I suspect this is the closest configuration to a Galaxy, the default one looks more like an Ambassador but even weirder. I met this one in sector space right next to my ship, a Venture-Type refit with Galaxy nacelles and pylons.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
The Biggest thing about the Galaxy class, is Starfleet KNEW/Found out that they had serious flaws. Picard/Riker didn't even get a slap on the wrist for loosing the Flagship of the Federation to a Junkyard Warbird. So in an MMO the Galaxy is close to where it needs to be (yes I have one and bring it out every now and then for nostalgia).
The same bit of balancing/upgrades mentioned thru many of the pages here could go for about any of the Fleet/C-Stores, etc T-5 Ships. Cryptic recently did a pass on the Galaxy to give it some love, but without cannons or hanger pets, she's too big to fight unless you build for a heavy shield/hull build, and give up some dps.
My 2 Cents
Tieberion, Captain of the USS Excalibur NX-97000-B
Is that your ship Drunk? Can you post the workup of it? I am trying to love my Guarding but am having trouble doing so.
pause it at the beginning of the video, you can see my equipment and station setup. all the doffs you need are 3 tech doffs and then whatever you want after that
it shouldn't be more annoying or decloak prone then running an AtB build on a war bird. this vid also shows off surgical strike, and how powerful it can be
as far as the avenger and mogh go, im not sure even they are worth it. surgical strike and override i think might deal more effective damage then just a 5th DHC. the fed and kdf Intel cruiser might just have them beat at their own game
The Biggest thing about the Galaxy class, is Starfleet KNEW/Found out that they had serious flaws. Picard/Riker didn't even get a slap on the wrist for loosing the Flagship of the Federation to a Junkyard Warbird. So in an MMO the Galaxy is close to where it needs to be (yes I have one and bring it out every now and then for nostalgia).
The same bit of balancing/upgrades mentioned thru many of the pages here could go for about any of the Fleet/C-Stores, etc T-5 Ships. Cryptic recently did a pass on the Galaxy to give it some love, but without cannons or hanger pets, she's too big to fight unless you build for a heavy shield/hull build, and give up some dps.
My 2 Cents
How did the Enterprise have serious flaws? The Duras sisters had the Enterprise's shield frequency, and Riker and Worf forgot that the ship could actually fight. As to 'not even a slap on the wrist' - It takes at least 10 more years for Riker to get a command after that, and remember TNG season 1 where Data is going to be turned over to Starfleet 'There is a court martial whenever a ship is lost. Picard was found innocent of neglect over the Stargazer - and apparently the Enterprise too.
The Biggest thing about the Galaxy class, is Starfleet KNEW/Found out that they had serious flaws. Picard/Riker didn't even get a slap on the wrist for loosing the Flagship of the Federation to a Junkyard Warbird. So in an MMO the Galaxy is close to where it needs to be (yes I have one and bring it out every now and then for nostalgia).
The same bit of balancing/upgrades mentioned thru many of the pages here could go for about any of the Fleet/C-Stores, etc T-5 Ships. Cryptic recently did a pass on the Galaxy to give it some love, but without cannons or hanger pets, she's too big to fight unless you build for a heavy shield/hull build, and give up some dps.
My 2 Cents
ya, thats actually not true what so ever. they just screwed up their story telling so bad, and had the ship job to the bad guy with such consistency, its given everyone a really warped perception of the ship.
the few times it actually faced off with something more powerful then it, or just strait up invincible, it actually got to fight to its potential. all those other times though, it just a plot hole plain and simple that they didn't operate near their best observed potential again. just terrible writing, they couldn't write a story were the crew wasn't in some underdog situation to save their life.
with voyager, it was actually an underdog. smaller and less capable, on the other end of the galaxy, all the underdog stories were a perfect fit. they were not a perfect fit for the biggest and most powerful federation ship ever.
the galaxy is just a product of the federation parts bin, at its particular size. all fed ships are, the only difference is their size and thus power. the defiant is the only exception, it rates as a ship about 10 times it size, tacticly, but thats only about intrepid class size territory, not akira, or sovereign, or galaxy.
