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FBP-Centric Builds: What's the Point?

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  • iskandusiskandus Member Posts: 1,062 Arc User
    edited May 2014
    Excelsior godlike turn rate and all the mentioned buffs make ramming 101% sure kill, without taking damage. :)
    Love Excelsior for many reasons, this one included.

    It has a turn rate of 8...I mean if that's considered *godlike turn rate*, let's just say you clearly haven't flown many other ships.
    Don't listen to those who say it won't work and TRIBBLE like that. No one ever predicted a ram (happens in couple of seconds) and neither subnuked me while performing it. i yet have to see someone escaping my ram while using evasive. Rock on it, it works once you get used!
    There's nothing wrong with using ramming speed, and a tac will oneshot anyone with all those buffs running.

    Sounds like you have been ramming noobs. No counter?

    http://sto.gamepedia.com/D'deridex_Console_Set#Console_-_Molecular_Phase_Inversion_Field

    Does "Immunity to Kinetic dmg" mean anything to you?

    Wait, there is more and everyone has this :

    http://sto.gamepedia.com/Ability:_Brace_for_Impact


    The only reason why you *think* no one could predict a ram is because the Hirogen AM doff concerned is relatively new. You better believe tricks will get old and people will get used to one trick ponies very quickly. If it were me, your obvious posture of constantly shooting at a FBP will immediately raise a red flag in my head : 1) You are farming for GDF or 2) You are prepared to RAM If you honestly believe your PvP opponents are like NPC who can't think, you are in for some big surprise. As soon as your hull falls below 50%, I will not let your even possibly point me with your forward arc and you will not possibly be able to come close and I will be watching for your buffs. Deuterium Surplus or Evasive will also be on auto-trigger within a split second. To use the said doff ability, you need not just RAM but also Brace for Impact, there is mandatory 1 second delay between ability activation. A Tact Captain who is obviously saving its APA and TF when shooting at a FBP clearly has another agenda. There are just so many clues that give away your intention before your hull even hits 50%. In any event, you won't see me using FBP if I don't see an APA and/or TF up. And if you want to save your APA for later, you are guaranteed dead meat because as a Tact, your DPS will go down to toilet without APA but your shields will not last very long. There is a saying, fool me once, shame on you, fool me twice, shame on me. Look for Ramming and know how to anticipate them should be a mandatory PvP 101 class on its own - only because Cryptic continued to churn out balance breaking toys that are completely void of any logic and reason. Think about it, how can ramming another Starship net you zero damage? This is no longer Star Trek, it's Fairy Trek. :mad:
    I know I know, I'm a broken guy, and some people won't accept ideas out of the ordinary ^^
    But hey, we're talking about a killing someone that likes to kill with your energy damage right? Then get broken and enjoy his rant about how his lame FBP got worthless!

    You honestly believe using Ramming Speed + doff make you, uh... *out of ordinary*? Oh my... Setting that aside, people who blindly use FBP are clearly not skilled. They use 5 Part. Gen Consoles and have APA to boost the FBP to the stratosphere but that's not how FBP should be used. When FBP is used properly, you won't be able to tell when it's going to hit because your opponent will be able to do very well without it and the focus of his attack plan is separate from FBP. Therefore, FBP is merely a support skill, not the main punch. When FBP is used properly, it wouldn't matter he doesn't have APA and/or fairly low PG skill - the person receiving it will still feel like it's extremely hard to tank.
  • neppakyoneppakyo Member Posts: 245 Arc User
    edited May 2014
    Ramming speed works quite well in the hunter escort rck. I use it all the time. I don't use the RS doff at all, I go all in! This was against scoras FBP p2w voth ship with all the voth consoles.

    [Combat (Self)] Your Ramming Speed III deals 139918 (147845) Kinetic Damage to Queen Scora.

