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i refuse to a2b

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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    deokkent wrote: »
    Yes! I do have mixed feelings about a2b too. On a scimitar, it can get to near TRIBBLE levels of ridiculousness. But on a ship like my fleet ambassador, it's sort of enjoyable to fly with a2b. I don't think I'll be able to spike as high as a scimitar, and I don't try to but I just normal pressure dps and some heals. Does that make me a bad captain? I don't know. But for some reason, a2b seems more balanced on fed cruiser lines (and maybe some kdf cruiser lines too).

    Thing is...at the end of the day...with all the complaints about a ship not being able to DPS as well - is not one left with the simple question of, "Well, was it meant to?"

    I goof around with Willard in a T'varo with the following BOFF layout...

    TT1, TS2, TS3, APO3
    TT1

    ET1, AtS1
    PH1, TSS2, HE3
    ST1, ST2


    Could probably drop a TS for an APD...drop the PH for either another TSS or HE.

    Then it kind of hits you...uh...wait, that looks like a healing T'varo.

    While I think it's great that STO offers all sorts of options...it still nags at my subconscious with more than the occasional WTF moment.

    You're also going to get into some fans just hating that their ship was made into something other than what they believe it should be...

    ...course, while I disagree with many of the Galaxy folks about what the ship should be - it's hard not to agree with them that what Cryptic did is little more than a cruel joke.
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  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited June 2014
    ... snip ... I dare someone to say my 30 secs cd AtB is broken now ... snip ...

    Your 30 sec cd AtB is broken, err OP anyway. Btw, it's under 30 seconds if you've got 3 purples. EpTA and/or AuxBatteries more than correct the 5 Aux since it's not a hard cap. Going to a low aux preset before using it is another option.

    A single Aux2batt w/3 purple tech doffs allows reduction to 70%. 70% of 45 seconds is 31.5 seconds. This allows for 1.5 seconds gap in 2x EptX abilities. More than enough to use EPtA w/another EPtX ability and Aux2damp as you mentioned.

    Energy Siphon can make up for the power gap on ships that can fit it. There are other means such as certain singularity powers, red matter cap etc. Basically, claiming aux drain is an issue w/a single aux2batt build is admitting you still haven't played w/it enough.

    Quite frankly a single aux2batt w/aux2damp is a more resilient build than 2 auxbatts b/c is has more resists and more immunity to debuffs. Depending on the boff choices there won't be much of a drawback.

    I bring this up as I run GW3, VM1, TB3, TR1, SS1, HE1, TSS1, APB1, TT1, Aux2batt, EPtE1, EPtA1 on a Mirror Hanom. I have enough that if I bothered to get the 6th doff slot I could run Grav Doffs for more Gravity Wells, VM Doff for more VM procs, and Scramble Doffs. On a ship w/a Battle Cloak. I run it squishy b/c I prefer hit and run playstyle, but I could easily swap in PH and if needed ST and still spam quite a bit of Sci Debuffs at or near their global cooldown.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    deokkent wrote: »
    I dare you to give up that epts3. I dare you to switch it to eptw3 (epte1) or epte3 (eptw1). Say hello to nanoprobe field generator.

    Never! Besides, I'm going to be running NFG too. No Fleet Shields...
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited June 2014
    deokkent wrote: »
    I really didn't need you to remind me. It makes me wanna pull my hair out. It's for this specific reason that I hate grinding. The genocide is a little too much for my taste.



    I dare you to give up that epts3. I dare you to switch it to eptw3 (epte1) or epte3 (eptw1). Say hello to nanoprobe field generator.

    Or Dem or RSP or ET3 or EWP. Dyson Shields have nice DR proc too.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    p2wsucks wrote: »
    Or Dem or RSP or ET3 or EWP. Dyson Shields have nice DR proc too.

    ET3 could be an interesting choice there...hrmm.

    Going from...

    ET1, AtB1, EPtS3, DEM3
    EPtW1, AtB1

    PH1, HE2

    ..to...

    EPtS1, AtB1, ET3, DEM3
    EPtE1, AtB1

    HE1, ST2

    ...instead, once I pick NFG on him.
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  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited June 2014
    noroblad wrote: »
    Its a niche build -- only a few decent ships make really good use of it, and the majority of those are rom or lockbox. Its hard to argue against it in some ships, like the scimitar. If your argument is that it makes things too easy, ... its a scimitar so that line of thinking is already out the window. Then there are the fed tanks running it with dps on par with a level 30 player, it seems to be a federation right of passage to build 0 dps ships with 360 aoe -- whoever takes the longest to kill the enemy wins a medal or something.

    My argument against it in a Scimitar is that I can vape most anything player or NPC without it in one decloak and it sort of makes me have to sit around like a Siege Engine when the Scimitar is clearly a hit and run super BoP on some hefty Steroids.


