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Needed upgrades to Galaxy Class?

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  • yreodredyreodred Member Posts: 3,527 Arc User
    edited June 2014
    lan451 wrote: »
    Another thing I've been thinking about lately is completely new boff skills. New tac, sci, and eng skills on every level. Most MMOs have new powers or abilities added in after a while, but we have the same old ones since STO launched. Not only would something like this benefit the Galaxy line, but many other ships that are lagging behind too.

    Obviously that's a huge job, but it's still one I've been wanting for a bit now. Basically I'm going on the whole line of: If Cryptic is unwilling to change it's boff slots, then lets get some new skills in there to capitalize on it's layout.

    A rearrangement of Engineering BOFF skills would certainly help.

    Regarding the G -R. I think the simplest thing would be to release a GCS Venture Refit (T5) and give it a similar BOFF/Console layout just like the D'Deridex has.
    It could look like that:

    Lt. Cmdr. Tactical
    Cmdr. Engineering
    Lt. Cmdr. Science
    Lt. Universal

    Consoles: 3 (fleet 4), 3, 3

    In my opinion this would be the perfect BOFF/console Layout for the Galaxy Class (-R).


    But on the other hand i'd be already happy if it would just get a 3 (fleet 4), 3, 3 Console Layout and a universal Ensign station.:)
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • jtoney3448jtoney3448 Member Posts: 642 Arc User
    edited June 2014
    yreodred wrote: »
    A rearrangement of Engineering BOFF skills would certainly help.

    Regarding the G -R. I think the simplest thing would be to release a GCS Venture Refit (T5) and give it a similar BOFF/Console layout just like the D'Deridex has.
    It could look like that:

    Lt. Cmdr. Tactical
    Cmdr. Engineering
    Lt. Cmdr. Science
    Lt. Universal

    Consoles: 3 (fleet 4), 3, 3

    In my opinion this would be the perfect BOFF/console Layout for the Galaxy Class (-R).


    But on the other hand i'd be already happy if it would just get a 3 (fleet 4), 3, 3 Console Layout and a universal Ensign station.:)


    I really like that idea. G-R could stay the way it is, the venture refit from DS9/Cryptics design. Give it the bumped necells from the galaxy x as a costume option like the venture in DS9 had or make it standard. Call it the Galaxy-V. They can sell a new ship, we can finally shut up about the galaxy and move onto another ship.

    Its a win win for all.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited June 2014
    I just want to add one more thing that's on my mind for a long time.
    I think a new released or reworked version (or if cryptics devs would be just nice) of a G -R should have all availlable Galaxy Class ship parts (except certain G-X parts like the third nacelle, of course).

    I know they don't look very good and all that, but i think it should be up to the player to use or not to use those ship parts.
    Personally i think its a just waste to exclude those parts (Envoy and Celestial) from the T5 version. I am sure some parts would make some decent looking ships.

    The more options we get the better IMO.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited June 2014
    yreodred wrote: »
    I just want to add one more thing that's on my mind for a long time.
    I think a new released or reworked version (or if cryptics devs would be just nice) of a G -R should have all availlable Galaxy Class ship parts (except certain G-X parts like the third nacelle, of course).

    I know they don't look very good and all that, but i think it should be up to the player to use or not to use those ship parts.
    Personally i think its a just waste to exclude those parts (Envoy and Celestial) from the T5 version. I am sure some parts would make some decent looking ships.

    The more options we get the better IMO.
    I'll gladly support this.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited June 2014
    yreodred wrote: »
    I just want to add one more thing that's on my mind for a long time.
    I think a new released or reworked version (or if cryptics devs would be just nice) of a G -R should have all availlable Galaxy Class ship parts (except certain G-X parts like the third nacelle, of course).

    I know they don't look very good and all that, but i think it should be up to the player to use or not to use those ship parts.
    Personally i think its a just waste to exclude those parts (Envoy and Celestial) from the T5 version. I am sure some parts would make some decent looking ships.

    The more options we get the better IMO.

    While I do support more variety at all times, the Celestial and Envoy models are especially hideous unfortunately. I played a Celestial-kitbash on my Tellarite during leveling and noticed that the model and textures are really bad. Not a question of taste, mind you, but the model is just faulty, the texture often mismatches and it is of a really low quality. And I assume they never created the separation animation. And considering they needed 3 or 4 years to fix the separation for the Galaxy/Monarch/Venture your guess i as good as mine how long it'd take to fix THIS mess.

