When bird of preys do that, they dont have to be in that 45 degree arc to achieve the flanking bonus, they can be 22.5 degrees either side, and with a high rate of turn bop, thats easy to achieve. Subspace Jump lets see - as soon as anybody does that, the one thing you do is hit omega and turn around to put your 4 dual cannons on them and in doing this i doubt you'd get even half a cycle off of the tailgun.
Easy for the BoP to stay behind you too, since they are even faster (and will likely also have Omega).
Intersting ships, some competition for the nicors or even for the bug ships.
Didnt saw it says on the blog, but what type of energy uses the tail cannon? its something like the dyson proton, an unique new energy type, or is it phaser energy type? As it should be imo, since its a fed ship...
The PE has a relatively slow turn-rate, so you are going to get tailed often by JHAS and BOP and T'varo and [...] The tailgun provides a little bit of pressure damage to keep them from parking in your rear arc, but it wont be enough to stop them from making an attack run.
Also good for shooting Aceton Assimilators with energy damage...
As I said, 3 eng slots for rcs and why wouldn't you fit aux to damps on it, with that skill it'll turn faster than any JHAS and you can use it because of the increased engineering boff layout. and 1 dual cannon was never enough to make any ship move away from you thats why it needs a bigger radius.
Easy for the BoP to stay behind you too, since they are even faster (and will likely also have Omega).
Yes you've got aux to damps, and omega on the FPER, nothing will be able to stay in its aft - its too fast.
But why design an escort with a potentially low enough turn that it might need an aft tail gun, its an interesting idea, but ultimately useless because the arc is tiny.
The mere possibility of using this tailgun to hit more manouverable opponents is counterintuitive since they will outmanouver the 45 degree firing arc, thats why it needs to be bigger.
So what about bigger slower ships? yes the tailgun will hit them almost always when you 'strafe', but with the general rule of thumb being that bigger ships have less dps than smaller ones, theres a high chance the escort increased engineering ability will be able to keep it alive, countering the need to use the tailgun whatsoever.
Go to the graphic options and set lightning quality to high. That is the only setting that can cause character textures to lose "depth".
As for loss of frames per second, I am noticing it in the Dyson Sphere space. I never noticed any loss of fps outside 20 man raids before, something has changed and for the worse.
Thanks for the info, I will try later. I remember tweaking most of the graphic settings higher, without ANY difference, but didn't try the Lightning.
As I said, 3 eng slots for rcs and why wouldn't you fit aux to damps on it, with that skill it'll turn faster than any JHAS and you can use it because of the increased engineering boff layout. and 1 dual cannon was never enough to make any ship move away from you thats why it needs a bigger radius.
Why do you assume the pursuer isnt also buffed? EPtE, APO on full uptime, etc?
Actually, I saw some data mining results that came from when S9 was on Tribble. Someone hunted through the game's HOGG files and found a picture of the blown-up ESD, the Undine lockbox... and references to "Dahar Master", "Fleet Admiral", "Mk XIV", and other things related to the level cap increase. $5 says it's with X2.
Interesting. There are a couple of reasons I'm still sceptical about it ever happening though.
1, all 'endgame' content is geared for level 50 captains using MK XI to MK XII tech. If we suddenly jumped to level 60 and had access to MK XIV tech, then all endgame content is about to become a walk in the park (even for the people who find it challenging right now).
2, a while back in a dev blog they said that before they would increase the cap, they wanted to introduce a new mechanic (read gimmick) to make us feel like we were in charge of a fleet of ships. Given how long it's taken to get a system to switch our ships out without having to reset everything about them, and it still doesn't work perfectly, I don't see them adding the ability to command other ships etc any time soon. Though who knows, perhaps the loadout system is supposed to act as that 'mechanic'.
3, public uproar. For all the idea of a level cap increase sounds good. All of our current MK XII tech that people have paid millions of EC/Dilithium/real world money for, would no longer be top of the line. Given the reaction to this one ship change, can you imagine the uproar about that happening?
Don't get me wrong, I'd like to see the level cap increased at some point. I'm just not going to put any money on it ever happening.
... Damn kids, in my days we had no "reputation system", all we got was the Borg set and we had to do each mission for each part, not just running ISE and there was no seperated space and ground, no sir ... we had to do both in one go and it used to take us FOUR HOURS to do so ...
GET OFF MY LAWN!
Hahaha! Those were the days! Though heck, even that wasn't there in the beginning.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
Hahaha! Those were the days! Though heck, even that wasn't there in the beginning.