    I do not bother with A2B builds either. I can handle the timing fine I just do not care for the expense nor do I need them in any way. For PvE I can breeze through that with BAD setups and the great ones I use make it so easy it can be boring. For PvP I prefer to be a lot more wicked and sneaky than A2B really allows. Even my Cruisers surprise people by never being your stereotypical sit and spam garbage scows.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2014
    EPtS1, AtB1, ET3, DEM3
    EPtE1, AtB1

    HE1, ST2

    ...instead, once I pick NFG on him.

    that's what i would do, especially after i got the bio patch trait for everyone. most broken trait ever. only REALLY need EPtS3 on warbirds, they cant even cap out their shield power without it, and thats only not a problem when they got all their guns fireing

    if you run it as a beam boat, you can go back to running EPtW, and even drop it down to 1 AtB and run ether an AtD or RSP1. if you aren't trying to cycle cannon skills as often as possible the downtime of 1 AtB is not a big deal. your better off not cycling FAW anyway if your actually trying to kill something, unless your alone with it or there's just 2 targets in range.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    deokkent wrote: »
    I notice it also got room for some trolling abilities. Hmm, my interest is picked.

    I rolled more annoying before the change to teams.

    Course, I used to run a Sci Hegh'ta with 4x Sci BOFFs there...been tempted to that with another toon in a B'rel. Only time anybody's every really complained about me was when I ran that guy...heh...I.K.S. Sci'Hama...sometimes named Sci'Spamma.
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited June 2014
    deokkent wrote: »

    Eh, sometimes you gotta call some things out for what they are. As for me, I will never acknowledge the scimitar, I don't care what anyone says. That's one TRIBBLE ship.



    They just need to relax, all those engineering consoles are decent spots for more clickies. I don't know why folks think they need that many tactical consoles anyway. Or a tac ltcmdr station. PvE is not that hard that you need that much dps to mow down everything or to feel like you're doing good. My voquv has 2 and it performs well. And the kicker, team powers have been decoupled so that engie ens is useful. There is really no more excuse to hate it.

    Wow... That Scimitar had a poor setup... When mine decloaks things disappear but then I do not spray weak beam array fire all over. At least it was tanking well though. Nice to see one that does not blow up in an instant.


    However the stuff in regards to the Galaxy really WAS a pretty bad joke. The Galaxy X got some true and worthwhile upgrades. The Galaxy R is still pretty much junk. Sure you do not need a massive number of Tactical Consoles to be effective but really having more than one Engineer BOFF is generally a waste of time and powers. One Commander Engineer should take care of ALL your Engineering needs. Science and Tactical officers are WAY more important to actually bringing death and healing yourself and others. So what did they do on the ship that DESPERATELY needed more tactical powers? They gave it the ability to remove the only tactical powers it had... Seriously?... What? Just in case you wanted it to suck that much more or did not feel like you wanted Tactical Team (the most required skill in the entire game).
  • jangoak47jangoak47 Member Posts: 0 Arc User
    edited June 2014
    Personally, I think the reason AtB is such a "popular" build is because, cost wise its pretty damn cheap, you can get all 3 purple doffs for free.
    When compared to some of the more "politically acceptable" builds you end up spending 80 million + ec just for the freaking DOFFs.
    Yes AtB can seem noobish, or TRIBBLE or whatever, but I embrace the AtB build as it lets beginner players learn how to build a build that works for them.
    Besides there will always be standard cookie cutter builds, but in all honesty, if it works why change it? If you want to be original with a build go ahead, but don't cry when it doesn't work as well as you expected it to work.
    [SIGPIC][/SIGPIC]
  • jellico1jellico1 Member Posts: 2,719
    edited June 2014
    deokkent wrote: »
    My ambassador has clocked 6K dps, and that's just me fooling around wheeeeeee style. I'm almost certain someone better than me at the dps dance can clock 10K maybe more. So I have to ask, what more do these people want? To kill everything with a single volley? Because 6K is more than enough to handle elite content.







    They just need to relax, all those engineering consoles are decent spots for more clickies. I don't know why folks think they need that many tactical consoles anyway. Or a tac ltcmdr station. PvE is not that hard that you need that much dps to mow down everything or to feel like you're doing good. My voquv has 2 and it performs well. And the kicker, team powers have been decoupled so that engie ens is useful. There is really no more excuse to hate it.


