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Needed upgrades to Galaxy Class?

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    orangeitisorangeitis Member Posts: 5,222 Arc User
    edited September 2014
    Considering that the devs actually do want roles for starships and are blatantly wanting Cruisers to be tanks, we probably should just go for the Exploration Cruisers to be decent tanks at this point IMHO.
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    angrytargangrytarg Member Posts: 11,001 Arc User
    edited September 2014
    orangeitis wrote: »
    Considering that the devs actually do want roles for starships and are blatantly wanting Cruisers to be tanks, we probably should just go for the Exploration Cruisers to be decent tanks at this point IMHO.

    Funny thing is they say A and do F. The new content that's coming up encourages nothing but traditional cookie cutter dps builds and that will most likely not change. It's pretty meaningless what they *say* or *want*.
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    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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    jer5488jer5488 Member Posts: 506 Arc User
    edited September 2014
    nataku302 wrote: »
    so you can't make it look like the galaxy at all?

    CrypticQuack posted on Reddit that the Guardian is NOT an Ambassador or Galaxy variant. She's a unique new ship - and can't use either old ship's skins. That being said, it is a very sweet looking ship that you can very easily pretend is one of those old models after a heavy refit.

    http://www.reddit.com/r/sto/comments/2h7gsa/either_the_guardian_is_confirmed_to_be_a_galaxy/

    While on one hand I'd love a Galaxy with these stats, this is a very sweet looking ship that I can at least pretend with while enjoying what she is.
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    neo1nxneo1nx Member Posts: 962 Arc User
    edited September 2014
    orangeitis wrote: »
    Considering that the devs actually do want roles for starships and are blatantly wanting Cruisers to be tanks, we probably should just go for the Exploration Cruisers to be decent tanks at this point IMHO.

    that mean pushing for cryptic to modified the bo layout and stats of the galaxy retrofit, because right now, and even in tier 5u, there is nothing decent in the galaxy retrofit about tanking.

    if that what you mean then it's sound like if there is STILL a possibility that cryptic directly modified the galaxy retrofit in the future.

    they will never modified it again.

    now i known that it could sound bold for me to pretend that in all sto lifetime there will be NO modification to the galaxy retrofit stats and layout that would allow it to be better in comparison to the others.

    I never claimed to be gifted with visions, but you known what?
    for this particular case, i'm willing to take the bet.

    and it really don't feel like i am taking a big risk by saying so.
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    orangeitisorangeitis Member Posts: 5,222 Arc User
    edited October 2014
    angrytarg wrote: »
    Funny thing is they say A and do F. The new content that's coming up encourages nothing but traditional cookie cutter dps builds and that will most likely not change. It's pretty meaningless what they *say* or *want*.
    What they "want" dictates how they're developing the game. Yes, gameplay does encourage cookie-cutter DPS builds, but more importantly, it's that the game, the way it is now, and the way Delta Rising is, basically is them trying to fit roles in.
    neo1nx wrote: »
    that mean pushing for cryptic to modified the bo layout and stats of the galaxy retrofit, because right now, and even in tier 5u, there is nothing decent in the galaxy retrofit about tanking.

    if that what you mean then it's sound like if there is STILL a possibility that cryptic directly modified the galaxy retrofit in the future.

    they will never modified it again.

    now i known that it could sound bold for me to pretend that in all sto lifetime there will be NO modification to the galaxy retrofit stats and layout that would allow it to be better in comparison to the others.

    I never claimed to be gifted with visions, but you known what?
    for this particular case, i'm willing to take the bet.

    and it really don't feel like i am taking a big risk by saying so.
    Layouts are merely conduits. They're only as good as what their loadout and skill options are. Changing the Galaxy's or any other ship layout means that we aren't interested in changing what makes ships fit easier into roles, but are about changing the ships to more easily accommodate merely what is currently available. It doesn't add content, it doesn't expand playstyles, and it doesn't encourage diverse gameplay.

