Sigh ... Why are we name dropping dropping disorderly conduct in a lets nerf aux to bat thread, if that vid involved the two scimmy's I think it does then it has no relevance to the OP. but it's a shame you feel like that, I often see it from the side when I play with them rushing round trying to get a touch before things evaporate. So tell you what... You see me one of those teams and you feel like warping, don't. Call me out for a 1v1. well have fun little dog fight and it won't be a waste of a game
Scimitar Barbie. Everything else is just a toy!
And get stomped, rofl.
We gotta sort things out with another 5-kill match, I'm eager to see how my new Avenger will do... I'll make sure to have PH this time, even if I think I need MOAR heals against you!
I love my Aux2Bat Fleet Excel. I use one copy of it, won't give away any other trade secrets to the forums. And no I don't use space bar. Yay for clicking each ability so I can decide when to use it. Same on all my other builds, I hate key binds. I use a Logitech M125, not a gaming mouse :P
every sci ship, every healer, and more then half the escorts not only don't use it, but cant. DPS cruisers are a minority in the ques these days too, maybe AtB isn't as wide spread as you think. no ones more dramatic then AtB hatters, except maybe sovereign or defiant fanboys.
To those that can fly and time their abilities without a gaming mouse I salute you
i use laptop and laptop trackpad
salute me
Sad Pandas PvP - Starfleet Dental Member - Lag Industries Leader
--
"What a time it was, with all the world against us, what a time it was... When all we did seemed wrong,
we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
Disorderly and it's cadre of no skill spacebar jockeys should stick to PvE. I'm calling out anyone who has to rely on the crutch that is a Beam FaW Scimitar with Elite Drone pets and Valdore console in PvP.
Switch to a ship that's not OP like I dunno, a mirror patrol escort? with no beam arrays, run in the arena queues and in cap and hold for a month and come back and tell us about your pilot skills. :rolleyes:
Ya know, it's funny. In other games, with more reasonable communities, people who continually roll known to be OP/broken ships/gear etc. are seen to be weak players and are shunned. In this TRIBBLE game, they pat themselves on the back openly and have others kissing their asses. lol
every sci ship, every healer, and more then half the escorts not only don't use it, but cant. DPS cruisers are a minority in the ques these days too, maybe AtB isn't as wide spread as you think. no ones more dramatic then AtB hatters, except maybe sovereign or defiant fanboys.
99.99% of the queue is faw ...and Im not talking about the other team or about loosing against a team of faw....both teams have them all the time and you can't get a fun game when everything is decided about dps math and ping.
Im sure you love a2b faw...you and geko .:rolleyes:
Disorderly and it's cadre of no skill spacebar jockeys should stick to PvE. I'm calling out anyone who has to rely on the crutch that is a Beam FaW Scimitar with Elite Drone pets and Valdore console in PvP.
Switch to a ship that's not OP like I dunno, a mirror patrol escort? with no beam arrays, run in the arena queues and in cap and hold for a month and come back and tell us about your pilot skills. :rolleyes:
Ya know, it's funny. In other games, with more reasonable communities, people who continually roll known to be OP/broken ships/gear etc. are seen to be weak players and are shunned. In this TRIBBLE game, they pat themselves on the back openly and have others kissing their asses. lol
not their fault the game is designed by pve heroes.
In any case I never said anything about the amount of peeps using it. Just that it is one of many effective pvp builds. Which it most certainly is...
D,
effective?Seems like the only effective build in the queue if you ask me.Sure few cheesy AoE broken stuffs but that was always there since the game has no developers to fix it ,but the number of a2b faw cruisers is way higher than those few people who try to cheese their way to success.
Disorderly and it's cadre of no skill spacebar jockeys should stick to PvE. I'm calling out anyone who has to rely on the crutch that is a Beam FaW Scimitar with Elite Drone pets and Valdore console in PvP.
Switch to a ship that's not OP like I dunno, a mirror patrol escort? with no beam arrays, run in the arena queues and in cap and hold for a month and come back and tell us about your pilot skills. :rolleyes:
Ya know, it's funny. In other games, with more reasonable communities, people who continually roll known to be OP/broken ships/gear etc. are seen to be weak players and are shunned. In this TRIBBLE game, they pat themselves on the back openly and have others kissing their asses. lol
99.99% of the queue is faw ...and Im not talking about the other team or about loosing against a team of faw....both teams have them all the time and you can't get a fun game when everything is decided about dps math and ping.