Indeed. Hell, I'd love to see a return of the "random drop of proto tech" in STFs, perhaps as a method of getting really lucky and getting an item earlier than one normally would. It might also give people a reason to run stuff like the ground stfs as well!
I remember the days of the level cap being 45, and the C-Store consisting ONLY of Fed playable Ferengi and Klingon species.
Yeah exactly. I still remember during beta when the ships weren't scaled, so people flying around in a Miranda class were the same size as people in a Galaxy class. It's the silly bugs you miss lol.
Indeed. Hell, I'd love to see a return of the "random drop of proto tech" in STFs, perhaps as a method of getting really lucky and getting an item earlier than one normally would. It might also give people a reason to run stuff like the ground stfs as well!
I would totally support that idea. The only STF ground queue that populates at any reasonable speed these days is KAGE. If you luck out and get a queue for the others, it's usually people who have never played them before and have no idea what to do, then leave half way through in a rage quit moment.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
I would totally support that idea. The only STF ground queue that populates at any reasonable speed these days is KAGE. If you luck out and get a queue for the others, it's usually people who have never played them before and have no idea what to do, then leave half way through in a rage quit moment.
I remember when I first proposed the idea back when s7 was released. I was roundly shouted down lol. They were all like "OMFG U SHULD HAV G3rs ALREDY N00B!".
I'd love to see a combo of both the old system of loot drop based maco gear and the rep system based version.
It'd give dear old Roxy something to do as well. She's been looking ever so lonely since she was made redundant. I fear that one of these days we'll find her hanging from the rafters or something
BLOG: "There is currently a Fleet Patrol Escort available in the in-game ship store if you have a Tier 1 Fleet Shipyard. That ship will be retired and no longer available. It will be replaced with the new Fleet Patrol Escort Refit."
But, OF COURSE, the "promise" that if you already had the ship being mothballed (and YES, read the Blog, it IS the FPE being axed and REPLACED by the FPER) you would only have to pay one (1) Fleet Module instead of 5 is FALSE! Guess what: have it. Guess what else: went to go see if it was worth "swapping" out, and it still wants to charge me five (5) Fleet Modules.
"...Minimum Rank: Vice Admiral
Fleet Shipyard Requirement: Tier 1 Cost: 5 Fleet Modules (1 Fleet Module if you already own the Patrol Escort Refit) plus Fleet Credits
Hull Strength: 34,700..."
Sorry, NOT paying 15 GBP for shiny electronic make-overs...
Way to go...again...Cryptic!
Fleet Commander
Caprica's Revenge (...actually active since November 2010, which may one day be important to archaeologists, but not to anyone else...)
Nice lookin ship but.... the federation already has 7 bazillion options on ships how about some kdf designs?? Hell Romulan too but the KDF really needs some love. The feds? they already have plenty of options leave em the hell alone for a while ffs
Yes you've got aux to damps, and omega on the FPER, nothing will be able to stay in its aft - its too fast.
But why design an escort with a potentially low enough turn that it might need an aft tail gun, its an interesting idea, but ultimately useless because the arc is tiny.
The mere possibility of using this tailgun to hit more manouverable opponents is counterintuitive since they will outmanouver the 45 degree firing arc, thats why it needs to be bigger.
So what about bigger slower ships? yes the tailgun will hit them almost always when you 'strafe', but with the general rule of thumb being that bigger ships have less dps than smaller ones, theres a high chance the escort increased engineering ability will be able to keep it alive, countering the need to use the tailgun whatsoever.
Comments
Easy for the BoP to stay behind you too, since they are even faster (and will likely also have Omega).
Didnt saw it says on the blog, but what type of energy uses the tail cannon? its something like the dyson proton, an unique new energy type, or is it phaser energy type? As it should be imo, since its a fed ship...
As I said, 3 eng slots for rcs and why wouldn't you fit aux to damps on it, with that skill it'll turn faster than any JHAS and you can use it because of the increased engineering boff layout. and 1 dual cannon was never enough to make any ship move away from you thats why it needs a bigger radius.
Yes you've got aux to damps, and omega on the FPER, nothing will be able to stay in its aft - its too fast.
But why design an escort with a potentially low enough turn that it might need an aft tail gun, its an interesting idea, but ultimately useless because the arc is tiny.
The mere possibility of using this tailgun to hit more manouverable opponents is counterintuitive since they will outmanouver the 45 degree firing arc, thats why it needs to be bigger.