And I actually seriously disagree with how powerful people think the Defiant is. Sure, she was an extremely powerful, extremely dangerous little ship. Something that would be magnificent in swarm tactics. She tore apart Birds of Prey, Jem Bugships, and made Cardassian Galors run in terror.
But every time it went up against a full capital warship, it faired pretty badly. A refit Excelsior fought it to a standstill (Both ships were holding back their biggest guns, shooting to disable, but it was still a draw). When Thomas Riker stole the Defiant it was invulnerable until Keldon's showed up. When the cadets went after the Jem Dreadnought, they got torn apart - I don't think we can count this one because those cadets were dumbasses, though. During the Dominion War - you never see her go toe to toe with anything bigger then a Jem Bug, even in fleet battles. The only honest victory the Defiant ever got against a heavy ship was the mirror Negh'var - and the Negh'var wasn't destroyed. It left under it's own power. The Negh'Var just couldn't hit the Defiant.
Please write you're Obituary for the Galaxy Class starship,
Totally useless now in STF's with the buffs to npc hull and shield hit points.
Ahem......nope, not really. Like I said previously somewhere in this thread or that other thread they closed, I intend to use my Galaxy for as long as the servers of STO run, so I'm not writing anything.
I have to agree, the moment I saw a Guardian in-game I abandoned all thoughts of grinding for one. It really looks better on the screenshots and artworks ^^'
Same for me. I was all super hyped for the Guardian. I think at one point I even wrote that I was "dead set" on it. Once I got in game and checked it out though, it all fell apart. For me, it's the weird saucer that's the problem. It look entirely too small for a ship that size IMO. I don't like the shape either. I guess I just wanted it to be a Galaxy substitute. It failed. So now I'm looking at other ships, namely the Eclipse.
lol Thanks guys, now I know I'm not going insane. Like I mentioned previously - on paper the Guardian has everything I ever wanted from a ship, both in terms od design and layout. Still when I look at it, there's something missing for me....just doesn't have that "aha!" moment I want in a ship. Can't really say what it is, maybe cause it's too similar to my beloved Galaxy Class or idk...
So after much much consideration and reflection, I decided to go with the Dauntless for my new sci.char and it seems I did the right choice. (for me) I'm starting to love the little thing more and more.:)
Anyway, I got a ship upgrade bundle and the Galaxy was the first ship I upgraded to T5-U. My TNG char and main cruiser captain won't be leaving his Galaxy Class anytime soon and there are many many more adventures that the good ol' U.S.S. Roddenberry is going to have in the future.
And I actually seriously disagree with how powerful people think the Defiant is. Sure, she was an extremely powerful, extremely dangerous little ship. Something that would be magnificent in swarm tactics. She tore apart Birds of Prey, Jem Bugships, and made Cardassian Galors run in terror.
But every time it went up against a full capital warship, it faired pretty badly. A refit Excelsior fought it to a standstill (Both ships were holding back their biggest guns, shooting to disable, but it was still a draw). When Thomas Riker stole the Defiant it was invulnerable until Keldon's showed up. When the cadets went after the Jem Dreadnought, they got torn apart - I don't think we can count this one because those cadets were dumbasses, though. During the Dominion War - you never see her go toe to toe with anything bigger then a Jem Bug, even in fleet battles. The only honest victory the Defiant ever got against a heavy ship was the mirror Negh'var - and the Negh'var wasn't destroyed. It left under it's own power. The Negh'Var just couldn't hit the Defiant.
exactly. see, you were smart enough to see through the hype. the defiant was really powerful, FOR ITS SIZE. it had an oversized warp core and could barely contain its own power output. because it probably had the warp core of a saber class, a ship 3 times its size.
the mirror negvar fight was nothing special, just an exploit in action. first, the mirror universe was technologically 50 years behind the prime verse at least, with there not being an arms race or a federation since the tos days. the defiant didn't strait up defeated the ship, in typical star trek fashion, they outsmarted to win. it would have taken approximately 5 shots to destroy that defiant, the dreadnaught hull tanked for 5 minutes what that defiant dished out, and then just left under its own power.
