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Anything positive about 9.5?

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  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited June 2014
    yreodred wrote: »
    If seen many negative reactions about the upcoming Crafting and DOFFing overhaul.
    What do you guys think are the positive sides of it?

    A separate inventory tab for crafting materials, and that they still have time to revert to the old doffing UI.

    The crafting system itself, though, probably won't be adjusted until it hits Holodeck and they can determine who is going to bother with it and how many people they can sucker into using the Finish Now option to burn dilithium on projects that once took 5 seconds and now take... no, this is positive... ummm... that they still have time to adjust it before it hits Holodeck and that they have gotten a large amount of feedback on that system.

    Actually, the sheer volume of responses to the crafting revamp, and the passion behind those responses, indicates that the playerbase really does want a good crafting system. That interest means we might just get one eventually (this isn't it, IMHO). Good or bad, our feedback tells them we were interested enough to dive onto Tribble and tinker a bit with it, and felt strongly enough to share our feedback in and out of the Tribble feedback subforums. There are threads all over discussing what's coming with crafting.

    That means they can make money off of it if they can just get something worth doing. I'd call that a positive, even if they haven't gotten there yet.
    k4t3 wrote: »
    Oh I can see into the future! I see ... the cup of coffee at my side will be empty in 5 minutes. ;)

    So, now that those 5 minutes elapsed... was the cup of coffee actually empty at the 5 minute mark, or had you refilled it by then? You sound like someone who enjoys coffee and word play, so... even if you hadn't refilled it, it still had air in the cup. Oooh, or it was filled with the potential to contain coffee, which is even better! I love coffee, though air is a close second; I'd probably live longer without coffee than I would without air, but would I truly be happy?
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • tiriusavarotiriusavaro Member Posts: 92 Arc User
    edited June 2014
    It's a shame that there have been so many negative comments on the info released on Tribble, but having tested the new interface, I do understand it. The new doff screens are what I will charitably call a disaster.

    The positive side for me, is that there will at least be incentive to look at crafting again. I had a lot of fun with it in one of its early incarnations (maxed it on my very first toon, who ran Aegis for ages). The current Holodeck format didn't work for me, as the costs in mainly dilithium were just too high for me to invest in crafting "for fun", and there are so many places now to get better items. I've played with the new system a bit on Tribble, but I've reserved judgment on it until I can both get in more time with it and we get closer to the final build.

    As for the exploration clusters... what I've seen so far, it has potential. A lot of people are scared that many of the current exploration features will disappear, but the way I see it, many could still be tied to the interact button that now appears in sector space (example: the explore 3 random systems could work by simply having a "Travel to unexplored system" button and then be transported to one of the random maps). The removal of the clusters as sector blocks has huge potential for new actual sectors to be added, and I'm all for that.
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  • hravikhravik Member Posts: 1,203 Arc User
    edited June 2014
    It won't make my computer burst into flames. Maybe.
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited June 2014
    A lot of people are scared that many of the current exploration features will disappear, but the way I see it, many could still be tied to the interact button that now appears in sector space (example: the explore 3 random systems could work by simply having a "Travel to unexplored system" button and then be transported to one of the random maps)

    You might have missed the part where they said, they are going to remove all these random systems / missions due to lack of quality etc ... so this "potential" is already wasted, and things that "could be" will just not happen ...
    We're removing these missions in 9.5. To be honest, they were universally not up to the standard of quality that we want missions to be in the game, and they were also often where new players would go shortly after the tutorial and get lost.
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited June 2014
    The only thing that I can hope MIGHT be a positive is MAYBE secondary deflectors but it is not confirmed.
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited June 2014
    illisstr8 wrote: »
    I don't mind the new system "IF" it were not time gated, did not come with such a high dilithium price, did not have several steps to complete, and if they somehow managed to include the daily 1.2k dilithium mission.



    Bingo.

    The revised duty officer system isn't an "upgrade". It's a case of "revamping" something that wasn't broken, just so they could cater to the lazy and impatient, and tie it in with their new lottery....er, I meant "crafting system". They also jack up/add dilithium fees while removing yet another wrapper that rewards dil.


    On another note.....


    I'm one to praise the developers when I think they did a good job, like with the Summer Event. But I'm not a CDF sycophant or yes-man. If I believe they screwed the pooch, I'm gonna call it like I see it.


    Truth be told, I'm done offering my "feedback" (what the CDF TRIBBLE kissers called "whining", often misspelled "whinging", or referred to as "complaining") on the matter. Cryptic is hell bent on every change they make, good or bad, despite any feedback for or against. I don't even see why they bother with test servers, since they don't listen to the play testers half the damned time.


    So, I'll just play and enjoy what parts of the game that are still worth a damn.