    I would love them to revising basically all pre-oddyssey models and give them a little makeover. For isntance, my tac switched to a Noble-type Sovereign variant recently because the Galaxy-Refit ("dread") annoyed me to no end and I think the noble saucer, being a little bit more circular, combined with sovereign nacelles and noble pylons doesn't look too bad - only problem is the rather low quality of the model itself. It could need a refurbishment.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • zulisvelzulisvel Member Posts: 518 Arc User
    edited June 2014
    lan451 wrote: »
    Another thing I've been thinking about lately is completely new boff skills. New tac, sci, and eng skills on every level. Most MMOs have new powers or abilities added in after a while, but we have the same old ones since STO launched. Not only would something like this benefit the Galaxy line, but many other ships that are lagging behind too.

    Obviously that's a huge job, but it's still one I've been wanting for a bit now. Basically I'm going on the whole line of: If Cryptic is unwilling to change it's boff slots, then lets get some new skills in there to capitalize on it's layout.

    Once upon a time the players complained that there were too few tactical boff powers so the devs took the science ships built in subsystem targeting and made them into tactical boff powers. Maybe it's time to do the same with cruiser commands for engineering boffs?
  • emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited June 2014
    I think the two-piece bonus from the antimatter spread/saucer sep is far too weak. Antimatter spread aint what it used to be and I think it's a superfluous ability. Saucer sep is worthless on the Exploration cruiser because it doesn't need to turn on a dime. Besides which, mine has a turn rate of 20 with a single fleet RCS, two universal consoles that boost turn, and cruiser commands.

    And that leads to my point. A single dilithium mine Mk XII RCS accelerator does more for the Exploration Cruiser's turn rate than its own two-piece bonus. So my suggestion is: Copy the damage bonus from the Counter-Command tactical console (13.1%) over to the two-piece bonus for antimatter spread and saucer sep. Gives the Exploration Cruiser a bit of a damage boost without changing its console layout but not on the level of the Fleet Dreadnought or other tactical-focused cruisers. The Fleet Dreadnought would also Benefit from this, but it's still hampered by the boff seating. I'd see it as synergy with the phaser lance.
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited June 2014
    zulisvel wrote: »
    Once upon a time the players complained that there were too few tactical boff powers so the devs took the science ships built in subsystem targeting and made them into tactical boff powers. Maybe it's time to do the same with cruiser commands for engineering boffs?

    Cruiser commands are on until you turn them off. Subsystem targeting is only active temporarily.
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  • alfamegaalfamega Member Posts: 268 Arc User
    edited June 2014
    he's dead jim! :rolleyes:

    its been talked to the death. for years. nothing useful came out of it. and will not come. ever.
  • emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited June 2014
    alfamega wrote: »
    he's dead jim! :rolleyes:

    its been talked to the death. for years. nothing useful came out of it. and will not come. ever.

    I hope people have the good sense to ignore this guy and not take his bait will just increase the likelihood of the thread being shut down.
  • sentinel64sentinel64 Member Posts: 901 Arc User
    edited June 2014
    The Galaxy (and other large ships) need improved turn rate; the Galaxy needs a dps bonus for sustained broadside engagement. A universal slot on VA and Fleet version would nice and a three piece set which boosts turn rate, crit severity/chance, and hull resistance would put Galaxy back into tha top list of desired end game ships. :cool:
  • row124row124 Member Posts: 77 Arc User
    edited June 2014
    Just like everyone else here I also love the Galaxy class and it's my main ship. The basic problem is that the ship is to ridged and leans towards engineering.

    The solution is to add flexibility. The best way to do that is to change it's bridge officer layout. People have said this before. This is not a new idea. Making that ensign engineer into a universal would help everyone out.

    However, if the devs did this it would open Pandora's box. I don't think it does personally, but the developers would. This would also call into question the Defiant and Intrepid classes respectfully.

    The developers don't want to mess around with the: Galaxy, Defiant and Intrepid classes starships because these are the big three. Touching one would mean touching the other two.

    If you truly want to fix the Galaxy then you must advocate changing the Defiant and Intrepid. My vote is to make all three ships have universal ensigns.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited June 2014
    sentinel64 wrote: »
    The Galaxy (and other large ships) need improved turn rate; the Galaxy needs a dps bonus for sustained broadside engagement. A universal slot on VA and Fleet version would nice and a three piece set which boosts turn rate, crit severity/chance, and hull resistance would put Galaxy back into tha top list of desired end game ships.