it could fight to a draw, another fed ship 16 time's its size. that was designed and possibly built 70 years ago, barely rates as a light cruiser after its been upgrades as much as they could without having to rebuild half of it, that still uses a severely outdated energy weapon suite obsoleted 50 years prior, and loaded with quantum torpedoes it didn't even use.
wow the defiant is so awesome, so the lakota must be too! they both so deserve to be tier 5, and the excelsior refit should be the best tac cruiser in the game for 4 years! i cannot stand this failed perception check that passes for the general consensuses of these 2 ships.
lol Thanks guys, now I know I'm not going insane. Like I mentioned previously - on paper the Guardian has everything I ever wanted from a ship, both in terms od design and layout. Still when I look at it, there's something missing for me....just doesn't have that "aha!" moment I want in a ship. Can't really say what it is, maybe cause it's too similar to my beloved Galaxy Class or idk...
So after much much consideration and reflection, I decided to go with the Dauntless for my new sci.char and it seems I did the right choice. (for me) I'm starting to love the little thing more and more.:)
Anyway, I got a ship upgrade bundle and the Galaxy was the first ship I upgraded to T5-U. My TNG char and main cruiser captain won't be leaving his Galaxy Class anytime soon and there are many many more adventures that the good ol' U.S.S. Roddenberry is going to have in the future.
you like the galaxy R, so im not surprised you like the dauntless. its the galaxy R of sci ships, thats for sure.
you like the galaxy R, so im not surprised you like the dauntless. its the galaxy R of sci ships, thats for sure.
Well, I also truly adore the Bortasqu'. :P So yeah, you could say I have a fetish for trying to squeeze the most possible from denounced ships. :P
Though, I'm witholding comments on the Dauntless until I really build my char which is new, so I can really see what I'll be able to do in it, not just from observing stats on paper.
Anyone with a Intel Cruiser that can try this combo?
Surgical Strikes 1: LT COM, 2 :COM
Targets Self
30 sec recharge
+20% Accuracy for 10 seconds (30%)
+20% Critical Chance for 10 seconds (30%)
Decreases firing rate of all energy weapons for duration
plus
Override Subsystem Safeties 1: Ensign, 2: LT
Targets Self
1 min recharge [1 min]
2 sec activate delay
+30 to All Max and Current Power Levels (+40)
Effect lasts 20 sec, but decreases by 3 Max and Current Power every 2 sec (4 power/2sec)
After 20 sec, one random subsystem offline for 6 sec (4 sec)
it shouldn't be more annoying or decloak prone then running an AtB build on a war bird. this vid also shows off surgical strike, and how powerful it can be
as far as the avenger and mogh go, im not sure even they are worth it. surgical strike and override i think might deal more effective damage then just a 5th DHC. the fed and kdf Intel cruiser might just have them beat at their own game
Thanks for this DD. I haven't experimented that far into the Intel abilities but this insight is great.
I love how the hierarchy of top ships have been thrown into the wind since DR :cool:
How did the Enterprise have serious flaws? The Duras sisters had the Enterprise's shield frequency, and Riker and Worf forgot that the ship could actually fight. As to 'not even a slap on the wrist' - It takes at least 10 more years for Riker to get a command after that, and remember TNG season 1 where Data is going to be turned over to Starfleet 'There is a court martial whenever a ship is lost. Picard was found innocent of neglect over the Stargazer - and apparently the Enterprise too.
E-D's death was simple. It was a plot death. the guys whated to kill the E-D so they put everything in the Duras corner. Even with sheilds down the E-D could have easily blown away the BOP before she took that much damage, or remodulate sheilds. but the writers wanted her to die so she did. E-D's death can be solely blamed on the need for her plot Death.
Anyone with a Intel Cruiser that can try this combo?
