test content
What is the Arc Client?
Install Arc

Needed upgrades to Galaxy Class?

1101113151642

Comments

  • yreodredyreodred Member Posts: 3,527 Arc User
    edited July 2014
    weelerd wrote: »
    Looking at the specifications of the Galaxy Refit, I honestly do not see anything that needs upgrading. Certainly nothing that necessitates incessant jabbering.

    http://sto.gamepedia.com/Exploration_Cruiser_Retrofit

    The Galaxy-class is not this:
    http://youtu.be/u3WSG6SDE1w
    weelerd wrote: »
    Whenever I see a Galaxy class ship in an STF, I assume... no, that's not quite right... I intrinsically know... I know will be ship that must be carried by the other 4 ships in any given STF.
    Well you answerd your question yourself. :)


    About improving the existent (Fleet) Galaxy -R, i actually don't see any problem with changing its BOFF layout.
    Cryptic has done the same with the (Fleet) Patrol Escort Refit.
    And btw. i know of no one that has previously been complaining about the previous (Fleet) Patrol Escort Refit being performing similar bad as the G -R is doing.
    So IDK where the problem is on cryptics side.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • weelerdweelerd Member Posts: 22 Arc User
    edited July 2014
    yreodred wrote: »
    Well you answer your questioon yourself. :)


    About improving the existiant (Fleet) Galaxy -R, i actually don't see any problem with changing its BOFF layout, cryptic has done the same with the (Fleet) Patrol Escort Refit.
    And btw. i know of no one that has previously been complaining about the previous (Fleet) Patrol Escort Refit being performing bad as the G -R is doing.
    So IDK where the problem is on cryptics side.


    Nothing to ships improves player skill.

    Don't believe me? Evidence: RRW Scimitar (tactical).

    No amount of torpedoes, phaser banks, no matter how fast the impulse engine is, no matter how sharp the turn rate is, nothing done to ships will ever improve player skill.

    I think that is a fact you need to start warming up to.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited July 2014
    weelerd wrote: »
    Nothing to ships improves player skill.

    Don't believe me? Evidence: RRW Scimitar (tactical).

    No amount of torpedoes, phaser banks, no matter how fast the impulse engine is, no matter how sharp the turn rate is, nothing done to ships will ever improve player skill.

    I think that is a fact you need to start warming up to.
    So according to you, everyone flying a G-R has no skill?

    I like to disagree. I fly many other ships with many other characters for years and no ship gives such a hard time to create a acceptable build.
    Please get informed about Engineering skills, BOFF layouts and synergies before insulting other players.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • annemarie30annemarie30 Member Posts: 2,700 Arc User
    edited July 2014
    if you get these upgrades you all want, will you be happy with the on crit damage a coolant leak that will result in a core breach? of the loss of the EPS conduit that reduces weapon and shield power? or any one of a dozen more catastrophic damages that the Enterprise suffered every time she went into combat???
    We Want Vic Fontaine
  • jornadojornado Member Posts: 918 Arc User
    edited July 2014
    if you get these upgrades you all want, will you be happy with the on crit damage a coolant leak that will result in a core breach? of the loss of the EPS conduit that reduces weapon and shield power? or any one of a dozen more catastrophic damages that the Enterprise suffered every time she went into combat???

    Now there's an idea for a phase upgrade...

    Dual Phaser Beam Bank Mk XII [ACC] [ARC] [AntiHeroShip]

    That last mod, in addition to the standard phased proc, causes a canonical Technobabble catastrophe which forces you to run a FedEx style ground mission to get it under control before continuing your space battle.

    Genius.

    On topic, are there really people that don't think the Galaxy doesn't need an upgrade? I haven't been as disappointed with anything since my 8 track player jammed up the first time I used it. Superior technology indeed.
    [SIGPIC][/SIGPIC]
    My guess is "hope" keeps people not playing but posting on the forums. For others, its a path of sad realization and closure. Grieving takes time. The worst "haters" here love the game, or did at some point.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2014
    dessniper wrote: »
    Mirror Defiant took on a Mirror Neg'var and came out on top. Tom Riker also took on an improved Obsidian Order Keldon with her. It has been so long since I have seen the episode.

    the negvar was incapable of targeting the defiant, eventually it just gave up and left. thats a hell of a lot different then the defiant overpowering it like people seem to think it did.

    when thomas riker stole it, it didn't get a single kill, it damaged ships enough with quantum torp volleys that they could no longer pursue it, but thats it.

    weelerd wrote: »
    Nothing to ships improves player skill.