So what about bigger slower ships? yes the tailgun will hit them almost always when you 'strafe', but with the general rule of thumb being that bigger ships have less dps than smaller ones, theres a high chance the escort increased engineering ability will be able to keep it alive, countering the need to use the tailgun whatsoever.
Thanks for the info, I will try later. I remember tweaking most of the graphic settings higher, without ANY difference, but didn't try the Lightning.
...and you want an androgyn clay character who can transform his body into almost everything and can stretch his body parts for WHAT EXACTLY?
And don't hesitate to use many dirty words :P
Wrong thread methinks.
Why do you assume the pursuer isnt also buffed? EPtE, APO on full uptime, etc?
Just a little of our usual off-topic entertainment for the Community for free.
I like the Tempest and will buy her and the Fleet one.
See? So it works.
Interesting. There are a couple of reasons I'm still sceptical about it ever happening though.
1, all 'endgame' content is geared for level 50 captains using MK XI to MK XII tech. If we suddenly jumped to level 60 and had access to MK XIV tech, then all endgame content is about to become a walk in the park (even for the people who find it challenging right now).
2, a while back in a dev blog they said that before they would increase the cap, they wanted to introduce a new mechanic (read gimmick) to make us feel like we were in charge of a fleet of ships. Given how long it's taken to get a system to switch our ships out without having to reset everything about them, and it still doesn't work perfectly, I don't see them adding the ability to command other ships etc any time soon. Though who knows, perhaps the loadout system is supposed to act as that 'mechanic'.
3, public uproar. For all the idea of a level cap increase sounds good. All of our current MK XII tech that people have paid millions of EC/Dilithium/real world money for, would no longer be top of the line. Given the reaction to this one ship change, can you imagine the uproar about that happening?
Don't get me wrong, I'd like to see the level cap increased at some point. I'm just not going to put any money on it ever happening.
Hahaha! Those were the days! Though heck, even that wasn't there in the beginning.
LOL
I remember the days of the level cap being 45, and the C-Store consisting ONLY of Fed playable Ferengi and Klingon species.
Indeed. Hell, I'd love to see a return of the "random drop of proto tech" in STFs, perhaps as a method of getting really lucky and getting an item earlier than one normally would. It might also give people a reason to run stuff like the ground stfs as well!
Yeah exactly. I still remember during beta when the ships weren't scaled, so people flying around in a Miranda class were the same size as people in a Galaxy class. It's the silly bugs you miss lol.
I would totally support that idea. The only STF ground queue that populates at any reasonable speed these days is KAGE. If you luck out and get a queue for the others, it's usually people who have never played them before and have no idea what to do, then leave half way through in a rage quit moment.
I remember when I first proposed the idea back when s7 was released. I was roundly shouted down lol. They were all like "OMFG U SHULD HAV G3rs ALREDY N00B!".
I'd love to see a combo of both the old system of loot drop based maco gear and the rep system based version.
It'd give dear old Roxy something to do as well. She's been looking ever so lonely since she was made redundant. I fear that one of these days we'll find her hanging from the rafters or something
New precedent.
But, OF COURSE, the "promise" that if you already had the ship being mothballed (and YES, read the Blog, it IS the FPE being axed and REPLACED by the FPER) you would only have to pay one (1) Fleet Module instead of 5 is FALSE! Guess what: have it. Guess what else: went to go see if it was worth "swapping" out, and it still wants to charge me five (5) Fleet Modules.
"...Minimum Rank: Vice Admiral
Fleet Shipyard Requirement: Tier 1
Cost: 5 Fleet Modules (1 Fleet Module if you already own the Patrol Escort Refit) plus Fleet Credits
Hull Strength: 34,700..."
Sorry, NOT paying 15 GBP for shiny electronic make-overs...
Way to go...again...Cryptic!
Fleet Commander
Caprica's Revenge
(...actually active since November 2010, which may one day be important to archaeologists, but not to anyone else...)
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
They have. It's in the c-store and the shipyard.
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
As I said, new precedent.
"You want your fleet boat buffed? You pay up full whack once again!"
Bleh. I was looking forward to being pleasantly surprised as well.
The Bridge officer seating is very nice. I'm not sure about the tailgun... most likely be phaser only, again.
At least the BOs are well. We need more LT-com bridge officer slots on the ships, and this is the right direction.
FPE != FPER
it has a 90 degree firing arc not 45
So tell me, why did they "retire" the old FPE (aka remove it from sale) if the new FPEr was a new boat?
R.I.P
Is it really true that owners of a Fleet Patrol Escort are screwed ?
Cryptic really knows how to make people bad and become hatred more and more....