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Season 9 Dev Blog #12: Undine Reputation

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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited April 2014
    jaturnley wrote: »
    I want to point out that under the old system you were completely stuck with your choices, and now you can change them at any time when not in combat, so while they limited the number, they increased both the effect AND the flexibility of the choices. Having actually messed with the system on Tribble, I can tell you flat out that the new system is nowhere near as bad as people are making it out to be, provided you spend some effort to tweak your build for the missions you are running at the time.

    With the racial traits thrown in, you can now tweak your trait build to an extent that far exceeds any losses from the rep system. Add in the fact that the traits from lockboxes are now just treated like any other racial trait, and the flexibility and options go up even more; traits that were useless before now can be in the list and activated when your build can take advantage of it. For example the Hot Pursuit trait that doubles the range of mines was not useful on a ship without them and respecing was too expensive to bother with it. That is not the case now, since you can leave it disabled and just turn it on when you are running a ship that has mines to take advantage of it.

    These are good points you make; and having the flexibility *does* make up for a lot. Although I forsee the need for a trait loadout system soon.

    To be honest, when I first went to Tribble to go and check out the Undine, I hadn't even realized half my passives were gone. But Undine pose no significant threat, and are downright weak even. Since Elite queues are empty on Tribble, there's no way to tell what the real impact will be on losing things like hull repairs, etc. My Fed Engineer can probably hold her own; my Rom Tact may have a harder time of it, though.

    Anyway, it really isn't about whether I can survive without 50% of my passives (I likely can, as I could before the rep systems too); I just think 4/4/4 is too harsh. Even the latter '4' makes little sense: we're getting 133% 'Active' slots (we currently have 3; Undine Active doesn't even exist yet), vs. 50% of our 'Passives.' Even 6/6/2 seems a lot more reasonable, in that regard.
    3lsZz0w.jpg
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited April 2014
    jslyn wrote: »
    No, Perpetual's design was Star Trek. The problem was that many people did not want that, including the designers. So they never did anything BUT designs.

    Honestly, I could go for something right about in the middle of Cryptic's and Perpetual's ideas.

    **

    On the topic of Reps: I was traveling when all of this stuff came about. Are there any Reps Space Sets for Anti-Proton-based?

    I guess if you look at it like that you could be right.

    When it comes to reps and how they design ships and such they sometimes seem like collectors items, theme for non federation/non klingon ships(that aren't getting much of any dev time), or just something aimed at the players who just play space mmos that don't care about theme. Beside the nerf that is coming one of my long pet peeves was the long list of federation and klingon type ships that have had distinct uniqueness in each series like the galaxy, defiant, D7, vorcha, negh'var, brel, etc. Especially the new player looks at these like oh yeah I want to get those and then they realize in comparison with the clashing of gaming vs canon that they just turn out to be collectors items. More so for when I'm theming klingons or federation I want some immersion or close to it but it just keeps going in a direction away from Star Trek.

    As far as AP and this new set I don't think its aimed at buffing AP. Its more along the lines of they are throwing in a TRIBBLE load of debuffs that this particular rep set will counter act. So basically when you no longer have the need to grind it the set from the rep will be useless elsewhere. As well your gimped in S9 on how many passives you've earned can be used so really there is little point on doing the rep nor going after the gear lol.
  • captainguy666captainguy666 Member Posts: 0 Arc User
    edited April 2014
    i dont know where to go to post this but my fleet is looking for more memebers, we are starfleet tactical warfare specialists, we have a T4 fleetbase full spire, full embassy and a full dillmine, we are a fed fleet, promotions are fast and easy within the fleet, we are friendly players and we help out, plus us FA like to fly our jdreads or bug ships all the time, so if ur intersted in joining pm me ingame at @captainguy666 thanks
  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited April 2014
    jslyn wrote: »
    Yes, Phasers could use some love.

    A pity, though. I was building my charrie to use AP. Ah, well.

    I would love to use phaser grenades just overcharge your phaser pistol and throw it into a bunch of enemies and boom and so it would not be op you would lose the pistol at the end so if you only had that one weapon you would have to get another one from somewhere. A phaser on overload was used a few times in the episode and the term phaser grenade was used in a DS9 novel not sure of the name but they were made by Obrien to help defeat a enemy.
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  • jaturnleyjaturnley Member Posts: 1,218 Arc User
    edited April 2014
    jslyn wrote: »
    Yes, Phasers could use some love.