    I don't agree with the turnrate. This might be unpopular, but I don't think it's right albeit it's brought up time and again. The thing is

    a) even though the devs mistake Star Trek Starships for starfighters (even with tail mounted machine guns nowadays) and they control exactly like that, the big cruisers don't need to jump on that bandwagon. They're big, slow and should be powerful delivering their payload from where they are.

    b) you can improve a cruiser's turnrate via engineering consoles massively (up to 20-ish). Yes, that's a trade-off, but you CNOT improve it's damage output to levels that even allow for enough threat generation to fill it's "intended healer/tank role" ( :rolleyes: ) - this is where the ship needs help.

    _I like the idea of adding a damage/crit boost for the 2pc-set. This could be incorporated in some other changes,
    row124 wrote: »
    Just like everyone else here I also love the Galaxy class and it's my main ship. The basic problem is that the ship is to ridged and leans towards engineering.

    The solution is to add flexibility. The best way to do that is to change it's bridge officer layout. People have said this before. This is not a new idea. Making that ensign engineer into a universal would help everyone out.

    However, if the devs did this it would open Pandora's box. I don't think it does personally, but the developers would. This would also call into question the Defiant and Intrepid classes respectfully.

    The developers don't want to mess around with the: Galaxy, Defiant and Intrepid classes starships because these are the big three. Touching one would mean touching the other two.

    If you truly want to fix the Galaxy then you must advocate changing the Defiant and Intrepid. My vote is to make all three ships have universal ensigns.

    *cough* The main problem, in my opinion, is that all of the "big three", namely the Defiant, Intrepid and Galaxy, have a T4 payship "refit" which makes all of those ships much more veratile and usable, yet there is no way of playing this ship you paid for at endgame content. The Explorer, Intrepid and Defiant all should have at least their current fleet ships removed and being reworked into "fleet refits", based on the Bellerophon, Venture and Sao Paolo designs. Those ships should have a (semi-) universal LTC and ENS BOFF slot and maybe even a (semi-) universal console slot to be able to switch between the T4 retro and T4 refit layout, so you don't "lose" your refit you are used to play :) *cough* (See posting #56 :D )

    :D
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2014
    it wouldn't make sense to change the galaxy's turn rate all by it self, but i still think for nearly every cruiser a 2 base turn rate buff is appropriate. all those 2 console set bonuses out there that add an invisible +2 turn? they all should be applying that +2 to their base, then they would mater.


    and yes as always you can thank the defiant for the style of station setup the galaxy has to suffer, and why it still has to suffer even in 2014, 3 years after that retrofit trio bit had any reliance or a reason for them all to be connected at the hip. its time all 3 ships went their separate ways.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited June 2014
    angrytarg wrote: »
    *cough* The main problem, in my opinion, is that all of the "big three", namely the Defiant, Intrepid and Galaxy, have a T4 payship "refit" which makes all of those ships much more veratile and usable, yet there is no way of playing this ship you paid for at endgame content. The Explorer, Intrepid and Defiant all should have at least their current fleet ships removed and being reworked into "fleet refits", based on the Bellerophon, Venture and Sao Paolo designs. Those ships should have a (semi-) universal LTC and ENS BOFF slot and maybe even a (semi-) universal console slot to be able to switch between the T4 retro and T4 refit layout, so you don't "lose" your refit you are used to play :) *cough* (See posting #56 :D )

    :D
    I like that idea. :)
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited June 2014
    yreodred wrote: »
    I like that idea. :)

    Me too. I haven't flown the others, but Bellerophon has a very different feel than Intrepid; the Intrepid-R actually seems like a step down rather than up.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited June 2014
    Ugh, I thought this thread would be full of awesome ways to fix the game so the Galaxy would be good. But then it quickly delved right back into BOFF seating/console layout changes, just like the old thread.

    Sigh.
  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited June 2014
    orangeitis wrote: »
    Ugh, I thought this thread would be full of awesome ways to fix the game so the Galaxy would be good. But then it quickly delved right back into BOFF seating/console layout changes, just like the old thread.

    Sigh.

    Well, what else is there besides changing how versatile eng boff powers are? Short of completely reworking how space combat works in this game I mean.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited June 2014
    orangeitis wrote: »
    Ugh, I thought this thread would be full of awesome ways to fix the game so the Galaxy would be good. But then it quickly delved right back into BOFF seating/console layout changes, just like the old thread.

    Sigh.

    Outside a BOFF/Console change of the GCS, they could change/add/rearrange engineering powers. But it don't want to imagine what consequences this would have for every other ship class in the game.

    Another thing would be to improve the 2 part set of the Galaxy Class. But as someone said a 3 minute CD (or a CD that can't be shortend) on a certain power isn't very desireable.