    Don't believe me? Evidence: RRW Scimitar (tactical).

    No amount of torpedoes, phaser banks, no matter how fast the impulse engine is, no matter how sharp the turn rate is, nothing done to ships will ever improve player skill.

    I think that is a fact you need to start warming up to.

    you shouldn't be bringing up skill if you cant see how bad the station setup is. if you had any you would know how to build good ships, and see there is not a single satisfactory build you can make with it for ether tactical or healing roles.

    its a fact that your skill doesn't mean much if your tools are garbage.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited July 2014
    if you get these upgrades you all want, will you be happy with the on crit damage a coolant leak that will result in a core breach? of the loss of the EPS conduit that reduces weapon and shield power? or any one of a dozen more catastrophic damages that the Enterprise suffered every time she went into combat???
    No, my crew will be competent unlike Picards fellows lol.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • supergirl1611supergirl1611 Member Posts: 809 Arc User
    edited July 2014
    Ok so the galaxy doesn't need updating. I challenge those who think this to take a team of galaxies on a stf tour. Then hop into either a excelsior,ambassador,sovereign or avenger and tell me after running a tour in any of those ships that the galaxy is fine as is.
    Hell even take a team of 5 into NWS and see how far you get.

    You'll soon change your tune

    Using a galaxy over another cruiser is like going from having you're own car to having to use public transport to get around.
  • darthconnor1701darthconnor1701 Member Posts: 172 Arc User
    edited July 2014
    if you get these upgrades you all want, will you be happy with the on crit damage a coolant leak that will result in a core breach? of the loss of the EPS conduit that reduces weapon and shield power? or any one of a dozen more catastrophic damages that the Enterprise suffered every time she went into combat???

    Sure just tack that on to all other ships also that are all considerable more powerful then the Galaxy currently is. So yea every other ship in game. Hate to tell ya poor writing in the shows shouldn't make a difference of its ingame abilities. Otherwise we have alot of ships craping out or getting weird viruses and other things that have been ways to come up with as episode fillers.

    I'm hoping that this is some kind of corny joke cause there is not a ship more deserving of having a upgrade then the Galaxy. All old ships deserve a revamp or quick fix up to better them and get rid of some of the power creep that newer ships have created first and foremost the Galaxy.
    [SIGPIC][/SIGPIC]
  • supergirl1611supergirl1611 Member Posts: 809 Arc User
    edited July 2014
    Oh 1 other thing thatis bugging me as well, when we ask for a Lt Cmd tact station on the Galaxy-X no you can;t as it will effect game balance and make the ship overpowered. Apparently the X is on par with other dreadnoughts that all have access to Commander tact stations.

    New Xindi Dreadnought Cmd tact and 2 hanger bays.

    Sooner the man in charge moves on to pastures new and takes his Biased view against the Galaxy with him, all the better.
  • darthconnor1701darthconnor1701 Member Posts: 172 Arc User
    edited July 2014
    Oh 1 other thing thatis bugging me as well, when we ask for a Lt Cmd tact station on the Galaxy-X no you can;t as it will effect game balance and make the ship overpowered. Apparently the X is on par with other dreadnoughts that all have access to Commander tact stations.

    New Xindi Dreadnought Cmd tact and 2 hanger bays.

    Sooner the man in charge moves on to pastures new and takes his Biased view against the Galaxy with him, all the better.

    Yea was great a hanger bay and universal ensign we didn't ask. The higher level tactical boff and the 5 front weapons was completely ignored that players did ask for. Something to atleast bring it close to what a Scimitar is capable of was overpowered.
    [SIGPIC][/SIGPIC]
  • vetteguy904vetteguy904 Member Posts: 3,949 Arc User
    edited July 2014
    Sure just tack that on to all other ships also that are all considerable more powerful then the Galaxy currently is. So yea every other ship in game. Hate to tell ya poor writing in the shows shouldn't make a difference of its ingame abilities. Otherwise we have alot of ships craping out or getting weird viruses and other things that have been ways to come up with as episode fillers.

    I'm hoping that this is some kind of corny joke cause there is not a ship more deserving of having a upgrade then the Galaxy. All old ships deserve a revamp or quick fix up to better them and get rid of some of the power creep that newer ships have created first and foremost the Galaxy.

    pretty sure she was joking. and if you want to argue what ship need an upgrade more than others look at the intrepid.
    sig.jpg
  • darthconnor1701darthconnor1701 Member Posts: 172 Arc User
    edited July 2014
    pretty sure she was joking. and if you want to argue what ship need an upgrade more than others look at the intrepid.