    A pity, though. I was building my charrie to use AP. Ah, well.

    There IS the two piece set from Sphere of Influence that boost AP some. It's not as good as the others, but it's something. That 360 beam used in conjunction with FAW and BO is pretty damned devastating, too - even the lowly BO1 take down shields in PvE in one shot with it when you have 5 AP consoles on board.
  • tousseautousseau Member Posts: 1,484 Arc User
    edited April 2014
    Are you using Chrome?

    ~CaptainSmirk

    No... Firefox...
  • beerxhyperbeerxhyper Member Posts: 676 Arc User
    edited April 2014
    meimeitoo wrote: »
    These are good points you make; and having the flexibility *does* make up for a lot. Although I forsee the need for a trait loadout system soon.

    To be honest, when I first went to Tribble to go and check out the Undine, I hadn't even realized half my passives were gone. But Undine pose no significant threat, and are downright weak even. Since Elite queues are empty on Tribble, there's no way to tell what the real impact will be on losing things like hull repairs, etc. My Fed Engineer can probably hold her own; my Rom Tact may have a harder time of it, though.

    Anyway, it really isn't about whether I can survive without 50% of my passives (I likely can, as I could before the rep systems too); I just think 4/4/4 is too harsh. Even the latter '4' makes little sense: we're getting 133% 'Active' slots (we currently have 3; Undine Active doesn't even exist yet), vs. 50% of our 'Passives.' Even 6/6/2 seems a lot more reasonable, in that regard.

    surpriseingly meimei the elite ques with my romulan sci and trill tact missing their rep passives was not much of a change they hit not even to much more then normal and i hardly got below 85% hall.


  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited April 2014
    jaturnley wrote: »
    There IS the two piece set from Sphere of Influence that boost AP some. It's not as good as the others, but it's something. That 360 beam used in conjunction with FAW and BO is pretty damned devastating, too - even the lowly BO1 take down shields in PvE in one shot with it when you have 5 AP consoles on board.

    Part in bold, minor correction. Youre right its not as good, its actually better than any other set bonus in the game.

    10% flat increase after weapons power is calculated > 7.6 percent of anything before weapons power is calculated, even including AMP mods and embassy consoles.

    AP is absolutely king in terms of set bonus synergy. Not even 13.1 polaron matches it off the Lobi Jem set. The math is complicated but its been calculated to be true in every set synergy. The ONLY one that can match is plasma and only if 3 embassy consoles + AMP core + Synergy set are used. Thats a lot of investment vs a 2 piece set bonus.

    Also dont forget AP is the only damage type whos "proc" actually scales with your crit hit chance directly. Unlike every proc based weapon, AP's special bonus (+20 CritD) "procs" every single time you crit, and not just 2.5% of the time. On some builds this is as much as fifteen times as often.
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  • robrocks1robrocks1 Member Posts: 24 Arc User
    edited April 2014
    Did anyone deign to inform Borticus and the rest of Cryptic that reducing friction makes an object move faster through a fluid?
    This engine offers a high maximum speed, excellent bonus to turn rate and a bonus to Inertia and Defense. In addition, it was designed to counter the significant reduction to starship friction caused by Fluidic Space.

    Or is "starship friction" a special kind of friction that works in completely the opposite way because this is Cryptic we're talking about?
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited April 2014
    robrocks1 wrote: »
    Did anyone deign to inform Borticus and the rest of Cryptic that reducing friction makes an object move faster through a fluid?



    Or is "starship friction" a special kind of friction that works in completely the opposite way because this is Cryptic we're talking about?

    They probably meant to say speed. As Borticus put it the other day: "...oopsy-daisy." :P

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  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited April 2014
    Hailing all Captains!

    With the Undine threat looming over us, 8472 Counter-Command has been tasked with the responsibility of leading the assault against the Undine. Jeremy “BorticusCryptic” Randall, Systems Designer reveals details about the Command and their rewards in the latest entry of the Season 9 News Dev Blog series.

    Link to the blog.

    ~LaughingTrendy

    how underwhelming. the armour suit looks generic, the weapons are just tubes attached to phaser pulsewave rifles and completely unimaginative (judging by the pic in the dev blog). will have to see how the rest of it plays out though.
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  • sohtohsohtoh Member Posts: 620 Arc User
    edited April 2014
    Post removed as it was based on the 15% damage bonus to Phasers and Disruptors which is no longer present.

    http://s530.photobucket.com/user/Turbo_mmx/media/Sto/Updatedundine.jpg.html
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  • jaturnleyjaturnley Member Posts: 1,218 Arc User
    edited April 2014
    Part in bold, minor correction. Youre right its not as good, its actually better than any other set bonus in the game.