    I didn't get a crit tho :(
    Quote about STO on consoles: "Not quite as bad as No man's sky, but a close second."
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2014
    sharxtreme wrote: »
    Full FBPers put their team on extreme disadvantage. Namely they make it an 4:5 game, so i don't mind them..
    Why do you assume that they arent doing anything except running around with FBP up? Competent players can limit FBP for when they draw attention to themselves.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited May 2014
    sharxtreme wrote: »

    Full FBPers put their team on extreme disadvantage. Namely they make it an 4:5 game, so i don't mind them.
    And if you are a FAWer and can't help shooting FBPer that will reflect from x1.1 to x3.6 your damage back at you, it is your fault.

    Clearly, you have not met some of the more creative teams. On teams with a dedicated snooper who is tasked to snoop out cloaked vapers as far as 28KM+ away, the snooper needs protection. The best way snooper can protect himself is to advertise that he doesn't taste good, don't eat him. The other team will figure out quickly who is the snooper and would want to collectively take out the snooper so that vapers can travel freely so FBP will act as a great deterrent against being focus fired. The snooper will also be somewhat a healer / support. The shared CD between FBP and TSS is easily manageable, no more than EPTS and EPTE having a shared CD of 15 sec yet I have never heard of people claiming the different EPTX are incompatible with each other. FBP also does not affect other heals such as HE, ET, ES, ST, A2SIF.

    Ideally, the snooper wants to be left alone so that he can do his job of snooping and healing / support, quietly. The opportunity cost of a Commander Sci station - it begs to ask, if FBP III isn't slotted, what else could have been used there for a healer/support? Heals do not use Commander Sci stations, they stop at Lt. Commander Sci stations. Commander Sci stations only have offensive Sci powers and debuffs or CD reduction, there is no heals to be slotted there. In the past, when the threat of vapers wasn't so serious, few teams had a dedicated snooper. Nowadays, I imagine teams without snooper will get decimated by the very fashionable vapers so the FBP not only act as a deterrent against vapers but also act as a mobile Aceton Assimilator of sort against FAW premades. Too many possible justification for using FBP III in team environment, I guess you have only met 2nd tier or 3rd class teams thus far, that's why.
  • nagrom7nagrom7 Member Posts: 995 Arc User
    edited May 2014
    iskandus wrote: »
    Clearly, you have not met some of the more creative teams. On teams with a dedicated snooper who is tasked to snoop out cloaked vapers as far as 28KM+ away, the snooper needs protection. The best way snooper can protect himself is to advertise that he doesn't taste good, don't eat him. The other team will figure out quickly who is the snooper and would want to collectively take out the snooper so that vapers can travel freely so FBP will act as a great deterrent against being focus fired. The snooper will also be somewhat a healer / support. The shared CD between FBP and TSS is easily manageable, no more than EPTS and EPTE having a shared CD of 15 sec yet I have never heard of people claiming the different EPTX are incompatible with each other. FBP also does not affect other heals such as HE, ET, ES, ST, A2SIF.

    Ideally, the snooper wants to be left alone so that he can do his job of snooping and healing / support, quietly. The opportunity cost of a Commander Sci station - it begs to ask, if FBP III isn't slotted, what else could have been used there for a healer/support? Heals do not use Commander Sci stations, they stop at Lt. Commander Sci stations. Commander Sci stations only have offensive Sci powers and debuffs or CD reduction, there is no heals to be slotted there. In the past, when the threat of vapers wasn't so serious, few teams had a dedicated snooper. Nowadays, I imagine teams without snooper will get decimated by the very fashionable vapers so the FBP not only act as a deterrent against vapers but also act as a mobile Aceton Assimilator of sort against FAW premades. Too many possible justification for using FBP III in team environment, I guess you have only met 2nd tier or 3rd class teams thus far, that's why.

    Exactly this. In a team situation, if you are shooting someone with feedback pulse, you are supposed to swap targets, or tank the reflection. A lot of healers will use it to deter the enemy from shooting them, which frees up heals for the team. Everyone here complaining about it being 'broken' just doesn't want to adapt. If anything the only part that's broken is that tacs get more out of a science skill than sci's.