Surgical Strikes 1: LT COM, 2 :COM
Targets Self
30 sec recharge
+20% Accuracy for 10 seconds (30%)
+20% Critical Chance for 10 seconds (30%)
Decreases firing rate of all energy weapons for duration
plus
Override Subsystem Safeties 1: Ensign, 2: LT
Targets Self
1 min recharge [1 min]
2 sec activate delay
+30 to All Max and Current Power Levels (+40)
Effect lasts 20 sec, but decreases by 3 Max and Current Power every 2 sec (4 power/2sec)
After 20 sec, one random subsystem offline for 6 sec (4 sec)
E-D's death was simple. It was a plot death. the guys whated to kill the E-D so they put everything in the Duras corner. Even with sheilds down the E-D could have easily blown away the BOP before she took that much damage, or remodulate sheilds. but the writers wanted her to die so she did. E-D's death can be solely blamed on the need for her plot Death.
The loss of 1701D I equate as the same as the death of Chewbacca in Star Wars. To put some sort of importance to some stupid story.
Anyone with a Intel Cruiser that can try this combo?
Surgical Strikes 1: LT COM, 2 :COM
Targets Self
30 sec recharge
+20% Accuracy for 10 seconds (30%)
+20% Critical Chance for 10 seconds (30%)
Decreases firing rate of all energy weapons for duration
plus
Override Subsystem Safeties 1: Ensign, 2: LT
Targets Self
1 min recharge [1 min]
2 sec activate delay
+30 to All Max and Current Power Levels (+40)
Effect lasts 20 sec, but decreases by 3 Max and Current Power every 2 sec (4 power/2sec)
After 20 sec, one random subsystem offline for 6 sec (4 sec)
So, how're we enjoying our upgraded Galaxies? I just finished mastery on her yesterday. I certainly noticed the stamina boost. Held down an entire wave of Tholians, with their current ludicrous HP, in a FFA. We still lost, but if the group had had better DPS, they might have been able to finish off their wave to assist me with minimal damage to the starbase.
Granted I should probably switch from Antiprotons to Plasma to boost my own DPS, but I love my crimson pew-pews and the Galaxy console combo.
So, how're we enjoying our upgraded Galaxies? I just finished mastery on her yesterday. I certainly noticed the stamina boost. Held down an entire wave of Tholians, with their current ludicrous HP, in a FFA. We still lost, but if the group had had better DPS, they might have been able to finish off their wave to assist me with minimal damage to the starbase.
Granted I should probably switch from Antiprotons to Plasma to boost my own DPS, but I love my crimson pew-pews and the Galaxy console combo.
You all are still not seeing that it's the content we play our ships in that's the problem, rather than the ships themselves...?
You all are still not seeing that it's the content we play our ships in that's the problem, rather than the ships themselves...?
Really?
My ship performed as an admirable tank! I was thrilled, even though this game does not highly regard that role. There are multiple problems in STO that compound upon each other and I never stated otherwise. Just asking how people were enjoying the changes to the upgraded Galaxy. Holding down a wave of my own was fun, even if my team lost due to the currently borked FFAs and game's longer standing issues.
So, how're we enjoying our upgraded Galaxies? I just finished mastery on her yesterday. I certainly noticed the stamina boost. Held down an entire wave of Tholians, with their current ludicrous HP, in a FFA. We still lost, but if the group had had better DPS, they might have been able to finish off their wave to assist me with minimal damage to the starbase.
Granted I should probably switch from Antiprotons to Plasma to boost my own DPS, but I love my crimson pew-pews and the Galaxy console combo.
the tac console is helpful, but its still the station setup thats keeps it the worst ship
You all are still not seeing that it's the content we play our ships in that's the problem, rather than the ships themselves...?
Really?
the galaxy is good for nothing, no mater the content. nothing useful or competitive can be created with its station setup, only low end DPS, healer or tank builds are possible.
the tac console is helpful, but its still the station setup thats keeps it the worst ship
the galaxy is good for nothing, no mater the content. nothing useful or competitive can be created with its station setup, only low end DPS, healer or tank builds are possible.
+1 with a ltcmdr tac, the galaxy (preferably X) could wreak some havok. But no give us a hangar bay that's pretty useless imo.
My ship performed as an admirable tank! I was thrilled, even though this game does not highly regard that role. There are multiple problems in STO that compound upon each other and I never stated otherwise. Just asking how people were enjoying the changes to the upgraded Galaxy. Holding down a wave of my own was fun, even if my team lost due to the currently borked FFAs and game's longer standing issues.
