Hi Captains,
We will be bringing down Star Trek Online tomorrow, Thursday, June 5th, at 7AM PDT (click
here to view in your timezone) for our weekly scheduled maintenance and to apply a new patch. Patch notes can be found
here, and we expect this maintenance to last for 2.5 hours. The test server, launcher and access to manage your account may also be unavailable during some portions of the maintenance.
Thanks for your patience and understanding,
- The Star Trek Online Team
Comments
Lifetime Sub since June 2010
https://youtube.com/channel/UCJZ5FBJ9bFaZ6yAFiNpZiRQ/featured?view_as=subscriber
Twitter:
https://twitter.com/CaptainCidStorm
-ruining the first balanced and worth using torpedo ever
-nerfing the MEAGER rewards for PVP
-that pathetic excuse for a fleet project that pays only 50% credits for marks submitted for NO REASON
-buffing the oberth console but not the brel console
This project completes in 5 minutes after all inputs are filled.
Maybe coz it takes 5! mins to finish!
Very bad move against pvp community, the same week as pirate ship update on eve online and Arena commander pre-alpha release.
well this fix it for my kdf allied alien rom toon that could not pick her up before and well the alien option for roms get fixed cause it says romulan instead of alien for her lol.
like how long it takes to complete maters, its only reason to exist is to give a credit input for completed fleets. you get half the credits you are due to receive from the marks you submit. 50 cents on the dollar. the dev in charge of the fleet system must be Mr Potter himself
"You seem to have gotten some of your blood in my raktajino. This is unfortunate."
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!! :eek::eek::eek::eek:
The rest is all pretty good.
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
The 50% rewards make absolutely no sense whatsoever. My fleet keeps assigning projects to dump fleet marks and it's not enough so there is an alt fleet just for the purpose of dumping even more fleet marks and sometimes even that one is also full. Why the heck do you have to cut rewards by 50%?
This patch is full of horrible decisions. The worst one being nerfing the only decent reward left for active PvP players and not at least adjusting the per match rewards to compensate for the nerf.
"Our history, our past, our present and our future is now forever changed. All we can do is preserve what is left and continue onwards. This is not a surrender nor defeat, we will continue the fight. This is our last hope, our last chance... for victory."
Vlasek D. Lasor - 4.19.3580
Star Trek Online: Foundry Storyline Series
Not happy. Not happy AT ALL. This is by far the best torp in game EVER and now yo go and nerf it.
Absolutely ridiculous.
Yeah...like uh...didn't the fact that it was the best torp in the game ever kind of give away that it was broken and they would get around to fixing it?
Bahahaha! DDIS you made my night. It really does sound like Potter, though...
This is good and bad. Good Fleet members don't need to leave their fleets to earn Fleet Credits. But this is bad since it takes away from Small Fleets who desperately need assistance. Also, the influx of all these alt fleets that Large Fleets made for the need to earn Fleet Credits.
So really hope the Devs are reading this and have plans to help small fleets. People are just burnt out of fleet grinding and small fleets are hurting worse with Season 9.
Only to those who think torps shouldn't be able to compete with other weapons.
https://youtube.com/channel/UCJZ5FBJ9bFaZ6yAFiNpZiRQ/featured?view_as=subscriber
Twitter:
https://twitter.com/CaptainCidStorm
And they still say Cryptic is doing nothing about the bugs... :rolleyes:
That wasn't intended man, chill. D=
Fixing something that wasn't intended in the first place isn't a "nerf".
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
Or perhaps to those that have a clue about torps?
A TS3 E-Bio was dropping out x7 torps on up to 5x targets for a total of up to 35 torps...
TS3 Grav/Bio/Disrupting/normal Photon - etc, etc, etc - x4 Torps on up to 5x targets for up to 20 torps...
The TS3 E-Bio torps were doing 175% the damage of a comparable TS3 Photon.
They were obviously bugged from the start and it was mentioned long before they went live on Holodeck that the longer it took to fix the issue - the more crying there would be about it.
after weeks of 'testing' it in pvp, it proved to be the first torp good enough for prime time maining. the only bug is that every other torpedo doesn't utilize spread as well.
and its only good enough if you sacrifice 2 aft weapon slots for the grav torp and proton weapon, and a console slot for the voth console. just to run a torp that is finally good enough to mix with energy weapons.
lets just stop calling it bugged, because they say it is shall we? thats an insult to our intelligence. anything WAI that they decide is no longer WAI they of course are going to call bugged, because admitting they were wrong is not one of those possible things. the way a torp interacts with a torp skill, is so deep in the copy paste code that the spread multiplier change could only be intentional. the non set bio torps have the normal multiplier, only set torp change is enhanced.
they are just to blind to see that they actually did something right for a change, but now its got to be ruined for the status quo or something. what ever data they based this change on was bad, or at the very least wasn't pvp data. does it kill npcs real good? yep, but so does everything else, whats the difference. back to all energy builds for pvp though, such an improvement. oh and i stop getting rewarded after 3 matches when i pvp now? thanks for that too. i really should just be mindlessly killing dinos instead, thanks so much for the herding, a sheep like me has no business deciding what i should be playing.
Is this thing going to affect my stuff too? Is this an optional setting?
EDIT: Basically don't mess with my nice things.
This is fixed now on Tribble, so hopefully that fix is coming over in the patch.
Is that reasonable? I don't think so, as why not just force everyone to load torpedoes in the first place, rather than having them be so situational, then giving us the option of not including any on our ship at all?
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
Well, to be fair, I have seen people post issues with the AlienwareFX in Cryptic games in the past. This may simply be an attempt to fix that if they haven't already. But the notes are DO make it seem like it is an add-on for the cool factor.
I posted my question, because I thought it was a little unclear and nobody else had asked. I and probably others also could be affected by this against our wishes.
While I don't have a keyboard with the backlights and my mouse is a Logitech G400s bought separately, I do have an X51 desktop with FX lights in the CPU tower. any chance the colors can be applied to that in the near future? or will that respond to the commands as well come tomorrow?
What's my position?
That people should know what they're screaming about!
(paraphrased from "The Newsroom)