    Cry havoc and let slip the devs of nerf.
    [SIGPIC][/SIGPIC]
    Harden up Princess
    Looking for an Oceanic fleet? Check out our website:
    www.ausmonauts.com
  • swordof0mensswordof0mens Member Posts: 21 Arc User
    edited May 2014
    edalgo wrote: »
    I would facepalm also but VDs was too epic to compare

    That was the coolest non-quote of a quote I've ever seen. NOIICE ;)
  • swordof0mensswordof0mens Member Posts: 21 Arc User
    edited May 2014
    No its not. Its not even exclusively useful against just those people, so you dont even have basic causation.

    It doesn't have to be "exclusive" in order for it to be a formidable counter. I'll give you one better its not an exclusive counter, but a situational counter that requires timing. Use it to soon and its wasted. To late and your dead. Use it at the right time and you just scored a kill for your team.

    As for causation... I didn't run fbp on my build preferring TBR and GW for my kinetic sci damage. After being vap'd and power overcapp'd faw'd to death. I now carry at least 1 copy FBP on my build "exclusively" :P
    Which would be fine, if there was a counter to the counter. But there isnt, people know there isnt a good counter, so they are using it as part of an attack set to block any kind of return fire. Got nothing to do with X>Y=QQ and everything to do with lack of Z leads to exploiting X.

    I believe VD answered this better then I would have.
  • skurfskurf Member Posts: 1,071 Arc User
    edited May 2014
    If a counter isnt available in a Lt BOFF ability its not a viable counter.

    Hence why its being exploited.

    That's like saying there's no counter to damage in general.

    Counters include:
    -tac team
    -sci team
    -eng team
    -HE
    -Aux2Sif
    -Extend Shields
    -TSS
    -RSP
    -Easy GDF
    -not shooting someone for a couple seconds
    -kinetic damage
    -subnuke
    -Polarize Hull
    -paying attention to your enemy's buffs
    -did I mention you can stop shooting someone for a few seconds till FBP expires

    Yeah, I can't think of any counters either.

    And please tell me how this is being exploited. Someone using a boff ability does not equate to exploiting. I'm surprised so many people have issues with this joke of an ability.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited May 2014
    iskandus wrote: »
    It has a turn rate of 8...I mean if that's considered *godlike turn rate*, let's just say you clearly haven't flown many other ships.



    Sounds like you have been ramming noobs. No counter?

    http://sto.gamepedia.com/D'deridex_Console_Set#Console_-_Molecular_Phase_Inversion_Field

    Does "Immunity to Kinetic dmg" mean anything to you?

    Wait, there is more and everyone has this :

    http://sto.gamepedia.com/Ability:_Brace_for_Impact


    The only reason why you *think* no one could predict a ram is because the Hirogen AM doff concerned is relatively new. You better believe tricks will get old and people will get used to one trick ponies very quickly. If it were me, your obvious posture of constantly shooting at a FBP will immediately raise a red flag in my head : 1) You are farming for GDF or 2) You are prepared to RAM If you honestly believe your PvP opponents are like NPC who can't think, you are in for some big surprise. As soon as your hull falls below 50%, I will not let your even possibly point me with your forward arc and you will not possibly be able to come close and I will be watching for your buffs. Deuterium Surplus or Evasive will also be on auto-trigger within a split second. To use the said doff ability, you need not just RAM but also Brace for Impact, there is mandatory 1 second delay between ability activation. A Tact Captain who is obviously saving its APA and TF when shooting at a FBP clearly has another agenda. There are just so many clues that give away your intention before your hull even hits 50%. In any event, you won't see me using FBP if I don't see an APA and/or TF up. And if you want to save your APA for later, you are guaranteed dead meat because as a Tact, your DPS will go down to toilet without APA but your shields will not last very long. There is a saying, fool me once, shame on you, fool me twice, shame on me. Look for Ramming and know how to anticipate them should be a mandatory PvP 101 class on its own - only because Cryptic continued to churn out balance breaking toys that are completely void of any logic and reason. Think about it, how can ramming another Starship net you zero damage? This is no longer Star Trek, it's Fairy Trek. :mad:



    You honestly believe using Ramming Speed + doff make you, uh... *out of ordinary*? Oh my... Setting that aside, people who blindly use FBP are clearly not skilled. They use 5 Part. Gen Consoles and have APA to boost the FBP to the stratosphere but that's not how FBP should be used. When FBP is used properly, you won't be able to tell when it's going to hit because your opponent will be able to do very well without it and the focus of his attack plan is separate from FBP. Therefore, FBP is merely a support skill, not the main punch. When FBP is used properly, it wouldn't matter he doesn't have APA and/or fairly low PG skill - the person receiving it will still feel like it's extremely hard to tank.