    Sorry neo1nx, but I'm still not convinced that changing the Galaxy itself will solve anything relevant.
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    bignick3bignick3 Member Posts: 13 Arc User
    edited October 2014
    It's true, the Gal-R and The Gal-X sell as is for them, so no need to further improve. I have a Gal-R and it's my favorite of all my ships, despite it's shortcomings. I would like to see that redundant 3rd eng. station made into an Ensign universal, but other than that we have to remember by this game's timeline, the Galaxy is a 60+ year old ship, and isn't going to be at the forefront anymore. It should be on par with the Negh'Var, and the D'Deridex, but that's as far as it should go, IMHO
    [SIGPIC][/SIGPIC] "To secure peace is to prepare for war."
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2014
    bignick3 wrote: »
    It's true, the Gal-R and The Gal-X sell as is for them, so no need to further improve. I have a Gal-R and it's my favorite of all my ships, despite it's shortcomings. I would like to see that redundant 3rd eng. station made into an Ensign universal, but other than that we have to remember by this game's timeline, the Galaxy is a 60+ year old ship, and isn't going to be at the forefront anymore. It should be on par with the Negh'Var, and the D'Deridex, but that's as far as it should go, IMHO

    try about 47 years, on a ship designed to operate for at least 100 years. and they were being built well into the 2380s at LEAST, and as of 2410 is still the second largest ship star fleet operates. with 2410 tech, it should have little trouble being top of the line still. by this point in time, its age difference between it, the defiant, sovereign, intrepid, its totally inconsequential.

    i thought one of the nice things about this game taking place only 30 years in the future would be that nothing from the tng era would be remotely outdated yet, still they managed to make the galaxy just awful.
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    neo1nxneo1nx Member Posts: 962 Arc User
    edited October 2014
    orangeitis wrote: »

    Layouts are merely conduits. They're only as good as what their loadout and skill options are. Changing the Galaxy's or any other ship layout means that we aren't interested in changing what makes ships fit easier into roles, but are about changing the ships to more easily accommodate merely what is currently available. It doesn't add content, it doesn't expand playstyles, and it doesn't encourage diverse gameplay.

    Sorry neo1nx, but I'm still not convinced that changing the Galaxy itself will solve anything relevant.

    the push behind the change to the galaxy family was not to " slove anything relevant", but to make them relevant.
    the galaxy bo layout didn't happened to be bad " just lately", it always have been, for more than 4 years now and the millions changes to the game meta that have made up to holodeck so far didn't change this fact in the slightest... in almost 5 years existence!!.....5...years.

    now i anderstand and in the absolute agreed to your view on the question, but the problem is that it is not the way cryptic operate as they demonstrated it many times.
    they will not change the actual bo power to somehow rebalanced all these things .
    like when they "reboot" the patrol escort, the DDeridex bo layout and lately the aquarius.

    just like for pvp, cryptic did not care anymore about somekind of balance, or having a game were every ship in their own tier would pull the same efficiency weight as anyone else.
    who care about that anymore? not them!
    they don't build this game to be e-sport capable.
    and not the majority of their customer who only want their new shiny badass looking ship with their shiny op console to kick the TRIBBLE of the pve boss.

    they introduced new type of boff power with the expansion, and as you can see it serve nothing to the old ship, let alone the galaxy.
    how is that expand playstyles or encourage diverse gameplay when an entire frame of endgame ships are not allowed to acces these powers? even if you still pay to upgrade those same ship!!

    like edalgo said, what drive them now is not to make a balanced game, but to make the most profit out of casual and enthousiath pve player.
    in fact having a more balanced game would surely proove to be conterproductive in comparison.

    so yeah, changing the galaxy bo layout wouldn't have any effect on the " grand plan" that cryptic and PWE got for us for the years to come.

    so no, i will not push for a more balanced and fair sto anymore, because no one want that, neither cryptic and neither it customer ( 95% of them anyway ).
    but don't worry i will not push for a bo layout change to the galaxy either, what for anyway, tier 5 ship are obsolete for pvp, and beside, we got the guardian now don't we?
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    oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited October 2014
    try about 47 years, on a ship designed to operate for at least 100 years. and they were being built well into the 2380s at LEAST, and as of 2410 is still the second largest ship star fleet operates. with 2410 tech, it should have little trouble being top of the line still. by this point in time, its age difference between it, the defiant, sovereign, intrepid, its totally inconsequential.

    i thought one of the nice things about this game taking place only 30 years in the future would be that nothing from the tng era would be remotely outdated yet, still they managed to make the galaxy just awful.



    2363 was when the Enterprise was formally commissioned and got it's shakedown cruise. The exact date of the Galaxy Class going online isn't really known canonically.


    All we really know is that the Galaxy Class Development Project began in the 2350s.