Im sure you love a2b faw...you and geko .:rolleyes:
you sound like you have pvped 5 times a season ago and 4 of the 5 matches were against the same scimtard premade.
i'm talking about a2b and the advantage in numbers of powers available on global cd. indeed there's a huge diversity what is possible with certain a2b-capable ships. and all of them share the advantage of bringing more powers, all on global (or close to).
doesn't matter if faw, or dhc's, or cc, or whatever... more powers, all on global...
+ there's a whole bunch of ships that can single a2b and there come more and more with every new ship they release that can double a2b.
My ambassador has clocked 6K dps, and that's just me fooling around wheeeeeee style. I'm almost certain someone better than me at the dps dance can clock 10K maybe more. So I have to ask, what more do these people want? To kill everything with a single volley? Because 6K is more than enough to handle elite content.
what do we want in the galaxy thread? simple, a more efficient galaxy.
it is not about dps, but it overall efficiency.
even tho you will find some folks there that DO want a galaxy with more firepower for x reasons.
the core of the recurent people there just want a ship that is not the last in everything, or that is a real choice even in the limited cruiser federation faction.
there is nothing that you can do in a galaxy that you can not do better in any other cruiser.
that mean that it is not a choice, but a skin.
some of us resume it pretty good i think, here it is:
The Gal-R fills every possible way a ship can be bad in this game.
No ship is perfect. Here's some strikes that can be tallied against ships:
Less than 3 Tac Powers - Without at least 3 Tac Powers, there's no arm you can twist that will give you full coverage on your Attack Pattern, your Weapon Skill, and your Tac Team. Without a LtC Tac or better, your ship cannot use high-end tactical powers like APO. This can make it impossible for you to escape from various spammed holds.
Too Many Engineering Ensigns - With more than 2 Engi Ensigns, you're locked into the low-level versions of powers, otherwise you will be trapped in shared CD hell at the high end.
Lack of LtC Sci - Without LtC Sci, you cannot use high-end Science Powers at all, and therefore, can't do anything Science-interesting.
5 Engi Consoles - Due to diminshing returns on Engi consoles, additional Engi consoles offer far reduced marginal value compared to other types of console: Sci consoles typically have a flat return, Tactical consoles actually have an increasing return! Having 5 of a console type is only valuable if it is desirable to fill a ship with 5 of that type of console. Otherwise, it's a wasted slot used as a dumping ground for Uni consoles.
The Gal-R simply hits nearly every single failing on the list of failings. That's why it is bad. That's why it will ALWAYS be bad. It's not any one single flaw that sinks the ship, it's the fact that it hits EVERY POSSIBLE WAY IT CAN BE WRONG.
this is something that we should not have to argue if people really get a look at the stats of the ship in comparison to the other.
but no, people like to pick the comment of a guy asking for 3 commander tactical for the ship and decided that this must be the opinion of all the others.
i agree that it took far less time to do that than actually trying to anderstand if there is something wrong with the ship.
but just because some guy may have a strange idea of how it should be reworked daesn't mean that it should not be reworked.
any competent builder will see the flaw of the ship.
as a matter of fact, as a game i have post a little challenge , here it is
i want you to find a bo layout worst than the galaxy retrofit.
just one rule, it must be eng heavie and a tier 5 ship.
the objective are:
having less firepower than the galaxy if possible
having less tanking capacitie than the galaxy if possible
having less cc science capacitie than the galaxy if possible
if just one of these 3 objective is succeded while having the 2 other as bad as they were before we will have a winner!
you get the story, the objectiv is to have a ship less efficient than the galaxy retrofit, just like the galaxy is less efficient than a star cruiser.
one will quickly realize that to make that happened, you will have to remove the tactical and science console slot to bring them in engeenering.
creazy isn't it.
it also means that if cryptic, in a hypothetical past, had decided to make the galaxy retrofit the worst of the cruiser, they could not have done it better than that.
i hope that this have help you to get the picture now;)
why do i said that? well because with it my galaxy x is now back in something that can vaguely be described as a threat.
and that is a huge thing!
now is every auxtobat player is automatically a cheese noob? i don't think so.
but i do bielieve that some like to claim so to feel better about it.
an auxtobat scimitar bfaw, yeah, maybe too much here.
a fed auxtobat galaxy x with BO? well, i don't known? but i will certainly refuse to not auxtobat in it for now on.
i like difficulties but hey, there a limmit to everythings.