    Think they all need it but Galaxy most of all. Though the intrepid isn't far behind it.
    [SIGPIC][/SIGPIC]
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited July 2014
    Ok so the galaxy doesn't need updating. I challenge those who think this to take a team of galaxies on a stf tour. Then hop into either a excelsior,ambassador,sovereign or avenger and tell me after running a tour in any of those ships that the galaxy is fine as is.
    Hell even take a team of 5 into NWS and see how far you get.

    You'll soon change your tune

    Using a galaxy over another cruiser is like going from having you're own car to having to use public transport to get around.


    no no we must be fair use the free assault cruiser or free star cruiser (mirror versions work too)
    victoriasig_zps23c45368.jpg
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited July 2014
    Think they all need it but Galaxy most of all. Though the intrepid isn't far behind it.

    the over saturated sci set up of the intrepid at least does not suffer form cooldown hell like the gal-r does with at least a decent selection of ensign level sci abilities
    victoriasig_zps23c45368.jpg
  • jtoney3448jtoney3448 Member Posts: 642 Arc User
    edited July 2014
    As I have been playing almost nothing by my Fleet G-R last few weeks i decided to swap to my excel for a night of stfs. First run we did was Azure nebula, quick run nothing to different. CE i sat and tanked the shock waves without moving out of range, just like i do in my G-R, cept with 2 less armor consoles.

    Then we did KA, 4 people on my team went one side, i got shafted and had to solo the other side. So I grab the probes, kill 2 far generators, drag the cube back to the other side. Kill 2 more gens fight both cubes at same time while killing probes, and killing generators/transformers. As always I never let a probe through.

    I killed my 1st transformer, and 2 cubes, + probes before my 4 teammates could drop their first transformer lol. I didn't know it but one of the guys logged the stf. Our breen cheese fork did 7million, my excel did 4.5million, everyone else was 1.5 and down. Sad thing is I was lazing my way through the stf not even using all my abilities or timing stuff to the max.

    Point of that story? I know first hand how well my G-R and Excel are built but the capabilities between the two is sometimes like night and day. My G-R could have done all my excel did, but it would take twice as long.

    The G-R when fully built is a passable ship, decent but not really good. An excel fully built is a great ship. I could live with the 2 tac consoles on the G-R a lot better if it had enough sci wizardry to make up for it, but it doesnt.

    G-R is tough, but its just so meh at everything else. And as you can see past a certain point, toughness is a moot point. The excel took same hits, but only sustained moderately more hull dmg on hits in the 100k+ range. But unlike the G-R it could return the favor to the enemy.

    G-R needs a new setup, a galaxy should not flat out lose to a ship 100+ years older then her. They should be on even footing, like the sov/excel/oddy/ambassador are. And them saying that making an iconic ship good would mean less sales, uh didn't stop them from making every other T5 ship class that had the name enterprise good/great ship now did it?
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited July 2014
    jtoney3448 wrote: »
    As I have been playing almost nothing by my Fleet G-R last few weeks i decided to swap to my excel for a night of stfs. First run we did was Azure nebula, quick run nothing to different. CE i sat and tanked the shock waves without moving out of range, just like i do in my G-R, cept with 2 less armor consoles.

    Then we did KA, 4 people on my team went one side, i got shafted and had to solo the other side. So I grab the probes, kill 2 far generators, drag the cube back to the other side. Kill 2 more gens fight both cubes at same time while killing probes, and killing generators/transformers. As always I never let a probe through.

    I killed my 1st transformer, and 2 cubes, + probes before my 4 teammates could drop their first transformer lol. I didn't know it but one of the guys logged the stf. Our breen cheese fork did 7million, my excel did 4.5million, everyone else was 1.5 and down. Sad thing is I was lazing my way through the stf not even using all my abilities or timing stuff to the max.

    Point of that story? I know first hand how well my G-R and Excel are built but the capabilities between the two is sometimes like night and day. My G-R could have done all my excel did, but it would take twice as long.

    The G-R when fully built is a passable ship, decent but not really good. An excel fully built is a great ship. I could live with the 2 tac consoles on the G-R a lot better if it had enough sci wizardry to make up for it, but it doesnt.

    G-R is tough, but its just so meh at everything else. And as you can see past a certain point, toughness is a moot point. The excel took same hits, but only sustained moderately more hull dmg on hits in the 100k+ range. But unlike the G-R it could return the favor to the enemy.