Tanks are semi-useful in BorgDC and Mirror, but the game still could use better presentation for tanks.
the galaxy is good for nothing, no mater the content. nothing useful or competitive can be created with its station setup, only low end DPS, healer or tank builds are possible.
I keep reminding everyone to encourage Cryptic to give us more consoles and BOFF powers, and balance our existing ones, in addition to adding more dynamic NPC AI and powers. And you keep on posting the same ignorant(not "ignorant" the insult, but "ignorant" in the useful definition) response claiming that something will never happen. You completely ignore the possibilities that don't exist yet in game. You just judge what can happen based on the current state of how the Galaxy interacts with the game.
Please DDIS, explain to me why your claim holds more weight now.
Tanks are semi-useful in BorgDC and Mirror, but the game still could use better presentation for tanks.
I keep reminding everyone to encourage Cryptic to give us more consoles and BOFF powers, and balance our existing ones, in addition to adding more dynamic NPC AI and powers. And you keep on posting the same ignorant(not "ignorant" the insult, but "ignorant" in the useful definition) response claiming that something will never happen. You completely ignore the possibilities that don't exist yet in game. You just judge what can happen based on the current state of how the Galaxy interacts with the game.
Please DDIS, explain to me why your claim holds more weight now.
you are supper naive if you think eng, tac, or sci is ever going to get additional skills. and even if they did, thats no replacement for the tac and sci skills the galaxy still wont have access too, which is half of what make it as bad as it is, the other half being there's not enough useful eng skills to fill 8 station slots.
the only new power they will ever add are going to be clicky consoles, these new intel powers useable in hybrid seats, and future hybrid powers implemented the same way intel powers were. they are going to go this rout, because this puts a pay wall between you and new abilities, they are never going to give any sort of new hot abilties out for free. that was only a possibility before F2P, MAYBE.
with the inclusion of these intel powers, there is now a new, easier then ever way to fix the galaxyR, and that is to make its LTC eng seat a hybrid seat, in a tier 6 retrofit. hell, they could even make its ENS eng a LT eng, and it wouldn't mater. it would just make it even easier to run a 2 AtB build, and have 3 intel powers at the same time. surgical strike and safeties override are such powerful abilities, it would make the galaxy R one of the best offensive cruiser platforms. better then probably any tier 5U tac cruisers. intel skill really does nothing for heal boats, they are tac/sci hybrid skills basically, so that avenue for it would be pretty much dead.
you are supper naive if you think eng, tac, or sci is ever going to get additional skills. and even if they did, thats no replacement for the tac and sci skills the galaxy still wont have access too, which is half of what make it as bad as it is, the other half being there's not enough useful eng skills to fill 8 station slots.
Well it's good that I don't make random predictions then, isn't it?
No, it's not the point that I think we're gonna get new skills. It's that I think that's what ships like the Galaxy, Intrepid, and Defiant needed because of their nature of overspecialization.
Yes, the Galaxy is canonically more balanced, but Cryptic has, at least IMO, made it clear that they don't want it balanced.
the only new power they will ever add are going to be clicky consoles, these new intel powers useable in hybrid seats, and future hybrid powers implemented the same way intel powers were. they are going to go this rout, because this puts a pay wall between you and new abilities, they are never going to give any sort of new hot abilties out for free. that was only a possibility before F2P, MAYBE.
Now you just made a prediction in which you don't have enough evidence for. Not to mention a claim which is already demonstrably wrong, as Intell BOFF skills, or at least the ground ones, are indeed available to F2P players.
And your prediction that we won't get new skills kinda doesn't refute anything I'm advocating. If anything, the idea that we may not get more skills is more of a reason for us to advocate for more skills.
with the inclusion of these intel powers, there is now a new, easier then ever way to fix the galaxyR, and that is to make its LTC eng seat a hybrid seat, in a tier 6 retrofit. hell, they could even make its ENS eng a LT eng, and it wouldn't mater. it would just make it even easier to run a 2 AtB build, and have 3 intel powers at the same time. surgical strike and safeties override are such powerful abilities, it would make the galaxy R one of the best offensive cruiser platforms. better then probably any tier 5U tac cruisers. intel skill really does nothing for heal boats, they are tac/sci hybrid skills basically, so that avenue for it would be pretty much dead.
