth came out in translation) this is our truth too !
Oh oh oh...there's at least 1 positive thing about 9.5!!!
It won't have any disastrous impact on PvP! I feared that there will be new gamebreaking OP gear. But that is not the case since crafting 2.0 basically is the same old TRIBBLE or even worse than before
From that point of view: Thank you cryptic for not dooming PvP!
HUH? They took out the flavour text from DOffing? But that was the only fun thing about it. Now it's just another mathematical exercise to gain points. And what's the use of points if the game they'll allow you to advance in isn't actually fun? Points are a means to fun, not the other way around. Something MMORPGs tend to forget sometimes!
Devs, just put the flavour text back, please. Losing it doesn't make the DOff window any simpler to use that I can see (it's not as if the player actually has to do anything with it), it just makes it boring. Or you might be able to make it that it could be toggled on and off.
Oh, another thing: Supposedly the rationale for the changes to doffing is because some people have trouble understanding the interface. Shouldn't that instead point to a need for improved documentation and tutorials rather than ripping out by the roots something that works for 90% of the players?
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Oh, another thing: Supposedly the rationale for the changes to doffing is because some people have trouble understanding the interface. Shouldn't that instead point to a need for improved documentation and tutorials rather than ripping out by the roots something that works for 90% of the players?
Was that from the podcast? Or just something some folks have offered up as a reason for it?
Personally, it just looks like something they're trying to drop out to Gateway. Go into Gateway, look around...look at the current DOFFing windows and then look at the Tribble version. Then look back at Gateway. Basically looks like, to me, they're trying to drop something out for folks to mess about with on their tablets during commercials while watching TV.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
So they cut out the flavor text areas that made this more than work and diluted it down to press a button. .
Isn't this supposed to be a game?
One with background reference material?
Flavor text still exists, Its just not visable until the planning stage of the assignment for some reason
These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
Way to go cryptic to mess up doff assignment window. Who the fck can't read and needs pictures?
Seems voth were correct when they refer us as brainless primates
Grinding for MkIV epic gear?
Ain't Nobody Got Time for That
Was that from the podcast? Or just something some folks have offered up as a reason for it?
Personally, it just looks like something they're trying to drop out to Gateway. Go into Gateway, look around...look at the current DOFFing windows and then look at the Tribble version. Then look back at Gateway. Basically looks like, to me, they're trying to drop something out for folks to mess about with on their tablets during commercials while watching TV.
Geko said on the podcast they would like to eventually get it onto the gateway and the old interface was not suitable, so most likly a big reason for the change.
UI is also not finished so expect some streamlining.
Rather than having to store all the data samples/particles in your normal inventory, your bank, your account bank, or your fleet bank...there is a separate, new inventory just for crafting materials (including raw materials and components).
-cooldowns display is broken for over a year now
-premades in single pvp queue still exists
-Geko is still game designer
-a2b still broken
- 1 sci ships = 10 escorts
There's a couple of things in the change notes that you can't argue with:
Addressed an issue in "Colony Invasion" that could cause players not to get credit when beaming out diplomats.
Several Duty Officer assignments that normally become available on Earth Spacedock, such as "Participate in Colonial Assessment" and "Offer Asylum on Earth," will now appear on the new Earth Spacedock map.
Season 9.5, you can't come soon enough. :P
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Comments
you can compare them because its the same group of people and same audience. for the record the devs already done the destroying things that had no need to be broken, this is just another example but it wont be the worst. thats what i stating here, season 8 was worse because no one wants to know about it or talk about it :P. it was such a disaster for sto.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
A separate inventory tab for crafting materials, and that they still have time to revert to the old doffing UI.
The crafting system itself, though, probably won't be adjusted until it hits Holodeck and they can determine who is going to bother with it and how many people they can sucker into using the Finish Now option to burn dilithium on projects that once took 5 seconds and now take... no, this is positive... ummm... that they still have time to adjust it before it hits Holodeck and that they have gotten a large amount of feedback on that system.
Actually, the sheer volume of responses to the crafting revamp, and the passion behind those responses, indicates that the playerbase really does want a good crafting system. That interest means we might just get one eventually (this isn't it, IMHO). Good or bad, our feedback tells them we were interested enough to dive onto Tribble and tinker a bit with it, and felt strongly enough to share our feedback in and out of the Tribble feedback subforums. There are threads all over discussing what's coming with crafting.
That means they can make money off of it if they can just get something worth doing. I'd call that a positive, even if they haven't gotten there yet.
So, now that those 5 minutes elapsed... was the cup of coffee actually empty at the 5 minute mark, or had you refilled it by then? You sound like someone who enjoys coffee and word play, so... even if you hadn't refilled it, it still had air in the cup. Oooh, or it was filled with the potential to contain coffee, which is even better! I love coffee, though air is a close second; I'd probably live longer without coffee than I would without air, but would I truly be happy?