    Excelsior has godlike turn for a cruiser, period.
    Ramming speed with doff makes me suffer no damage with BFI, and since FBPers use resists all in once, I can time the attack. And funny thing I specified that buff before, which makes me think you didn't quite get what I meant.
    Your console isn't a counter, it's a console, used by.... 1% of players? I can count on the fingers of my hand the times I've seen it this month. Even so, you're assuming you have it perfectly timed right? Any player has it? I start my ram from 7 kilometers? that's LOL. My ram begins and ends in two seconds.

    And, do you even think I use all my buffs together against an FBPer? Crazy statement right there. Your analysis is from your ideal point of view under a single tactical situation, like if everyone will follow such pattern.

    Want proof for it? http://m.youtube.com/watch?v=HeJktYmHYrQ at 14:05
    that's me, 5vs1 moment with a well timed Ram UNDER subnuke.. Those are moments when there's nothing much to do apart going for it. Think it was pure luck? No, I clearly thought about it as a getaway path.

    Refused to read beyond second paragraph, it turned out already to be a rant against Cryptic and the game. You lost my attention in the first minute.


    I still think I'm out of the ordinary, tell me if anyone would rely on ramming speed when things gets nasty. I know... two other people apart me who do so, one of them was neppakyo and he already wrote about it.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2014
    skurf wrote: »
    That's like saying there's no counter to damage in general.
    I said "viable" so I certainly deserve all I'm getting, but I meant "consistent". Lt BOFF abilities are the only form of consistent counter, since they're the only thing that are available to everybody (vs things like consoles and inherent professional abilities).

    The list of BOFF abilities you give will work fine with low-level goofballs who dont buff it, but if they stack it high you wont be able to tank through it (and your listed shield abilities do nothing for the 50% hull penetration). We're not talking about goofballs using RSP1 with no buffs.
    -subnuke
    and that's the only thing that actually allows you to shoot the guy without killing yourself. Without that, he gets a no-shoot timeout, while still being able to shoot you.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited May 2014
    Something to mention that doesn't seemed to have been said by anyone:

    It isn't just FBP anymore. Back in the 'olden days' we only had FBP for a 'reflection' ability. Nothing more, nothing less.

    Now though, there's a bunch of stuff both ship-bound, and available to anyone who wants it, all FBP-type abilities that can stack I believe (just guessing on it). For example, anyone can get the following:

    Nukara space set (I think)
    Polarize Hull DOFF
    Undine rep passive
    Probably other stuff

    Along with ship-bound stuff such as the Advanced Obelisk's console. Even so, it isn't 'just' FBP anymore, it's possibly a BUNCH of FBP-type stuff all together now.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • rck01rck01 Member Posts: 808 Arc User
    edited May 2014
    sharxtreme wrote: »
    Full FBPers put their team on extreme disadvantage. Namely they make it an 4:5 game, so i don't mind them.

    ^^ This! Basically, they have no function other than to act as a troll boat for unsuspecting 1v1'ers flying around Ker'rat, et al.

    RCK
  • nagrom7nagrom7 Member Posts: 995 Arc User
    edited May 2014
    rck01 wrote: »
    ^^ This! Basically, they have no function other than to act as a troll boat for unsuspecting 1v1'ers flying around Ker'rat, et al.

    RCK

    If a healer puts on FBP, it acts as a deterrent of being shot, leaving them alive and able to use their heals on their team. If a sci debuffer uses FBP, it acts as a deterrent of being shot, leaving them able to continue to debuff the team. If a science orientated tactical ship uses FPB, it acts as a deterrent of being shot leaving them available to keep shooting.