    10% flat increase after weapons power is calculated > 7.6 percent of anything before weapons power is calculated, even including AMP mods and embassy consoles.

    AP is absolutely king in terms of set bonus synergy. Not even 13.1 polaron matches it off the Lobi Jem set. The math is complicated but its been calculated to be true in every set synergy. The ONLY one that can match is plasma and only if 3 embassy consoles + AMP core + Synergy set are used. Thats a lot of investment vs a 2 piece set bonus.

    Also dont forget AP is the only damage type whos "proc" actually scales with your crit hit chance directly. Unlike every proc based weapon, AP's special bonus (+20 CritD) "procs" every single time you crit, and not just 2.5% of the time. On some builds this is as much as fifteen times as often.

    Hadn't thought of that. I knew the Transphasic synergy was much better than the typical weapon boosts because it doesn't rely on any sort of proc, but hadn't considered the AP one in that regard.
  • sohtohsohtoh Member Posts: 620 Arc User
    edited April 2014
    AP is absolutely king in terms of set bonus synergy. Not even 13.1 polaron matches it off the Lobi Jem set. The math is complicated but its been calculated to be true in every set synergy. The ONLY one that can match is plasma and only if 3 embassy consoles + AMP core + Synergy set are used. Thats a lot of investment vs a 2 piece set bonus.

    My Plasma Beam Array Mk XII [CrtD]x3 with the REBA, ZPM, and AMP (and no Embassy Consoles) still out performs my Fleet Antiproton Mk XII Beam Arrays (Both [Acc]x2 [Dmg]x2 and the [CrtD] [Dmg]x3) with the Obelisk Set. Definitely a larger investment was required.
    "I'm not big on telepaths myself. I'm not big on guns either. But if everyone else has them, I want to make sure I can get my hands on the biggest one I can."
  • vengefuldjinnvengefuldjinn Member Posts: 1,521 Arc User
    edited April 2014
    I'm REALLY digging the look for the spaceship set.

    It does look smexy.
    tumblr_o2aau3b7nh1rkvl19o1_400.gif








  • jonathanlonehawkjonathanlonehawk Member Posts: 674 Arc User
    edited April 2014
    sohtoh wrote: »
    Post removed as it was based on the 15% damage bonus to Phasers and Disruptors which is no longer present.

    http://s530.photobucket.com/user/Turbo_mmx/media/Sto/Updatedundine.jpg.html

    Wait -- they took off the damage increase from the set? So we still don't have ANY set that increases Phaser damage?
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  • sistericsisteric Member Posts: 768 Arc User
    edited April 2014
    damix4 wrote: »


    You had months/years to go through those reputations..what about new players? In short time they are offered 5 reputations, imagine the grind and pain until they will have same number of reputation powers.. And number of reputations will go higher.

    Btw. each power was buffed.

    The changes they made to the reputation system's project will do a lot to mitigate that. Along with the maxed character giving the doubling token, and you will level those reps even faster than before.

    While I may have had years to work on it, it has taken me almost that long to get all the reps on ONE character done. I just couldn't motivate myself on the rep system as it stood. I started on repping a second character and have stopped just to wait for the changes in Season 9 to come along to make doing the rep projects easir and the leveling faster.

    Same goes for the new players, the project cost and setup will make it so much easier for the new player to catch up to the veteran player.

    The limiting of the veteran player does not make it easier for new player to catch, just needs to do half as much as the veteran player to get to the same place. And just avoid the bad reps along the way that the veteran player didn't have that option to too.

    And buffing the or upscaling the powers is the opposite of controlling power creep and still doesn't address the pathing of teaching new players to get as good as the veteran players.
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  • sohtohsohtoh Member Posts: 620 Arc User
    edited April 2014
    Wait -- they took off the damage increase from the set? So we still don't have ANY set that increases Phaser damage?