    But on the other hand the existing set is just not powerful enough to make it worth equipping IMO.
    Set 2: Enhanced Structural Systems

    Passive
    +2 Flight Turn Rate
    +20 Starship Hull Plating skill
    +20 Starship Armor Reinforcement skill

    Sure they could have given it a special photon torpedo spread or a Heavy 180 degrees (fore) Beam array attack, just like the GCS had in the shows, but the devs decided otherwise.:rolleyes:
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited June 2014
    capnmanx wrote: »
    Well, what else is there besides changing how versatile eng boff powers are? Short of completely reworking how space combat works in this game I mean.
    Adding more BOFF powers. Adding more types of Eng consoles. Changing how Eng consoles work so there are no diminishing returns. As Iconians suggested, making a 5-piece Eng console set. Revamping ship separation vectors(like the Gal's saucer section). Just generally make the Galaxy's current attributes better instead of changing its attributes.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited June 2014
    I do agree with adding in more boff powers as I suggested earlier in the thread. As much as I would like that to happen, it's a big job. It's far, far easier for them to refit one ship to suit the rest of the game than it is to refit the entire game to suit one ship. That's why I haven't been opposed to simply changing the boff layout of the Galaxy even though I really do want more boff powers.
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  • jtoney3448jtoney3448 Member Posts: 642 Arc User
    edited June 2014
    lan451 wrote: »
    I do agree with adding in more boff powers as I suggested earlier in the thread. As much as I would like that to happen, it's a big job. It's far, far easier for them to refit one ship to suit the rest of the game than it is to refit the entire game to suit one ship. That's why I haven't been opposed to simply changing the boff layout of the Galaxy even though I really do want more boff powers.

    ^This, well said.

    And I agree with you on all that. Simple solution first, then do the complex fix of the over all problem, as it will only help all ships even more after the rest had been fixed first. Change the G-R/ make a new G-V with the D'd layout, then fix as many/all of the older ships to update them to the new standard. Then redo/make new boff powers all the ships now reap the reward equally.

    At current if they add new boff powers, all the other ships will gain just as much as the galaxy would, making it still last place. I honestly just dont see a place for any ships in this game so focused into one area, its just a hinderance no matter how many boff skills we give them.

    There is just only so much tac/eng/sci 1 ship needs before you have taken away to much on other areas. Like the defiant and the kumari, those are both fine lines. Kumari gets away with it cause of the 5 tac 5 fore weapons, and the understanding that its made as glass cannon who needs support.

    Defiant in the show was anything but glass cannon. It was a tuff little ship thanks to its armor, but ingame it lacks in suvivability to match up to its onscreen. Just as the Galaxy R lacks the sci and tactical vs its on screen. And the Intrepid lacks in Tac vs its on screen, its toughness is about right thanks to sci heals.

    None of them need everything, they just need a lil rebalancing, like G-R getting D'D layout, or one similar to the Ambassador. The defiant/intrepid could be as simple as giving them ens uni, or a more complex boff layout if people wished for it. The Galaxy on the other hand I dont think would benefit nearly as much from a uni ens as the other 2 ships, simple cause it wouldnt make it stand out from any other cruiser at all. Excel would still be a far better ship.
  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited June 2014
    orangeitis wrote: »
    Adding more BOFF powers. Adding more types of Eng consoles. Changing how Eng consoles work so there are no diminishing returns. As Iconians suggested, making a 5-piece Eng console set. Revamping ship separation vectors(like the Gal's saucer section). Just generally make the Galaxy's current attributes better instead of changing its attributes.

    It would be nice to see more Boff powers; thing is I don't think that has ever happened (not for space anyway). New powers have only been added in console, set bonus, or rep trait form to the best of my knowledge.

    Adding new boff powers seems to me to be so unlikely at this point that it's just not worth suggesting. Suppose that might be a little defeatist of me. :o
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited June 2014
    lan451 wrote: »
    I do agree with adding in more boff powers as I suggested earlier in the thread. As much as I would like that to happen, it's a big job. It's far, far easier for them to refit one ship to suit the rest of the game than it is to refit the entire game to suit one ship. That's why I haven't been opposed to simply changing the boff layout of the Galaxy even though I really do want more boff powers.
    Here's the problem with that. The underlying problems will still be there. Engineering is presented to be equal to Science and Tactical in STO's design. Having a wider variety of competitively viable configurations within that design will encourage more thought in how players build their ships, which will lead to a more diverse and healthy gameplay environment. Add to the fact that STO is already imbalanced gameplay-wise, and similar ships would still need help if the Galaxy's configuration were to be changed... particularly the Star Cruiser line.