    G-R needs a new setup, a galaxy should not flat out lose to a ship 100+ years older then her. They should be on even footing, like the sov/excel/oddy/ambassador are. And them saying that making an iconic ship good would mean less sales, uh didn't stop them from making every other T5 ship class that had the name enterprise good/great ship now did it?
    +1

    The truth is, the G-R is just too passive due its heavy emphasis on engineering powers.
    As a player, there is little to do about that.
    Everyone not beliving that should feel free to fly the G-R for years like some of us do.
    For me it feels like a relief to swap to another ship from time to time, when frustration gets too heavy. (which happens far too often lately)
    The sad thing is, it is completely irrelevant to which ship you swap.
    Every other ship in STO is:

    a. more fun to fly.
    b. is more viable
    c. is not such a encumbrance for your teammates like the G-R.


    Personally i feel almost embarrassed when joining a STF with my G-R. Sometimes i apologize in advance, because i know the ship won't add anything to the team.


    The devs surely (i hope) had good intensions when deciding that the G-R should be the tankiest ship in the game. But STO never needed such a ship and to be frankly, the Galaxy class is the wrong ship for such a role.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2014
    yreodred wrote: »
    The devs surely (i hope) had good intensions when deciding that the G-R should be the tankiest ship in the game. But STO never needed such a ship and to be frankly, the Galaxy class is the wrong ship for such a role.

    its not, and never was. 4 of the best skills for tanking, HE, PH, TSS, JA, are sci powers
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited July 2014
    its not, and never was. 4 of the best skills for tanking, HE, PH, TSS, JA, are sci powers
    When creating the game they surely thought that giving the ship almost exclusively engineering powers would make it the king of tanking.

    But we all know by now, that this isn't the case.
    What else could be the reason to give the Galaxy such a extreme BOFF layout?
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited July 2014
    THe sad thing is the only thing hindering the Gal R IS the BO layout. And that is the easiest thing to fix. just a few minutes in the code and BOOM your done. THe only logical reason why they haven't is Gecko's hate for the class. He need to be removed from his current position. Because this is an easy thing to fix. While my goal is for the Gal R to be all universal. Even just having the LTComm slot be universal will solve the biggest problem with the class. If you have the time to TRIBBLE up the DOFF UI then you have time to FIX THIS BLOODY PROBLEM!
  • jtoney3448jtoney3448 Member Posts: 642 Arc User
    edited July 2014
    yreodred wrote: »
    Personally i feel almost embarrassed when joining a STF with my G-R. Sometimes i apologize in advance, because i know the ship won't add anything to the team.

    Don't feel that way. I join and if anyone says anything about my G-R (which some people do) I say you can thank me when you dont explode. My G-R with threat skill holds agro pretty good, and in stuff like the undine stfs i can tank the whole lane, leaving my teammates to just wreck face.

    If you run into a Galaxy names U.S.S. Deadalus thats prolly me. Only way people on my teams die is AOE blasts, or their own stupidity running off alone. That said, my Excel/AC/Oddy/Amb can do that just as well and kill other stuff faster.

    The G-R does hinder the player, it holds us back sadly. I don't hold back a team with mine, but thats cause most people do 2k or less dps, while I do 10-20k dps in my galaxy, more in other ships. Just sucks knowing I can do more then ANY other T5 cruiser other then a Galaxy, even stock T5s, and im using a FLEET galaxy.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited July 2014
    THe sad thing is the only thing hindering the Gal R IS the BO layout. And that is the easiest thing to fix. just a few minutes in the code and BOOM your done. THe only logical reason why they haven't is Gecko's hate for the class. He need to be removed from his current position. Because this is an easy thing to fix. While my goal is for the Gal R to be all universal. Even just having the LTComm slot be universal will solve the biggest problem with the class. If you have the time to TRIBBLE up the DOFF UI then you have time to FIX THIS BLOODY PROBLEM!


    don't even need a LTC uni just a LT uni and make it a cruiser nebula

    COM eng
    ENS eng
    LTC sci
    LT tac
    LT uni
    victoriasig_zps23c45368.jpg
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited July 2014
    So what if the BOFF system is getting a revamp in X2? That could explain why this issue is seemingly getting ignored. And why Geko said that current imbalance isn't gonna matter for much longer.