A2b with 3 tech boffs is powerful, no argument there. It may not be overpowered on its on unless used with certain other abilities and doffs though such as doffed RSP. I think the RSP doff should not be useable on ships slotting tech doffs, but since there is no way to do that maybe a2b should activate a shared cooldown on RSP. Bringing doffed RSP down to global cooldown and having it up most of the time needs to stop.
why do i said that? well because with it my galaxy x is now back in something that can vaguely be described as a threat.
and that is a huge thing!
now is every auxtobat player is automatically a cheese noob? i don't think so.
but i do bielieve that some like to claim so to feel better about it.
an auxtobat scimitar bfaw, yeah, maybe too much here.
a fed auxtobat galaxy x with BO? well, i don't known? but i will certainly refuse to not auxtobat in it for now on.
i like difficulties but hey, there a limmit to everythings.
Overpowered? It's only overpowered against people who doesn't know how to use their defensive skills properly...
There are tons of a2b ships out there right now, that has no idea on how to time their assault, they just spam their skills as soon as they are off cooldown. These people generally loose against a seasoned player that knows how to cycle their healing-skills properly.
You have to find the perfect balance between pressure dps, burst dpc and defence for a ship to do well in PVP, most people tend to overcompensate in one or two areas and the result is usually a mediocre pvp build, or a really crappy one.
I think what Diuz is trying to say in his posts is that it reallly doesnt matter what build you have... you could of had the best build ever, but if you don't know how to fly it.. it sucks either way....
And "most" people actually does not know how to fly their ship...And it is very very easy to exploit and kill these players, just because their healing/buff cycles are full of openings.
"Better were the days when mastery o' space came not from bargains struck with eldritch creatures... but from the sweat of a man's brow and the strength of his back alone. Ye all know thi's to be true!"
wow! an non auxtobat dhc gal x!!
that mean a rapid fire 1 power every 30 second!!
or better a beam boat with non buff dhc!!
yeah, i did not go that far:rolleyes:
altrought i did a full dhc and turret gal x with auxtobat and 22 degree turn, but that was good only against average player in kerrat, as soon as the EPTE/evasive maneuver zippie escort enter the area, i was just a big target pratice.
i do miss the dhc playstyle and eccentriciti in this ship tho, but even with the saucer sep that the gal x got now i will not go that way again, the base turn and inertia just don't cut it, 22 degree or 32 degree won't make a big difference in the end.
maybe one day, when i am in the mood and that this damn loadout feature actually work!
Overpowered? It's only overpowered against people who doesn't know how to use their defensive skills properly...
There are tons of a2b ships out there right now, that has no idea on how to time their assault, they just spam their skills as soon as they are off cooldown. These people generally loose against a seasoned player that knows how to cycle their healing-skills properly.
You have to find the perfect balance between pressure dps, burst dpc and defence for a ship to do well in PVP, most people tend to overcompensate in one or two areas and the result is usually a mediocre pvp build, or a really crappy one.
I think what Diuz is trying to say in his posts is that it reallly doesnt matter what build you have... you could of had the best build ever, but if you don't know how to fly it.. it sucks either way....
And "most" people actually does not know how to fly their ship...And it is very very easy to exploit and kill these players, just because their healing/buff cycles are full of openings.
but you are not talking about the effectivness of auxtobat here but skillplay and experience, it is not the same thing.
the question that this thread bring is, is auxtobat should be tone down? should it be limmited to some kind of ship only?
i don't known.
i think that auxtobat have done well to bring back some cruiser into the game and just that clearly show that it is very effective.
i however do not subscribe to the " everything goes no matter what" line of thinkings but i don't like people who put everyone in the same bag either
Don't really have a problem with it, but then I only really use it when I'm drunk and even more incompetent than usual. Then it becomes: click faw, click APB, click eptx, hammer space bar.
wow! an non auxtobat dhc gal x!!
that mean a rapid fire 1 power every 30 second!!
or better a beam boat with non buff dhc!!
yeah, i did not go that far:rolleyes:
altrought i did a full dhc and turret gal x with auxtobat and 22 degree turn, but that was good only against average player in kerrat, as soon as the EPTE/evasive maneuver zippie escort enter the area, i was just a big target pratice.
i do miss the dhc playstyle and eccentriciti in this ship tho, but even with the saucer sep that the gal x got now i will not go that way again, the base turn and inertia just don't cut it, 22 degree or 32 degree won't make a big difference in the end.
maybe one day, when i am in the mood and that this damn loadout feature actually work!