    However, I suspect you may be close to the mark, since it's hinted at in the television series (TNG) that the Galaxy Class vessels were constructed rather quickly. Many of the Enterprise's systems were still being developed a year before launch. The same may be true of it's sister ships that came before.


    Talk about "on the fly" development..... :P





    @bicknick3:


    It's true, the Gal-R and The Gal-X sell as is for them, so no need to further improve. I have a Gal-R and it's my favorite of all my ships, despite it's shortcomings. I would like to see that redundant 3rd eng. station made into an Ensign universal, but other than that we have to remember by this game's timeline, the Galaxy is a 60+ year old ship, and isn't going to be at the forefront anymore. It should be on par with the Negh'Var, and the D'Deridex, but that's as far as it should go, IMHO



    Individual Galaxy Class hulls, as DDIS pointed out, are designed with a century of service life in mind. And like many of it's predecessors, the Galaxy Class is a highly adaptable design, allowing for new technologies to be incorporated. It wouldn't be a stretch to say that the class may well be in service in the early 26th Century.


    The Galaxy-X is a new class of starship based on the Galaxy hull. They are not simple refits of standard Galaxy hulls. And they have only been in service for a few years as of 2410 (in STO).


    There is no reason for the Galaxy, and other older designs, not to be up to date with the latest technology, and serve as well as newer classes in the Fleet.
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2014
    2363 was when the Enterprise was formally commissioned and got it's shakedown cruise. The exact date of the Galaxy Class going online isn't really known canonically.


    All we really know is that the Galaxy Class Development Project began in the 2350s.




    However, I suspect you may be close to the mark, since it's hinted at in the television series (TNG) that the Galaxy Class vessels were constructed rather quickly. Many of the Enterprise's systems were still being developed a year before launch. The same may be true of it's sister ships that came before.


    Talk about "on the fly" development..... :P

    we do know quite a few basic facts about the galaxy class creation. first being the enterprise was ether the second or third galaxy class completed in the very first production run, and encounter at farpoint takes place in early 2364, after a launch and shake down in 2363.


    the tech manual goes into detail on the process of development. for such a large ship, start of the project till production of the class could easily take a decade or more. development start of ships like the sovereign and akira would have to predate contact with the dominion and borg. that doesn't mean it takes years to actually build a galaxy, probably a few months at most would be needed. the galaxy, enterprise and yamato were all being built slowly as parts of its design were design locked, and the technology they were going to fit it with was being developed as part of the project. thats why it took years to build these first few.

    nebula class was a little different, they started being built as early as 2359 i believe. once the basic structural shape of the main galaxy class hull sections were design locked, they took them and rearranged them into what was probably optimal and most useful for the tech they had on hand at the time. i think they probably did this because they wanted a massive new ship and were tired of waiting around for the galaxy to be perfected. the cardassian war had dragged on long enough, and the tzenkethy at the time were gearing up for their latest war with the federation, thats the one sisko mentioned serving in, would have been around this time. captain maxwell and his nebula class uss phoenix were CLEARLY cardassian war veterans, the nebula being so powerful the cardassian could barely touch them.


    any new constructions over the years would come with ever advancing tech as standard, and the older ships get periodically minor upgraded pretty much constantly. every 20 years though ships are practically gutted and the latest tech the ship design can accept is installed. they are built to last 100 years, because thats probably how long they assume it will take for a ship design to have something that might prevent it from accepting a an upgrade. with enough incompatibility of new tech, a class will be near the end of its active service. would be its shape is counterproductive for use in modern warp drive (shape might mater if slipsteam ever became standard issue on starfleet ships), weapons systems might fundamentally change and to much of the ship would have to be rebuilt to install them (excelsior class and other classes of that era would need massive work to equip phaser arrays), or the structures and hull of the ship just becomes to taxed and brittle, or too inferior to modern build standards.


    basically nothing ambassador class or newer is to old to be upgraded to top of the line by 2410 at least, all the retrofits are perfectly acceptable. problem is not all ships are created equal, some are simply larger and more powerful then others, but that type of thing doesn't exist in game.
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    angrytargangrytarg Member Posts: 11,001 Arc User
    edited October 2014
    Good observation DDIS, I largely agree with it, aside from the building time of a Galaxy. I still think it cannot be shortened beyond 1-2 years if you want a fully operational ship (not a scrambled one).