    Not to mention that adding more BOFF powers could potentially cure other ships that currently have crippling overspecializations, like the Intrepid and Defiant classes. Merely changing the Galaxy would cause more work in the long run.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited June 2014
    orangeitis wrote: »
    Here's the problem with that. The underlying problems will still be there. Engineering is presented to be equal to Science and Tactical in STO's design. Having a wider variety of competitively viable configurations within that design will encourage more thought in how players build their ships, which will lead to a more diverse and healthy gameplay environment. Add to the fact that STO is already imbalanced gameplay-wise, and similar ships would still need help if the Galaxy's configuration were to be changed... particularly the Star Cruiser line.

    Not to mention that adding more BOFF powers could potentially cure other ships that currently have crippling overspecializations, like the Intrepid and Defiant classes. Merely changing the Galaxy would cause more work in the long run.

    Believe me, I'm right there with you on all of that. However, I'm of the opinion that what both of us want here is beyond the scope of what Cryptic is willing or able to do. Settling for a redone boff layout is just that...settling. Not what I really want, but I'll take it.
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  • supergirl1611supergirl1611 Member Posts: 809 Arc User
    edited June 2014
    Personally what Cryptic should do with the Fleet Galaxy boff setup is make it the engineering mirror of her sister class the Nebula. Makes so much sense as the 2 ships share a linage

    Boff

    Lt Uni
    Lt Tact.
    Cmd Eng
    Ens Eng
    Ltc Sci

    Consoles

    4 Eng
    3 Science
    3 Tactical

    This would give the galaxy access to either 4 tactical powers at Ens-Lt grade or 5 Science Powers or 7 Engineering powers. Making her far more flexible and versatile than she is now without making her overpowered, as the Sovereign, Excelsior, Regent and Odyssey with their ability to have a Lt Cmd still gives them the edge in firepower.

    Galaxy becomes a jack of all trades but a master of none. But most def she'd be competitive with this station layout

    Yes this would kinda step on the toes of the Ambassador as both ships will be very similar except the Galaxy will have that Lt. Uni to give her better build options
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited June 2014
    Personally what Cryptic should do with the Fleet Galaxy boff setup is make it the engineering mirror of her sister class the Nebula. Makes so much sense as the 2 ships share a linage

    Boff

    Lt Uni
    Lt Tact.
    Cmd Eng
    Ens Eng
    Ltc Sci

    Consoles

    4 Eng
    3 Science
    3 Tactical

    This would give the galaxy access to either 4 tactical powers at Ens-Lt grade or 5 Science Powers or 7 Engineering powers. Making her far more flexible and versatile than she is now without making her overpowered, as the Sovereign, Excelsior, Regent and Odyssey with their ability to have a Lt Cmd still gives them the edge in firepower.

    Galaxy becomes a jack of all trades but a master of none. But most def she'd be competitive with this station layout

    Yes this would kinda step on the toes of the Ambassador as both ships will be very similar except the Galaxy will have that Lt. Uni to give her better build options

    Making her the Engineering counterpart to the Nebula is a nice idea.
    The BOFF/console layout looks surprisingly useful.

    Very nice! :)
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • macroniusmacronius Member Posts: 2,526
    edited June 2014
    Good to see this thread wasn't shut down yet. I still think that eventually we will saturation level with ships and boff layouts and they will have to give greater flexibility to existing ships.

    I am definitely not against paying for that of course. On that day, I think we will finally see an improvement for the Galaxy. I just don't see them giving way on this otherwise. That said ... there are lot of good ideas in this thread. Keep it up folks!
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited June 2014
    macronius wrote: »
    Good to see this thread wasn't shut down yet. I still think that eventually we will saturation level with ships and boff layouts and they will have to give greater flexibility to existing ships.

    I am definitely not against paying for that of course. On that day, I think we will finally see an improvement for the Galaxy. I just don't see them giving way on this otherwise. That said ... there are lot of good ideas in this thread. Keep it up folks!

    Well closing the original thread without explaination was not a good PR move and most mods post a reason before closing it. I just hope the mod responsible got a good talking to on how to properly close a thread.

    In truth the thread will not die till the galaxy issue is dealt with. The devs should stop burying their heads in the sand and do something about it. both here and on the original thread are many ideas that could solve and many easy to do.
  • silverashes1silverashes1 Member Posts: 192 Arc User
    edited June 2014
    starswordc wrote: »
    Right, looking at the Vesta, the one sci ship in the game that doesn't need help. :rolleyes:


    yeah gotta agree here....
    [SIGPIC][/SIGPIC]
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