... 2 crf-cd-doffs (+tactical ini), 2 tt-doffs, a2d+doff, wc-doff (powerlevels), eng batts, warppi**, yellowstones, undine console, 3x rcs's with all res, sep-console and nuk+tractor mines... just add helmsman-trait: there u go
and again generally:
my prob with a2b is the allover reduced cd on all powers so u can bring more different powers than any other one. as i said, to me it's a bit like a mini-voldi.
and it's not the casuals that bother me, it's the pros that build almost unkillable ships. got some buds that do it f.e. and they're a pain in the TRIBBLE to fight. not just cause of their skill, but cause of their skill in combo with a2b .
have no prob with loosing to skill, but i have with loosing to one that brings a whole lot of more powers than me (even f.e. if we're on similiar ships).
i don't blame em though...
... 2 crf-cd-doffs (+tactical ini), 2 tt-doffs, a2d+doff, wc-doff (powerlevels), eng batts, warppi**, yellowstones, undine console, 3x rcs's with all res, sep-console and nuk+tractor mines... just add helmsman-trait: there u go .
the crf doffs are chance base, not very reliable on a critical moment, i also try the auxtodamp build and it proven to be ( as strange as it could seem ) to be less tanky in the long term than a double auxtobat with that ship.
helsman trait was added the day it came to the exchange ( turning is a bit of a concern for us galaxy pilot you known;) )
i would really love to be able to nuke, but i don't see cryptic add this power to tactical captain:D
and again generally:
my prob with a2b is the allover reduced cd on all powers so u can bring more different powers than any other one. as i said, to me it's a bit like a mini-voldi.
ans it's not the casuals that bother me, it's the pros that build almost unkillable ships. got some buds that do it f.e. and they're a pain in the TRIBBLE to fight. not just cuase of their skill, but cause of their skill in combo with a2b .
have no prob with loosing to skill, but i have with loosing to one that brings a whole lot of more powers than me (even f.e. if we're on similiar ships.
i anderstand that concern, like i said, i see what auxtobat do to my galaxy already, so i guess that on more powerfull and nimble ship it could be really overthetop ( i just can guess now, yeah sorry i only fly the galaxy x now, altho i do take the risian cruiser for a quick fun time lately )
but you are not talking about the effectivness of auxtobat here but skillplay and experience, it is not the same thing.
the question that this thread bring is, is auxtobat should be tone down? should it be limmited to some kind of ship only?
i don't known.
i think that auxtobat have done well to bring back some cruiser into the game and just that clearly show that it is very effective.
i however do not subscribe to the " everything goes no matter what" line of thinkings but i don't like people who put everyone in the same bag either
My point is that Bridge officer "powers" require alot more effort to be utilized correctly in PVP. Aux2bat is just a skill like any other, and this is true. I have beam array boats that does not use aux2bat at all. But stil have the skills that matters on global cooldown + is deadlier than most aux2bat boats.
Aux2bat is just atm "what everyone uses". Ever since i started playing STO, there has been several meta's. AT first it was all about escort, and that cruisers and beamboats was TRIBBLE. But aux2bat + technicians where available at that time. But people just didn't know that much about those builds then. Also there has been a crapton of changes to what gear is available.
Times change, meta's changes, gear gets added all the freaking time. The only thing that matters if you learn from it or not.
Instead of whining about a certain skill being overpowered, or even try to learn or make an awesome build from that experience. And remember there is a counter to any build in this game. Either it comes from a ship build, or it comes from a skilled player.
The boat i set up with that one aux2bat,can actually beat most ships (Just ask Chuck, Jacob, Dius, zero of nine, Steve, or any other that has encountered me in ker'rat.). And the only thing that gets me killed, is when i either get outnumbered, or i face a player that REALLY knows what they are doing.
I'm talking about the player that can read my movements and buffs, that can analyze quickly how my healing cycle and what debuffing skills i have. And positioning his ship juuuust right, and times everything perfect, for when right at the correct time, buffs up, turns towards my one shield facing that has the lower power, and does a full buffed alpha right in my hull. Then he either kills me, or totally breaks my healing cycle. I know of only 2-3 players capable of doing this. And i dont think they even use aux2bat. Those pure aux2bat cruisers that are described in most threads here in pvp forums i usually beat without breaking a sweat.
Those pesky FBP builds can beat me, but that usually is because I makes misstakes myself. Like aux2bat builds there are several versions of these ships out there, and in the heat of the moment in ker'rat one can misscalculate what kind of FBP build it is, and die in the process.
And back to the point, aux2bat is currently high up on the meta because the advanced player has learned how to utilize this skill better than avarage. And for a mediocre player this is overwhelming. So understand how this skill can be seen as overpowered. But at the same time, an "elite" player would most likely laugh towards that same build and complete destroy you if they encounter you in pvp.
Next month the meta might change, and we see people only flying escorts again... we don't know. This game is so versatile with so many options for ship builds that im betting there are still awesome builds out there yet to be discovered. Aux2bat is just atm the top of the current meta.. nothing more.