    Anyway, this and the Voyager in DR's story should indicate that the three hero ships at least should get a T6 version. It will probably not happen since players now are all "T5-U"-ing their ships, but it would be a sensible thing to do. Although that would mean buying the Galaxy a fifth or sixth time, since we cannot update an exisiting ship. STO is kinda primitive in that regard as a T5 Gal and a fleet gal are two completely separate entities according to game-logic.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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    lan451lan451 Member Posts: 3,386 Arc User
    edited October 2014
    So I decided to pass on the Guardian. I realized that no amount of wanting it to be a Galaxy is going to make it a Galaxy. Even though I can make it look Galaxy-esque with the customization options, it's still not a Galaxy. In the end, I'm just going to upgrade my Gal-X and fly that.

    How about all of you? Did you pick up the Guardian? Upgrade your Galaxies? Both? What are my fellow Galaxy fans doing in this brave new era of Detla Rising?
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    shpoksshpoks Member Posts: 6,967 Arc User
    edited October 2014
    edalgo wrote: »
    Canon arguments have simply fallen on deaf Dev ears.

    Hah! :D This sounds very good for a catch phrase about Cryptic right there:

    "Canon arguments have fallen on dev ears!" LOL :D
    lan451 wrote: »
    What are my fellow Galaxy fans doing in this brave new era of Detla Rising?

    Boldly crashing to desktop all of the time!
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    supergirl1611supergirl1611 Member Posts: 809 Arc User
    edited October 2014
    Ok Guys 14/10/2014 landmark day.

    Please write you're Obituary for the Galaxy Class starship,

    Totally useless now in STF's with the buffs to npc hull and shield hit points.

    Any ship with a Lt. boff station and only 2/3 tact consoles has had a death sentence placed on it on this day.
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    knuhteb5knuhteb5 Member Posts: 1,831 Arc User
    edited October 2014
    Noob question related to Galaxy and Galaxy-X: Has anybody ever requested for the saucer to be useable in separation mode just like how the hapax can use the guardian or the ha'feh? Now that would be badass.
    aGHGQIKr41KNi.gif
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    admiralq1732admiralq1732 Member Posts: 1,560 Arc User
    edited October 2014
    knuhteb5 wrote: »
    Noob question related to Galaxy and Galaxy-X: Has anybody ever requested for the saucer to useable in separation mode just like the the hapax can you the guardian or the ha'feh? Now that would be badass.

    Useless to now ask since Greed Rising launched.
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    altechachanaltechachan Member Posts: 0 Arc User
    edited October 2014
    knuhteb5 wrote: »
    Noob question related to Galaxy and Galaxy-X: Has anybody ever requested for the saucer to be useable in separation mode just like how the hapax can use the guardian or the ha'feh? Now that would be badass.

    There has been requests before for better control of pets. Namely to treat the Galaxy's saucer like a carrier pet. This extends to the Aquarius that the Odyssey has and the various forms of the Prometheus. Take that as you will.
    Member since November 2009... I think.
    (UFP) Ragnar
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2014
    Ok Guys 14/10/2014 landmark day.

    Please write you're Obituary for the Galaxy Class starship,

    Totally useless now in STF's with the buffs to npc hull and shield hit points.

    Any ship with a Lt. boff station and only 2/3 tact consoles has had a death sentence placed on it on this day.

    correction, anything that cant use at least LT level intel powers is as good as dead.

    if the tier 5U galaxy R's LTC eng was made into an intel hybrid station, it would be one of the top 5 tac cruisers in the game, and better then the guardian
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    lan451lan451 Member Posts: 3,386 Arc User
    edited October 2014
    correction, anything that cant use at least LT level intel powers is as good as dead.

    if the tier 5U galaxy R's LTC eng was made into an intel hybrid station, it would be one of the top 5 tac cruisers in the game, and better then the guardian

    On that note, which intel powers are worth using? I haven't delved into them yet as I've just been slowly taking on the story content.
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    supergirl1611supergirl1611 Member Posts: 809 Arc User
    edited October 2014
    correction, anything that cant use at least LT level intel powers is as good as dead.

    if the tier 5U galaxy R's LTC eng was made into an intel hybrid station, it would be one of the top 5 tac cruisers in the game, and better then the guardian


    Well sir lets lobby for that change and put the Galaxy up where she belongs and should have been to start with. One of the top ships in this game. Not the poorest beaten down by ships that pre-date her by best part of 3 quarters of a century
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    lan451lan451 Member Posts: 3,386 Arc User
    edited October 2014
    We couldn't even get them to give us an ens universal. A hybrid LtC intel slot just isn't going to happen lol.
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2014
    lan451 wrote: »
    On that note, which intel powers are worth using? I haven't delved into them yet as I've just been slowly taking on the story content.