The positive side for me, is that there will at least be incentive to look at crafting again. I had a lot of fun with it in one of its early incarnations (maxed it on my very first toon, who ran Aegis for ages). The current Holodeck format didn't work for me, as the costs in mainly dilithium were just too high for me to invest in crafting "for fun", and there are so many places now to get better items. I've played with the new system a bit on Tribble, but I've reserved judgment on it until I can both get in more time with it and we get closer to the final build.
As for the exploration clusters... what I've seen so far, it has potential. A lot of people are scared that many of the current exploration features will disappear, but the way I see it, many could still be tied to the interact button that now appears in sector space (example: the explore 3 random systems could work by simply having a "Travel to unexplored system" button and then be transported to one of the random maps). The removal of the clusters as sector blocks has huge potential for new actual sectors to be added, and I'm all for that.
Vice Admiral Mathrias | U.S.S. Utrecht (Blockade Runner Retrofit)
Vide Admiral Kyurin | U.S.S. Cairhien (Fleet Dreadnought Cruiser)
Vice Admiral Kiarl Leftrin | U.S.S. Aegir (Fleet Recon Science Vessel)
--= Starfleet Strategic Command =--
You might have missed the part where they said, they are going to remove all these random systems / missions due to lack of quality etc ... so this "potential" is already wasted, and things that "could be" will just not happen ...
Bingo.
The revised duty officer system isn't an "upgrade". It's a case of "revamping" something that wasn't broken, just so they could cater to the lazy and impatient, and tie it in with their new lottery....er, I meant "crafting system". They also jack up/add dilithium fees while removing yet another wrapper that rewards dil.
On another note.....
I'm one to praise the developers when I think they did a good job, like with the Summer Event. But I'm not a CDF sycophant or yes-man. If I believe they screwed the pooch, I'm gonna call it like I see it.
Truth be told, I'm done offering my "feedback" (what the CDF TRIBBLE kissers called "whining", often misspelled "whinging", or referred to as "complaining") on the matter. Cryptic is hell bent on every change they make, good or bad, despite any feedback for or against. I don't even see why they bother with test servers, since they don't listen to the play testers half the damned time.
So, I'll just play and enjoy what parts of the game that are still worth a damn.
Peace out.
Couldn't say it better myself.
The only thing positive I see about 9.5 is Craptic/PWE(herman) making more profit. (insert some Ferengi RoA HERE)
They are trying to stabilise the economy and make items available to new players that are comparable to the ones that they cant afford due to greed. It is not going to work (for the players) I have seen this exact same knee jerk reaction in another MMO and it killed a massive part of the player-base off.
But I fear this is what is wanted as the outcome on the other game is now a large new player turnover and MICRO TRANSACTIONS ! veteran players are very rare, but bad for business they have everything and spend little (this is what they were told in very broken English so the truth came out in translation) this is our truth too !
It won't have any disastrous impact on PvP! I feared that there will be new gamebreaking OP gear. But that is not the case since crafting 2.0 basically is the same old TRIBBLE or even worse than before
From that point of view: Thank you cryptic for not dooming PvP!
So they cut out the flavor text areas that made this more than work and diluted it down to press a button. .
Isn't this supposed to be a game?
One with background reference material?
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
http://realotakugamer.com/wp-content/uploads/2013/06/no.jpeg
edit.:
This is also the answer to the question "Anything positive about 9.5?"
Devs, just put the flavour text back, please. Losing it doesn't make the DOff window any simpler to use that I can see (it's not as if the player actually has to do anything with it), it just makes it boring. Or you might be able to make it that it could be toggled on and off.
This is the window after you hit the Plan button.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Was that from the podcast? Or just something some folks have offered up as a reason for it?
Personally, it just looks like something they're trying to drop out to Gateway. Go into Gateway, look around...look at the current DOFFing windows and then look at the Tribble version. Then look back at Gateway. Basically looks like, to me, they're trying to drop something out for folks to mess about with on their tablets during commercials while watching TV.
- Judge Aaron Satie
Flavor text still exists, Its just not visable until the planning stage of the assignment for some reason
The new crafting inventory space! No more crafting junk cluttering our bank space! Everything else..........<flushes toilet>.
Seems voth were correct when they refer us as brainless primates
Ain't Nobody Got Time for That
[SIGPIC][/SIGPIC]
Geko said on the podcast they would like to eventually get it onto the gateway and the old interface was not suitable, so most likly a big reason for the change.
UI is also not finished so expect some streamlining.
Oooo! Good catch and you are right!
Wth is that?
Rather than having to store all the data samples/particles in your normal inventory, your bank, your account bank, or your fleet bank...there is a separate, new inventory just for crafting materials (including raw materials and components).
-cooldowns display is broken for over a year now
-premades in single pvp queue still exists
-Geko is still game designer
-a2b still broken
- 1 sci ships = 10 escorts
you can't want more than that.
Season 9.5, you can't come soon enough. :P
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
-ponders even more intently-
-notices he's been pondering for 30 minutes-
Yeah, I got nothin'.
-shrug-