    That is correct, no set that increases Phaser damage. Bort said the bonus was put onto the Counter-Command Multi-Energy Relay Console (the Tac Console).

    http://sto-forum.perfectworld.com/showpost.php?p=16351181&postcount=86
    "I'm not big on telepaths myself. I'm not big on guns either. But if everyone else has them, I want to make sure I can get my hands on the biggest one I can."
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited April 2014
    damix4 wrote: »
    You had months/years to go through those reputations..what about new players? In short time they are offered 5 reputations, imagine the grind and pain until they will have same number of reputation powers.

    Oh please! It can all be done within 1 month (and have you fully geared up too); I know, cuz I recently did it on my Rom.

    You guys should play EvE Online for a while, just to get some perspective. Skill plans there can take several years even! Stop catering to the 'instant gratification' crowd!
    Btw. each power was buffed.

    And then nerfed again. :P
    3lsZz0w.jpg
  • vengefuldjinnvengefuldjinn Member Posts: 1,521 Arc User
    edited April 2014
    meimeitoo wrote: »
    So, yes, not buying into the whole insurmountable gap argument, as it's, frankly, utter bollocks. Cryptic wants to cater to the 'instant gratification' crowd? Fine, but I'm not going to be their enabler.

    There was a time, where I would read your posts and might interpret them as harsh. That was, simply put, *MY PROBLEM*. The message, rings true and I find myself cheering you on for having the fortitude I lack. ;)

    Cheers
    tumblr_o2aau3b7nh1rkvl19o1_400.gif








  • sistericsisteric Member Posts: 768 Arc User
    edited April 2014
    Here's your problem: they aren't ignoring the "veterans". All of the suggestions you all have come up with have already been shot down and you guys won't take "no" for an answer. And that's because the ideas you guys have come up with return the status quo. They don't want the status quo because every other game out there has the status quo and the ride never ends.

    Right now, we're at the point where a player can, in (almost) the words of Ben "Yahtzee" Croshaw, "embark in elite quests intended for parties of five and fashion the boss ship as a stylish skin". That's not fun, this absurd. Line has to be drawn somewhere and this is more or less a feeling of where to go next.

    'Sides, we all saw the rage when they accidentally nerfed the Romulan BOFFs.


    No, that is not my problem. The fact that I have not seen any Cryptic Empoyee directly respond to any suggestion made by myself or others is my point. They have not yeah or nay at all.

    And we aren't doing a "status quo" change. Remember the rep projects are being modified so that they are eaiser to get fill in the materials. The Dyson Sphere Rep was much faster to griond, and scought up and surpassed the other reps when I i rep grinding all the reps at the same time on just one character. SO they have eased the effort to grind rep. That makes is a move that helped the new player without harming the veteran.

    By using one of our suggestions, or doing some new idea that is in the same vein, they would change thier focus from hurting veterans to level the playing field, to helping the new player to reach the veteran level of play. A much preferable focus as it makes the veteran players feel valued and helps new players feel accomplished.

    As for the elite quest comment, that is matter of game design and creating challenging content than with veterans reaching a "status quo". WOW continues to do this progressive play, Neverwinter has seemed to hit upon that formula for them too. Maybe STO needs to look at thier design paradigm and consider how to update and refresh the content to that end.
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2014
    sohtoh wrote: »
    That is correct, no set that increases Phaser damage. Bort said the bonus was put onto the Counter-Command Multi-Energy Relay Console (the Tac Console).

    http://sto-forum.perfectworld.com/showpost.php?p=16351181&postcount=86

    Don't tac consoles already boost phaser damage if you get phaser boosting tac consoles? I'm confused.
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  • sohtohsohtoh Member Posts: 620 Arc User
    edited April 2014
    Don't tac consoles already boost phaser damage if you get phaser boosting tac consoles? I'm confused.

    Yes they do. As you are probably aware, this Tac Console is a special reward from an upcoming Featured Episode. We don't know what other bonuses this Tac Console will have. It would have to be really awesome for me to give up a Locator console.
    "I'm not big on telepaths myself. I'm not big on guns either. But if everyone else has them, I want to make sure I can get my hands on the biggest one I can."
  • jellico1jellico1 Member Posts: 2,719
    edited April 2014
    Don't tac consoles already boost phaser damage if you get phaser boosting tac consoles? I'm confused.


    So we remove a 31% 1.6 crit Tac console to replace with a 15% tac console ?

    guess i am confused s well
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  • jonathanlonehawkjonathanlonehawk Member Posts: 674 Arc User
    edited April 2014
    Don't tac consoles already boost phaser damage if you get phaser boosting tac consoles? I'm confused.