    In a team situation, it's a deterrent to force the enemy team to swap targets or take the reflection.
    [SIGPIC][/SIGPIC]
    Harden up Princess
    Looking for an Oceanic fleet? Check out our website:
    www.ausmonauts.com
  • edited May 2014
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  • rck01rck01 Member Posts: 808 Arc User
    edited May 2014
    nagrom7 wrote: »
    If a healer puts on FBP, it acts as a deterrent of being shot, leaving them alive and able to use their heals on their team. If a sci debuffer uses FBP, it acts as a deterrent of being shot, leaving them able to continue to debuff the team. If a science orientated tactical ship uses FPB, it acts as a deterrent of being shot leaving them available to keep shooting.

    In a team situation, it's a deterrent to force the enemy team to swap targets or take the reflection.

    Again, everyone seems to be missing the point: I'm talking about a specific type of build - a Tac captain using FBP to troll other players. He has no real healing abilities, no real debuff abilities and minimal DPS output. Basically, he's dead weight in a team setting and only marginally entertaining in less formal environments, like Ker'rat.

    No question, there is a place for FBP - as a *defensive* skill for protecting a valuable asset, like a healer or debuffer. But FBP for FBP's sake, so to speak, it pointless - unless someone fires on him, he contributes nothing to the match.

    RCK
  • edited May 2014
    This content has been removed.
  • atlantraatlantra Member Posts: 0 Arc User
    edited May 2014
    neppakyo wrote: »
    Ramming speed works quite well in the hunter escort rck. I use it all the time. I don't use the RS doff at all, I go all in! This was against scoras FBP p2w voth ship with all the voth consoles.

    [Combat (Self)] Your Ramming Speed III deals 139918 (147845) Kinetic Damage to Queen Scora.

    I didn't get a crit tho :(

    It worked one time, then I adapted and you couldn't do anything. Once I adapt, that's it... That goes for everyone. Thank you subspace jumper console, thank you battle cloak + evasive, and thank you sensor jam. Every tactic has a counter. I have a book full of counters. :)

    FBP then R.I.M. is extremely hard to counter if you're a tactical captain. This is how it goes:

    #1 I FBP, you wait til it's over, you power up to the max, then die to Reflective Immunity Matrix.

    #2 I FBP, you get to 20% hp, you wait til FBP over, you get Go down fighting, then die to Reflective Immunity Matrix.

    #3 I wait, Rom tries to uncloak & vape, Rom dies to FBP + RSP.


    Feed back pulse is a great tactic. It's the only counter to most of the overpowered BS I see in this game (IE: vapers or BFAW+A2B). If you don't have RIM, then use RSP with FBP. You see? People don't like to think, just spam space bar. Anything stopping the Space bar spam is a problem AKA FBP.
    The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
    [SIGPIC][/SIGPIC]
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2014
    mimey2 wrote: »
    Something to mention that doesn't seemed to have been said by anyone:

    It isn't just FBP anymore. Back in the 'olden days' we only had FBP for a 'reflection' ability. Nothing more, nothing less.

    Now though, there's a bunch of stuff both ship-bound, and available to anyone who wants it, all FBP-type abilities that can stack I believe (just guessing on it). For example, anyone can get the following:

    Nukara space set (I think)
    Polarize Hull DOFF
    Undine rep passive
    Probably other stuff

    Along with ship-bound stuff such as the Advanced Obelisk's console. Even so, it isn't 'just' FBP anymore, it's possibly a BUNCH of FBP-type stuff all together now.

    Yeah, there's been more folks asking about the Nukara shields of late. Thing is, even the Solanae shields offer up some brrrzap fun...along with the 3pc hull heal...the 4pc white bubble...etc, etc, etc.
  • seansamurai1seansamurai1 Member Posts: 634 Arc User
    edited May 2014
    Nothing beats the sound of a DEM BF@W scimitar or 2 going whistle pop in a match because someone hit FBP at the right moment.
    Or those decloak alphas that kill themselves on FBP.
    I use it with my sci.
    Harass with transphasics, the 4-5 man apparently complete random team of dem BF@W scimitards
    Go full mongtard with the spacebar bash, only to all systematically start killing themselves faster.
    They soon stop doing it.