Actually, I do agree that they should release retrofit the older ships with hybrid seats. Even if we gotta pay $30 more to unlock a T6 version of them. I would fully support that.
with the inclusion of these intel powers, there is now a new, easier then ever way to fix the galaxyR, and that is to make its LTC eng seat a hybrid seat, in a tier 6 retrofit. hell, they could even make its ENS eng a LT eng, and it wouldn't mater. it would just make it even easier to run a 2 AtB build, and have 3 intel powers at the same time. surgical strike and safeties override are such powerful abilities, it would make the galaxy R one of the best offensive cruiser platforms. better then probably any tier 5U tac cruisers. intel skill really does nothing for heal boats, they are tac/sci hybrid skills basically, so that avenue for it would be pretty much dead.
After toying around with the Qib, I'd have to agree. A T6 Galaxy-class with the Intel adjustments you mentioned would make the Galaxy a flexible, hard hitting ship.
Comments
Guardian-Galaxy Front
Guardian-Galaxy Flank
I suspect this is the closest configuration to a Galaxy, the default one looks more like an Ambassador but even weirder. I met this one in sector space right next to my ship, a Venture-Type refit with Galaxy nacelles and pylons.
Get the Forums Enhancement Extension!
if anyone wants to see a guardian, and subsystem overload in action
Is that your ship Drunk? Can you post the workup of it? I am trying to love my Guarding but am having trouble doing so.
The same bit of balancing/upgrades mentioned thru many of the pages here could go for about any of the Fleet/C-Stores, etc T-5 Ships. Cryptic recently did a pass on the Galaxy to give it some love, but without cannons or hanger pets, she's too big to fight unless you build for a heavy shield/hull build, and give up some dps.
My 2 Cents
pause it at the beginning of the video, you can see my equipment and station setup. all the doffs you need are 3 tech doffs and then whatever you want after that
Only one I can save is the Fleet Avenger. Five forward weapons and able to use DHC, still unmatched firepower.
Isn't override subsystem safeties bad for a warbird?
If it kills auxiliary, goodbye cloaking device.
well, since you brought it up, https://www.youtube.com/watch?v=GAy4RimcNfw
it shouldn't be more annoying or decloak prone then running an AtB build on a war bird. this vid also shows off surgical strike, and how powerful it can be
as far as the avenger and mogh go, im not sure even they are worth it. surgical strike and override i think might deal more effective damage then just a 5th DHC. the fed and kdf Intel cruiser might just have them beat at their own game
How did the Enterprise have serious flaws? The Duras sisters had the Enterprise's shield frequency, and Riker and Worf forgot that the ship could actually fight. As to 'not even a slap on the wrist' - It takes at least 10 more years for Riker to get a command after that, and remember TNG season 1 where Data is going to be turned over to Starfleet 'There is a court martial whenever a ship is lost. Picard was found innocent of neglect over the Stargazer - and apparently the Enterprise too.
ya, thats actually not true what so ever. they just screwed up their story telling so bad, and had the ship job to the bad guy with such consistency, its given everyone a really warped perception of the ship.
the few times it actually faced off with something more powerful then it, or just strait up invincible, it actually got to fight to its potential. all those other times though, it just a plot hole plain and simple that they didn't operate near their best observed potential again. just terrible writing, they couldn't write a story were the crew wasn't in some underdog situation to save their life.
with voyager, it was actually an underdog. smaller and less capable, on the other end of the galaxy, all the underdog stories were a perfect fit. they were not a perfect fit for the biggest and most powerful federation ship ever.
the galaxy is just a product of the federation parts bin, at its particular size. all fed ships are, the only difference is their size and thus power. the defiant is the only exception, it rates as a ship about 10 times it size, tacticly, but thats only about intrepid class size territory, not akira, or sovereign, or galaxy.