    Exactly why I posted this:
    So we still don't have a SET BONUS that adds to Phaser damage. Because if this still a TAC console, why the heck would I lower my damage replacing a phaser spire console (+31.9% damage) with one that adds (+15% damage)? It might (might) see use if it was a universal.

    Was really happy to finally get a Phaser increasing set bonus, as it's the ONLY energy-type in the whole game that doesn't have a set bonus.

    What's your beef with Phasers, Cryptic?

    :mad:

    In the other thread...
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  • jaturnleyjaturnley Member Posts: 1,218 Arc User
    edited April 2014
    Exactly why I posted this:



    In the other thread...

    Another attempt to keep power creep down, I suspect. It they keep the old 25/15/15 bonuses then it *Might* be worth it on a phas/phot or disr/phot build, but otherwise....
  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited April 2014
    So for the Shield set you just get a boost to power. That hardly matches up to the sets in game when you get another power to use. especially for the space sets. I'll think I'll pass on the whole rep system ue to the nerf it seems pointless for a small amount of marks and dilitium and to continue a very boring storyline.
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  • notaris7notaris7 Member Posts: 30 Arc User
    edited April 2014
    Bio-Molecular Phaser Projector Beam Rifle Mk XII◦Counter Command Bio-Molecular Rifles fire a constant stream of unstable energy at a target. After a brief time, these unstable particles will cause a powerful explosion on the target and nearby enemies. The Bio-Molecular Rifle's primary fire mode can apply expose on the target and the weapon's secondary fire can exploit exposed targets.

    So what is this ground weapon? It sounds similar to a high-density beam rifle to me, though with a primary attack to expose, and a secondary one to exploit, which sounds very nice. It seems to share a strange similarity to the Tholian sonic antiproton weapons, in that firing at a target causes a 'sonic' explosion, causing extra damage to it and nearby foes.


    Another thing I've noticed is every Rep system seems to introduce a new, powerful 'updated' version of a specific type of weapon.

    1) The Romulan reputation introduces the 'Experimental Romulan Beam Array' that drains no weapons power - an advanced beam array

    2) The Nukara reputation introduces the 'Hyper-Refracting Tetryon Dual Beam Bank' that has the ability to refract onto other nearby targets - an advanced dual beam bank.

    3) The Dyson reputation introduces the 'Experimental Proton Weapon', effective against both shields and hull and chance to deal extra dmg - an advanced cannon.

    4) The new 8472 reputation introduces the Heavy Bio-molecular turret, that deals much more damage and can cause bio-molecular incubation, i.e. an advanced turret.


    So, what weapon types are left? Dual Cannons, and Dual Heavy Cannons. It is my firm hope that the next reputation 'faction' we have introduces one of these as their next weapon.
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited April 2014
    I'm not interested in grinding any more rep systems...and the armor, along with these other new armors looks like it has no place in the Star Trek Universe. Looks more like Mass Effect or generic Sci-fi stuff.



    The new armor had me wondering for a second if I had the wrong game booted up. I thought this was Star Trek Online, not Crysis. They remind me too much of the Nano-Muscle Suits from that game. :rolleyes:


    The new ground set weapon looks like the generic phaser with puke green tubes glued on.
  • belanna58belanna58 Member Posts: 51 Arc User
    edited April 2014
    Oh, I know there's people all over the place complaining. Complaining is a way of life. What I don't like is people talking like they're the spokesperson for the community.

    Do you enjoy being a troll to people? I look at some of your posts, and I can see you are being a troll. Like this comment you made. Do you always go around calling people something they are not?
    Everyone has their own opinions, and are entitled to their own opinion, it doesn't make them a " spokesperson" as you put it.
    Do you like being called a troll.... or any name for that matter when you know you're not? Don't go around labelling people, because karma will come back you, and people will see the true you and start labelling you. I'm sure you wouldn't like that now, would you?

    To me, you have already shown your true colors, and to me, you are a shill. You are also a NOOB. Bet you are one of the NOOBS complaining and crying like a schoolgirl about how hard it is to get to a vets status and to where the vets are ingame. So, why wouldn't you support a nerfing of the reputation system if it helps you NOOBS? :P Your signature says it all NOOB :)
    Bet you don't like it when i label you.
    Whatever his name is, is right, instead of being a noob trolling shill that you are, if you don't like someones comments, ignore them, don't be a Peta'q and start labelling people. Loser
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