    It might be wishful thinking talking, but if the level cap is being raised, I'm personally hoping for a captain(as in rank, not position)-level Universal BOFF position on every ship, signifying that BOFFs are getting a rank increase too, or even a functional First Officer system.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited July 2014
    orangeitis wrote: »
    And why Geko said that current imbalance isn't gonna matter for much longer.

    he said that?
    was it about the galaxy? when or where did he said that?
    can you give a link?
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited July 2014
    if you get these upgrades you all want, will you be happy with the on crit damage a coolant leak that will result in a core breach? of the loss of the EPS conduit that reduces weapon and shield power? or any one of a dozen more catastrophic damages that the Enterprise suffered every time she went into combat???

    why making the galaxy retrofit on part with others tier5 ship should be at the price of an other imbalanced that it, and only it should suffer?
    why this kind of thinking wasn't apply to the patrol escort refit, i didn't see any penalty apply to the ship when it was upgraded, and it was more than just making her "on part", it is now ahead of a bunch of escort.
    why the galaxy retrofit CAN NOT be as efficient as a luxuary risian cruiser?
    what is not cannon about that?
    why it is not possible to to make a bo layout less good than the one the galaxy retrofit got?
    why it is a good idea to make THIS ship that bad?
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2014
    i only remember him saying that since they started working on the expansion, they branched off into a new seperate code branch. so, any work on anything that gets release between start of work on that a wile back, and the expansion, has to be done twice so it gets on the new code branch and the current one. one would think copy/paste, but its likely not as simple as moving documents from 1 folder to another.

    he said they had to do the galaxy X twice, and thats why they didn't bother doing the fleet gurumba as well around the same time. after thinking about it, there might have actually been a change to the galaxy R too, but they couldn't be bothered to make the effort to do it twice, so it never got it, and it could only get it after the expansion, if they haven't completely forgot, or if we are to easy to ignore.

    all this lockbox stuff though, they must figure its lucrative enough to justify doing twice. so, expect nothing between now and the expansion, not even much for bug fixes. certainly no c store or fleet ship releases, like the constellation that surly was put off because of this do twice excuse. dont expect your mirror bop to have wings folding before the expiation ether. :rolleyes:
  • dkratascodkratasco Member Posts: 585 Arc User
    edited July 2014
    Instead upgrading Galaxy or any other ship Cryptic should simply separate ship class (boff layout, consoles slots, stats etc.) from skins. Any Cruiser class could use then any previously bought (or unlocked any other way) Cruiser skin. In PvE there is no difference in gameplay depending on how ship looks. In PvE (as it works as queued maps) system could automatically put default skin for chosen class.

    What's more that way Cryptic could earn twice, players would be buying one ship for it's class and then buy other ship for it's skin.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited July 2014
    i only remember him saying that since they started working on the expansion, they branched off into a new seperate code branch. so, any work on anything that gets release between start of work on that a wile back, and the expansion, has to be done twice so it gets on the new code branch and the current one. one would think copy/paste, but its likely not as simple as moving documents from 1 folder to another.

    he said they had to do the galaxy X twice, and thats why they didn't bother doing the fleet gurumba as well around the same time. after thinking about it, there might have actually been a change to the galaxy R too, but they couldn't be bothered to make the effort to do it twice, so it never got it, and it could only get it after the expansion, if they haven't completely forgot, or if we are to easy to ignore.

    all this lockbox stuff though, they must figure its lucrative enough to justify doing twice. so, expect nothing between now and the expansion, not even much for bug fixes. certainly no c store or fleet ship releases, like the constellation that surly was put off because of this do twice excuse. dont expect your mirror bop to have wings folding before the expiation ether. :rolleyes:

    did he mention that in a podcast?
    i have miss it, will try to look for it.

    this expansion seem to be something unprecedented anyway, since they are somehow rebuilding the game it seem.
    strange...
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited July 2014
    i only remember him saying that since they started working on the expansion, they branched off into a new seperate code branch. so, any work on anything that gets release between start of work on that a wile back, and the expansion, has to be done twice so it gets on the new code branch and the current one. one would think copy/paste, but its likely not as simple as moving documents from 1 folder to another.
    Sound like something big.
    Was he explicit talking about starships or things in general?
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2014
    neo1nx wrote: »
    did he mention that in a podcast?
    i have miss it, will try to look for it.

    this expansion seem to be something unprecedented anyway, since they are somehow rebuilding the game it seem.
    strange...

    latest stoked, caught the live stream. think of it as, like when season 8, 8.5 or 9 launched they made a copy of the game, and started building the expansion on it, wile the original continues on as the live version, periodically updated like usual. but everything they add to the live version, they must also add into the copy they are building the expansion on. this probably happens every time they make a new season, and when are they not.
    yreodred wrote: »
    Sound like something big.
    Was he explicit talking about starships or things in general?

    ships, and everything else. ships probably being the biggest deal and most work to 'do twice'
Sign In or Register to comment.