    Peace out.
  • l30p4rdl30p4rd Member Posts: 334 Arc User
    edited June 2014
    The cake is a lie!

    Couldn't say it better myself.

    The only thing positive I see about 9.5 is Craptic/PWE(herman) making more profit. (insert some Ferengi RoA HERE)

    They are trying to stabilise the economy and make items available to new players that are comparable to the ones that they cant afford due to greed. It is not going to work (for the players) I have seen this exact same knee jerk reaction in another MMO and it killed a massive part of the player-base off.

    But I fear this is what is wanted as the outcome on the other game is now a large new player turnover and MICRO TRANSACTIONS ! veteran players are very rare, but bad for business they have everything and spend little (this is what they were told in very broken English so the truth came out in translation) this is our truth too !
  • dgdolphdgdolph Member Posts: 592 Arc User
    edited June 2014
    Oh oh oh...there's at least 1 positive thing about 9.5!!! :D

    It won't have any disastrous impact on PvP! I feared that there will be new gamebreaking OP gear. But that is not the case since crafting 2.0 basically is the same old TRIBBLE or even worse than before :D

    From that point of view: Thank you cryptic for not dooming PvP!
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited June 2014
    This is what I see on Holodeck: http://i.imgur.com/pStFQBZ.png
    This is what I see on Tribble: http://i.imgur.com/La6w9g0.png

    So they cut out the flavor text areas that made this more than work and diluted it down to press a button. .

    Isn't this supposed to be a game?

    One with background reference material?

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  • dgdolphdgdolph Member Posts: 592 Arc User
    edited June 2014
    feiqa wrote: »
    So they cut out the flavor text areas that made this more than work and diluted it down to press a button. .

    Isn't this supposed to be a game?

    One with background reference material?

    http://realotakugamer.com/wp-content/uploads/2013/06/no.jpeg


    edit.:
    This is also the answer to the question "Anything positive about 9.5?"
  • wombat140wombat140 Member Posts: 971 Arc User
    edited June 2014
    HUH? They took out the flavour text from DOffing? But that was the only fun thing about it. Now it's just another mathematical exercise to gain points. And what's the use of points if the game they'll allow you to advance in isn't actually fun? Points are a means to fun, not the other way around. Something MMORPGs tend to forget sometimes!

    Devs, just put the flavour text back, please. Losing it doesn't make the DOff window any simpler to use that I can see (it's not as if the player actually has to do anything with it), it just makes it boring. Or you might be able to make it that it could be toggled on and off.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    http://i.imgur.com/VwEOn81.png

    This is the window after you hit the Plan button.
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited June 2014
    Oh, another thing: Supposedly the rationale for the changes to doffing is because some people have trouble understanding the interface. Shouldn't that instead point to a need for improved documentation and tutorials rather than ripping out by the roots something that works for 90% of the players?
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    starswordc wrote: »
    Oh, another thing: Supposedly the rationale for the changes to doffing is because some people have trouble understanding the interface. Shouldn't that instead point to a need for improved documentation and tutorials rather than ripping out by the roots something that works for 90% of the players?

    Was that from the podcast? Or just something some folks have offered up as a reason for it?

    Personally, it just looks like something they're trying to drop out to Gateway. Go into Gateway, look around...look at the current DOFFing windows and then look at the Tribble version. Then look back at Gateway. Basically looks like, to me, they're trying to drop something out for folks to mess about with on their tablets during commercials while watching TV.
  • macroniusmacronius Member Posts: 2,526
    edited June 2014
    Season 9.5 - The Search for More Money
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited June 2014
    feiqa wrote: »
    So they cut out the flavor text areas that made this more than work and diluted it down to press a button. .

    Isn't this supposed to be a game?

    One with background reference material?

    Flavor text still exists, Its just not visable until the planning stage of the assignment for some reason
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited June 2014
    Wait, Wait! I finally found something actually positive about 9.5!


    The new crafting inventory space!
    No more crafting junk cluttering our bank space! Everything else..........<flushes toilet>.
  • notapwefannotapwefan Member Posts: 1,138 Arc User
    edited June 2014
    Way to go cryptic to mess up doff assignment window. Who the fck can't read and needs pictures?
    Seems voth were correct when they refer us as brainless primates
    Grinding for MkIV epic gear?
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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited June 2014
    Was that from the podcast? Or just something some folks have offered up as a reason for it?

    Personally, it just looks like something they're trying to drop out to Gateway. Go into Gateway, look around...look at the current DOFFing windows and then look at the Tribble version. Then look back at Gateway. Basically looks like, to me, they're trying to drop something out for folks to mess about with on their tablets during commercials while watching TV.

    Geko said on the podcast they would like to eventually get it onto the gateway and the old interface was not suitable, so most likly a big reason for the change.