    1 lt tac on a gal-r...............its the worst ship in its class the excelsior and ambassador ..much older ships than galaxy class replaced .........are much better than the galaxy-r making no sense at all

    if you open a tech manual and compare the weapons the real comedy begins with the galaxy having over double the firepower of the excelsior very close to triple
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • cody0893cody0893 Member Posts: 0 Arc User
    edited June 2014
    a2b........ is the worse build i ever seen......THE ENTIRE KDF FACTION USE'S IT....... For this reason wll not fly my klink nor will i be the mindless zombie that runs a a2b with macro...........Not even the best enigineers in the universe had infinite power...... sorry but the a2b and the rom toons killed pvp and killed the klingon empire why run ne other build......... this build and the warp core doff set up's are the only thing u need to win in pvp other then a rom or a alien cap..... this is the true trajedy of of sto pvp...... look at the ques all u see is rom or alien..... all running power builds........ i hope and pray one day they nerf these power setups but doubt it to many of the large fleet leaders can organize a barrage of emails from there fleet mates to stop ne thing that can help the game............. btw i now the grammer is poor but 6 beers in it and realized how much rage i have for power creeps.....................
    They killed your Alt's now they want your main
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    deokkent wrote: »
    No enhanced battle cloak? That's very daring, and to think you were scared of taking off epts3. :P

    Pre-LoR...different world back then.
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  • jellico1jellico1 Member Posts: 2,719
    edited June 2014
    deokkent wrote: »
    It just means players have to adapt a playstyle that they are not accustomed to. If we cared about dps that much we should all be flying scimitars, but we don't so other factors must be important to ignore the scimitar performance.

    The galaxy R doesn't need a tactical team for instance, it really doesn't. 2x a2b, epts1, epte1, rsp 2, et1, dem3, ewp1, ph1 (or tss1) and st2 are more than enough abilities to allow you to withstand incoming damage forever as far as pve is concerned. Timing science team with the borg tachyon is the key. PvP wise, especially in the pug land, it's even more important if it's built to support.


    Last time i watched TNG the Enterprise was not a support ship

    It was the Flagship
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2014
    deokkent wrote: »
    The galaxy R doesn't need a tactical team for instance, it really doesn't. 2x a2b, epts1, epte1, rsp 2, et1, dem3, ewp1, ph1 (or tss1) and st2 are more than enough abilities to allow you to withstand incoming damage forever as far as pve is concerned. Timing science team with the borg tachyon is the key. PvP wise, especially in the pug land, it's even more important if it's built to support.

    sure, you don't need TT in pve, because its that bad. drop the useless EWP and you have an excelsior without its LTC tac. with just a LT sci, the galaxy R tanks as well as a tac cruiser, without any of the DPS. on an actual heal boat non AtB build, you got more eng then you know what to do with, and not even half as much sci as you need. just a horrifyingly bad ship, useless in every way.
    jellico1 wrote: »
    Last time i watched TNG the Enterprise was not a support ship

    It was the Flagship

    what part of this do the devs not understand
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    jellico1 wrote: »


    Last time i watched TNG the Enterprise was not a support ship

    It was the Flagship

    Yep, it was the flagship 39 years ago...until it crashed on Veridian III.

    This isn't TNG Online.
  • sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited June 2014
    jellico1 wrote: »


    Last time i watched TNG the Enterprise was not a support ship

    It was the Flagship

    It was the Flagship in name only.

    in navy terminology Flag = Admiral.

    Flagship = Admiral's Ship. Specifically the ship from which a Flag (admiral) leads a fleet.

    How often did you see an Admiral hanging around on the E-D?
  • jellico1jellico1 Member Posts: 2,719
    edited June 2014
    Yep, it was the flagship 39 years ago...until it crashed on Veridian III.

    This isn't TNG Online.


    Then explain why it is less powerful than the excelsior and the ambassador both of which are very much older than that

    Also explain why the Tech manuals show there firepower to be much less
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • jellico1jellico1 Member Posts: 2,719
    edited June 2014
    It was the Flagship in name only.

    in navy terminology Flag = Admiral.

    Flagship = Admiral's Ship. Specifically the ship from which a Flag (admiral) leads a fleet.

    How often did you see an Admiral hanging around on the E-D?


    Admirals travel on the Fleet leader most powerful ship always have thats history and that ship leads a fleet into battle

    i suggest reading some history

    Flagship in name only ? prove that ......you making statements with nothing to back it up

    I point you to the tng tech manual to prove it was the most powerful ship in the federtion in its time

    you can debate with gene roddendury if you wish
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited June 2014
    jellico1 wrote: »


    Admirals travel on the Fleet leader most powerful ship always have thats history and that ship leads a fleet into battle

    i suggest reading some history

    Flagship in name only ? prove that ......you making statements with nothing to back it up

    I point you to the tng tech manual to prove it was the most powerful ship in the federtion in its time

    you can debate with gene roddendury if you wish

    Most powerful ship in the fleet = Top of the line.

    If you put a Flag officer on a Top of the line ship it becomes the flagship. No flag officer it reverts to being top of the line.

    Flagship = ship that carries the flag.