"Better were the days when mastery o' space came not from bargains struck with eldritch creatures... but from the sweat of a man's brow and the strength of his back alone. Ye all know thi's to be true!"
I would rather say that sto ship designers are OP. They are making more and more ships with lt. commander universal capable of using aux2bat.
Aux2bat is not a cheap skill to use effectively you need dofs, 3 of them (cluster missions) -slow way, or (exchange)- expensive way and It takes all of your aux, so no sci TRIBBLE.
Aux2bat should be a only cruiser thing but almost every new destroyer or dreadnought can use it. And of course people abuse that, they roll their TACTICAL toon with all his might and pew pew everything and then the complaining starts!
You dont see any engineers doing ridiculous things when using it. They can already tank and aux2bat gives them just more dmg but nothing special. Only tac career officers are out of balance because they should not be able to do so much dmg and in the meantime tank like crazy.
Aux2bat has been there for a long time and the dofs that come with it, so what does that mean?
By inputting more new dofs, consoles, passive skills + forum nerf blable we can expect to get a nerf of the standard bridge officer ability of the old dof :rolleyes: Something like the rep power. We had them but they were too op, so devs didn't plan in advance and they got nerfed. There goes the futile grid out of the airlock!
Everyone happy
My point is that Bridge officer "powers" require alot more effort to be utilized correctly in PVP. Aux2bat is just a skill like any other, and this is true. I have beam array boats that does not use aux2bat at all. But stil have the skills that matters on global cooldown + is deadlier than most aux2bat boats.
Aux2bat is just atm "what everyone uses". Ever since i started playing STO, there has been several meta's. AT first it was all about escort, and that cruisers and beamboats was TRIBBLE. But aux2bat + technicians where available at that time. But people just didn't know that much about those builds then. Also there has been a crapton of changes to what gear is available.
Times change, meta's changes, gear gets added all the freaking time. The only thing that matters if you learn from it or not.
Instead of whining about a certain skill being overpowered, or even try to learn or make an awesome build from that experience. And remember there is a counter to any build in this game. Either it comes from a ship build, or it comes from a skilled player.
The boat i set up with that one aux2bat,can actually beat most ships (Just ask Chuck, Jacob, Dius, zero of nine, Steve, or any other that has encountered me in ker'rat.). And the only thing that gets me killed, is when i either get outnumbered, or i face a player that REALLY knows what they are doing.
I'm talking about the player that can read my movements and buffs, that can analyze quickly how my healing cycle and what debuffing skills i have. And positioning his ship juuuust right, and times everything perfect, for when right at the correct time, buffs up, turns towards my one shield facing that has the lower power, and does a full buffed alpha right in my hull. Then he either kills me, or totally breaks my healing cycle. I know of only 2-3 players capable of doing this. And i dont think they even use aux2bat. Those pure aux2bat cruisers that are described in most threads here in pvp forums i usually beat without breaking a sweat.
Those pesky FBP builds can beat me, but that usually is because I makes misstakes myself. Like aux2bat builds there are several versions of these ships out there, and in the heat of the moment in ker'rat one can misscalculate what kind of FBP build it is, and die in the process.
And back to the point, aux2bat is currently high up on the meta because the advanced player has learned how to utilize this skill better than avarage. And for a mediocre player this is overwhelming. So understand how this skill can be seen as overpowered. But at the same time, an "elite" player would most likely laugh towards that same build and complete destroy you if they encounter you in pvp.
Next month the meta might change, and we see people only flying escorts again... we don't know. This game is so versatile with so many options for ship builds that im betting there are still awesome builds out there yet to be discovered. Aux2bat is just atm the top of the current meta.. nothing more.
so auxtobat is not to be tone down?
not that i would complain, but i is difficult to have a true non bias opinion in these forum, let see what other have to said about it.
Engineering abilities should be fun to play with for the average joe. Think about all those tanking abilities and they also have the choice to throw spare abilities on other teammates. ET3 combined with aSIF 3 for instance, that's some powerful spike heal right there and can be used to bring someone from the brink of death. Weak dps? I'm sorry, most of the repeatable content requires 3~5k to do. Tactical team? It's only required because people do not know how to manage their shield strength. Face it, as long as your shields are up, a tactical cube will never be able to blow you up. Actually tactical team will get you killed, it makes you think you're safe when you're not. Tactical team isn't some miracle wonder, your shields are!!!
Equip science team to counter the borg tachyon, some tss to regenerate the shields and full power to shields epts enhanced and you will never die to an elite tactical cube. Don't believe me? I do it all the time in my research science vessel (don't laugh at me, I happen to like the design).