    It's called trolling the trollers.

    I did it to a guy in a 1v1, he was in a scimitar, he didn't expect it at first but like any good player, he adapted and overcame. From there he was gonna beat me everytime.
    Especially when he can melt a hull through buffed maximum shields, with the shields not even wavering and ignoring any hull resist buff.

    What's more disturbing?
    FBP doing what it's meant too, or ships being able to ignore absolutely every defence possible, including first line stuff like shields?

    I'm surprised no ones picked up and mentioned the recommendation to use scramble with the doff.
    The crutch doff.
    Recommending a cheesy item that is frowned upon through most PvP circles. Great.
  • rck01rck01 Member Posts: 808 Arc User
    edited May 2014
    deokkent wrote: »
    I can't tell if you're angry about the ability itself or the player that trolled you. In either case, FBP isn't a big deal though and you shouldn't be that agitated about some unknown troll?

    I think I've made it abundantly clear that I have no issue with FBP per se. In fact, I rather like the challenge of trying to time a successful attack against seasoned FBP users, like Cryox or Scora. So, yes, my issue is primarily with this one individual - or, more broadly, with individuals who construct these builds for the purpose of trolling. And when such an individual portrays himself as some sort of "elite" PvP player, I feel compelled to question the efficacy of their chosen play style within the context of team play.

    Was there some redeeming quality about this guy's build that I was missing? I believe not, and so far nothing said here has led me to change my original conclusion.

    RCK
  • seansamurai1seansamurai1 Member Posts: 634 Arc User
    edited May 2014
    So stopping hull melting DEM BF@W players dead in their tracks, plus making them think twice about using it again in that match isn't helping the team in any way, shape or form?
    I'd say that's suppression.
    Taking the other teams strongest asset away.
  • rck01rck01 Member Posts: 808 Arc User
    edited May 2014
    So stopping hull melting DEM BF@W players dead in their tracks, plus making them think twice about using it again in that match isn't helping the team in any way, shape or form?
    I'd say that's suppression.
    Taking the other teams strongest asset away.

    So, basically, you're dedicating an entire team slot to what is effectively a mobile Aceton Assimilator?

    "Holy waste of space, Batman!"

    And note that, given the wide distribution of FAW strikes in a target-rich, spam-heavy PvP match, the amount of damage being returned from random hits on a single FBP-wielding target is unlikely to seriously deter anyone.

    Sorry, your argument just doesn't hold water. I'd have to concentrate solely on that one target, and do so for an extended period of time, before I'd significantly harm myself in my FAHCR FAW boat. Pressure damage just doesn't generate the necessary feedback unless focused by the originator.

    RCK
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2014
    rck01 wrote: »
    So, basically, you're dedicating an entire team slot to what is effectively a mobile Aceton Assimilator?

    A FBP build can do more than just FBP.
  • torachtorach Member Posts: 259 Arc User
    edited May 2014
    rck01 wrote: »
    So, basically, you're dedicating an entire team slot to what is effectively a mobile Aceton Assimilator?

    "Holy waste of space, Batman!"

    And note that, given the wide distribution of FAW strikes in a target-rich, spam-heavy PvP match, the amount of damage being returned from random hits on a single FBP-wielding target is unlikely to seriously deter anyone.

    Sorry, your argument just doesn't hold water. I'd have to concentrate solely on that one target, and do so for an extended period of time, before I'd significantly harm myself in my FAHCR FAW boat. Pressure damage just doesn't generate the necessary feedback unless focused by the originator.

    RCK


    Yaarrrr matey!