But every time it went up against a full capital warship, it faired pretty badly. A refit Excelsior fought it to a standstill (Both ships were holding back their biggest guns, shooting to disable, but it was still a draw). When Thomas Riker stole the Defiant it was invulnerable until Keldon's showed up. When the cadets went after the Jem Dreadnought, they got torn apart - I don't think we can count this one because those cadets were dumbasses, though. During the Dominion War - you never see her go toe to toe with anything bigger then a Jem Bug, even in fleet battles. The only honest victory the Defiant ever got against a heavy ship was the mirror Negh'var - and the Negh'var wasn't destroyed. It left under it's own power. The Negh'Var just couldn't hit the Defiant.
Ahem......nope, not really. Like I said previously somewhere in this thread or that other thread they closed, I intend to use my Galaxy for as long as the servers of STO run, so I'm not writing anything.
A lot of ships are suposed to be dead then, even some of the new T6 ones. :rolleyes:
lol Thanks guys, now I know I'm not going insane. Like I mentioned previously - on paper the Guardian has everything I ever wanted from a ship, both in terms od design and layout. Still when I look at it, there's something missing for me....just doesn't have that "aha!" moment I want in a ship. Can't really say what it is, maybe cause it's too similar to my beloved Galaxy Class or idk...
So after much much consideration and reflection, I decided to go with the Dauntless for my new sci.char and it seems I did the right choice. (for me) I'm starting to love the little thing more and more.:)
Anyway, I got a ship upgrade bundle and the Galaxy was the first ship I upgraded to T5-U. My TNG char and main cruiser captain won't be leaving his Galaxy Class anytime soon and there are many many more adventures that the good ol' U.S.S. Roddenberry is going to have in the future.
exactly. see, you were smart enough to see through the hype. the defiant was really powerful, FOR ITS SIZE. it had an oversized warp core and could barely contain its own power output. because it probably had the warp core of a saber class, a ship 3 times its size.
the mirror negvar fight was nothing special, just an exploit in action. first, the mirror universe was technologically 50 years behind the prime verse at least, with there not being an arms race or a federation since the tos days. the defiant didn't strait up defeated the ship, in typical star trek fashion, they outsmarted to win. it would have taken approximately 5 shots to destroy that defiant, the dreadnaught hull tanked for 5 minutes what that defiant dished out, and then just left under its own power.
it could fight to a draw, another fed ship 16 time's its size. that was designed and possibly built 70 years ago, barely rates as a light cruiser after its been upgrades as much as they could without having to rebuild half of it, that still uses a severely outdated energy weapon suite obsoleted 50 years prior, and loaded with quantum torpedoes it didn't even use.
wow the defiant is so awesome, so the lakota must be too! they both so deserve to be tier 5, and the excelsior refit should be the best tac cruiser in the game for 4 years! i cannot stand this failed perception check that passes for the general consensuses of these 2 ships.
you like the galaxy R, so im not surprised you like the dauntless. its the galaxy R of sci ships, thats for sure.
Well, I also truly adore the Bortasqu'. :P So yeah, you could say I have a fetish for trying to squeeze the most possible from denounced ships. :P
Though, I'm witholding comments on the Dauntless until I really build my char which is new, so I can really see what I'll be able to do in it, not just from observing stats on paper.
Surgical Strikes 1: LT COM, 2 :COM
Targets Self
30 sec recharge
+20% Accuracy for 10 seconds (30%)
+20% Critical Chance for 10 seconds (30%)
Decreases firing rate of all energy weapons for duration
plus
Override Subsystem Safeties 1: Ensign, 2: LT
Targets Self
1 min recharge [1 min]
2 sec activate delay
+30 to All Max and Current Power Levels (+40)
Effect lasts 20 sec, but decreases by 3 Max and Current Power every 2 sec (4 power/2sec)
After 20 sec, one random subsystem offline for 6 sec (4 sec)
Thanks for this DD. I haven't experimented that far into the Intel abilities but this insight is great.