Your dismissal of Tactical Team makes me wonder if you even play this game... I mean seriously.
I never die to Borg cubes either and I never use Science Team for it either. Using the correct shields and just a few powers + Tactical Team it is easy.
Also if you EVER PvP you will find out just how utterly worthless your manual redirection of shields really is. It cannot even BEGIN to keep up with the damage and in a bug clunky cruiser you will NEVER be able to out turn the source to put a shield facing in the way.
In PvE I can indeed do without Tactical Team but I can do the same with less shield heals and MUCH less hassle with it. In fact with my Odyssey I can effectively Hull Tank without issue with a TACTICAL CAPTAIN.
However at the end of the day most folks around here have realized the truth of the game... Killing things is all that matters. If you can survive enough to keep shooting then you are surviving fine. Which means you do not need massive numbers of self-conflicting Engineering skills. If you can shut down enemies somehow with a Science ship that can help you kill them but at the end of the day you best be dealing lots of damage or you are not really contributing all that much. The Galaxy R still fails hard at dishing out any real death. It is an ok healer/tanker but that is not really required in STO because even the Glass Cannons can keep THEMSELVES alive with ease.
Comments
And get stomped, rofl.
We gotta sort things out with another 5-kill match, I'm eager to see how my new Avenger will do... I'll make sure to have PH this time, even if I think I need MOAR heals against you!
... and purple techs as well...
Personally I dont see it as an issue... leave it alone.
D,
[SIGPIC][/SIGPIC]
Please keep the QQ to a minimum.
>>>PUNISH THE FEDs<<<
>>>Positive Feedback from a PvE HERO<<<
99.9% of the queue is a2b so yea is one of many.
trolling or just trolling?
every sci ship, every healer, and more then half the escorts not only don't use it, but cant. DPS cruisers are a minority in the ques these days too, maybe AtB isn't as wide spread as you think. no ones more dramatic then AtB hatters, except maybe sovereign or defiant fanboys.
salute me
we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
Switch to a ship that's not OP like I dunno, a mirror patrol escort? with no beam arrays, run in the arena queues and in cap and hold for a month and come back and tell us about your pilot skills. :rolleyes:
Ya know, it's funny. In other games, with more reasonable communities, people who continually roll known to be OP/broken ships/gear etc. are seen to be weak players and are shunned. In this TRIBBLE game, they pat themselves on the back openly and have others kissing their asses. lol
99.99% of the queue is faw ...and Im not talking about the other team or about loosing against a team of faw....both teams have them all the time and you can't get a fun game when everything is decided about dps math and ping.
Im sure you love a2b faw...you and geko .:rolleyes:
not their fault the game is designed by pve heroes.
Stats seem a little bias to me... =P
In any case I never said anything about the amount of peeps using it. Just that it is one of many effective pvp builds. Which it most certainly is...
D,
[SIGPIC][/SIGPIC]
Please keep the QQ to a minimum.
>>>PUNISH THE FEDs<<<
>>>Positive Feedback from a PvE HERO<<<
effective?Seems like the only effective build in the queue if you ask me.Sure few cheesy AoE broken stuffs but that was always there since the game has no developers to fix it ,but the number of a2b faw cruisers is way higher than those few people who try to cheese their way to success.
Mine uses dual heavies. What now?
you sound like you have pvped 5 times a season ago and 4 of the 5 matches were against the same scimtard premade.
i'm talking about a2b and the advantage in numbers of powers available on global cd. indeed there's a huge diversity what is possible with certain a2b-capable ships. and all of them share the advantage of bringing more powers, all on global (or close to).
doesn't matter if faw, or dhc's, or cc, or whatever... more powers, all on global...
+ there's a whole bunch of ships that can single a2b and there come more and more with every new ship they release that can double a2b.
what do we want in the galaxy thread? simple, a more efficient galaxy.
it is not about dps, but it overall efficiency.
even tho you will find some folks there that DO want a galaxy with more firepower for x reasons.
the core of the recurent people there just want a ship that is not the last in everything, or that is a real choice even in the limited cruiser federation faction.
there is nothing that you can do in a galaxy that you can not do better in any other cruiser.
that mean that it is not a choice, but a skin.
some of us resume it pretty good i think, here it is:
this is something that we should not have to argue if people really get a look at the stats of the ship in comparison to the other.
but no, people like to pick the comment of a guy asking for 3 commander tactical for the ship and decided that this must be the opinion of all the others.