    Thar be barrels o'Fun shoot'n here be timing with're weapons! Ye havi'n to stop the fire, when a keelhauled landlubber with'his invisible mirror like shield is afoot!
    "Better were the days when mastery o' space came not from bargains struck with eldritch creatures... but from the sweat of a man's brow and the strength of his back alone. Ye all know thi's to be true!"
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited May 2014
    atlantra wrote: »
    (snip)

    Feed back pulse is a great tactic. It's the only counter to most of the overpowered BS I see in this game (IE: vapers or BFAW+A2B). If you don't have RIM, then use RSP with FBP. You see? People don't like to think, just spam space bar. Anything stopping the Space bar spam is a problem AKA FBP.

    You have something against double AtB tac cruisers with beams and DEM3? :confused: How are they supposed to fire with, single cannons or turrets? I for one have FAW on manual, to avoid hitting acetons/ disperse damage to multiple targets. FAW is bad when used without any sense smashing keyboard, and i don't. I know people who use tac cruisers with mind and are an actual threat on their own, let's not generalize that AtB+FAW+DEM is bad :)

    The only exception i make are BFAW Scimitars. Those players really need to have their ship die brutally. It's meant to be flown with dual heavies. Nothing else. I never ever ever died to a FAW Scimitar alone while using mine with DHC; always ended in spiking through their shields and since a while added gravimetric with spread to nuke hull. Needless to say they try most of the times to avenge themselves but can't even target me for how often i cloak, hit, cloak, hit, cloak and so on.

    I like to punish them :cool:
  • rck01rck01 Member Posts: 808 Arc User
    edited May 2014
    A FBP build can do more than just FBP.

    Except in the case of the example I provided, wherein he could not. His DPS was abysmal. His debuff powers non-existent. I'm guessing his healing was not much better since he's a Tac flying a sci-oriented ship to exploit a gimmick build.

    Bottom Line: Unless I shot at him he was toothless and entirely ineffective. In a match, you would just ignore such a player and concentrate on killing all of his teammates while he takes up space and draws the occasional wayward FAW beam.

    RCK
  • rck01rck01 Member Posts: 808 Arc User
    edited May 2014
    torach wrote: »
    Yaarrrr matey!

    Thar be barrels o'Fun shoot'n here be timing with're weapons! Ye havi'n to stop the fire, when a keelhauled landlubber with'his invisible mirror like shield is afoot!

    I'm...speechless! Just...speechless! :eek:

    RCK

    P.S. - I must have missed the announcement about "talk like a pirate day" in the Release Notes! ;)
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2014
    rck01 wrote: »
    Except in the case of the example I provided, wherein he could not. His DPS was abysmal. His debuff powers non-existent. I'm guessing his healing was not much better since he's a Tac flying a sci-oriented ship to exploit a gimmick build.

    Bottom Line: Unless I shot at him he was toothless and entirely ineffective. In a match, you would just ignore such a player and concentrate on killing all of his teammates while he takes up space and draws the occasional wayward FAW beam.

    RCK

    Take one of your builds.
    Put me in it.
    After 5-10 minutes...no, 15-20 minutes to allow for you to stop laughing...would you say it was a bad build - or - just that VD's lol in that build?

    Somebody being bad in a build doesn't mean the build or the concept is bad...
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2014
    rck01 wrote: »
    P.S. - I must have missed the announcement about "talk like a pirate day" in the Release Notes! ;)

    It's not until September 19th...International Talk Like a Pirate Day!
  • torachtorach Member Posts: 259 Arc User
    edited May 2014
    rck01 wrote: »
    I'm...speechless! Just...speechless! :eek:

    RCK

    P.S. - I must have missed the announcement about "talk like a pirate day" in the Release Notes! ;)


    What ye jabberin about?

    Ye makin fun o' me speak?


    Why dun'ye name ye time an' place! Bring thar buckets o' rust'n bolts ye calls a boat, an' we hav' us selves a real battle with non' of thar feed'in back pulsars yer be blabbering on abou't! LIKE TRUE GENTLEMEN O' FORTUNE!


    PS. Yer be bringin the rum.
    "Better were the days when mastery o' space came not from bargains struck with eldritch creatures... but from the sweat of a man's brow and the strength of his back alone. Ye all know thi's to be true!"
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