    Since the E-D rarely if ever had an Admiral onboard, it was the Flagship in name only.
  • jellico1jellico1 Member Posts: 2,719
    edited June 2014
    I beleive it was Picard who called the Enterprise -D the Flag ship of the Federation

    Better go correct him
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited June 2014
    jellico1 wrote: »
    I beleive it was Picard who called the Enterprise -D the Flag ship of the Federation

    Better go correct him

    That doesn't contradict my statement that it was the flagship in name only.

    A Flagship is a ship carrying the flag officer or the commander of a fleet, squadron, or the like, and displaying the officer's flag.
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited June 2014
    jellico1 wrote: »


    Then explain why it is less powerful than the excelsior and the ambassador both of which are very much older than that

    Also explain why the Tech manuals show there firepower to be much less

    The Canon spec Excelsior and Ambassador are the T3 ones, not their T5 remakes.


    Just because one can be a pedant doesn't mean one is correct - The Galaxy-Class was intended to be the best state of the art ship of its day, and one of them carried the name Enterprise - with out a doubt, the only ship name which sums up the ideals and hopes of the Federation.

    The Enterprise, whether it is Archer's NX-01 through to Shon's 1701-F, is the most important ship in the fleet.
  • wast33wast33 Member Posts: 1,855 Arc User
    edited June 2014
    ...what have i done?! :D

    however, stay on topic plz. f.e.:

    is there any reason to give newbies and long-time-pros such an advantage over the others? as for me, i didn't need a2b to learn pewing by gettin blown up. there are plenty of a2b-newbs that gets blowin up in there a2b-ships (but already takes longer as without).
    but in the hands of a pro a2b-capable ships become almost unkillable, even while there's a decent bunch of others shootin em. and it doesn't matter by then which career or ship, as long it can a2b and the pilot knows what he's doin.

    he'll always have the advantage of more powers to use in shorter time. from that point of view a2b sounds lke mini-voldi :D:(
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited June 2014
    deokkent wrote: »
    You probably don't remember this. You're stark right, a scimitar? Lol the other day we were playing together and you warped out. You saw an imbalance and you warped out. 3 healers and you couldn't get any kills in your scimitar. Is it so hard to imagine that players would actually quit over other imbalances they've spotted? You know 3 healers isn't that big of a deal compared to other BS you can find in this game. And people are leaving the game, I see it in pve, pvp everywhere. I'm starting to spot the same names in pve, the same names and people that I thought in a million years I would never get to see. This just proves to me the population is dwindling.

    At this point, I'm just hoping it's just confirmation bias.

    To warp out from a match (for me) there has to be either a RL issue going on or something more important. The fact that in that window of time I didn't get any kills means little to nothing, scimi doesn't mean sure win, if the other team outclasses yours, the best thing you can do is keep trying. I do think we need matchmaking though, with a great priority over anything else.

    Still you're right, I don't remember this. :confused: but as far as I can see, that had to be me. It's been days since I went in a queue, I've patrolled Ker'rat 90% of the times lately.
    p2wsucks wrote: »
    Your 30 sec cd AtB is broken, err OP anyway. Btw, it's under 30 seconds if you've got 3 purples. EpTA and/or AuxBatteries more than correct the 5 Aux since it's not a hard cap. Going to a low aux preset before using it is another option.

    A single Aux2batt w/3 purple tech doffs allows reduction to 70%. 70% of 45 seconds is 31.5 seconds. This allows for 1.5 seconds gap in 2x EptX abilities. More than enough to use EPtA w/another EPtX ability and Aux2damp as you mentioned.

    Energy Siphon can make up for the power gap on ships that can fit it. There are other means such as certain singularity powers, red matter cap etc. Basically, claiming aux drain is an issue w/a single aux2batt build is admitting you still haven't played w/it enough.

    I use blues, that frigging star cluster won't pop the assignment, and the more unique than rare times I get to do it, yields blues. Bad luck I guess.
  • bethshepardbethshepard Member Posts: 92 Arc User
    edited June 2014
    deokkent wrote: »
    Well, the people you're seeing in the videos are some of the best players in the game, and it's a premade fight. Fact is, these people knew what they were doing. I've never seen multiple kills happening so easily so fast in premade fights due to pressure damage lasting over 10 seconds.To think they had trouble with 2 scimitars is beyond mind boggling. I don't even want to think about what would happen if one day these scimitars decided to troll the pug queues for a laugh. Well, I usually don't stick around to find out, I've warped out on disorderly conduct scimis almost every .
    Sigh ... Why are we name dropping dropping disorderly conduct in a lets nerf aux to bat thread, if that vid involved the two scimmy's I think it does then it has no relevance to the OP. but it's a shame you feel like that, I often see it from the side when I play with them rushing round trying to get a touch before things evaporate. So tell you what... You see me one of those teams and you feel like warping, don't. Call me out for a 1v1 well have fun little dog fight and it won't be a waste of a game.

    Scimitar Barbie. Everything else is just a toy!
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