I love how the hierarchy of top ships have been thrown into the wind since DR :cool:
E-D's death was simple. It was a plot death. the guys whated to kill the E-D so they put everything in the Duras corner. Even with sheilds down the E-D could have easily blown away the BOP before she took that much damage, or remodulate sheilds. but the writers wanted her to die so she did. E-D's death can be solely blamed on the need for her plot Death.
thats why i recorded and uploaded them, to inform people what this new stuff is all about.
close enough, right here https://www.youtube.com/watch?v=GAy4RimcNfw. i got a vid of the qib too, I'll probably upload it last thing tonight
The loss of 1701D I equate as the same as the death of Chewbacca in Star Wars. To put some sort of importance to some stupid story.
ok here's the kdf cruiser https://www.youtube.com/watch?v=HjZbJUHfJZo&feature=youtu.be next I'll probably try to record the fed version with beams in action
Granted I should probably switch from Antiprotons to Plasma to boost my own DPS, but I love my crimson pew-pews and the Galaxy console combo.
Really?
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My ship performed as an admirable tank! I was thrilled, even though this game does not highly regard that role. There are multiple problems in STO that compound upon each other and I never stated otherwise. Just asking how people were enjoying the changes to the upgraded Galaxy. Holding down a wave of my own was fun, even if my team lost due to the currently borked FFAs and game's longer standing issues.
the tac console is helpful, but its still the station setup thats keeps it the worst ship
the galaxy is good for nothing, no mater the content. nothing useful or competitive can be created with its station setup, only low end DPS, healer or tank builds are possible.
"This is what the Galaxy-class in STO should have been."
The Guardian has the blend of firepower, staying power, and science-y aspect that the class has shown on TV.
I keep reminding everyone to encourage Cryptic to give us more consoles and BOFF powers, and balance our existing ones, in addition to adding more dynamic NPC AI and powers. And you keep on posting the same ignorant(not "ignorant" the insult, but "ignorant" in the useful definition) response claiming that something will never happen. You completely ignore the possibilities that don't exist yet in game. You just judge what can happen based on the current state of how the Galaxy interacts with the game.
Please DDIS, explain to me why your claim holds more weight now.
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you are supper naive if you think eng, tac, or sci is ever going to get additional skills. and even if they did, thats no replacement for the tac and sci skills the galaxy still wont have access too, which is half of what make it as bad as it is, the other half being there's not enough useful eng skills to fill 8 station slots.
the only new power they will ever add are going to be clicky consoles, these new intel powers useable in hybrid seats, and future hybrid powers implemented the same way intel powers were. they are going to go this rout, because this puts a pay wall between you and new abilities, they are never going to give any sort of new hot abilties out for free. that was only a possibility before F2P, MAYBE.
with the inclusion of these intel powers, there is now a new, easier then ever way to fix the galaxyR, and that is to make its LTC eng seat a hybrid seat, in a tier 6 retrofit. hell, they could even make its ENS eng a LT eng, and it wouldn't mater. it would just make it even easier to run a 2 AtB build, and have 3 intel powers at the same time. surgical strike and safeties override are such powerful abilities, it would make the galaxy R one of the best offensive cruiser platforms. better then probably any tier 5U tac cruisers. intel skill really does nothing for heal boats, they are tac/sci hybrid skills basically, so that avenue for it would be pretty much dead.
No, it's not the point that I think we're gonna get new skills. It's that I think that's what ships like the Galaxy, Intrepid, and Defiant needed because of their nature of overspecialization.
Yes, the Galaxy is canonically more balanced, but Cryptic has, at least IMO, made it clear that they don't want it balanced.
Now you just made a prediction in which you don't have enough evidence for. Not to mention a claim which is already demonstrably wrong, as Intell BOFF skills, or at least the ground ones, are indeed available to F2P players.
And your prediction that we won't get new skills kinda doesn't refute anything I'm advocating. If anything, the idea that we may not get more skills is more of a reason for us to advocate for more skills.
Actually, I do agree that they should release retrofit the older ships with hybrid seats. Even if we gotta pay $30 more to unlock a T6 version of them. I would fully support that.
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After toying around with the Qib, I'd have to agree. A T6 Galaxy-class with the Intel adjustments you mentioned would make the Galaxy a flexible, hard hitting ship.