i agree that it took far less time to do that than actually trying to anderstand if there is something wrong with the ship.
but just because some guy may have a strange idea of how it should be reworked daesn't mean that it should not be reworked.
any competent builder will see the flaw of the ship.
as a matter of fact, as a game i have post a little challenge , here it is
one will quickly realize that to make that happened, you will have to remove the tactical and science console slot to bring them in engeenering.
creazy isn't it.
it also means that if cryptic, in a hypothetical past, had decided to make the galaxy retrofit the worst of the cruiser, they could not have done it better than that.
i hope that this have help you to get the picture now;)
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
why do i said that? well because with it my galaxy x is now back in something that can vaguely be described as a threat.
and that is a huge thing!
now is every auxtobat player is automatically a cheese noob? i don't think so.
but i do bielieve that some like to claim so to feel better about it.
an auxtobat scimitar bfaw, yeah, maybe too much here.
a fed auxtobat galaxy x with BO? well, i don't known? but i will certainly refuse to not auxtobat in it for now on.
i like difficulties but hey, there a limmit to everythings.
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
... i'm gonna tell that my non-a2b dhc gal-x .
Overpowered? It's only overpowered against people who doesn't know how to use their defensive skills properly...
There are tons of a2b ships out there right now, that has no idea on how to time their assault, they just spam their skills as soon as they are off cooldown. These people generally loose against a seasoned player that knows how to cycle their healing-skills properly.
You have to find the perfect balance between pressure dps, burst dpc and defence for a ship to do well in PVP, most people tend to overcompensate in one or two areas and the result is usually a mediocre pvp build, or a really crappy one.
I think what Diuz is trying to say in his posts is that it reallly doesnt matter what build you have... you could of had the best build ever, but if you don't know how to fly it.. it sucks either way....
And "most" people actually does not know how to fly their ship...And it is very very easy to exploit and kill these players, just because their healing/buff cycles are full of openings.
wow! an non auxtobat dhc gal x!!
that mean a rapid fire 1 power every 30 second!!
or better a beam boat with non buff dhc!!
yeah, i did not go that far:rolleyes:
altrought i did a full dhc and turret gal x with auxtobat and 22 degree turn, but that was good only against average player in kerrat, as soon as the EPTE/evasive maneuver zippie escort enter the area, i was just a big target pratice.
i do miss the dhc playstyle and eccentriciti in this ship tho, but even with the saucer sep that the gal x got now i will not go that way again, the base turn and inertia just don't cut it, 22 degree or 32 degree won't make a big difference in the end.
maybe one day, when i am in the mood and that this damn loadout feature actually work!
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
but you are not talking about the effectivness of auxtobat here but skillplay and experience, it is not the same thing.
the question that this thread bring is, is auxtobat should be tone down? should it be limmited to some kind of ship only?
i don't known.
i think that auxtobat have done well to bring back some cruiser into the game and just that clearly show that it is very effective.
i however do not subscribe to the " everything goes no matter what" line of thinkings but i don't like people who put everyone in the same bag either
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
So dull when sober.
... 2 crf-cd-doffs (+tactical ini), 2 tt-doffs, a2d+doff, wc-doff (powerlevels), eng batts, warppi**, yellowstones, undine console, 3x rcs's with all res, sep-console and nuk+tractor mines... just add helmsman-trait: there u go
and again generally:
my prob with a2b is the allover reduced cd on all powers so u can bring more different powers than any other one. as i said, to me it's a bit like a mini-voldi.
and it's not the casuals that bother me, it's the pros that build almost unkillable ships. got some buds that do it f.e. and they're a pain in the TRIBBLE to fight. not just cause of their skill, but cause of their skill in combo with a2b .
have no prob with loosing to skill, but i have with loosing to one that brings a whole lot of more powers than me (even f.e. if we're on similiar ships).
i don't blame em though...
the crf doffs are chance base, not very reliable on a critical moment, i also try the auxtodamp build and it proven to be ( as strange as it could seem ) to be less tanky in the long term than a double auxtobat with that ship.
helsman trait was added the day it came to the exchange ( turning is a bit of a concern for us galaxy pilot you known;) )
i would really love to be able to nuke, but i don't see cryptic add this power to tactical captain:D
i anderstand that concern, like i said, i see what auxtobat do to my galaxy already, so i guess that on more powerfull and nimble ship it could be really overthetop ( i just can guess now, yeah sorry i only fly the galaxy x now, altho i do take the risian cruiser for a quick fun time lately )
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
My point is that Bridge officer "powers" require alot more effort to be utilized correctly in PVP. Aux2bat is just a skill like any other, and this is true. I have beam array boats that does not use aux2bat at all. But stil have the skills that matters on global cooldown + is deadlier than most aux2bat boats.