    UI is also not finished so expect some streamlining.
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited June 2014
    Wait, Wait! I finally found something actually positive about 9.5!


    The new crafting inventory space!
    No more crafting junk cluttering our bank space! Everything else..........<flushes toilet>.

    Oooo! Good catch and you are right!
  • policestate76policestate76 Member Posts: 1,424 Arc User
    edited June 2014
    Wait, Wait! I finally found something actually positive about 9.5!


    The new crafting inventory space!
    No more crafting junk cluttering our bank space! Everything else..........<flushes toilet>.

    Wth is that? :confused:
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    Wth is that? :confused:

    Rather than having to store all the data samples/particles in your normal inventory, your bank, your account bank, or your fleet bank...there is a separate, new inventory just for crafting materials (including raw materials and components).
  • binebanebinebane Member Posts: 557 Arc User
    edited June 2014
    starswordc wrote: »
    There aren't any positive sides of the doffing overhaul. Cryptic's decided they want to fix what ain't broken there.

    Can't speak to the crafting thing.
    agreed. crafting is better than it is now and separating inventory for crafting things is great. rally great.:D
  • notrealednanotrealedna Member Posts: 1,028
    edited June 2014
    Heres some positive stuffs about 9.5.

    -cooldowns display is broken for over a year now
    -premades in single pvp queue still exists
    -Geko is still game designer
    -a2b still broken
    - 1 sci ships = 10 escorts


    you can't want more than that.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited June 2014
    There's a couple of things in the change notes that you can't argue with:
    Addressed an issue in "Colony Invasion" that could cause players not to get credit when beaming out diplomats.

    Several Duty Officer assignments that normally become available on Earth Spacedock, such as "Participate in Colonial Assessment" and "Offer Asylum on Earth," will now appear on the new Earth Spacedock map.

    Season 9.5, you can't come soon enough. :P
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  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited June 2014
    -ponders intently-

    -ponders even more intently-

    -notices he's been pondering for 30 minutes-

    Yeah, I got nothin'.

    -shrug-
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    edited June 2014
    I feel I need to ask why people choose to continue to be negative towards something that is still in an alpha phase?

    If you listen to the Priority one podcast, you'll hear that Geko states that the chance of getting purple goes up as you gain levels to the point that you'll get the purple at 100%. The reason why the chances are so low is because you're just starting out and they don't expect newer captains (since the new system is designed to unlock after the doff system) to be making Mark XII right off the bat. Furthermore, the prices right now were chosen mainly just to have something to go up. They can change it down the road.

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  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited June 2014
    I feel I need to ask why people choose to continue to be negative towards something that is still in an alpha phase?

    Because it's TRIBBLE no matter how you slice it? :rolleyes:
  • puttenhamputtenham Member Posts: 1,052 Arc User
    edited June 2014
    dgdolph wrote: »
    There's a big difference in saying: "It will be like..." or "I believe it will be like..."

    What I said was:
    tbh, I believe that there will be even more than 90% of all players who dislike the new craftig. Simply because it's yet again a new dil sink (as it was before) + it even became a gamble.

    just give up.. the cosmic is one of those special members who rides a mighty high horse from which he dictates how everything is and isn't. you are not allowed to have an opinion in his eyes, he will twist what you say or ignore parts of what you say to prove himself correct. ie, read his wonderfully awesome response the the very question I quoted from you.

    I will agree with you however, that cryptic does tend to blanket bad news around the launches of their usual deals. they dangle the keys in one hand, while they get ready to slap you with the other.

    as for those who are saying we still have time before this goes live and changes can be made.. ummmm.. no.. in my long standing history with cryptic, almost everything that had severe opposition rolled out of the gate without any such changes. they are not known for their reading the forums and making changes based on polular feedback.
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited June 2014
    I feel I need to ask why people choose to continue to be negative towards something that is still in an alpha phase?

    If you listen to the Priority one podcast, you'll hear that Geko states that the chance of getting purple goes up as you gain levels to the point that you'll get the purple at 100%. The reason why the chances are so low is because you're just starting out and they don't expect newer captains (since the new system is designed to unlock after the doff system) to be making Mark XII right off the bat. Furthermore, the prices right now were chosen mainly just to have something to go up. They can change it down the road.

    (See signature Pic below)

    On a more serious note, Players who are posting already in my opinion are giving a very Knee jerk reaction to the system, Taking it as it is, it is rather bland, But I'm hopeful that if Geko is true to his word on priority one, then it will be a good foundation on which to build in the future

    ( Not to mention there are parts of the crafting system that are not currently live, and so no palyer can possibly have tested them on tribble unless the tribble build has updated between me typing this and last visiting tribble)
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