    subsystem overload, for 20 seconds your weapons power, and the other subsystems, breach the hard cap by 30 or 40, but slowly drains back down to normal. your first shot will have a 60% to 80% damage buff though, slowly lessening from there. there's a random subsystem offline after it ends, but its not very noticeable really.

    and surgical strike, cuts the shots per cycle in half, almost doubles damage per shot, and increases crit chance and accuracy by 30%. DPS estimate is less, cause all it does is factor damage, and not crit or range or accuracy, but when you annihilate a shield facing and deal lots of hull damage in a single cycle better then CRF would, your effective damage is actually higher

    overload is available at ENS, SS is LTC and up, only the dedicated Intel ships can use it.

    used SS with DHCs so far, been getting DHC hits over 20k, most around 14k average when fairly buffed. should be epic with beam arrays too i imagine.



    these are just the raw damage Intel skills, there are several force multipliers that are literal i win buttons too.
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    lan451lan451 Member Posts: 3,386 Arc User
    edited October 2014
    Cool, thanks. As much as I hate to say it, the Eclipse has been growing on me the more I see it in game. Wasn't sure about the intel powers though. Something to think about now.
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    neo1nxneo1nx Member Posts: 962 Arc User
    edited October 2014
    lan451 wrote: »
    So I decided to pass on the Guardian. I realized that no amount of wanting it to be a Galaxy is going to make it a Galaxy. Even though I can make it look Galaxy-esque with the customization options, it's still not a Galaxy. In the end, I'm just going to upgrade my Gal-X and fly that.

    How about all of you? Did you pick up the Guardian? Upgrade your Galaxies? Both? What are my fellow Galaxy fans doing in this brave new era of Detla Rising?

    i have aquired the guardian, but just don't like it ( it look ) it just another kitbash too me, a mix between a galaxy with an ambassador or something.
    it is rather good on the stats tho, but i am not exited, i didn't even try the new intel power.
    i will unlock it ship trait and then go back to my galaxy x.
    and when i am in the mood i will try these new intel power to see what need to be relearned.

    and if that mean not doing pvp for 6 month, then so be it, i am at a point were i do not care that much anyway.

    Dilithium Rising : any property that you hold is a concern that you remember.

    and cryptic is here to take care of all ours concerns:).... that may explain why i do not care anymore...when you think about it:)
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    angrytargangrytarg Member Posts: 11,001 Arc User
    edited October 2014
    I have to agree, the moment I saw a Guardian in-game I abandoned all thoughts of grinding for one. It really looks better on the screenshots and artworks ^^'
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2014
    guardian can run subsystem overload 2, all non tier 6 beam boats are invalid.
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    emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited October 2014
    I've been using my Gal-X to run the storyline content and it has been an amazing ship for it. I think the lance cooldown was reduced from 3 to 2 minutes for DR? It now works as a viable weapon and not a silly gimmick. I regularly do a pair of 30k crit shots every time it fires (I'm just a humble engineer after all) and fights usually last long enough to use it 5 or more times. The fighters (elite widows) are indispensable for grabbing aggro and the npc AI seems to be completely useless at shooting them down. I don't think I'll miss intel abilities or a Lt. Cmdr boff ability. The lance and fighters make up for it. The ship specialisation bonuses make it a tough nut to crack ontop of that. And with all Mk IV ultra rare gear and a 25% crit chance, every npc dies fast.
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    lan451lan451 Member Posts: 3,386 Arc User
    edited October 2014
    angrytarg wrote: »
    I have to agree, the moment I saw a Guardian in-game I abandoned all thoughts of grinding for one. It really looks better on the screenshots and artworks ^^'
    reyan01 wrote: »
    This.

    I'd probably buy it if I wasn't such a mediocre player.

    As for the Guardian - it's a strange beast; looks wonderful from some angles, but no so great from others.

    Same for me. I was all super hyped for the Guardian. I think at one point I even wrote that I was "dead set" on it. Once I got in game and checked it out though, it all fell apart. For me, it's the weird saucer that's the problem. It look entirely too small for a ship that size IMO. I don't like the shape either. I guess I just wanted it to be a Galaxy substitute. It failed. So now I'm looking at other ships, namely the Eclipse.
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