Aux2bat is just atm "what everyone uses". Ever since i started playing STO, there has been several meta's. AT first it was all about escort, and that cruisers and beamboats was TRIBBLE. But aux2bat + technicians where available at that time. But people just didn't know that much about those builds then. Also there has been a crapton of changes to what gear is available.
Times change, meta's changes, gear gets added all the freaking time. The only thing that matters if you learn from it or not.
Instead of whining about a certain skill being overpowered, or even try to learn or make an awesome build from that experience. And remember there is a counter to any build in this game. Either it comes from a ship build, or it comes from a skilled player.
The boat i set up with that one aux2bat,can actually beat most ships (Just ask Chuck, Jacob, Dius, zero of nine, Steve, or any other that has encountered me in ker'rat.). And the only thing that gets me killed, is when i either get outnumbered, or i face a player that REALLY knows what they are doing.
I'm talking about the player that can read my movements and buffs, that can analyze quickly how my healing cycle and what debuffing skills i have. And positioning his ship juuuust right, and times everything perfect, for when right at the correct time, buffs up, turns towards my one shield facing that has the lower power, and does a full buffed alpha right in my hull. Then he either kills me, or totally breaks my healing cycle. I know of only 2-3 players capable of doing this. And i dont think they even use aux2bat. Those pure aux2bat cruisers that are described in most threads here in pvp forums i usually beat without breaking a sweat.
Those pesky FBP builds can beat me, but that usually is because I makes misstakes myself. Like aux2bat builds there are several versions of these ships out there, and in the heat of the moment in ker'rat one can misscalculate what kind of FBP build it is, and die in the process.
And back to the point, aux2bat is currently high up on the meta because the advanced player has learned how to utilize this skill better than avarage. And for a mediocre player this is overwhelming. So understand how this skill can be seen as overpowered. But at the same time, an "elite" player would most likely laugh towards that same build and complete destroy you if they encounter you in pvp.
Next month the meta might change, and we see people only flying escorts again... we don't know. This game is so versatile with so many options for ship builds that im betting there are still awesome builds out there yet to be discovered. Aux2bat is just atm the top of the current meta.. nothing more.
Aux2bat is not a cheap skill to use effectively you need dofs, 3 of them (cluster missions) -slow way, or (exchange)- expensive way and It takes all of your aux, so no sci TRIBBLE.
Aux2bat should be a only cruiser thing but almost every new destroyer or dreadnought can use it. And of course people abuse that, they roll their TACTICAL toon with all his might and pew pew everything and then the complaining starts!
You dont see any engineers doing ridiculous things when using it. They can already tank and aux2bat gives them just more dmg but nothing special. Only tac career officers are out of balance because they should not be able to do so much dmg and in the meantime tank like crazy.
Aux2bat has been there for a long time and the dofs that come with it, so what does that mean?
By inputting more new dofs, consoles, passive skills + forum nerf blable we can expect to get a nerf of the standard bridge officer ability of the old dof :rolleyes: Something like the rep power. We had them but they were too op, so devs didn't plan in advance and they got nerfed. There goes the futile grid out of the airlock!
Everyone happy
so auxtobat is not to be tone down?
not that i would complain, but i is difficult to have a true non bias opinion in these forum, let see what other have to said about it.
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
Your dismissal of Tactical Team makes me wonder if you even play this game... I mean seriously.
I never die to Borg cubes either and I never use Science Team for it either. Using the correct shields and just a few powers + Tactical Team it is easy.
Also if you EVER PvP you will find out just how utterly worthless your manual redirection of shields really is. It cannot even BEGIN to keep up with the damage and in a bug clunky cruiser you will NEVER be able to out turn the source to put a shield facing in the way.
In PvE I can indeed do without Tactical Team but I can do the same with less shield heals and MUCH less hassle with it. In fact with my Odyssey I can effectively Hull Tank without issue with a TACTICAL CAPTAIN.
However at the end of the day most folks around here have realized the truth of the game... Killing things is all that matters. If you can survive enough to keep shooting then you are surviving fine. Which means you do not need massive numbers of self-conflicting Engineering skills. If you can shut down enemies somehow with a Science ship that can help you kill them but at the end of the day you best be dealing lots of damage or you are not really contributing all that much. The Galaxy R still fails hard at dishing out any real death. It is an ok healer/tanker but that is not really required in STO because even the Glass Cannons can keep THEMSELVES alive with ease.
It's harder than you think to keep alive.